Captain Cid Posted June 19, 2019 Posted June 19, 2019 dont want to cry about the russians but theres a hostility bug with multiple hostility at the same spot. russians opened big hostility 9 vs 9 and then opened 2 more exact at the same spot. so the prussians cant enter the big fight and they run in the small fight. theres no way to stop the hostility. should be fixed! 19
Aster Posted June 19, 2019 Posted June 19, 2019 It has been in game forever and never been fixed. A long time ago had like 40 US players take hostility missions 1 each and had missions everywhere many of which were stacked.
Gregory Rainsborough Posted June 19, 2019 Posted June 19, 2019 And even with the bug, they still hello kittyed up and failed to flip it 2
Guest Posted June 19, 2019 Posted June 19, 2019 It's not a 'bug' its an exploit when its done on purpose. No ones surprised these guys are exploiting.
FKL 1982 Posted June 20, 2019 Posted June 20, 2019 Players can't control where the missions spawn, it's not their fault if they spawn in the same spot 1
Severus Snape Posted June 20, 2019 Posted June 20, 2019 why does every bug or exploit always seem to benefit Russia. 2
Isaac J Smith Posted June 20, 2019 Posted June 20, 2019 Simple solution would be to increase the hostility cap from 10v10 to 25v25 (players) with AI not counting (so if 25 joined in on AI side, it would be 25v50), and then limit it to 1 active hostility mission per port. 2
Guest Posted June 20, 2019 Posted June 20, 2019 5 hours ago, Severus Snape said: why does every bug or exploit always seem to benefit Russia. dont say russia. thats bf
Guest Posted June 20, 2019 Posted June 20, 2019 at salamanca is that not possible to take a mission in different spots. i think there are a lot of ports where do you cant take missions in different spots
Sir Texas Sir Posted June 20, 2019 Posted June 20, 2019 8 hours ago, H982 FKL said: Players can't control where the missions spawn, it's not their fault if they spawn in the same spot actually you can, you can keep deleting and taking new missions until you get then on top of each other. They also tend to spawn in the same areas for each player so you can say get the ones that are around this spot and stack them. Believe me it's been done for ages by many How you think folks flip shallow ports with 1st rates?
Limpear Posted June 20, 2019 Posted June 20, 2019 44 minutes ago, El Patron said: dont say russia. thats bf If someone talks about Russian Empire they talk about Bfltiс Fleet, then who are you? Looks like you are just hiding in Russian Empire from russian gankers if you divide the clans of one nation.
Gringo69rus Posted June 20, 2019 Posted June 20, 2019 41 minutes ago, Flinch said: Нет отрицания. Запланированное использование ошибки. since you so love to cry and forum and so that everyone regretted you, then we can ban the pumping of cities on the base cutter and roll them into a neutral position + those cities that were pumped from them?))) I consider this a bug using the basic cutter in pumping the port
Black veil Posted June 21, 2019 Posted June 21, 2019 Maybe we can get some input from the devs? @admin and a possible fix?
Severus Snape Posted June 21, 2019 Posted June 21, 2019 1 hour ago, Black veil said: Maybe we can get some input from the devs? @admin and a possible fix? When it involves Russia....
RedNeckMilkMan Posted June 21, 2019 Posted June 21, 2019 On 6/20/2019 at 3:13 AM, Isaac J Smith said: Simple solution would be to increase the hostility cap from 10v10 to 25v25 (players) with AI not counting (so if 25 joined in on AI side, it would be 25v50), and then limit it to 1 active hostility mission per port. Then smaller clans could not hold ports or grind ports. It's already hard enough to flip a port.
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