AeRoTR Posted June 15, 2019 Posted June 15, 2019 12 minutes ago, --Privateer-- said: This may come as a surprise to some people, but there ARE capital zones! đ˛ A player is 100% protected in their capital zone, AI sail into capital zones, loot tables are normal in capital zones. There is really no reason a player could not live in their capital zone. It should really be common practice not to sail out of a capital zone with out being prepared for pvp. Are you joking us or are you serious? Is there any hint in game giving info about capital zone to new players? For example KPR has a little capital zone, did you know? It is always a circle, in KPR half of the circle is covered by land and islands. If Carlisle was capital, zone should be bigger than 3 times in area ! Are you farming at KPR ?, you are a happy farmer arenât you Mostly veterans post in forum, so please do not say like âthere ARE capital zonesâ which is not funny but sounds really silly to say, like we have no idea. 4
Kejsaren Posted June 15, 2019 Posted June 15, 2019 (edited) @Moscalb, one of the best pvp'ers the game. Pay attention to the first battle. He's in a Hercules and attacks british enemy player (basic cutter) who also seem to be afk after recent battle. Why do you think a veteran like moscalb is doing this?. Because of the thrill of the battle?. Because he gets rewarded for it.  The reward system is promoting this behavior: Sink anything you can by any means necessary  P.s Nothing against you @Moscalb, I enjoy your vids. Just making a point of where the "problem" is. Edited June 15, 2019 by Liang Dao Ming 12
Barbancourt Posted June 15, 2019 Posted June 15, 2019 41 minutes ago, --Privateer-- said: There is really no reason a player could not live in their capital zone. They'd die of boredom. As soon as the second day.
Kejsaren Posted June 15, 2019 Posted June 15, 2019 43 minutes ago, --Privateer-- said: There is really no reason a player could not live in their capital zone. It should really be common practice not to sail out of a capital zone with out being prepared for pvp. Oh c'mon. New players are not Sheep that should be confined into an extremely limited area at their Capital port. Would you enjoy that?, i think not. 1
adriancairns Posted June 15, 2019 Posted June 15, 2019 I have decided not to play on the PVP server don't want to do the grind so have 3 of my friends . And the game is not fun any more 3
Kejsaren Posted June 15, 2019 Posted June 15, 2019 6 minutes ago, adriancairns said: I have decided not to play on the PVP server don't want to do the grind so have 3 of my friends . And the game is not fun any moreďťżďťżďťż That's unfortunate, but this game is not for everyoneđ. Hope you find something that interest you more to play.
Archaos Posted June 15, 2019 Posted June 15, 2019 5 hours ago, Slim McSauce said: It was because when there's only 300 people on the server you have no choice but to hit capitals for pvp, now we have 1000+ and we can afford to arrange some protections for the new guys. This excuse does not work, if there are low numbers the seal clubbers attack the capital areas because they say that is the only place they can find players, but if higher population and people set up defense for the new players then the PvP players come there because they know they will find PvP there. Either way you still end up with nations like GB, USA and Pirates capital areas constantly being hunted. They should rename these nations to the difficult nations to start out in. 2
Severus Snape Posted June 15, 2019 Posted June 15, 2019 (edited) As predicted, in mere hours the vets were out slaughtering players in DLC ships.  The Capital protection squads everyone claims will happen, havenât.  The current in game system of clan owned ports specifically pulls people away from capitals and offers no incentive to safeguard them.  Safezones were implemented horribly and as is tradition in NA, with the least amount of manpower effort needed.  A true fleshed our safezone that is actually safe would be invaluable to the community right now.  But nope.   As weâve seen patch after patch the NA community will eat itself from within via Capital ganking and winner take all zergs on the RVR front.  You canât blame the players for playing the game.  It just isnât designed like a proper MMO and will continue to bleed off critical mass. Edited June 15, 2019 by Severus Snape 6
Sir Texas Sir Posted June 15, 2019 Posted June 15, 2019 2 hours ago, --Privateer-- said: This may come as a surprise to some people, but there ARE capital zones! đ˛ A player is 100% protected in their capital zone, AI sail into capital zones, loot tables are normal in capital zones. There is really no reason a player could not live in their capital zone. It should really be common practice not to sail out of a capital zone with out being prepared for pvp. This would been true if the old reinforcement zones where actually just a big capital zone to let players do that, but people bitched instead of fighting other PvP/Vets they just want to farm casuals and new players or easy targets. The whole zone should of been made a PvE only zone.  3
AeRoTR Posted June 15, 2019 Posted June 15, 2019 1 hour ago, Sir Texas Sir said: This would been true if the old reinforcement zones where actually just a big capital zone to let players do that, but people bitched instead of fighting other PvP/Vets they just want to farm casuals and new players or easy targets. The whole zone should of been made a PvE only zone.  This is the obvious and easy solution, as Capital Waters do not give port bonus, do not give place to farm rare woods. They just need to enlarge capital zone to may be total of 3 cities, capital and each city on boundary, let newbies farm 5th and 6th rates there, as they will drop only shit loot and give very little experience when players have bigger ships with latest changes to xp earning. If it is gonna stay same, I do agree easy nations should be called the Hardcore Nations ! 2
Raekur Posted June 15, 2019 Posted June 15, 2019 I have watched these discussions repeat themselves time and time again. There are several facts about NA that people need to understand. 1. The game has always catered to the PVP player. Mentioning that there are other aspects of the game (PVE and trading) are lures at best and have never been developed to the same degree as PVP action. 2. Proof of 1 can be seen in how trade was altered, forcing trade ships to remain at sea for over an HOUR in most cases just to earn a small margin of profit. Most profitable routes are still over 3 hours in duration. This places a target in the OW for a long enough period for a PVP hunter to engage multiple targets. 3. Favor was shifted to the PVP player by enabling the hunter to attack a trader and completely wipe out all trade ships as the flee to port option was removed. This forces the trader to be subject to continuous engagements until his entire fleet is destroyed. 4. Uneven boost in rank - The exam, while it is (to some MINOR degree) a tutorial to aid new players in getting the hang of things, for the most part it is a accelerator for the PVP players to gain enough rank to jump into a DLC ship and go hunting new players after spending about an hour.  Keep in mind this is how the game is advertised: Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.  Do not expect there to be equality in the 3 aspects of playing the game (PVP, PVE, Trading). The later 2 will be sacrificed in order to preserve the primary focus of the game (PVP). The seal clubbing is acceptable by the devs whether or not they clearly stated as such. It is an action that is rewarded and all defensive measures to prevent it have been removed except one. And that one measure is a joke at best. (Capital area). Expecting the nation to rally and protect the new players I think we all already know is NOT going to happen and to suggest or believe that it will is insanity at it's finest. Even before the release nations were incapable of working as a unit in the best of times. In the 4000 hours I have put into this game I have NEVER seen any nation (been part of 3 of them so far) actually operate as a collective. Too many ego's get in the way, too many dictators who want to control everything and then blame others when the plan fails. To prevent the seal clubbing, groups will have to form into patrols and protect the area. You hardcore PVP players want some action, how about keeping an eye on the combat news and when the capital region is showing evidence of players being attacked, head there and engage the enemy instead of running away. The influx of "New" players I am guessing is the old crowd coming back to see if the "devs got their shit together" more than actual new players trying the game out. With the ganking (which the devs stated that the wipe was to try to prevent that, and I think we already know that didn't go as planned) and seal clubbing I suspect that over the next 30 days you will see the population decline once again the the dismal numbers they were before the wipe and may even drop further as veterans get frustrated and leave the game to the hardcore pvp players who will then whine that there is no one to attack because then it will become a game of who has the largest group to go hunting with. Solo hunters will get upset and eventually leave, small clans will then follow as they get ripped apart by whatever large clans remain. The game has ALWAYS stayed true to it's intended target, the players are the ones who have attempted to change that, and they failed. 7
Vernon Merrill Posted June 15, 2019 Posted June 15, 2019 2 hours ago, Severus Snape said: As predicted, in mere hours the vets were out slaughtering players in DLC ships.  The Capital protection squads everyone claims will happen, havenât.  The current in game system of clan owned ports specifically pulls people away from capitals and offers no incentive to safeguard them.  Safezones were implemented horribly and as is tradition in NA, with the least amount of manpower effort needed.  A true fleshed our safezone that is actually safe would be invaluable to the community right now.  But nope.   As weâve seen patch after patch the NA community will eat itself from within via Capital ganking and winner take all zergs on the RVR front.  You canât blame the players for playing the game.  It just isnât designed like a proper MMO and will continue to bleed off critical mass. Watching you try and moralize about hunting noobs in Capital areas is amusing.   I mean, thatâs all youâve done for the past 1.5 years.  All that time you COULD have been getting better PvP by defending noobs at Mortimer.  But I remember some one advocating VERY strongly for âclan-basedâ mechanics.  So why would that person give two hoots about noobs at a capital?!  After all, there are no ânationsâ.  Just âclansâ.  But by all means, please carry on telling us how things âshouldâ be. (And then doing the exact opposite.)  p.s.â you sound an awful lot like that Christendom guy....  1
Slim McSauce Posted June 15, 2019 Posted June 15, 2019 4 hours ago, Archaos said: This excuse does not work, if there are low numbers the seal clubbers attack the capital areas because they say that is the only place they can find players, but if higher population and people set up defense for the new players then the PvP players come there because they know they will find PvP there. Either way you still end up with nations like GB, USA and Pirates capital areas constantly being hunted. They should rename these nations to the difficult nations to start out in. It's not an excuse for the players. Before you could not do it because finding pvp relied on country capitals. Now not so much, we have RVR staging up and front lines and what have you. You could do safe zones now while the population is good and protect the new players, without interfering with pvp, you could not before. 1
Aquillas Posted June 15, 2019 Posted June 15, 2019 Clan veterans are all busy for grinding the map, which is also a kind of protection for new players. They can't be expending the frontiers and be in capitals. Some corsairs will take this opportunity for easy kills of unprotected new players. They go to the most easy, as usual. A way to limit this should be giving less reward for killing a low ranked player, in terms of points on the PvP leaderboard (reward for killing a midshipman= reward for killing an admiral / 12). 1
Severus Snape Posted June 15, 2019 Posted June 15, 2019 3 hours ago, Vernon Merrill said: Watching you try and moralize about hunting noobs in Capital areas is amusing.   I mean, thatâs all youâve done for the past 1.5 years.  All that time you COULD have been getting better PvP by defending noobs at Mortimer.  But I remember some one advocating VERY strongly for âclan-basedâ mechanics.  So why would that person give two hoots about noobs at a capital?!  After all, there are no ânationsâ.  Just âclansâ.  But by all means, please carry on telling us how things âshouldâ be. (And then doing the exact opposite.)  p.s.â you sound an awful lot like that Christendom guy....  Now now  one mustnât tell lies.  Iâll send you to detention with Professor Umbridge.  That user was expelled from Hogwarts and his wand broken.  You can keep prating on about the not protecting capitals all you want.  Itâs not the communities job to ensure new players stick around.  Retention is a game design issue.  Or lack of one in this case.  You gank noobs 3 to 1 in the Bahamas  We gank 3 to one outside KPR.  Same shit  Letâs give the current status quo a good month or two.  Weâll see if the hit factory has staying power and weâre not back to similar population levels.  I suspect it will, though Id be happy to be wrong.  I have a hunch the devs should have listened to the âshould beâ crowd, as you put it.  But weâll see. 2
VirtuallyIdiotic Posted June 15, 2019 Posted June 15, 2019 Had a GB player day one complain there was too much PvP. I had a chuckle. Places like KPR are a hard lesson for new players. You are never safe. You have to find your own little haven if you want to avoid PvP. The capitals can never be a haven. 1
AeRoTR Posted June 15, 2019 Posted June 15, 2019 @adminâââ very sad to see you silent about the subject, hope you have great success with Pocahantas game. Please do something, we want a game with healthy population. As port bonuses and rare wood farming, the real pvp will be outside capitals. Capitals are only for new players now, please increase area of capital zone. Let more new players enjoy and stay in the game. Up to 50 hous is important, as they will tend to stay when they start to understand real NA. Otherwise excessive hunting will make them flee. 6
Excitate Posted June 15, 2019 Posted June 15, 2019  15 minutes ago, AeRoTR said: @adminâââ very sad to see you silent about the subject, hope you have great success with Pocahantas game. Please do something, we want a game with healthy population. As port bonuses and rare wood farming, the real pvp will be outside capitals. Capitals are only for new players now, please increase area of capital zone. Let more new players enjoy and stay in the game. Up to 50 hous is important, as they will tend to stay when they start to understand real NA. Otherwise excessive hunting will make them flee. Thats true. I brought 5 Friends to the Game. After 2!! Days, 4 of them drop the Game for ever and 1 will now play on the PvE server. 1
Raekur Posted June 15, 2019 Posted June 15, 2019 What will make them stay is shelling out the $40 to get the game, but that determination to get their moneys worth will erode quickly as they discover that they make very little progress and that other players respond to requests for aid with either "Sail out of the capital zone" or "Join a clan" or "Get some friends to help you". All of these answers are pathetic excuses and showcase the biggest issue with this game, the lack of players to actually work together. While there is little in "incentive" or "rewards" for players from different clans actually doing things together, there is the little aspect of if you don't then chances are we will be exactly where we were before with players hiding or sailing around in huge gank fleets. If players can actually work together then there will be more port battles and less crotch grabbing in childish attempts to intimidate other nations with false bravado. But, I already know that unless a nation is brought to near extinction they will not work together. Even then, as in the past all that will happen is people will change nation (usually to whoever is the largest) and start over thus compounding the issue. There is no game mechanic that will fix this by the way.
Vernon Merrill Posted June 15, 2019 Posted June 15, 2019 People wanted "clan wars" and this is what they gave us... BTW "Pochantas" was female... 1
mikawa Posted June 15, 2019 Posted June 15, 2019 This is exactly what was already foreseen: It's now up to the nations and to the experienced players among them to defend their rookies from being cannon fodder to the gankers. But we don't have nations no more. We have clans who think in clans dimensions, not nations dimensions. A fact I would never ever be capable to understand. 2
Marlinspike Posted June 15, 2019 Posted June 15, 2019 At NavalGaming.com we are working on supporting US players who are new or solo or casual, while developing players for clans. We are beta, so canât claim success yet, but we are trying.Â
Clifford Scott Wilson Posted June 16, 2019 Posted June 16, 2019 Seal clubbing noobies is nothing new and is not an exclusive NA problem. All MMOs experience it. In World of Tanks you have vetetans with 30K battles farming noobs at the bottom tiers to pad their stats. Some people are just assholes - assholes are a part of life, and they are part of the game. As a noob to NA I expect to be clubbed a lot of times before getting the hang of it and being able to defend myself. I'm not going anywhere and I believe most other noobs are not going to give up so easily either. I mean, if they are looking for an easy game then getting clubbed will be the least of their problems with NA. I have already seen it has a steep learning curve.
AeRoTR Posted June 16, 2019 Posted June 16, 2019 18 hours ago, Clifford Scott Wilson said: Seal clubbing noobies is nothing new and is not an exclusive NA problem. All MMOs experience it. In World of Tanks you have vetetans with 30K battles farming noobs at the bottom tiers to pad their stats. Some people are just assholes - assholes are a part of life, and they are part of the game. As a noob to NA I expect to be clubbed a lot of times before getting the hang of it and being able to defend myself. I'm not going anywhere and I believe most other noobs are not going to give up so easily either. I mean, if they are looking for an easy game then getting clubbed will be the least of their problems with NA. I have already seen it has a steep learning curve. What you say is irrelevant ! In world of tanks you do not lose your tank, which you worked hard or crafted, you do not lose your coated optics or other upgrades. So do not compare apples to oranges. 2
Capsize More Posted June 17, 2019 Posted June 17, 2019 7 hours ago, AeRoTR said: What you say is irrelevant ! In world of tanks you do not lose your tank, which you worked hard or crafted, you do not lose your coated optics or other upgrades. So do not compare apples to oranges. He just happened to say WoT, but his point still stands. There's plenty of games he could've mentioned where you do lose your stuff. Couldn't you have left out the Oreo cookies and just stated the creamy filling part in the middle sentence?
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