Marlinspike Posted June 11, 2019 Posted June 11, 2019 I'm trying to find a guide to port battles that tells me how to create a port battle, about hostility, frontlines, county capitals, timers, etc. Google search leads me to out-of-date guides. 4
Marlinspike Posted June 11, 2019 Author Posted June 11, 2019 Thanks @rediii this is a good start. If a current guide doesn't already exist, I will take what I learn here and turn it into a guide. I'm pretty darn ignorant on this topic, so it will be a good guide for a noob. Is the process for capturing a port exactly the same when the port is neutral, as when the port is occupied? What are the steps to capture a port? Hostility mission is 10v10 max. What is the minimum? Can a single player start and complete a hostility mission?
van der Clam Posted June 11, 2019 Posted June 11, 2019 These are things that need included in game. 1
Marlinspike Posted June 11, 2019 Author Posted June 11, 2019 I'll start putting what I learn here: http://naction.info/index.php/Nations#Port_Capture
Severus Snape Posted June 11, 2019 Posted June 11, 2019 Be nice if some of this info could be found on an official gameslabs site or something... 2
Marlinspike Posted June 11, 2019 Author Posted June 11, 2019 11 minutes ago, Graf Bernadotte said: Single player can start a hostility mission as well. But a single player has to be a member of a clan, because it's the clan that will own the port, correct?
Marlinspike Posted June 11, 2019 Author Posted June 11, 2019 13 minutes ago, Graf Bernadotte said: Step one to conquer a port is to fullfil enough hostility missions to get 100% hostility. On Felix's map https://na-map.netlify.com/ For Brunswick I see: Port battle 11.00 - 8.00, 10,000 BR, 4th rate AI, 1 conquest point, 35 port points What are these numbers and do they relate to "100% hostility"?
s2bu Posted June 11, 2019 Posted June 11, 2019 (edited) 2 hours ago, Graf Bernadotte said: You can get hostility missions for a county capital only from neighbouring county capitals or from neighbouring free towns. That's the frontline system. The term "neighboring" is misleading to put it mildly. I would still like to see an explanation by the responsible dev on how this system actually works. It is neither proximity (flying - direct line) nor proximity (sailing - shortest distance avoiding land). Edited June 11, 2019 by s2bu 1
van der Clam Posted June 11, 2019 Posted June 11, 2019 Are the current high value ports staying the same?
s2bu Posted June 11, 2019 Posted June 11, 2019 (edited) 5 minutes ago, van der Decken said: Are the current high value ports staying the same? no1 really knows whether the points allocated to ports, cost (in terms of points) needed for upgrades or the fact that upgrades are not mutually exclusive stay as there are now - but i guess we can expect something to change in this system. The fact that this change is not anounced pre-wipe just shows that the game isnt really ready to be released and the release we are getting is super rushed... It's like swapping around types of chess pieces in the middle of a game... Edited June 11, 2019 by s2bu 1
van der Clam Posted June 11, 2019 Posted June 11, 2019 If it were my game I wouldn't announce it. I'd want players to find those ports themselves.
s2bu Posted June 11, 2019 Posted June 11, 2019 (edited) the api spits it out so ppl only have to look at felix' map after activating the apropriate filter. so the reason for them not telling us is not them liking to keep a secret - it them being clueless themselves... Edited June 11, 2019 by s2bu
van der Clam Posted June 11, 2019 Posted June 11, 2019 I heard @Felix Victor is shutting down his site for a week to prevent this
Felix Victor Posted June 11, 2019 Posted June 11, 2019 28 minutes ago, rediii said: 4th rate AI is legacy stuff, ignore It is still used for the hostility points needed to flip a port 28 minutes ago, rediii said: 1 conquest point is legacy stuff, ignore It is still used for the nation leaderboard 1
Felix Victor Posted June 11, 2019 Posted June 11, 2019 5 minutes ago, van der Decken said: I heard @Felix Victor is shutting down his site for a week to prevent this Nah, I will publish it for clan members only 😶 3
s2bu Posted June 11, 2019 Posted June 11, 2019 4 minutes ago, Felix Victor said: Nah, I will publish it for clan members only 😶 way to go. i fully support this. ;o) can you also come up with an idea how to stop other ppl from accessing http://storage.googleapis.com/nacleanopenworldprodshards/Ports_cleanopenworldprodeu1.json and filtering out the relevant information?
Guest Posted June 11, 2019 Posted June 11, 2019 3 hours ago, Severus Snape said: Be nice if some of this info could be found on an official gameslabs site or something...
Marlinspike Posted June 12, 2019 Author Posted June 12, 2019 So I'm doing some testing on the Peace server while the War server is down. Yesterday I took a Conquest Mission at Savannah for St. Mary's (a neutral port). I then proceeded to the mission off St. Mary's and sunk the single cutter (I was in my yacht), thus completing the mission. Then, nothing. No indication that I accomplished anything toward capturing the port. I see references to percentage hostility, like "must have 100% hostility" -- where is that indicated? What does "100% hostility" mean?
Marlinspike Posted June 12, 2019 Author Posted June 12, 2019 21 minutes ago, rediii said: Because there is no war on the peace server Ahh -- so capturing ports on the Peace server is a different process than the War server. I'll save that for later. St. Mary's indicates 4th rate AI, but I was able to take a conquest mission in my 7th rate yacht. Could that be an issue?
s2bu Posted April 21, 2020 Posted April 21, 2020 (edited) wrong thread Edited April 21, 2020 by s2bu wrong thread
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