vazco Posted June 5, 2019 Posted June 5, 2019 Having witnessed port-upgraded 1st rates first-hand in a few battles now, I think it's important to mention that those ships are simply OP. They will most likely lead to snowballing of nations which have them. As a member of a clan who will probably have them fairly quickly, I advice to limit the port bonus to maybe half of what it is now, to give other nations and clans a fighting chance. 9
Teutonic Posted June 6, 2019 Posted June 6, 2019 Admin/Devs have said they are going to nerf the port bonuses and limit the total amount you can have in a port invested. but I agree, 1st rates with port bonuses on top of normal mods and books is absolutely nuts against a 1st rate with nothing. 3
Aster Posted June 6, 2019 Posted June 6, 2019 Is it really the same ship when its 20-30% better in every way from the base. Its like saying a snow is the same as a Hercules. 2
Sir Texas Sir Posted June 6, 2019 Posted June 6, 2019 The problem is that cart and Navy hull are no longer percentage based so they add on before the 30% cap is worked in. Other wise just the Port bonus and LO/WO would cap out the AR rating. Maybe it's time to make the either % again or make it where you can't stack and than count the 30%. 1
Potemkin Posted June 6, 2019 Posted June 6, 2019 (edited) Reduce the maxed out bonuses by half or more and limit how many different ones you can build into any given ship. As teutonic said this is being worked on, we can only hope they get it right at this point. Edited June 6, 2019 by Potemkin
vazco Posted June 6, 2019 Author Posted June 6, 2019 I think the biggest issue is that they repair too quickly. When someone handles their repairs well and knows how to angle, it's extremely hard to kill them, even with good fleet tactics.
Guest Posted June 6, 2019 Posted June 6, 2019 live footage of our battle yesterday, xXx, Parchin and Sir Henry Durin. All good just running their repairs 😎
Gregory Rainsborough Posted June 6, 2019 Posted June 6, 2019 13 hours ago, Aster said: Is it really the same ship when its 20-30% better in every way from the base. Its like saying a snow is the same as a Hercules. Of course they're not the same, they never will be. Snow is always better. 3
Gregory Rainsborough Posted June 6, 2019 Posted June 6, 2019 39 minutes ago, Routan said: You only say that because the Herc was not in the game, when you named the clan. It had been and we proberbly would have a herc clan😋 Not sailed the Herc since the damage model tho. Snow is love, snow is life. 1
van der Clam Posted June 6, 2019 Posted June 6, 2019 6 minutes ago, Gregory Rainsborough said: Not sailed the Herc since the damage model tho. Snow is love, snow is life. Snow is a great low level XP grinder. We should see hundreds of them out and about.
AeRoTR Posted June 6, 2019 Posted June 6, 2019 Any port bonus(4-4-4...) ship is way OP. It is like having 8-10 very best books in ship knowledge plus 3-5 upgrade slots, pick them with elite ones, the ship becomes at least 1 or 2 rate higher. There should have been a quick fix to nerf port bonus extremely but nothing so far. I feel like dev team already abondoned the game before release!
van der Clam Posted June 6, 2019 Posted June 6, 2019 7 minutes ago, AeRoTR said: Any port bonus(4-4-4...) ship is way OP. It is like having 8-10 very best books in ship knowledge plus 3-5 upgrade slots, pick them with elite ones, the ship becomes at least 1 or 2 rate higher. There should have been a quick fix to nerf port bonus extremely but nothing so far. I feel like dev team already abondoned the game before release! It is getting patched during the wipe. We don't know exact values, but I suspect we could have maybe 2 at max level and 1 at half level. So only 3 total port bonuses. Also, they are lowering the % bonus.
AeRoTR Posted June 6, 2019 Posted June 6, 2019 3 hours ago, van der Decken said: It is getting patched during the wipe. We don't know exact values, but I suspect we could have maybe 2 at max level and 1 at half level. So only 3 total port bonuses. Also, they are lowering the % bonus. I would prefer 4 points max ! you can go 4 hull or 2 speed + 2 hull etc., more than that it is gonna still op. 1
van Veen Posted June 7, 2019 Posted June 7, 2019 I'd say reduce all bonuses by 50% and port upgrades by 75%.
Dalai Lama Posted June 7, 2019 Posted June 7, 2019 On 6/6/2019 at 9:53 AM, Wyy said: live footage of our battle yesterday, xXx, Parchin and Sir Henry Durin. All good just running their repairs 😎 Haha, it was ridicolous. Took me like 30 mins and 3 reps to repair my initial damage, while we all couldn't sink the enemy vic as he repaired from 15% structure to full with each rep. And he was faster, thicker, had more pen. Repair is broken the worst tho in my opinion.
Genevieve Malfleurs Posted June 7, 2019 Posted June 7, 2019 On 6/6/2019 at 9:49 AM, vazco said: I think the biggest issue is that they repair too quickly. When someone handles their repairs well and knows how to angle, it's extremely hard to kill them, even with good fleet tactics. That and the repair system in general. It shouldn´t be possible to polish a roughed up ship up in a shiny one during battle. 3 or 4 shresholds would be nice.
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