Tenet Posted May 20, 2019 Posted May 20, 2019 (edited) I would like to know when PvE players will be testing the new Port Mechanics? Will they get tested prior to release? I suspect they would also like to test PvE Hostility Missions and PvE Port Battles against NPC ships. Edit: Reminder: Admin wrote in the past that PvE Clans will be able to capture port through "alternative mechanic", and that this will only open up the clan investment options and not change nation (to avoid actual aggression on peace server). I recommend making the capture clan-side only, so no one can interfere with each other or the map (to keep up with the spirit of the server). I just want to make sure this is tested on the PvE server before the game is released. Note: PvE players have expressed a great interest in a Hybrid Server with voluntary duels and port battles, but no involuntary fighting. That is a separate topic. Edited May 20, 2019 by Tenet 5
Farrago Posted May 20, 2019 Posted May 20, 2019 PVE hostility missions and PVE port battles have already been tested. They’re boring, but they work.
Tenet Posted May 20, 2019 Author Posted May 20, 2019 1 hour ago, Farrago said: PVE hostility missions and PVE port battles have already been tested. They’re boring, but they work. I am on the PvE server right now, and I have no way to test the Clan Investments because there is no way to Clan-Capture a Port on PvE. I would like to test the port investments before release.
Farrago Posted May 20, 2019 Posted May 20, 2019 (edited) 42 minutes ago, Tenet said: I am on the PvE server right now, and I have no way to test the Clan Investments because there is no way to Clan-Capture a Port on PvE. I would like to test the port investments before release. Deleted because apparently I sounded like, at least to the OP, that I was implying that I was a developer. I don't agree, but whatever. I simply meant to point out that AI Port Battles and Hostility had already been tested. If they are going to put it on the PVE server, the Devs probably already know everything they need to know about how it works to kill robots to raise hostility and how it works to kill robots to win a port battle. And port improvements are being tested currently. By all means, at release give the PVE server anything they want that will make it a better game for them on their server. Fair sails to captains on both servers. Edited May 20, 2019 by Farrago 1
Cetric de Cornusiac Posted May 20, 2019 Posted May 20, 2019 18 minutes ago, Farrago said: That would be aggression/hostility — a big no no in a world of Peace where everyone is happy but the robots. It's still indirect 'aggression' if all the efforts for port ownership are done against NPC exclusively, so fits very well on PvE Peace Server. Nobody is going to be hurt by such mechanics. In addition, given the strong support of the 'consensual duels' topics, I suppose our players can very well bear some extra aggression without dropping out of game - quite the opposite. We gain another advantage. 2
Cetric de Cornusiac Posted May 20, 2019 Posted May 20, 2019 The whole server is now chasing elite NPC for getting notes, so the port boni they promise are very well accepted by the community. This asks for bringing them to our ports via ownership as well! 2
Tenet Posted May 20, 2019 Author Posted May 20, 2019 (edited) 8 minutes ago, Cetric de Cornusiac said: It's still indirect 'aggression' if all the efforts for port ownership are done against NPC exclusively, so fits very well on PvE Peace Server. Nobody is going to be hurt by such mechanics. In addition, given the strong support of the 'consensual duels' topics, I suppose our players can very well bear some extra aggression without dropping out of game - quite the opposite. We gain another advantage. All the Admin has to do is make it so that individual clans don't lose their individual investments if someone else takes over. Should be possible to implement. Edited May 20, 2019 by Tenet 1
DevsGoFluckYourselves Posted May 20, 2019 Posted May 20, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount 3
Zlatkowar Posted May 20, 2019 Posted May 20, 2019 Fully support the questions and ideas raised here by Tenet, CdC and Joe. 4 hours ago, JoeForKyo said: I guess 3 years of tuning and re tuning the same 3 things isn't enough of a kick in the balls . ♥ 1
Sir Texas Sir Posted May 21, 2019 Posted May 21, 2019 (edited) 7 hours ago, Tenet said: All the Admin has to do is make it so that individual clans don't lose their individual investments if someone else takes over. Should be possible to implement. They could always reset the map every 3 months. 3 months is a long time to get things gather up in a port and invested. Also gives chance of a new clan to take over certain ports. But guys remember it's been said many times they really aren't going to be looking at PvE until after release than they will fine tune it once the main server is going well. So don't expect anything now fast. I personnely like the concept of doing PvE Port Battles, temp control and map resets on a perm server that is more PvE based. You can still have kinda Faction wars just no direct PvP fighting against other players. Edited May 21, 2019 by Sir Texas Sir 1
DevsGoFluckYourselves Posted May 21, 2019 Posted May 21, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount 3
Tenet Posted May 21, 2019 Author Posted May 21, 2019 13 hours ago, Sir Texas Sir said: But guys remember it's been said many times they really aren't going to be looking at PvE until after release than they will fine tune it once the main server is going well. So don't expect anything now fast. I would like to see some screenshots for that. I remember the thread where Admin spoke about Port Mechanics and specifically said they are working on a solution right now, not "after release". I think that if this is true, it is a very bad position for PR considering how big the PvE population is becoming. If PvE is to be feature complete on release, the features have to be tested in advance during Early Access / Beta. 3
Reginulfr Posted May 22, 2019 Posted May 22, 2019 I fully support this concept. Anything to improve end-game / bonuses in the PvE server. What about mixing this with the idea of "Raids" that the admins posted about recently. This could mean clans can group together (or multiple clans ally) to do a mini port battle against NPC's. Maybe not restrict it to clan only bonuses since there will be a lot of small clans on the server who couldnt do a significant raid. Perhaps getting a faction bonus to a post (e.g. English successfully raided this town, this provides X days time frame for English investment into town. After time frame is over, ability to invest closes, and England must raid again to continue to invest.) This would mean that multiple factions can raid the same town This would make a decent end game concept where not only do players from a faction have to work in battle, but it would also create focused economy hubs for factions as people have put time and effort into developing an area. Also not sure what it means to "Raid" a town already flagged as England.... Perhaps it wouldnt matter as this is more about game content and you can always make a narrative about a corrupt governor (not sure how many people would care for historical/narrative consistency if its providing decent game content). Perhaps the occasional defence from an NPC faction, but that might be asking too much development focus from the Devs.
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