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Patch 32: Elite NPC Admirals, New Ranks and other changes


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Posted
2 hours ago, Ink said:

Captains, the perk issue is under investigation at the moment

The problem with In-game perks is fixed, it should work now

  • Like 2
Posted
3 hours ago, Wyy said:

Are there planned any pirate mechanics? Outlaw mechanic etc..?

Yes please! #BringBackRatVsRat battles BUT leave them open for every nation to join either side.

2 hours ago, Capitalism said:

But what you all (other than Wraith) are not considering, unlike the last time we ground to max rank, the biggest ship always wins under the new damage model, and absurd AI cheating currently implemented exacerbates that. And without easily accessible and approachable AI missions that grant meaningful amounts of XP (kill missions are not acceptable for new/less experienced players) the grind is going to be horrific.

.........

The largest irony all you pro-wipers ignore here is that new players will be the ones that suffer the most, and will likely never even bother sticking with the game long enough to become competitive 

Biggest ship does not always win....group size can counter that easily. However, yes the AI cheats, especially the new elite ships. Their speed seems doubled, their turning rate seems buffed, and their boarding seems way buffed, even when winning a round with the "last second change" trick you kill only 10-15 crew while they still kill 6 of yours (Esex no boarding perks vs Elite Snow) Attack vs Brace/Grenades/Muskets; Muskets vs Brace/Defend; Deck Fire vs Defend; all lead to only 10-15 crew kills.

New players will stick around if their nation shows them a happy welcome and take them under their wings.

2 hours ago, Angus MacDuff said:

NPC traders just sail away from the circle.....If they don't sink and we cant chase them...…(of course you should kill them before they leave)

Against traders I've always wrecked their sails/masts so they can't leave. If I couldn't then I'd race ahead to turn them away from the edge of the circle.

1 hour ago, AeRoTR said:

I do not understand dubloons for teleport, it is meaningless and a nuisance in the game.

Can you please make captains chest to store 100k dubloons instead of 10k. What is the reason for 10k limit? 

I've likened the 10 max to be about the size a pirate chest can actual hold, and I personally wouldn't have carried all my pirate chests on board, maybe only 1. I like that ppl either have to teleport back and forth using their dbls to pay for things in other ports (investments)  if they are going to refuse to risk sailing them at sea.

Posted
2 minutes ago, Wick said:

Multiple people are reporting flying ships in the Patrol zone in Battle instance. 

Calm down that's just the flying Dutchm(e)n

Perfect idea for April Fools' Day

  • Like 2
Posted (edited)

Have you thought about having some kind of examination to reach the new rank?

EXAMPLE; You get a letter saying congrats etc, to receive your new rank, prove your worth to reach Commodore by getting 5 player kills or assist or 20 ai kills or assist in a 3rd rate ship of the line, then i finish the mission in my USS Constitution and rank up :) 

Edited by Guest
Posted
14 minutes ago, Wyy said:

Have you thought about having some kind of examination to reach the new rank?

EXAMPLE; You get a letter saying congrats etc, to receive your new rank, prove your worth to reach Commodore by getting 5 player kills or assist or 20 ai kills or assist in a 3rd rate ship of the line

I kind of like this idea....for certain ranks, but not all.

Posted

Those elite ship notes have another huge flaw !

Took me 1hr w my 3/5 Rättvisan halfunlocked to sink a elite USS only to find out that the note it contains weighs 1000, so I will need another hr to crawl at 1kn to nearest port...

ROFLMAO...

 

  • Like 6
Posted
4 minutes ago, Jan van Santen said:

Those elite ship notes have another huge flaw !

Took me 1hr w my 3/5 Rättvisan halfunlocked to sink a elite USS only to find out that the note it contains weighs 1000, so I will need another hr to crawl at 1kn to nearest port...

ROFLMAO...

 

 

1 minute ago, Cetric de Cornusiac said:

Welcome to the club.

Yesterday needed 50 minutes with two elite notes and like 800 excess weight from Coral Cay to Spanish Town...

Friedrich had his fun.

This has to be fixed Admin.  We should get a light chest with the note in it.  Wait...is a note made of paper??

  • Like 2
Posted
1 hour ago, van der Decken said:

I kind of like this idea....for certain ranks, but not all.

of course the higher the rank the harder/longer the exam, could also mix abit with rvr etc

Posted
7 hours ago, admin said:

Hotfix will be deployed today 21 May

  • Pirate ranks updated
    • List of final ranks
      • Thief
      • Rascal
      • Scoundrel
      • Rogue
      • Mutineer
      • Rover
      • Brigand
      • Plunderer
      • Raider
      • Scourge
      • Terror
      • Curse

why are there no Disney Pirate rank?

Posted
7 minutes ago, Angus MacDuff said:

And a rank called Rover??  A certain clan may have to change their name....

Already in high-level discussions.  

  • Like 1
Posted (edited)
1 hour ago, Jan van Santen said:

An other possibly improvement for elites: Howabout installing hunt/sd quests for them ?

 

Like: 10 elite SoL's for a admirals/event/deadmans chest ?

Super idea.

Also gives some consolation when you are unlucky and the gods of randomness bring you no elite notes from those ships. You still have the admirals chest waiting at the end...

Edited by Cetric de Cornusiac
  • Like 1
Posted

Admin can you please change the icon for Elite NPC skull to bright Red and abit larger so its easier to notice?

Posted (edited)

Content is below and a poll added to main post;

Hi guys, I have been thinking this for a long time, I have mentioned in many unrelated threads. I know many has similiar ideas.

As new ranks has been introduced, which is very welcome addition because players kind of rushed to much bigger ships without learning vital game mechanics like manuel sailing, which ended up with lots of pain, rage cause they were losing their valuable/bigger ships to other players and to npcs! Time to time even effecting group battles.

I really think this new rank system should get proper improvements and changes to fit the purpose.

AIM: Change leveling up from mindless grinding of thousands of generic bots into something enjoyful and useful. A captain who gains rank, should be gaining real experience in a meaningful and enjoyable journey.

HOW: Change how players rank up, set a final goal, define sub goals/missions, give true rewards and let captains feel the accomplishment.

RESULT: Players see ranking up as a real rewarding accomplishment, they become more confident and more competent on the long journey.

EXAMPLE: ( all numbers are made up just to give an idea)

POST CAPTAIN RANK requirements:

1) 100K experience is needed.

2) 5 times patrol zone completed. 15K xp granted.

3) 5 player 5th rates or above hunted, assists counts as 0,25 kills. 25K xp granted.

RANKING UP results:

1) A ranking up captain recieves a nice sealed handwritten letter from Admirality for his success.(not the ugly in game email)

2) He is given a ship permit fitting his new rank. A nice prize. ( Lower level captains should recieve ship note up to light frigates, wow!, make the note teak/wo fixed, I hate to see new guys redeeming fir/crew ships)

3) A small chest is earned! Includes a random ship upgrade.

4) Some Reals / Dobloons and small amount of Repairs are given by admirality for the effort.

*** Isn’t it a nice result, what an accomplishment with great loot at the end.

 

* Tutorials give big experience for initial ranks.( I would instead love to see scripted start campaign for the new players including the tutorial. At the end of the campaign details of nations map, and selection of where they will start, very encouraging easy nations according to low population to be recommended.)

* Lower ranks should include missions like building farms/mines, doing some trade and delivery missions. Attending patrol zone event, establishing outposts etc.

* Highest ranks may require RVR attendance with contested port battles. May require more pvp kills etc. but these should never be exessive not to block and lock progression due high difficulty.

* Optional crafter / trader goals can be added for xp boost.

* Unlocking same rate similiar rigger ship to full should give accelerated unlock for same class, or unlock 3 slots instead. I know this will be very important when game will be released.

Thank you very much guys for spending your time and reading my purposal. We all love the game, hope it becomes much better, more fun for all of us.

 This kind of ranking up or similiar approach is surely needed, will be a great addition to Naval Action.

Edited by AeRoTR
  • Like 11
Posted

A brief note on the new ranks and the Swedish translation: 

The previous max rank was "konteramiral". Notice how two words are put together (konter+amiral) as well as how "amiral" is spelled without the d in "admiral".

This brings me to the point. I would like to suggest that the current "vice admiral" should be changed to "viceamiral" and "admiral" to "amiral", for the Swedish nation. These are actually the ranks used in the Swedish navy. :)

Overall this is at most just a little language quirk as all ranks prior to these new ones are written in Swedish. 

I am not sure about the other nations, but I suspect something similar might apply to them. If you would like, I could look into the accurate translations of all nations involved and report back. 

 

Thanks! 

Posted
Just now, AkmaCraft said:

On PVE server, NPC are way more powerful than you are. Is that normal ? Same ship, you have to repare 3 times... To loot updates... annoying...

sure its not Elite NPC? they have a white skull next to the ship icon

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