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Patch 32: Elite NPC Admirals, New Ranks and other changes


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Posted
9 hours ago, Zlatkowar said:

 

So I will ask again : What is the positive outcome expected from those additional ranks?

You question this in the pre-wipe. They do not make much sense pre-wipe
They are great after wipe (launch)

Crew increases are more balanced and natural - you will have to sail all classes instead of skipping 2 like it was before. 
 

  • Like 5
Posted

No. I don't think admin means that, but he'll tell us for sure.

It's more the jump from 4th/3rd rates straight to first rates withou using 2nd rates in between. With the old ranks you didn't have enough crew to captain a second rate, and if you were a rear admiral you had too much - so most skipped the second rate.

  • Like 1
Posted

Hotfix will be deployed today 21 May

  • Pirate ranks updated
    • List of final ranks
      • Thief
      • Rascal
      • Scoundrel
      • Rogue
      • Mutineer
      • Rover
      • Brigand
      • Plunderer
      • Raider
      • Scourge
      • Terror
      • Curse
  • NPC ships no longer can be sank by circles of death in patrols (closing a potential exploit loophole)
  • Additional port investments bugs fixed
  • Several UI bugs fixed
  • Like 7
Posted

Are there planned any pirate mechanics? Outlaw mechanic etc..?

Posted
11 hours ago, Wraith said:

No one has fun grinding ranks just so they can sail larger ships and larger fleets in order to be effective at other aspects of the game. Only a certain kind of masochist has fun grinding xp against bots as dumb as we have in NA, and the fact that you're willing to do it again says a lot about how little meaning you find in the other game systems that this grind takes away from.  It's sad how little you care for the server population.

No one HAS to grind AI to level rank, PvP gives more XP than PvE! And you get better as PvP at the same time. WIN WIN!

Posted
1 hour ago, admin said:

You question this in the pre-wipe. They do not make much sense pre-wipe
They are great after wipe (launch)

Crew increases are more balanced and natural - you will have to sail all classes instead of skipping 2 like it was before. 
 

Interesting thing is seeing how much do my chars had.  Out of 4 Rear Admirals and one Commodore (he was half way to RA).  I know have one Admiral, 2 Vice Admirals, a Rear Admiral and the Commodore.

 

Can we bring back XP for crafted ships?  At the new ranks dedicated crafters that don’t fight much are going to be slow to rank up.  I still think sailing XP also needs to got to the ship knowledge slots too.  

  • Like 2
Posted
58 minutes ago, Routan said:

Does this mean we wont get xp for toturial and exame, ore is there no decision on that yeth?

They should give a flat xp so if you do the exam later after all ready tanking up it just adds that much xp.  Right now if you are all ready Lt .Com or Master Com or above you just get the rewards no xp.

  • Like 1
Posted (edited)
On 5/21/2019 at 12:54 AM, Wraith said:
On 5/20/2019 at 11:49 PM, Tom Farseer said:

Did you have fun ranking up? Great, you will have fun ranking some more.
Did you not have fun ranking up? Then why are you still ranking up? This is a game. It should be fun. If it's not fun for you, why not try something that is?

Same goes for all the XP wipe whiners....

No one has fun grinding ranks just so they can sail larger ships and larger fleets in order to be effective at other aspects of the game. Only a certain kind of masochist has fun grinding xp against bots as dumb as we have in NA, and the fact that you're willing to do it again says a lot about how little meaning you find in the other game systems that this grind takes away from.  It's sad how little you care for the server population.

You misunderstood my meaning there though to be fair, my post was badly worded. My mistake.
I don't see grinding as fun either. Ranking up however does not need to happen solely via grind. There are plenty of areas where smaller ships can shine and any captain can wet their feet in PvP which generates XP way faster than AI. If you are not yet effective enough in trading/resource production to supply a fleet of larger ships, sail smaller stuff until you are.

Edited by Tom Farseer
corrected typo
  • Like 1
Posted (edited)
7 minutes ago, Tom Farseer said:

You misunderstodd my meaning there though to be fair, my post was badly worded. My mistake.
I don't see grinding as fun either. Ranking up however does not need to happen solely via grind. There are plenty of areas where smaller ships can shine and any captain can wet their feet in PvP which generates XP way faster than AI. If you are not yet effective enough in trading/resource production to supply a fleet of larger ships, sail smaller stuff until you are.

It´s not "grind" in my opinion. Raising the ranks, slowly or fast, is part of the fun playing a game. I don´t understand all the players that seek to get the highest rank as fast as possible. And to be honest - far from being an expert player myself - some people should spend more time on the smaller ships before clumsily moving the big bummers. Tom is absolutely right!

Edited by Genevieve Malfleurs
  • Like 12
Posted

But what you all (other than Wraith) are not considering, unlike the last time we ground to max rank, the biggest ship always wins under the new damage model, and absurd AI cheating currently implemented exacerbates that. And without easily accessible and approachable AI missions that grant meaningful amounts of XP (kill missions are not acceptable for new/less experienced players) the grind is going to be horrific.

Layer on top of this the fact that player numbers absolutely will not support grinding meaningful amounts of XP via PvP and you’re in for a miserable ride to becoming PvP- and RvR-effective. And like it or not, getting to the largest broadside weight per rate the fastest is really the only content we have in the game, as this core principle underscores “winning” the PvP and RvR endgame. And without much else that’s the content we have.

The largest irony all you pro-wipers ignore here is that new players will be the ones that suffer the most, and will likely never even bother sticking with the game long enough to become competitive because it will take a 1000+ hours before they can catch up in broadside weight (not to mention a vast skill gap) to vets who’ll be out in front of them only hours after release. So no, PvP will suffer as will PvE, and the grind will be anything but fun for all involved. New purchasers will be shocked at how progression has handcuffed them, and vets likely will be turned off enough that even they won’t be willing to do it all over again.

Of course, xp and rewards could be tweaked to speed this progression along, so my opinions here might be invalidated. Let’s hope they are, because AFK fishing and mindless cargo delivery runs doesn’t exactly keep the Twitch viewers tuned in...

  • Like 1
Posted (edited)

Some  ports Pueto Carbello and Pampatar and possibly others  no longer have investment and defence screens in port management, I would have hoped this would have been fixed  after the f11's generated today. but another patch and  no fix yet  what do we need to do to get some work done on this.  there are possibly other port which have the same problem but unless they have been checked who would know 

 

Edited by Captain Clark
spelling error
Posted
1 hour ago, admin said:

NPC ships no longer can be sank by circles of death in patrols (closing a potential exploit loophole)

NPC traders just sail away from the circle.....If they don't sink and we cant chase them...…(of course you should kill them before they leave)

  • Like 2
Posted (edited)
28 minutes ago, H982 FKL said:

It seems the update broke the prepared perk? Lots of people complaining about in it game

hold optimisation seems broken too

only hearsay

Edited by Tom Farseer
Posted
23 minutes ago, Captain Clark said:

Some  ports Pueto Carbello and Pampatar and possibly others  no longer have investment and defence screens in port management, I would have hoped this would have been fixed  after the f11's generated today. but another patch and  no fix yet  what do we need to do to get some work done on this.  there are possibly other port which have the same problem but unless they have been checked who would know 

 

Captains, unfortunately not all bugs related to the port investments feature were fixed today. Additional hotfix will be applied tomorrow

  • Like 2
Posted
19 minutes ago, Teutonic said:

Costs even more doubloons to teleport. I'm not mad, just disappointed.

Hope to see more things come quickly, a nice patch so far.

I do not understand dubloons for teleport, it is meaningless and a nuisance in the game.

Can you please make captains chest to store 100k dubloons instead of 10k. What is the reason for 10k limit? 

  • Like 7
Posted
20 hours ago, Elkeke said:

 

Today's update is another example of how close minded you guys are. Good job hello kittying that game up, which could have been one of the greatest, if not for the dev team.

There wouldn't be a NA if not for the dev team ;)

  • Like 3
Posted
3 hours ago, admin said:

You question this in the pre-wipe. They do not make much sense pre-wipe
They are great after wipe (launch)

Crew increases are more balanced and natural - you will have to sail all classes instead of skipping 2 like it was before. 

Telling me that this new orange juice is great because it's more balanced and natural explains nothing. You are not telling me how this will positively affect the overall player experience.

What I see however is that the XP grind required to reach same crew cap is absolutely disgusting as it is. 161'000 XP was previously necessary to reach max rank, if I am not mistaken. Now with the same amount of XP you get to Rear Admiral, that is 900 crew. And the XP required to reach the last 2 ranks is just mad.

I get the part where you say that the different thresholds will avoid skipping through ranks, and I agree with that. One possibility would have been to redefine XP caps within the same 161k ish XP range that we currently have. You get the "more balanced and natural" flavors, without adding more grind.

Posted
2 hours ago, admin said:

Hotfix will be deployed today 21 May

  • Pirate ranks updated
    • List of final ranks
      • Thief
      • Rascal
      • Scoundrel
      • Rogue
      • Mutineer
      • Rover
      • Brigand
      • Plunderer
      • Raider
      • Scourge
      • Terror
      • Curse
  • NPC ships no longer can be sank by circles of death in patrols (closing a potential exploit loophole)
  • Additional port investments bugs fixed
  • Several UI bugs fixed

Do you also plan to translate the ranks in each nation's language? For now, I'm an ''Admiral'' in the french navy, instead of ''Amiral''. 

 

Cheers,

  • Like 1
Posted
3 minutes ago, Zlatkowar said:

Telling me that this new orange juice is great because it's more balanced and natural explains nothing. You are not telling me how this will positively affect the overall player experience.

What I see however is that the XP grind required to reach same crew cap is absolutely disgusting as it is. 161'000 XP was previously necessary to reach max rank, if I am not mistaken. Now with the same amount of XP you get to Rear Admiral, that is 900 crew. And the XP required to reach the last 2 ranks is just mad.

I get the part where you say that the different thresholds will avoid skipping through ranks, and I agree with that. One possibility would have been to redefine XP caps within the same 161k ish XP range that we currently have. You get the "more balanced and natural" flavors, without adding more grind.

I'm happy with this.  Players will have more experience before they reach max rank.  There is nothing funnier than killing a max rank player who can't sail his ship.  There is no need to grind.  Just play the game and grow into the new ranks.  Be patient....relax.....breathe......

  • Like 5
Posted
46 minutes ago, AeRoTR said:

I do not understand dubloons for teleport, it is meaningless and a nuisance in the game.

Can you please make captains chest to store 100k dubloons instead of 10k. What is the reason for 10k limit? 

+1

 

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