Cetric de Cornusiac Posted May 20, 2019 Posted May 20, 2019 (edited) 56 minutes ago, Borch said: Destroying investments should take time same way as dropping cargo overboard (Btw dropping cargo timer is not needed on Peace server). How does elite NPC's notes work on Peace server considering there is no port bonuses there? Same as War server? PS. When are we going to get long time ago promised new paints for painter DLC? Some people bought this DLC based on that promise. I think I captured the first elite NPC ship on PvE Peace Server. Wasa fir/crewspace which dropped a note for Wasa Elite. What I was surprised about is, the conversion does not ask for wood choices, it just turned out to be a fir/crewspace (like the ship I got it from). We are wondering if this is a bug or intended that the note corresponds with the ship it is from. Has four port boni ranging from 3 - 4, nice. What we are wondering about is, if only solo ships can be elite, or also fleet ships, and in what numbers - up to full fleet consisting of elite NPC only? And I disagree that dropping cargo is not needed on PvE Peace Server. When you are in a slow loaded ship you want to retreat, you may want to gain speed by dumping cargo into the water. Especially against elite NPC which proves too strong for you, unexpectedly. Edited May 20, 2019 by Cetric de Cornusiac 2
Takehitsu Posted May 20, 2019 Posted May 20, 2019 Didn't the Mortar Brig already get Nerfed To Davy Jones? 1
Teutonic Posted May 20, 2019 Posted May 20, 2019 (edited) 28 minutes ago, rediii said: This And noone gave a hello kitty about forts and towers for the last portbattles I had. I welcome a buff to fortifications. Attacking should be harder than defending, ignoring the screeningthing it was even before, maybe even to the edge of the attacker because he can start with the upwind position in pbs. I do like to see forts and towers be "better" and more influential - that should be the defenders advantage. In fact - I'd argue that 1st rate/lineships should work in tandem with mortar brigs to destroy forts and towers. It should also be difficult to repair a fort or tower (it already is). I wouldn't be surprised if groups start killing forts/towers Just to place an economic hit on the enemy. Edited May 20, 2019 by Teutonic 2
Kejsaren Posted May 20, 2019 Posted May 20, 2019 2 hours ago, Audacious said: Because it encourages sailing and earning. It's time proven. What you meant to say was, it encourages earnings by ganking. Ganking is encouraged enough already. Let the ones who want challenge at least be rewarded higher then those who do not.
Roadkill Posted May 20, 2019 Posted May 20, 2019 7 hours ago, admin said: Assists now counts for PVP Hunt missions Think it would have made more sense to leave this as kills but re-introduce the Combat Medals reward for OW PVP. The doubloon reward system didn't really work first time as it has no value and the only person to gain is the looter who often in the PZ is a kiter who will sail in and steal the loot. Either that or significantly increase the doubloon reward for those who have kills and assists.
Vernon Merrill Posted May 20, 2019 Posted May 20, 2019 7 minutes ago, Huang Po Tsai (Retired) said: What you meant to say was, it encourages earnings by ganking. Ganking is encouraged enough already. Let the ones who want challenge at least be rewarded higher then those who do not. What you meant to say was, it encourages concentration of forces. Always a smart move in a war game. No?
Gregory Rainsborough Posted May 20, 2019 Posted May 20, 2019 3 hours ago, Audacious said: These 2 don't go well together: ---Added the ability to destroy the investments made by the alliance of clans (available only to the clan alliance leader) ---Changed successful port defense cool down and attack cool down to 2 days. (previously defense cool down was 1 day and attack was 2 days) @admin what is the benefit of Admiral rank? any reards reaching it? You have to pay doubloons to destroy stuff. Don't see many people pouring tens of thousands of doubloons out of spite. 2
Zlatkowar Posted May 20, 2019 Posted May 20, 2019 7 hours ago, admin said: Assists now counts for PVP Hunt missions Same thing on PvE would have encouraged teaming up for large fleet hunts. 7 hours ago, admin said: 2 New ranks added (Vice admiral and Admiral) Crew requirements re-balanced (XP thresholds are not final) and some ranks have their crew limits increased or decreased Here are the changes on the high level leadership limits Commodore - 700 Rear Admiral - 900 Vice Admiral - 1200 Admiral - 1500 Thresholds for new ranks are not final and might be updated once more before release, as additional rank of Admiral of the Fleet might be introduced, but we have not made this decision yet. I would love to know what motivated such change, and what the expected positive outcome is. 2
Jan van Santen Posted May 20, 2019 Posted May 20, 2019 50 minutes ago, Cetric de Cornusiac said: 1) What I was surprised about is, the conversion does not ask for wood choices, it just turned out to be a fir/crewspace (like the ship I got it from). We are wondering if this is a bug or intended that the note corresponds with the ship it is from. 2) And I disagree that dropping cargo is not needed on PvE Peace Server. When you are in a slow loaded ship you want to retreat, you may want to gain speed by dumping cargo into the water. Especially against elite NPC which proves too strong for you, unexpectedly. Point 1) needs clarification asap. Given the small chance to get a note at al (my 2 capped elites didnt have a note) crapwood/crewspace notes only means there is no need for elite ships at all.a golden lo/wo is still better than a fir/crewspace w port boni, particularly so when those port boni are strong rig/masts (no use on pve) Point 2) agree ! 4
Kejsaren Posted May 20, 2019 Posted May 20, 2019 31 minutes ago, Vernon Merrill said: What you meant to say was, it encourages concentration of forces. Always a smart move in a war game. No? Of course it's smart move, both in real life and in a war game. What's your point?, because clearly you missed mine. 1
toblerone Posted May 20, 2019 Posted May 20, 2019 (edited) 1 hour ago, Zlatkowar said: I would love to know what motivated such change, and what the expected positive outcome is. Guess what's the expected outcome for even more grind (for the almost the same content) and what's the benefits of it … and you will have your answer. It seems to be just an example of the same general pattern going on and on since about a couple of years. Edited May 20, 2019 by toblerone
Guest Posted May 20, 2019 Posted May 20, 2019 (edited) 3 hours ago, Wraith said: Great, I'm really happy that you made this quality of life improvement. I'm wondering a bit about this one... why would you make it even more difficult to kill forts and towers? As they are, they hugely influence a port battle and this will slow down RvR progression even more, while making some fortified ports nearly un-attackable. And if the motivation was purely to nerf their ability to attack slow moving ships, you need to consider that a mortar brig threat and countering it may be the only reason that we have any diversity in fleet ships at all in RvR currently. It would be sad to see the utility of mortar brigs nerfed to oblivion. That said, I'd welcome new fort capture mechanics as well, perhaps landing a troop transport that after time would infiltrate a damaged fort and spike the guns, reducing and finally eliminating fort/tower fire. they could add player controlled forts and let clans choose what to equip them with, mortars etc on the forts to counter mortar brigs? Edited May 20, 2019 by Guest
znôrt Posted May 20, 2019 Posted May 20, 2019 just found out i am a vice admiral? not cool! 😢 no offense intended but i loved to be a curse.
Kejsaren Posted May 20, 2019 Posted May 20, 2019 (edited) Just noticed that on pvp mission count is says 9.0 instead of just 9. Only for pvp missions maybe devs made assist kills worth 0.5 after all. Or was it always like this?. Edited May 20, 2019 by Huang Po Tsai (Retired)
Tomasso il Fortunato Posted May 20, 2019 Posted May 20, 2019 3 hours ago, Huang Po Tsai (Retired) said: Just noticed that on pvp mission count is says 9.0 instead of just 9. Only for pvp missions maybe devs made assist kills worth 0.5 after all. Or was it always like this?. Strange .
Tom Farseer Posted May 20, 2019 Posted May 20, 2019 10 hours ago, Admiral Olsen said: I really can't accept decreasing my crew. I'm swedish Flagcaptain and had 650 men, now only 500. I could accept changes to new ranks, but not at already existing ones. I bought ships for several millions and it will take a lot of time and effort to be able to crew them at next rank. Thank you ... NOT. Did you have fun ranking up? Great, you will have fun ranking some more. Did you not have fun ranking up? Then why are you still ranking up? This is a game. It should be fun. If it's not fun for you, why not try something that is? Same goes for all the XP wipe whiners.... 3
Zlatkowar Posted May 20, 2019 Posted May 20, 2019 1 hour ago, Tom Farseer said: Did you have fun ranking up? Great, you will have fun ranking some more. Did you not have fun ranking up? Then why are you still ranking up? This is a game. It should be fun. If it's not fun for you, why not try something that is? Same goes for all the XP wipe whiners.... You know what's fun? Having all ships accessible, trying them all out till you get bored to sail those 1st rates and return to shallow patrols because there is fun in sailing frigs, then maybe picking a 3rd rate and going for a hunt, going back and forth. Grind is not fun, grind is NEVER fun. EVER. Nor is it content. So I will ask again : What is the positive outcome expected from those additional ranks? 4
van der Clam Posted May 20, 2019 Posted May 20, 2019 The Elite Loot needs more info. If they are Elite Ship Notes they should have the same information as other ship notes when mousing over them. Other things need info also, like Swedish Carpenter, Royal Navy College Grad. Like what are these used for? A new player would see to sell them for 400 each, but they would've wasted them. Before the game is release, everything needs more information. We should know in game if they are part of a recipe for crafting and what they make. We shouldn't have to go to a 3rd party map to see, and we shouldn't have to ask ppl in game. We also need to get rid of redundant confirmations clicks. When we add crew to a ship, it should not give an arbitrary OK button once completed. Repair doesn't. 4
PaladinFX Posted May 21, 2019 Posted May 21, 2019 1 hour ago, Zlatkowar said: You know what's fun? Having all ships accessible, trying them all out till you get bored to sail those 1st rates and return to shallow patrols because there is fun in sailing frigs, then maybe picking a 3rd rate and going for a hunt, going back and forth. Grind is not fun, grind is NEVER fun. EVER. Nor is it content. So I will ask again : What is the positive outcome expected from those additional ranks? I think all thats happening here is the devs are going for historically accurate ranks is all. Its only right that there should be Vice Admiral/Admiral/Admiral of the Fleet ranks in game. 1
AeRoTR Posted May 21, 2019 Posted May 21, 2019 Very disappointed to see new ranks are just flat boring xp grind. What about some pvp kill requirement, what about some RVR battle requirement? I do insist ranking up after some point should require additional tasks, that will be a challenge instead of killing some hundred bots only. 6
John Page Posted May 21, 2019 Posted May 21, 2019 15 hours ago, Barbarosa said: Considering recent, interesting RvR changes like increase in BR, port bonuses etc, don't think that they are aware of this. It is very true that most of the active players leave because of RvR. However, I do believe the game will live in long term with a healthy economy rather than RvR. What alternatives you offer to losers matters more. RvR will always have one winner. That's the issue, economy is not healthy, just take a look at the shops. In my opinion, there is a need for both. Not everyone enjoys economy/crafting, not everyone likes RvR. If one aspect of the game sucks, the others suffer because players don't stick around for long in a game they don't enjoy. 2
Jan van Santen Posted May 21, 2019 Posted May 21, 2019 (edited) 7 hours ago, PaladinFX said: I think all thats happening here is the devs are going for historically accurate ranks is all. Its only right that there should be Vice Admiral/Admiral/Admiral of the Fleet ranks in game. I dont think Pirates wore the admirals rank or sailed ships of the line.... History is not a valid argument here. 8 hours ago, van der Decken said: The Elite Loot needs more info. If they are Elite Ship Notes they should have the same information as other ship notes when mousing over them. Other things need info also, like Swedish Carpenter, Royal Navy College Grad. Like what are these used for? A new player would see to sell them for 400 each, but they would've wasted them. Before the game is release, everything needs more information. We should know in game if they are part of a recipe for crafting and what they make. We shouldn't have to go to a 3rd party map to see, and we shouldn't have to ask ppl in game. We also need to get rid of redundant confirmations clicks. When we add crew to a ship, it should not give an arbitrary OK button once completed. Repair doesn't. There is another huge drawbsck to the elite ship notes: They dont substitute for port boni on PvE because they are only available for ships the ai sails. So no Endymion, no Trinco etc etc Edited May 21, 2019 by Jan van Santen
Karpfanger Posted May 21, 2019 Posted May 21, 2019 Hi, is every Elite NPC ship dropping a elite ship note? Yesterday my first try and sinking a mercury was without any note dropping. The NPC was marked at OW with the skull and had an admirals rank inside the battle.
admin Posted May 21, 2019 Author Posted May 21, 2019 16 hours ago, znôrt said: just found out i am a vice admiral? not cool! 😢 no offense intended but i loved to be a curse. good point - missed that.. did not play as a pirate for a long time. will be fixed. 2
Guest Posted May 21, 2019 Posted May 21, 2019 New Pirate ranks Konter-Curse Vice-Curse Curse Curse of the Fleet 😂
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