Jan van Santen Posted June 4, 2019 Posted June 4, 2019 (edited) 3 hours ago, Sir Texas Sir said: How about this? Make a suggestion that the ports are randomly given investments, kinda like we had the old port perks, but it's perm for ya'll since you can't capture ports and invest in them. You might not get a port with all 4's, but you might get a port that specialize in speed builds while anther in Hulll builds while maybe another reloads. .... Again why are you acting like every ship you fight is an ELITE? They are rare, they are suppose to be tuff, but they aren't every ship. 1) There are 2 better suggestions around already, one by devs: : they wan't to implement a mechanism based on "economic sabotage" to change port "ownership " on PvE ,The other by PvE majority which rather tends to make port boni part of the current shipyard upgradeing, thus player based. You see, no need for a suggestion that gives PvE server less than what PvP gets. 2) Why ? Because there is no need to fight normal ai anymore once you have unlocked slots and can't spend the dubs/medals anyway, since crafting doesnt make any sense ! Is that so hard to understand ? Besides, who says they are rare ?? Takes less than 10 minutes to find and tag one Edited June 4, 2019 by Jan van Santen 1
Angus MacDuff Posted June 4, 2019 Posted June 4, 2019 They could also just make the port bonuses available on the PVE server as they are of the PVP server without having to capture the ports. Just set up your building base and start investing. If they choose to... 2
Sir Texas Sir Posted June 4, 2019 Posted June 4, 2019 14 minutes ago, Jan van Santen said: 1) There are 2 better suggestions around already, one by devs: : they wan't to implement a mechanism based on "economic sabotage" to change port "ownership " on PvE ,The other by PvE majority which rather tends to make port boni part of the current shipyard upgradeing, thus player based. You see, no need for a suggestion that gives PvE server less than what PvP gets. 2) Why ? Because there is no need to fight normal ai anymore once you have unlocked slots and can't spend the dubs/medals anyway, since crafting doesnt make any sense ! Is that so hard to understand ? Besides, who says they are rare ?? Takes less than 10 minutes to find and tag one The way to get things done is you keep suggesting and improving on those suggestions. This is why I also bring up good way to test raids out against NPC is by having them on Peace servers for you guys. Cause your not the only players in the game.........new players still have to level up and open up those ship slots. GEEEEEE are all you guys so closed minded and only thinking of yourselves? Screw it I think they should wipe the Peace server too, why should they keep there slots and ranks if we don't either? Apparently they have all ready done every thing so they should start over too......there....better suggestion so now you will have to open up all those slots again and re-rank up with the rest of us? 3 minutes ago, Angus MacDuff said: They could also just make the port bonuses available on the PVE server as they are of the PVP server without having to capture the ports. Just set up your building base and start investing. If they choose to... True but than the ports will be stuck that way unless they do map resets. I would say let them attack the neutral AI and take the port but reset the map every 3-4 months back to historic map. I have suggested this several times and I assume it's something simular what the Devs mention to allow "economic Sabotage"
Angus MacDuff Posted June 4, 2019 Posted June 4, 2019 1 minute ago, Sir Texas Sir said: True but than the ports will be stuck that way unless they do map resets. I would say let them attack the neutral AI and take the port but reset the map every 3-4 months back to historic map. I have suggested this several times and I assume it's something simular what the Devs mention to allow "economic Sabotage" The investment (at the moment) for port bonuses is enormous. You wouldn't want to have to re-do it every few months. If PVE server were to have this feature, they would want a secure base to build it.
Papillon Posted June 4, 2019 Posted June 4, 2019 4 minutes ago, Sir Texas Sir said: ... I would say let them attack the neutral AI and take the port but reset the map every 3-4 months back to historic map... IMHO this is the right solution, or if not right at least the best.
Jan van Santen Posted June 4, 2019 Posted June 4, 2019 23 minutes ago, Sir Texas Sir said: Cause your not the only players in the game.........new players still have to level up and open up those ship slots. GEEEEEE are all you guys so closed minded and only thinking of yourselves? No, only the poor sods that start after release wipe, because right now all vets on PvE give away books, ships etc so the new guys can prepare. After a wipe the than joining players will have a real hard time, because the vets have to refill their own and can help less. Thats what you don't seem to get and why you should stop making suggestions for PvE which are based on PvP competition rather than on PvE cooperation. 2
Sir Texas Sir Posted June 5, 2019 Posted June 5, 2019 6 hours ago, Jan van Santen said: No, only the poor sods that start after release wipe, because right now all vets on PvE give away books, ships etc so the new guys can prepare. After a wipe the than joining players will have a real hard time, because the vets have to refill their own and can help less. Thats what you don't seem to get and why you should stop making suggestions for PvE which are based on PvP competition rather than on PvE cooperation. Uh you do know that PvE keeps all its' Rank, Crafting and ship/book knowledge right? All ya'll are loosing is your resources, mods and Ships. How would you have to stop and refill your own? All you have to do is use DLC, Craft new ships, or just capture them (you know something we can't do on WAR?). I really honestly don't think you know how the War server works. Again the game is 90% PvE. We do the same thing ya'll do with just risk of another player attacking us is all. In fact a very good clan is all about cooperation with one another and the best clans/nations out there is cause of this. Yes there is competition, something PvE actually lacks and prob should have in trade and economics if anything. Than new players would have more chance to be helped by vets as there would be more ships built and supplies ready. Hell ya'll can buy rare woods so you don't even have to go searching for it. You basicly have every thing handed to you and your complaining your going to have to get new ships. That is all you are loosing is your resources and ships. Try to rebuild all that with a level zero char? 1 hour ago, Intrepido said: After reading to some players from the PVE server, lets agree that PVE server should be completely wiped too. With as much bitching they are doing over just loosign ships and resources I honestly starting to think it would only be fair that every one starts the same way. That or Devs let us transfer our War chars to Peace server so we don't have to relevel up if that is what we want to do. So we can have the same treatment as they get with our game. I mean I want to keep all my books I earned and crafting levels and such too? 1
Papillon Posted June 5, 2019 Posted June 5, 2019 1 hour ago, Sir Texas Sir said: With as much bitching they are doing over just loosign ships and resources I honestly starting to think it would only be fair that every one starts the same way. Personally I haven't been bitching about it, as you say here, but in light of the dev's reasoning I wouldn't see the point in it. It doesn't provide benefit for anyone at all. Just my take on it, but I will accept whatever decision is made ultimately.
TonyZ2525 Posted June 6, 2019 Posted June 6, 2019 On 6/4/2019 at 1:54 PM, Jan van Santen said: No, only the poor sods that start after release wipe, because right now all vets on PvE give away books, ships etc so the new guys can prepare. After a wipe the than joining players will have a real hard time, because the vets have to refill their own and can help less. Thats what you don't seem to get and why you should stop making suggestions for PvE which are based on PvP competition rather than on PvE cooperation. Agreed! What I can't understand is all the whinging and whining by the PVP crowd about how it's not fair that "Our server gets wiped and those dirty rotten PVE people get to keep theirs" Can't you figure out that you are essentially talking about 2 DIFFERENT GAMES.. PVP and PVE are basically different games and there is NO equating the two. A PVP wipe makes perfect sense as a starting point in fairness for new players since what you do in PVP directly affects other players on that server but wiping the PVE server serves no purpose whatsoever since aside from helping new players get started what you do on PVE has NO EFFECT on new players or any other players and will only result in an endless grind for PVE players to get right back to where they are now to no purpose at all. Also as a side note to the DEVS, I understand the dropping of experience points for ship kills since the ranks requirements are lowered.....BUT you forgot to drop the exp requirements for unlocking ship knowledge slots as well. Now it takes twice as many kills to unlock a slot as it did before since the kill rewards have been so badly Nerfed. You might want to consider dropping the knowledge slot requirements on all the ships to reflect these reduced rewards else the Grind will be doubly endless for all PVE players (old and new) 3
Licinio Chiavari Posted June 7, 2019 Posted June 7, 2019 On 6/4/2019 at 12:32 PM, Cetric de Cornusiac said: Personally I think the effects of boni and upgrades are grossly overrated in the debate. After all, each upgrade has just a few percents in improvement, mostly in just one category. True, you can focus on one category by combining upgrades dealing with just that category, but there are known upper limits. My counter prove would be, any 'pro' gamer in NA can win in a standard unmodded ship against a newbie in a "powership" with all advantages. In the sum, it is still the captain who wins not the boat. No. 85%+ of "skill" in NA is experience (and so time too): knowing how to fit, having the stuff, and knowing what works and what doesnt. A T/WO frig with a seasoned captain as fast as a fir/fir one with a better captain... the first will win. Experience will tell him at first broadside enemy ships is squinshy, and eyes that his ship is faster. He'll simply park side to side (not requiring any UBER skill) and will dismantle the enemy. End. Add on top that usually the most expert are the richest (in a way or another) and the seal clubbing is served. At LEAST limiting battle repairs would allow casual/noobs to overcome experience and gear with numbers. BUT we have high gear bonuses + infinite repairs (eventually very buffed) + steep learning curve. So we are ASSURED that noobs will be killed in bulk in any possible way. 2
Licinio Chiavari Posted June 7, 2019 Posted June 7, 2019 On 6/4/2019 at 3:26 PM, Teutonic said: On the other hand, there are a shit ton of mods and books that are practically useless that should be getting some love. A shit ton of mods that first and foremost ends being a further barrier for newbies... giving the so many options that they cant manage missing the experience to know (again) what works and what doesnt... ending doing some SUPERCRAP fitting... giving more edge to rich veterans. A better and reworked book+mod list and more reasonable tiering would help. But it has been asked for years with NO real changes (sometimes even going for the worse). 2
Sparkydog Posted June 7, 2019 Posted June 7, 2019 7 minutes ago, Licinio Chiavari said: At LEAST limiting battle repairs would allow casual/noobs to overcome experience and gear with numbers. BUT we have high gear bonuses + infinite repairs (eventually very buffed) + steep learning curve. So we are ASSURED that noobs will be killed in bulk in any possible way. It was a mistake to reduce the weight of repairs- it should get changed back to how it was before. There needs to be a downside to having “unlimited” repairs- at the very least the weight of excessive repairs should slow your ship down. All that extra canvas and masts and spars have to weigh something. 1
Teutonic Posted June 7, 2019 Posted June 7, 2019 1 hour ago, Sparkydog said: It was a mistake to reduce the weight of repairs- it should get changed back to how it was before. There needs to be a downside to having “unlimited” repairs- at the very least the weight of excessive repairs should slow your ship down. All that extra canvas and masts and spars have to weigh something. IIRC, repairs didn't get any reduced weight - they are still 1 weight each. What changed was that in battle they repaired 300 HPs instead of 100 HPs. But if you are not in battle and you repair in the OW, the repairs only give 100HPs per repair. I think they should be adjusted to 200HPs for both battle and OW to create a good middle ground. 3
LegoLarry Posted June 7, 2019 Posted June 7, 2019 4 hours ago, Teutonic said: IIRC, repairs didn't get any reduced weight - they are still 1 weight each. What changed was that in battle they repaired 300 HPs instead of 100 HPs. But if you are not in battle and you repair in the OW, the repairs only give 100HPs per repair. I think they should be adjusted to 200HPs for both battle and OW to create a good middle ground. Thankyou for repair numbers, had feeling was less repair in open world but never knew how much less. 1
Aegishjalmur Posted June 28, 2019 Posted June 28, 2019 On 5/20/2019 at 8:08 AM, admin said: Significant nerfs to mortar brig perks, accuracy and reload time were applied. Additional changes will be done by the next patch. I suppose this was done in order to make it harder to take out fortifications, since they require investments now? Maybe it needs a damage buff vs ships to compensate? Mortar viability vs ships makes PBs much more interesting in my opinion and gives an edge to faster / more mobile ships both for hunting them down and evading their mortar fire. Making ships hard to hit / mortars less accurate is fine and realistic but a hit should be devastating. Maybe give mortars their own ammunition type to make up for the realistic but pitiful accuracy? Menno van Coehoorn actually developed a mortar firing exploding shells that was successfully used as early as 1673, fitting the timeframe of NA very well. The Mortar Brig offers such a unique and different playstyle that it would be sad to see it lose viability. 1
Sir Texas Sir Posted June 28, 2019 Posted June 28, 2019 31 minutes ago, Aegishjalmur said: I suppose this was done in order to make it harder to take out fortifications, since they require investments now? Maybe it needs a damage buff vs ships to compensate? Mortar viability vs ships makes PBs much more interesting in my opinion and gives an edge to faster / more mobile ships both for hunting them down and evading their mortar fire. Making ships hard to hit / mortars less accurate is fine and realistic but a hit should be devastating. Maybe give mortars their own ammunition type to make up for the realistic but pitiful accuracy? Menno van Coehoorn actually developed a mortar firing exploding shells that was successfully used as early as 1673, fitting the timeframe of NA very well. The Mortar Brig offers such a unique and different playstyle that it would be sad to see it lose viability. They could always come up with something like a Morter 3rd Rate or something. Twice the Morters put on a stripped down 3rd rate chassy. 1
Sir Texas Sir Posted July 5, 2019 Posted July 5, 2019 56 minutes ago, Borch said: Elite NPC's are fun and challenge and as such takes time to finish. Reward for it is not on par with that challenge and time invested though. Sinking Buc today revealed that NPC sailed Sabicu/Crew space, purple shabby ship with 10 - 32pd obusiers and a minor book. Now I understand RNG but seriously it's more like a trolling of players. Can we have them improved a bit on par with their combat abilities? Also, on PvE they are the only source of port bonuses and that means Endymion, Renomee etc (AI ships that are not sailing in OW) are not obtainable by players with port bonuses. Please fix this. I don't mind the note drops, but they need to be better woods combos, we been getting some really crappy wood combos that don't match the ships we fought. Why did you get shabby and if so does this mean we can get the other OW ship traits too with these notes? That is cool except the shabby part, that needs to be removed from the tables. The other thing is the cannons as you pointed out only dropped 10. So far I only seen like 6 of each types droppeed, no where to fill atlest one deck on a ship, the number needs to be more like twice what they drop now.
Barbancourt Posted July 5, 2019 Posted July 5, 2019 1 hour ago, Borch said: Sinking Buc today revealed that NPC sailed Sabicu/Crew space, purple shabby ship with 10 - 32pd obusiers and a minor book. Now I understand RNG but seriously it's more like a trolling of players. Can we have them improved a bit on par with their combat abilities? My impression is that they only become "crew space" ships after you've defeated them. That's a nice haul of obusiers though. It's usually more like 5 or 7 and not in a size you want a the time.
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