Tom Farseer Posted May 29, 2019 Posted May 29, 2019 I will add a final plea here to revisit BR limits on Port battles.Please reconsider the incredibly high BR limits! Port battles with lower BR limits were great to test out different fleet setups against each other while ensuring a somewhat even balance. With current BR Limits all PBs are filled with the largest possible ships and all variety is taken away. This also kills any opportunity for lower ranked players to join in because they simply cannot crew first rates. 7
PaladinFX Posted May 29, 2019 Posted May 29, 2019 No Raids in this patch 29th May ... feeling bummed 3
Guest Posted May 29, 2019 Posted May 29, 2019 22 minutes ago, admin said: Next hotfix plan additional stabilization finalization of rank threshholds upgrade final balance port bonuses changes port points distribution changes acceleration changes and additional improvements of ship overall balance what about fleet diversity? do you want to see full 25 man fleet of l'oceans? or do you want to see a mix of everything? Also, you say now that killing bigger ships with a smaller ship is now rewarding then doing it the opposite way.. Have you taken it into account that you probably have to use the full 90 mins of the battle to (HUGE MAYBE) kill the first rate? And i would assume the reward is even less when you kill a ship of lets say only one tier above. Where is the risk = reward in this? People would ofcourse use their first rates to plow through 2 cutters for 2 mins instead of beating 1 1st rate for 90 min and gain the same reals and xp. Instead it would be much more rewarding if you could divide and add up on the tiers itself. You could get 7x the xp and reals killing a 1st rate with 1x cutter and -7x reals and cutter killing a cutter with a first rate. That would be a proper HIGH RISK = HIGH REWARD mechanic
Kopelent Posted May 29, 2019 Posted May 29, 2019 29 minutes ago, Tom Farseer said: I will add a final plea here to revisit BR limits on Port battles.Please reconsider the incredibly high BR limits! Port battles with lower BR limits were great to test out different fleet setups against each other while ensuring a somewhat even balance. With current BR Limits all PBs are filled with the largest possible ships and all variety is taken away. This also kills any opportunity for lower ranked players to join in because they simply cannot crew first rates. ++++ 1 1
Tom Farseer Posted May 29, 2019 Posted May 29, 2019 7 minutes ago, Graf Bernadotte said: Right now 1. Rate fleets sporn only around Hispaniola. No they don't... O.o They spawn all around Tumbado as well in my experience. You can even check spawn regions for any rate by clicking the respective hunt missions.
Isaac J Smith Posted May 29, 2019 Posted May 29, 2019 (edited) 12 minutes ago, Graf Bernadotte said: Changes in XP rewards will lead into a heavy inbalance between different nations to rank up. Right now 1. Rate fleets sporn only around Hispaniola. Players without access to this region will have much more difficulties to rank up fast, since they have to grind their ranks with 5 th Rate fleets, which are easier to kill, but give less XP. Changing XP rewards requires a random sporn of all ship types all over the map. According to Felix's map (API Data) 1st rate AI spawns at all these places. The only reason you see so many at Hispaniola is because of their density, but I always see SOL AI at Tumbado (especially big first rate fleets). Just have to look around a bit as they do move around. Edited May 29, 2019 by Isaac J Smith
Tom Farseer Posted May 29, 2019 Posted May 29, 2019 As far as I know, the 1st rate AI info in API only tells you what AI will spawn in neutral PBs, not what spawns in OW.
Teutonic Posted May 29, 2019 Posted May 29, 2019 Nice patch, hope it continues. I mirror others requests I hope BR limits get adjusted for ports and I hope trade goods get a boost over cargo missions. 3
Lt Sekiro Posted May 29, 2019 Posted May 29, 2019 Good patch i think Can be good if you change Br port , for more interesting pb and not only 20 ocean all time , boring and not funny
Ortac Posted May 29, 2019 Posted May 29, 2019 Re - the new cannons from elite NPCs. Does "higher reload" mean longer reload time, or faster reload?
Dalai Lama Posted May 29, 2019 Posted May 29, 2019 5 minutes ago, Ortac said: Re - the new cannons from elite NPCs. Does "higher reload" mean longer reload time, or faster reload? higher reload would suggest faster reload time. Will those guns be aquirable in another way? will there be a way to get poods post release? 1
Hawkwood Posted May 29, 2019 Posted May 29, 2019 15 minutes ago, DizzWho said: Good patch i think Can be good if you change Br port , for more interesting pb and not only 20 ocean all time , boring and not funny So instead of 25 Oceans, we would have, what? 18 Bucs, few 3rds and 1-2 requins or Essex for circle capture..? Makes sense, totally diversified...
Quiet Assassin Posted May 29, 2019 Posted May 29, 2019 (edited) These new port bonus ships are too strong. The top-level capabilities turn them into super-ships that are so unrealistic that it turns the game into a battle between the "haves" & the "have-not's". Skill of the captain is far less important. Money is now the ultimate determiner. Not sour grapes, as I have capped several ships with port bonuses. Not against the idea, I just think increasing capabilities as high as 10% (or, more) is too much. Super-sails, super-hulls, super-mast& rig, etc. makes a ship too strong & the fight too lop-sided. Suggestion: Make the top-level capabilities in each category (hull, sail, etc.) just a bit better than upgrades available to the "average" player, but not as strong as they are currently. Edited May 29, 2019 by Quiet Assassin 2
Tom Farseer Posted May 29, 2019 Posted May 29, 2019 (edited) 6 minutes ago, Hawkwood said: So instead of 25 Oceans, we would have, what? 18 Bucs, few 3rds and 1-2 requins or Essex for circle capture..? Makes sense, totally diversified... How about a only few 2nd or 1st rates, mostly 3rds ( so flag captains and up can already participate) and then some lighter ships for responsiveness? But yeah, even 18 Bucs is better than 23 Oceans. Why should PBs be for Admirals only? I know several Post and Flag Captains or Commodores who I'd rather have next to me than a lot of Admirals when it's getting heated... Edited May 29, 2019 by Tom Farseer
Hawkwood Posted May 29, 2019 Posted May 29, 2019 6 minutes ago, Tom Farseer said: How about a only few 2nd or 1st rates, mostly 3rds ( so flag captains and up can already participate) and then some lighter ships for responsiveness? But yeah, even 18 Bucs is better than 23 Oceans. Why should PBs be for Admirals only? I know several Post and Flag Captains or Commodores who I'd rather have next to me than a lot of Admirals when it's getting heated... You name it.."mostly 3rds"...That is the whole issue with BR limitation on port battles. Players will always choose best ships with highest HP and most firepower as a core of their fleet. There is no way to change this.Lower the BR, you will only see other ships, but in large numbers in main fleets.
Hawkwood Posted May 29, 2019 Posted May 29, 2019 Just now, Intrepido said: 4 different ships instead of only one. A huge improvement Id say. Whole 4 ships? Wow...Large "improvement".
Guest Posted May 29, 2019 Posted May 29, 2019 I can say that when we fought the pirates at Puerto del Padre with a big mix of 2nd, 3rd and 4th rates on both sides and vs the brits with the same mixup at Fort Dauphin although the latter was an unorganized mess it was fun, because it wasnt the same 1000 meter bounce battle that we are used to. and more ships were usable other then a Lo/Wo l'ocean
Isaac J Smith Posted May 29, 2019 Posted May 29, 2019 1 hour ago, Tom Farseer said: As far as I know, the 1st rate AI info in API only tells you what AI will spawn in neutral PBs, not what spawns in OW. Oh ok. Well TIL. I always thought it related quite well to OW AI too, but I guess that was just coincidence Point about Tumbado still stands though
Guest Posted May 29, 2019 Posted May 29, 2019 (edited) 14 minutes ago, Hawkwood said: Whole 4 ships? Wow...Large "improvement". look at it this way, before 7 players could try to defend with first rates vs a big clan using all the 25 spots of varied ships, today You must have a 25 man fleet to attack a port, because you cant attack minor ports before the main port has fallen. Edited May 29, 2019 by Guest
Hawkwood Posted May 29, 2019 Posted May 29, 2019 (edited) 7 minutes ago, Wyy said: look at it differently then if you want to, before 7 players could try to defend with first rates vs a big clan using all the 25 spots Dude, with all due respect, you don´t get it. There is no point in lowering the port BRs, simply because there will be no diversity in it. You will always have a quasi mono PB fleet, no matter how low or high BR is. If some day Prussia decides to take Nassau, i am looking forward to see a fleet of navy brigs, snows, rattles and mercs bravely attacking a wall of russian surps. In the name of "diversity".... Or are you talking about defending? Works the same way. Savy now? Edited May 29, 2019 by Hawkwood
Teutonic Posted May 29, 2019 Posted May 29, 2019 (edited) 5 minutes ago, Hawkwood said: Dude, with all due respect, you don´t get it. There is no point in lowering the port BRs, simply because there will be no diversity in it. You will always have a quasi mono PB fleet, no matter how low or high BR is. If some day Prussia decides to take Nassau, i am looking forward to see a fleet of navy brigs, snows, rattles and mercs bravely attacking a wall of russian surps. In the name of "diversity".... If they bring 25 guys versus 10 surprises then it would actually be interesting to watch. Lower BR leads to more variation. More variation is better plain and simple. What we used to have was infinitely better then now. The limits just needed to be adjusted slightly. Edited May 29, 2019 by Teutonic 5
Hawkwood Posted May 29, 2019 Posted May 29, 2019 (edited) 3 minutes ago, Teutonic said: If they bring 25 guys versus 10 surprises then it would actually be interesting to watch. Lower BR leads to more variation. More variation is better plain and simple. What we used to have was infinitely better then now. The limits just needed to be adjusted slightly. Lol..That is the whole point omg......Lower the BR, the others will adjust. Increase the BR, the others will adjust. PLAYERS CHOOSE THE SHIPS WITH HIGHEST HP AND MOST FIREPOWER for PBs, ADJUSTING THE FLEET TO BR, not the other way around, and not because of some "diversity".. You don´t get it either Edited May 29, 2019 by Hawkwood
van Veen Posted May 29, 2019 Posted May 29, 2019 7 minutes ago, Teutonic said: Lower BR leads to more variation. More variation is better plain and simple. +1 That was the whole purpose of implementing BR limits for port battles in the first place. And it worked quite well. 4
Hawkwood Posted May 29, 2019 Posted May 29, 2019 9 minutes ago, Teutonic said: If they bring 25 guys versus 10 surprises then it would actually be interesting to watch. Lower BR leads to more variation. More variation is better plain and simple. What we used to have was infinitely better then now. The limits just needed to be adjusted slightly. You don´t get it mate. Drop it quickly before we get a warning here
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