Rufus Swipe Posted May 2, 2019 Posted May 2, 2019 The longer this exploit (or call it what you will) remains available, the less useful the testing of the frontline mechanic will be. Because all the frontlines painstakingly created over the last week will be shattered. Just because some players are more interested in "winning" than testing. 4
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 Just now, Rufus Swipe said: The longer this exploit (or call it what you will) remains available, the less useful the testing of the frontline mechanic will be. Because all the frontlines painstakingly created over the last week will be shattered. Just because some players are more interested in "winning" than testing. Indeed I'd propose Devs to fix and then wipe again all ports and improvements. So before release frontline and improvements (that changed price and now we got rare woods too) could be properly tested. 2
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 Just now, Liberalism said: So I understand correctly, that using alts to bypass game mechanics is legal? Thanks. Looks like.
John Sheppard Posted May 2, 2019 Author Posted May 2, 2019 22 minutes ago, Sailor said: Hostility is being given to the player (clan) who gets the kill in the hostility points since 2017 - its allowed, but will be fixed based on what developers said Entry to missions - legal mechanic - allowed, until its removed. The combination of these two mechanics (interfering with the requirement to cap the county capital) is a valid option for everyone until it's fixed. Map wipe will fix the issues uncovered by testing anyways. I'm sorry but my oppinion is this : By allowing the use of this "mechanic" you destroyed the possibility of us testing the new "Frontlines" mechanic which i have to say was a pretty good idea In 2 days times we will have again ports of different nations in the middle of of nowhere so there could be no "testing" done just think about it.. All this situation was perfectly avoidable if you just reset ports and said " NO this is NOT intended and NOT allwed but will be fixed as soon as possible . Players are not allowed to use this mechanic under threat of punishment" and that's it you could have 1 month time to think how to fix it after just 1 statement. Nobody would dare to do it again coz this is not something you can hide like alt-farming 1
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 2 minutes ago, John Sheppard said: I'm sorry but my oppinion is this : By allowing the use of this "mechanic" you destroyed the possibility of us testing the new "Frontlines" mechanic which i have to say was a pretty good idea In 2 days times we will have again ports of different nations in the middle of of nowhere so there could be no "testing" done just think about it.. All this situation was perfectly avoidable if you just reset ports and said " NO this is NOT intended and NOT allwed but will be fixed as soon as possible . Players are not allowed to use this mechanic under threat of punishment" and that's it you could have 1 month time to think how to fix it after just 1 statement. Nobody would dare to do it again coz this is not something you can hide like alt-farming I do agree with you and I'd propose, if asked exactly the same, no need for super harsh bans. But indeed I'd consider even better, granted the changes in investments and frontline avoided in last days, to fix the problem in like 1-2 weeks and then wipe again ALL ports to test the feature properly and on an equal and updated basis for all.
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 6 minutes ago, Licinio Chiavari said: I do agree with you and I'd propose, if asked exactly the same, no need for super harsh bans. But indeed I'd consider even better, granted the changes in investments and frontline avoided in last days, to fix the problem in like 1-2 weeks and then wipe again ALL ports to test the feature properly and on an equal and updated basis for all. Then you should also do the full wipe, otherwise it is not a fair test. The massive Russian fleets with spawn forth from the free towns and capture the map again. 2
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 (edited) 11 minutes ago, Angus MacDuff said: Then you should also do the full wipe, otherwise it is not a fair test. The massive Russian fleets with spawn forth from the free towns and capture the map again. I agree. And I'd add better trying (my) other proposal: Hostility to county town and requiring 2+ county town to get hostility to Capitols. A bit slower paced and more room, with lower BRs in not-capitols, for smaller clans/nation, to get some bases. EDIT: forgot. This way the expanding empires would face a strategic question: postpone smaller ports improvements to have plenty resources for bigger one captured a bit later... or develop immediately... using resources in not top ports, but getting bonuses faster? Just an example. Edited May 2, 2019 by Licinio Chiavari 2
Galt Posted May 2, 2019 Posted May 2, 2019 But I am pretty sure the Russians gave the Americans an ultimatum; Give them Kidd's or the Russians would hit them hard. This was expected and US leadership agreed, while I am all for using this tactic until it's patched out, I do think there is legitimate merit to a US player doing this for the Russians. This conversation was had earlier this week in US Chat. 1
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 5 minutes ago, Galt said: But I am pretty sure the Russians gave the Americans an ultimatum; Give them Kidd's or the Russians would hit them hard. This was expected and US leadership agreed, while I am all for using this tactic until it's patched out, I do think there is legitimate merit to a US player doing this for the Russians. This conversation was had earlier this week in US Chat. Mafia methods I think it's called. 1
Archipel Posted May 2, 2019 Posted May 2, 2019 1 hour ago, Rufus Swipe said: The longer this exploit (or call it what you will) remains available, the less useful the testing of the frontline mechanic will be. Because all the frontlines painstakingly created over the last week will be shattered. Just because some players are more interested in "winning" than testing. Frontlines? What frontlines? 3
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 Just now, Graf Bernadotte said: Or maybe US reminded that Russian policy was always friendly towards them, and there were hardly any Russian gankers to be found in front of Charleston in the last year. And then they reminded that US traders were never attacked by Russians in front of Saint George's Town as well. And then they thought: We could trust in Russia all the time in the past, we can trust in them in the future as well. Being the alphadog with the strongest fleet both skill and gear wise is obviously secondary I suppose 😂😂😂 Yes: Peace&Love. May be USA will be raided daily by new angry raiders.
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 1 minute ago, Graf Bernadotte said: Or maybe US reminded that Russian policy was always friendly towards them, and there were hardly any Russian gankers to be found in front of Charleston in the last year. And then they reminded that US traders were never attacked by Russians in front of Saint George's Town as well. And then they thought: We could trust in Russia all the time in the past, we can trust in them in the future as well. There is nothing wrong with the US and Russia havin a non-Agression pact and Russia extracting a price for it. I just don't believe that this particular game mechanic (starting hostility for someone else) should be allowed. 1
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 Just now, Graf Bernadotte said: Sure. Where there is a gank you'll be found. But don't blame Russia, if other nations don't like you and don't help you therefore. Sailing mainly alone I have some difficulties to gank. But you surely know far better the definition of "gank", right? 🧐
Severus Snape Posted May 2, 2019 Posted May 2, 2019 Actually Russia told us that they would we could give them the ports or they would take them...either way they would get them. Mafia tactics 1
Severus Snape Posted May 2, 2019 Posted May 2, 2019 1 minute ago, Graf Bernadotte said: US doesn't own Kidds or Bermuda. They can't give it away. That threat came right before the US was to fight Kidd’s. Don’t be coy. The outcome is the same. Russia gets their ports by whatever means necessary. Could you imagine the outcry on the forums if GB used these tactics to take Kidds? It’d be patched the next day. 1
Henry d'Esterre Darby Posted May 2, 2019 Posted May 2, 2019 Perhaps you mistook this for national news. It's not. Locked.
Anolytic Posted May 2, 2019 Posted May 2, 2019 I wanted to post in this topic, but it was closed before I could finish my reply. A moderator may merge my reply into the topic. REDS will not go to the currently scheduled Port Battle in Kidd’s Harbour and we encourage other clans, including the attacking clan, to refrain from doing so as well. For the record, REDS was fully informed and invested in the attack on Santiago de Cuba and we still stand by that action. Ciudad de Cuba was at the Russian frontline and but for a broken mechanic should have been attackable directly from Cap Francais. If we could have attacked Port-au-Prince first to enable an attack on Cuba next, we would have done it in that order. Kidd’s Island however is not at the Russian Frontline and should not be attackable by Russia at this time. We were approached by some US players offering us missions for Kidd’s Island, understandably indignant that ports were taken by other nations behind their frontline using this mechanic of sharing hostility missions. Though the current status in the tribunal seems to be that as of now any use of hostility missions is allowed, we refused this offer. Unfortunately this refusal was not communicated sufficiently and timely to all Russian clans. Russia has a clear and direct path to Bermuda and the Secret Islands and no urgency or need to utilise this «shortcut». Whether it is legal or not. We knew about this path since the beginning and if we had considered it a legitimate option we could have done so already and would not have needed to wait till after we had conquered Nassau. Although no alts were used and by the current standing of the tribunal it seems no rules were technically broken in this action, we have still requested that the SCUM-clan do not go through with the port battle for Kidd’s Harbour. We can still make our way to Kidd’s and Bermuda in the future the right way, which is step-by-step. 11
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