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Posted

Back in the day, a 5th rate didn’t attack a SOL. This latest patch just brought more realism back to the game. They have a lot of problems with the game but the new damage model seems fine

  • Like 1
Posted (edited)
6 minutes ago, Thonys said:

yes but i shot with a Bellona with poods and it did only 4 % 

that s the weird part of it or i must have missed entirely the hull but that was not showing graficly to me

If I can say: poods are not the most precise guns around, so getting a full broadside hit is tricky if not close... and against big targets.

Firing to a requin is like firing (only a bit easier due to high poop deck) to a Niagara: very seldom a SOL broadside, even if well aimed, can get all on target simply due to sheer size difference between firing platform and receiving target (same issue between a long frigate - ie. Endy - and a short one - ie. Hercules).

Having tanked (let's call that way) even 1st-2nd rates in requin I can assure: if the broadside lands on target the requin is if not dead, definately out of combat.
The problem is placing such a broadside against a so small, nimble and low on water target.

As a technical suggestion (used from Ocean to Requin) could be firing 1 deck at a time, to reduce vertical dispersion among different decks... that usually is not so relevant against higher targets but it is against a low one.

Edited by Licinio Chiavari
Posted
30 minutes ago, Licinio Chiavari said:

So in the end you (Russia) are capping all 50 investment point ports just to stop others having them.

So stopping other players enjoying game features without any practical - in game - reason.

I think it's very close to definition of griefing.

 

 

We have only 5. 😎

Next time fight for your port instead of making the port neutral or too fight with spain.

 

Posted (edited)
25 minutes ago, El Patron said:

We have only 5. 😎

Next time fight for your port instead of making the port neutral or too fight with spain.

 

Aside we fought one (bad, I know - but was more or less espected)...
Why exploiting hostility mission to attack one of the 5 on total of 6? Arent 3+1(Nassau) sufficient? Try again.

Then, obviously, you missed to reply to the real question: HOW smaller nations and clans could have a port without the kind and magnificent permission of the stronger?

 

Forgot (EDIT): you multiflipped 3 at same time (30 mins window AFAIR) too. Just to not miss any good habit.

Edited by Licinio Chiavari
Posted
2 minutes ago, Routan said:

So what you say is, reward the little child when it misbehave. Think my son is going to like it. I’ll start giving him candy everytime he breaks a rule. But funny how many Russian players think it is ok to break a rule when they do it, but not the otherway around. Who dont remember the Sommerset incident.

Aren't we going too far with a comparison like that??!!

  • Like 2
Posted
1 minute ago, Licinio Chiavari said:

HOW smaller nations and clans could have a port without the kind and magnificent permission of the stronger?

I'd like to see a mechanic where a clan (or solo) can buy into a port.  Give the owning clan a big payment to be a permanent guest in the port.  Cannot be tossed out. Pays all taxes so they continue to increase the income at the port.

  • Like 3
Posted
 
 
1
2 minutes ago, Licinio Chiavari said:

 

Then, obviously, you missed to reply to the real question: HOW smaller nations and clans could have a port without the kind and magnificent permission of the stronger?

 

with a weekly port mission.

the port need every week for example:

200 Bananas

150 Beens

15 cactus

1000 Rum

etc.

 

with that you generate points. max is 55

 

every clan/nation can make is own 55points port.

Posted (edited)

devs has to change it a little bit. 

every clan has to make is own 55points port with a lot of work

Edited by Guest
Posted
1 minute ago, El Patron said:

devs has to change it a little bit. 

Yours is an idea. And it's a step in the right direction for the discussion.

Then I'd ask you:
How is espected the little clan to get the smaller port... if that clan has to capture the county capitol with a BR it cant fill up to access hostility missions to the minor ones? again thanks the kind and magnificent permission of the strongers?
So, moreover, are you saying that a smaller clan has to devote his shipping capabilities (that are smaller than a bigger and richer clan/nation) to haul "provisions" to a port and the bigger ones will not need them?

I understand you cant admit that system ATM is favouring too much the strongest, because Russia is the strongest and you are sailing under St.Andrew's flag, but a bit more of insight and foresight could be helpful, doesnt it?

Because an un-balanced system can favour someone today.. but someone else tomorrow.
So it's usually wiser to prefer a balanced one today and tomorrow.
Giving up some advantage today to avoid facing bad odds tomorrow.

  • Like 2
Posted
On 5/2/2019 at 12:41 PM, Simon Cadete said:

Back in the day, a 5th rate didn’t attack a SOL. This latest patch just brought more realism back to the game. They have a lot of problems with the game but the new damage model seems fine

I think you talk about the previous one, not the last patch ?

And to me all the good we could test on the dev server have been nearly erased since instead of tweaking accuracy & carronades, they increased hull hp of every frigates, sails & masts hp/thickness of every lineshps, removed the demasting from weak hull, and allowed for even more port bonus in hp, thickness & accuracy... I loved the testserver dmg, but now i nearly couldn't tell the difference with what we had before...

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