Simon Cadete Posted May 2, 2019 Posted May 2, 2019 Back in the day, a 5th rate didn’t attack a SOL. This latest patch just brought more realism back to the game. They have a lot of problems with the game but the new damage model seems fine 1
Licinio Chiavari Posted May 2, 2019 Author Posted May 2, 2019 (edited) 6 minutes ago, Thonys said: yes but i shot with a Bellona with poods and it did only 4 % that s the weird part of it or i must have missed entirely the hull but that was not showing graficly to me If I can say: poods are not the most precise guns around, so getting a full broadside hit is tricky if not close... and against big targets. Firing to a requin is like firing (only a bit easier due to high poop deck) to a Niagara: very seldom a SOL broadside, even if well aimed, can get all on target simply due to sheer size difference between firing platform and receiving target (same issue between a long frigate - ie. Endy - and a short one - ie. Hercules). Having tanked (let's call that way) even 1st-2nd rates in requin I can assure: if the broadside lands on target the requin is if not dead, definately out of combat. The problem is placing such a broadside against a so small, nimble and low on water target. As a technical suggestion (used from Ocean to Requin) could be firing 1 deck at a time, to reduce vertical dispersion among different decks... that usually is not so relevant against higher targets but it is against a low one. Edited May 2, 2019 by Licinio Chiavari
Guest Posted May 2, 2019 Posted May 2, 2019 30 minutes ago, Licinio Chiavari said: So in the end you (Russia) are capping all 50 investment point ports just to stop others having them. So stopping other players enjoying game features without any practical - in game - reason. I think it's very close to definition of griefing. We have only 5. 😎 Next time fight for your port instead of making the port neutral or too fight with spain.
Licinio Chiavari Posted May 2, 2019 Author Posted May 2, 2019 (edited) 25 minutes ago, El Patron said: We have only 5. 😎 Next time fight for your port instead of making the port neutral or too fight with spain. Aside we fought one (bad, I know - but was more or less espected)... Why exploiting hostility mission to attack one of the 5 on total of 6? Arent 3+1(Nassau) sufficient? Try again. Then, obviously, you missed to reply to the real question: HOW smaller nations and clans could have a port without the kind and magnificent permission of the stronger? Forgot (EDIT): you multiflipped 3 at same time (30 mins window AFAIR) too. Just to not miss any good habit. Edited May 2, 2019 by Licinio Chiavari
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 2 minutes ago, Routan said: So what you say is, reward the little child when it misbehave. Think my son is going to like it. I’ll start giving him candy everytime he breaks a rule. But funny how many Russian players think it is ok to break a rule when they do it, but not the otherway around. Who dont remember the Sommerset incident. Aren't we going too far with a comparison like that??!! 2
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 1 minute ago, Licinio Chiavari said: HOW smaller nations and clans could have a port without the kind and magnificent permission of the stronger? I'd like to see a mechanic where a clan (or solo) can buy into a port. Give the owning clan a big payment to be a permanent guest in the port. Cannot be tossed out. Pays all taxes so they continue to increase the income at the port. 3
Guest Posted May 2, 2019 Posted May 2, 2019 1 2 minutes ago, Licinio Chiavari said: Then, obviously, you missed to reply to the real question: HOW smaller nations and clans could have a port without the kind and magnificent permission of the stronger? with a weekly port mission. the port need every week for example: 200 Bananas 150 Beens 15 cactus 1000 Rum etc. with that you generate points. max is 55 every clan/nation can make is own 55points port.
Guest Posted May 2, 2019 Posted May 2, 2019 (edited) devs has to change it a little bit. every clan has to make is own 55points port with a lot of work Edited May 2, 2019 by Guest
Licinio Chiavari Posted May 2, 2019 Author Posted May 2, 2019 1 minute ago, El Patron said: devs has to change it a little bit. Yours is an idea. And it's a step in the right direction for the discussion. Then I'd ask you: How is espected the little clan to get the smaller port... if that clan has to capture the county capitol with a BR it cant fill up to access hostility missions to the minor ones? again thanks the kind and magnificent permission of the strongers? So, moreover, are you saying that a smaller clan has to devote his shipping capabilities (that are smaller than a bigger and richer clan/nation) to haul "provisions" to a port and the bigger ones will not need them? I understand you cant admit that system ATM is favouring too much the strongest, because Russia is the strongest and you are sailing under St.Andrew's flag, but a bit more of insight and foresight could be helpful, doesnt it? Because an un-balanced system can favour someone today.. but someone else tomorrow. So it's usually wiser to prefer a balanced one today and tomorrow. Giving up some advantage today to avoid facing bad odds tomorrow. 2
Baptiste Gallouédec Posted May 3, 2019 Posted May 3, 2019 On 5/2/2019 at 12:41 PM, Simon Cadete said: Back in the day, a 5th rate didn’t attack a SOL. This latest patch just brought more realism back to the game. They have a lot of problems with the game but the new damage model seems fine I think you talk about the previous one, not the last patch ? And to me all the good we could test on the dev server have been nearly erased since instead of tweaking accuracy & carronades, they increased hull hp of every frigates, sails & masts hp/thickness of every lineshps, removed the demasting from weak hull, and allowed for even more port bonus in hp, thickness & accuracy... I loved the testserver dmg, but now i nearly couldn't tell the difference with what we had before...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now