Jump to content
Naval Games Community

Recommended Posts

Posted

5th rates - 15,5 kn

4th rates - 14,5 kn

3rd rates - 13,5 kn

2nd rates - 12,5 kn

1st rates - 11,5 kn

 

With the new port bonuses, I can already see the Fir/Fir L'Oceans doing 13 knots on Elite Spanish.

Plese don't.

  • Like 9
Posted
4 minutes ago, Angus MacDuff said:

Love it.  This would add tactical depth to battles as there could be a fast squadron of 2nd rates to take advantage of the slower 1st rates...etc.

D'accord!

Same opinion here,  great tactical and strategical addition!

Posted

Definitly, there should be a different speed cap for frigates (constit/USS included) & lineships, with a gradual cap for each rate of lineships, maybe even for each model (to give a little something to the Pavel, and the future Montanes)

Posted

No.

Balance bonuses and woodtypes so that speed balance comes naturally. The way it used to be in 2016. The way it should be. 

When maximum difference between LO/WO and fir/fir is +/- 10%, and when maximum mod bonus is +/-10%, balance is possible. 

Furthermore,  what about my historical realism? Victory doing 12kn+?  Connie doing 13.5+? Tthe fast third rates doing 14kn+?  

And, a final point that I seem to have to repeat every time somebody makes another topic about this: Elite Spanish Rig ships can't catch any skilled captain. If you got caught by one, you made a mistake. You were either a tanky ship and should have fought the brawl, or you were running downwind when you should have run upwind. I've spent a lot of time hunting with Elite Spanish ships. I never recall catching a captain who knew to run upwind. I've had people in my fleet catch him for me, and slow him down so I could catch up, but then he would have been sunk regardless of my Elite Spanish Rig.

 

ARTIFICIAL HARD CAPS ARE NOT BALANCING FEATURES. They are band-aid fixes for problems that wouldn't exist with a properly balanced bonus system.

  • Like 3
Posted
6 minutes ago, William Death said:

Balance bonuses and woodtypes so that speed balance comes naturally. The way it used to be in 2016. The way it should be. 

When maximum difference between LO/WO and fir/fir is +/- 10%, and when maximum mod bonus is +/-10%, balance is possible.

A fair point.  As long as there is a speed difference between the rates, i'm for anything that works.  More realistic speed caps or a proper balance with woods and mods.  As we know, the mods will be nerfed, but the building bonuses will be high.  An artificial cap may be the only way.

Posted
On 4/29/2019 at 1:07 PM, Angus MacDuff said:

A fair point.  As long as there is a speed difference between the rates, i'm for anything that works.  More realistic speed caps or a proper balance with woods and mods.  As we know, the mods will be nerfed, but the building bonuses will be high.  An artificial cap may be the only way.

Well, the problem we have now is really the hard speed cap itself.  We already have differences between ships both within and between classes in sailing profiles.  The issue (exacerbated by port bonuses now) is that we can hit that cap at increasing points of sail for all ships.

If you better balanced those bumps by hard capping on a percentage +/- as William Death already stated, rather than a fixed number, then balance is more easily attained through ship design.

The biggest issue is that we likely won't know the true effect of all of these stacked bonuses until long after release because these haven't yet, and won't truly until many clans have fully updated ports months after release, be tested at large scale.

  • Like 2
Posted (edited)

I'd honestly drop the hard speed cap and severely reduce speeds on all vessels.

a player could theoretically make a 1st rate really fast, but to do so would mean to forget all other bonuses and the ship would be weak and subject to some harsh returning broadside fire.

I still think 1st and 2nd rates really shouldn't be going faster than 11 knts though.

I don't care what history showed us, when it comes to game balance it's currently whack.

Edited by Teutonic
  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...