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Posted (edited)

If we are going to stick with the idea of Frontline conquest, we have to find a better implementation. There are several problems with the current model, from the unimportance of non-capital ports. To the rate of expansion leading from nations jumping from Capital to Capital without filling in the rest of the region first. And the approach that was taken in implementing the Hostility Missions.

I believe that given the current model we have for Frontlines, either most Counties are far too large (too many ports within each County/too many ports per county capital), or we should do away with Counties/regions completely in this context and jump from individual port to individual port like we did with flags.

I am contemplating other ways of having Counties/Regions and having frontlines too, but in this topic I am taking as premise the currently implemented idea of Regions and Frontlines and only addressing the problem of how hostility mission distances are implemented. As I have written elsewhere, neither the model with ability to attack the 2 closest, nor the 3 closest Regional Capitals work in a satisfactory way. The first creates some odd results where adjacent regions are not connected, while the second in effect does away with the Frontlines concept.

Below I put some effort into mapping out all of the regions and connecting them according to how I believe Regions should be interconnected in the current model conquest model.

Note the distinction between one-way and two-way arrows, and that most freeports are only connected to a single region, and note that there are no frontlines in Bahamas.

And sorry that I unfortunately did not have time to put more effort into drawing the arrows representing the connection between regions.

5sEFdJZ.jpg

P.S. In this map I have kept the Freeports as jump-points around the map, allowing nations with the capacity to do so, and especially "impossible" nations, easy (too easy in my opinion) access to jump to opposing ends of the map. I still maintain my opinion that conquerable ports would make better "jump-points" from Island to Island and to various parts of the map. Meaning that all movement of territory across the map has to be done by conquest, and these jump-points can be blocked by conquest as opposed to Free-towns that are always open.

Edited by Anolytic
  • Like 5
Posted

I'd personally add lines from dutch area to hispanoila too.

But this would go a long way to improving frontlines

Also spanish town county needs to be broken up into 2 counties.

  • Like 1

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