Dibbler (Retired) Posted April 25, 2019 Posted April 25, 2019 (edited) As title says. Saint Mary's Edited April 25, 2019 by Dibbler 2
Masaven Kanetsuji Posted April 25, 2019 Posted April 25, 2019 I think most of us Pirates would be okay with another map reset 😉
Richbeard Posted April 25, 2019 Posted April 25, 2019 hoping the st mary pb gets wiped in maintenance in the morning. DD banner.bmp
Dibbler (Retired) Posted April 25, 2019 Author Posted April 25, 2019 1 minute ago, Richbeard said: hoping the st mary pb gets wiped in maintenance in the morning. DD banner.bmp 2.06 MB · 1 download If not is all magic beans :), will all be wiped on release anyway.
--Privateer-- Posted April 25, 2019 Posted April 25, 2019 1 minute ago, Richbeard said: hoping the st mary pb gets wiped in maintenance in the morning. Oh yes, wipe the ONLY port battle set by a US time zone clan. Biased much? 🙄 2
Richbeard Posted April 25, 2019 Posted April 25, 2019 Hostility mission changes Hostility now can be gained only using missions. OW hostility points are no longer granted to avoid exploits.
Beeekonda Posted April 25, 2019 Posted April 25, 2019 1 minute ago, Richbeard said: Hostility mission changes Hostility now can be gained only using missions. OW hostility points are no longer granted to avoid exploits. we followed those tho
Oli Garchy Posted April 25, 2019 Posted April 25, 2019 1 minute ago, Richbeard said: Hostility mission changes Hostility now can be gained only using missions. OW hostility points are no longer granted to avoid exploits. it sounds like missions were used to gain hostility
William Death Posted April 25, 2019 Posted April 25, 2019 Well, the port went neutral because a well-meaning diplo dropped it to save us some money, since it was going to be wiped anyways. We grabbed some missions and were going to run it up last night, but ended up not really feeling like it. Wipe happened, we still had our missions, figured we'd give it a shot. Really, we wanted to go after other ports, but since there were none left to take, we decided to try our old hostility missions. Test it to see if it worked, and all that. Two missions flipped it. Everyone sent an F11, because this will obviously be a major problem at the real release if its not addressed. Anyways, VCO is happy to have been a part of this testing and finding of a major bug, and we'll take good care of St. Marys until the next map wipe. PS: all ships involved had cannons 6
Dibbler (Retired) Posted April 25, 2019 Author Posted April 25, 2019 2 minutes ago, William Death said: Well, the port went neutral because a well-meaning diplo dropped it to save us some money, since it was going to be wiped anyways. We grabbed some missions and were going to run it up last night, but ended up not really feeling like it. Wipe happened, we still had our missions, figured we'd give it a shot. Really, we wanted to go after other ports, but since there were none left to take, we decided to try our old hostility missions. Test it to see if it worked, and all that. Two missions flipped it. Everyone sent an F11, because this will obviously be a major problem at the real release if its not addressed. Anyways, VCO is happy to have been a part of this testing and finding of a major bug, and we'll take good care of St. Marys until the next map wipe. PS: all ships involved had cannons I found it funny, good testing .
Storm Crow Posted April 25, 2019 Posted April 25, 2019 2 minutes ago, Dibbler said: but since there were none left to take When there are hundreds on neutral ports, it could be considered a flaw in the new system that this was the only way we could get some RvR content. 4
Dibbler (Retired) Posted April 25, 2019 Author Posted April 25, 2019 (edited) 4 minutes ago, Storm Crow said: When there are hundreds on neutral ports, it could be considered a flaw in the new system that this was the only way we could get some RvR content. Couldn't you get RvR from freetown port or were all those used also? Guess could be an issue for sure though to be fair, initially as ports limited. Perhaps initially they could set timers on initial captureable ports over different timezones to give all a chance. Edited April 25, 2019 by Dibbler
Dibbler (Retired) Posted April 25, 2019 Author Posted April 25, 2019 (edited) 3 minutes ago, Callaghan92 said: Within 6 hours of the map reset, there was 26 port battles set. They were all used Perhaps setting timers on the initial capturable ports from freetowns for different time zones could work. Edited April 25, 2019 by Dibbler
Larry Luvaul Posted April 25, 2019 Posted April 25, 2019 Good old VCO ALWAYS looking for ways around the rules, well done. Hope it doesn't stand.
Yehoodi Posted April 25, 2019 Posted April 25, 2019 (edited) Not sure how we can test the new port mechanic if one takes a port that has not taken the county port first, one point in the new port battle system. Take country capital and only after said capitals are taken can one take the sub ports. As for the time zones, that is a bummer, there are also players on the US that are in US time zones. Where there not hostility options in Mortimer town for Pitt's Town or Grand Turk? La Tortue had Cap Francis and Baracoa. If Mortimer town did not have Pitt's Town and Grand Turk, that needs to be fixed so the pirates can work in that direction. Pirates also have the option to come out of La Tortue in a few days and run hostilities at Cap Francis and Baracoa. In the end it makes no sense trying to test something which is not being followed correctly. Edited April 25, 2019 by Yehoodi
Storm Crow Posted April 25, 2019 Posted April 25, 2019 (edited) 23 minutes ago, Yehoodi said: Not sure how we can test the new port mechanic if one takes a port that has not taken the county port first And I'm not sure how we're supposed to test the new PB system if, when we log on, ALL the PBs have already been set. If there was other RvR available we would have done that instead, but there wasn't. 23 minutes ago, Yehoodi said: not hostility options in Mortimer town for Pitt's Town or Grand Turk No there were not. Edited April 25, 2019 by Storm Crow 1
--Privateer-- Posted April 25, 2019 Posted April 25, 2019 38 minutes ago, Yehoodi said: In the end it makes no sense trying to test something which is not being followed correctly. You test the system, we'll test its limits. 2
William Death Posted April 25, 2019 Posted April 25, 2019 38 minutes ago, Yehoodi said: In the end it makes no sense trying to test something which is not being followed correctly. Perhaps. Good thing there are 20+ port battles scheduled tomorrow, with more to follow that will facilitate 'proper' testing of the mechanics. Its been pointed out by several that its bad to work around the system. But think about whether its ok to *not* test for possible exploits? Better to wait for release, and hope someone didn't think to do this then? To have missions pulled for ports in key areas to facilitate rapid expansion? No. Far better to catch loopholes like this while the game is still in the testing phase. 2 minutes ago, --Privateer-- said: You test the system, we'll test its limits. This^ Over the years, I (and clans I've been in) have found numerous bugs. Some were minor graphics glitches, some were major duping exploits. Every single thing got reported via F11, and, in some cases, a PM to a developer if it was severe enough to warrant it. Thats the way early access testing should work. We test the system as intended, but also look for exploitable mechanics and bugs so that, when the game is released, it won't have these problems going forward .
Sir Texas Sir Posted April 25, 2019 Posted April 25, 2019 The only problem is after complete wipe all missions would be wiped too. Though it was a good flaw to find. I already expect another issue to rise that I reported on and will do so again if it’s done. Mort really neededs another path than the same one the free town gives. That and pirates should be able to take Kidd’s at any time by default. Having to go through shallows to get to Pitts is poor game play design. Hay but if we where all Russians we could have most of the free port ports too. They tabbed up a lot of ports this morning while most nations where stuck to one or two regions.
Dibbler (Retired) Posted April 25, 2019 Author Posted April 25, 2019 (edited) 32 minutes ago, --Privateer-- said: You test the system, we'll test its limits. For sure, but not clearing already taken hostility missions was a funny error from devs. Guess last thing on their mind though when coding mechanics and thinking how will work from their viewpoint. Noticed Russians immediatly moved on Cartagena.... yawn. Edited April 25, 2019 by Dibbler
Capitalism Posted April 25, 2019 Posted April 25, 2019 1 hour ago, Yehoodi said: Where there not hostility options in Mortimer town for Pitt's Town or Grand Turk? Nope. Only Baracoa and Cap Francais of all places. Try to figure out the logic of that. Two port battle locations for EU timezone pirates... none for US time zone players, is essentially what that amounts to. I'd try to convince folks that the current mechanics are ill conceived, and that rather than being able to capture only the two nearest port capitals that all neighboring regions as defined by voronoi polygons should be attackable. This makes far more sense geographically and doesn't constrain certain nations over others. Furthermore, I'd argue that we shouldn't be able to take hostility missions from free ports at all, except for timed, perhaps once-a-month weekend events. Make nations spread from their historical capital regions more organically. Hamstring hardcore nations as they should be and only let them engage in RvR once the colonial nations have their footholds. Furthermore, the concept of RvR raids as content for smaller groups must be considered as these changes massively shift the end game content towards larger and larger clans, which under current game populations is unsustainable. 3
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