Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 (edited) 11 minutes ago, Tom Farseer said: Total number of ports on the map: 378 Total number of capturable ports on the mp: 378 - 48 = 330 Number of British uncapturable ports: 7 Number of ports GB currently owns: 87 Number of capturable ports GB currently owns: 80 80 divided by 330 is no longer 0.24 but now bigger than 0.5. Hear ye, hear ye! Basic arithmetic soon to be obsolete! Numbers shall be arbitrary from this day forth! Sorry, couln't help myself there... Ah, but can they pay for the timers to that 50% of the map? Edited May 2, 2019 by Angus MacDuff
Gregory Rainsborough Posted May 2, 2019 Posted May 2, 2019 You can now make rare wood forests. Thank God. 1
Guest Posted May 2, 2019 Posted May 2, 2019 https://gyazo.com/226abb7360ca057eaaec3b853fc4dc72 thx admin
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 1 minute ago, Gregory Rainsborough said: You can now make rare wood forests. Thank God. Wow, was that today's patch?? Amazing if everyone can do it. 1
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 3 minutes ago, Angus MacDuff said: Wow, was that today's patch?? Amazing if everyone can do it. Patch notes... WHERE?
Vibrio Cholerae Posted May 2, 2019 Posted May 2, 2019 14 minutes ago, Gregory Rainsborough said: You can now make rare wood forests. Thank God. WTF I just move out 30’000 teak log for Bridgetown to New Orléans !!! 😤
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 5 minutes ago, CanorJax said: WTF I just move out 30’000 teak log for Bridgetown to New Orléans !!! 😤 There's definately someone too rich... 3
Gregory Rainsborough Posted May 2, 2019 Posted May 2, 2019 6 minutes ago, CanorJax said: WTF I just move out 30’000 teak log for Bridgetown to New Orléans !!! 😤 I know your pain, I moved 5k white oak earlier.
qw569😳 Posted May 2, 2019 Posted May 2, 2019 (edited) Some ports are very tasty. Unfortunately, I can't visit all the ports because my navigation officer is drunk. Some information may be missing or outdated. Port\Bonus Gunnery Bonus Mast and Rig Bonus Hull Bonus Sailing Bonus Crew Bonus Cap-Français 4 4 4 4 1 Vera Cruz 2 1 2 2 2 Puerto de España 3 Chagres 2 1 3 2 1 Nouvelle-Orléans 1 1 2 2 1 Baracoa 2 1 3 Bluefields 1 2 2 Spanish Town 1 1 1 Santiago de Cuba 1 Coro 1 2 Oranjestad 1 1 3 Edited May 2, 2019 by qw569 3
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 Can someone post the patch notes here? My work computer wont let me on the links....
DevsGoFluckYourselves Posted May 2, 2019 Posted May 2, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount 1
Barbarosa Posted May 2, 2019 Posted May 2, 2019 Let me know when you are moving white oak. Can help with some. If we can build rare wood plantations now, they should be either very expensive or low in numbers. Reduction of quality between woods still needs to be reduced. Recource drop of wood should be removed completely as well. The amount of drop is too high compared to population, allowing hoarding huge amounts. Someone carrying 30k wood alone is insane.😊 1
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 1 minute ago, Barbarosa said: The amount of drop is too high compared to population, allowing hoarding huge amounts. Someone carrying 30k wood alone is insane.😊 Perfect illustration of a problem though. One player has 30K whilst another has zero. 3
Raekur Posted May 2, 2019 Posted May 2, 2019 11 minutes ago, Angus MacDuff said: Perfect illustration of a problem though. One player has 30K whilst another has zero. To be fair, do you know the amount of effort he did to gain 30,000 wood?
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 1 minute ago, Raekur said: To be fair, do you know the amount of effort he did to gain 30,000 wood? No I don't, but I'm sure it was considerable. My point stands. Up till now, some players would have very little chance of obtaining teak. Still waiting to see about growing our own.
Jorge Posted May 2, 2019 Posted May 2, 2019 Devs, we need to be able to erase / destroy the Port's improvements since as any allied clan can invest in the Port they can make mistakes and waste a lot of resources. Recall that not all can access ports of 55 points .... 2
Capitalism Posted May 2, 2019 Posted May 2, 2019 (edited) 15 minutes ago, Jorge said: Devs, we need to be able to erase / destroy the Port's improvements since as any allied clan can invest in the Port they can make mistakes and waste a lot of resources. Recall that not all can access ports of 55 points .... NOPE. That means that when attacked by a foe you're going to lose to you can destroy all port improvements before they capture it. As it stands, as I understand it, they just lose a level and the new owner benefits from prior improvements. Edited May 2, 2019 by Capitalism
Jorge Posted May 2, 2019 Posted May 2, 2019 3 minutes ago, Capitalism said: NOPE. That means that when attacked by a foe you're going to lose to you can destroy all port improvements before they capture it. As it stands, as I understand it, they just lose a level and the new owner benefits from prior improvements. Only delete or recover resources if the improve are not finished.... 1
Angus MacDuff Posted May 2, 2019 Posted May 2, 2019 2 minutes ago, Capitalism said: NOPE. That means that when attacked by a foe you're going to lose to you can destroy all port improvements before they capture it. As it stands, as I understand it, they just lose a level and the new owner benefits from prior improvements. fair enough. In that case, it should be that only the owning clan can build the ship Improvements and forts. As far as I know (and I may be dead wrong here) the commercial building investments (forests and mines) belong to individuals (???) 1
admin Posted May 2, 2019 Author Posted May 2, 2019 main post updated Hotfix 2nd May 7 New port investments added allowing production of rare woods in clan controlled ports Rare woods clan delivery missions rebalanced (prices lowered) Peace server: admiralty prices for rare woods rebalanced (prices lowered) Peace server: some free towns converted back to neutral towns to allow production of resources (Atwood, Cayo Romano, Barcos, Cayman Brac, La Navasse, Hat Island, La Désirade, Carriacou, La Orchila, Coquibacoa, Concepción, Bonacca, Bensalem, Santa Ana, Tamiagua, Calcasieu, Saint-Malo, Cayo del Anclote, Las Tortugas, Cayo Biscayno, Saint Marys, Salinas, Little River) Building costs and costs of upgrades rebalanced (and increased) 9
Capitalism Posted May 2, 2019 Posted May 2, 2019 14 minutes ago, Angus MacDuff said: fair enough. In that case, it should be that only the owning clan can build the ship Improvements and forts. As far as I know (and I may be dead wrong here) the commercial building investments (forests and mines) belong to individuals (???) As far as I understand it, a clan can control whether investments can be made by "clan only," or by "clan and friends." Once invested, then individuals can buy the production facilities associated with those investments that are production-oriented, or benefit from the other investments like ship building, etc. as long as they have the appropriate buildings in place. 1
OjK Posted May 2, 2019 Posted May 2, 2019 That's cool that we're making a step towards better balance of obtaining exotic wood. However, the investments on f.e. Sabicu should be lowered, same as the delivery missions are cheaper in comparison to f.e. Live Oak. Make the both points, and resources required variable - no sense there if planting Live Oak forest cost the same of Caguarian. Why would I ever plant Caguairan if Live Oak forest cost exactly same? 4
Licinio Chiavari Posted May 2, 2019 Posted May 2, 2019 7 minutes ago, admin said: main post updated Hotfix 2nd May 7 New port investments added allowing production of rare woods in clan controlled ports Good. Thank you. Even if it heighten the gap between bigger organizations and smaller. 8 minutes ago, admin said: Building costs and costs of upgrades rebalanced (and increased) So giving a bigger headstart to those already completing ports? I can understand it's complex... but this is giving further advantage to those already ahead. 1
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