John Hill Regard Posted May 3, 2019 Posted May 3, 2019 (edited) Warning issued for gross disrespect towards the developers and the testing process. - H. Darby Edited May 3, 2019 by Henry d'Esterre Darby 2
Sir Texas Sir Posted May 3, 2019 Posted May 3, 2019 28 minutes ago, admin said: Overall income situation is getting rebalanced as well and will be deployed next week. But in general it was not ok when a lvl 3 shipyard allowing building of carriers of that time (1st rates) could be built after just doing 2-3 delivery missions (90000 reals cost). For me it a not the cost of reals it’s the doubloons is kinda getting high all over the place. Pay outs for missions/AI kills isn’t very high in reals either. To remain profitable you have to run delivery missions. Killing a first rate should give me more than10k reals. I haven’t seen a good drop from a sol AI in ages they still reward basic mods and RNG haven’t dropped one doubloons in two weeks. 2
Havelock Posted May 3, 2019 Posted May 3, 2019 28 minutes ago, admin said: Overall income situation is getting rebalanced as well and will be deployed next week. But in general it was not ok when a lvl 3 shipyard allowing building of carriers of that time (1st rates) could be built after just doing 2-3 delivery missions (90000 reals cost). Sure, time to lock even more of the core feature of this game (= battles) behind ecogrind, non-responsive open world HUB sailing, and moving around icons in port windows. I thougt this game wasnt clicker heroes...? 2
Angus MacDuff Posted May 3, 2019 Posted May 3, 2019 27 minutes ago, admin said: Overall income situation is getting rebalanced as well and will be deployed next week. But in general it was not ok when a lvl 3 shipyard allowing building of carriers of that time (1st rates) could be built after just doing 2-3 delivery missions (90000 reals cost). 10 minutes ago, Baptiste Gallouédec said: I understand this can be required to prevent everyone sailing in 1st rate after 2 weeks after release, but as long as ressources production is only limited in population number, nothing will prevent the whole server to join efforts in one faction and get 1st rates after 1 week. Another limitation on sailing a 1st rate is crew size. Add to that the VM requirements and it will be some time before any of us are in 1st rates. A cooperative approach will always be faster that the solo life, but that is what we sign up for when we choose to play in a smaller grouping. I think we have to wait until ALL of the changes are in place before we rage at individual items 1
Guest Posted May 3, 2019 Posted May 3, 2019 biggest problem is that i cant get enough money with battles anymore
Licinio Chiavari Posted May 3, 2019 Posted May 3, 2019 10 minutes ago, Graf Bernadotte said: Show me one of the major clans which rejected help of smaller clans, if they had skilled or at least active player who wanted to learn. Major clans didn't get their position because they are so arrogant but because they know how to organize alliances to be stronger together. Don't complain about major clans. Copy them. Then you will succeed as well. In your borderless closemindness you forgot that there're also small nations. That exist only with the magnificed and kind approval of the alphadog having ZERO chances not to create a base on their own... but to defend it. I pointed out BR and Capitol-centered frontline (...) problems for them. But granted you're now on the winning side you dont see the problem. Because it's not yours. PS: I remember an equation like FENIX=GANK in a closed topic. Granted the ethimology of gank there's an error. Probably misstyped I suppose: it's RUSSIA=GANK. For sure in PZ. Still even if outnumbered we kick the bears. It's difficult being the gankers being outnumbered and outBRed. 1
Sir Texas Sir Posted May 3, 2019 Posted May 3, 2019 2 minutes ago, El Patron said: biggest problem is that i cant get enough money with battles anymore On average I get about enough money that half of it goes to paying my repairs when I pop back into port. While I can run a little delivery mission and make 20-100k a trip and some Tim’s get 1k doubloons. I only been killing hostility and open world ships lately but feel the real reward is way to low compared to delivery missions. 2
Licinio Chiavari Posted May 3, 2019 Posted May 3, 2019 6 hours ago, Sir Texas Sir said: Have you looked at the shipyard yet? 3 million reals and 50k doubloons for a level 3 shipyard. they need to pump up the reals from battle or something. I hardly get enough to pay my repairs (which is normally half the cost of my mission rewards). Not every one wants to do delivery missions to make money. Real problem with this move without another reset it's award the strongest and richest teams: because they already built they production infrastructure with lowered prices... and the less strong and rich will have now to built up theirs with higher prices. Honestly Devs should take into account this mechanics: changes (like prices, building, ship bonuses, PB BRs...) should always be made to hurt the least possible weaker sides and to hurt mainly stronger ones. Not the contrary: it could be killing for playerbase... favouring moreover zerg over skill. 1
Angus MacDuff Posted May 3, 2019 Posted May 3, 2019 1 minute ago, Licinio Chiavari said: Real problem with this move without another reset it's award the strongest and richest teams: because they already built they production infrastructure with lowered prices... and the less strong and rich will have now to built up theirs with higher prices. Honestly Devs should take into account this mechanics: changes (like prices, building, ship bonuses, PB BRs...) should always be made to hurt the least possible weaker sides and to hurt mainly stronger ones. Not the contrary: it could be killing for playerbase... favouring moreover zerg over skill. My assumption is that they are making changes as we go in this period before the wipe and not concerning themselves with how it affects playability in this period. I can understand that as the options are to turn off the game or hold off on all changes until they can do them all at once. Problems with both of those choices. 1
Baptiste Gallouédec Posted May 3, 2019 Posted May 3, 2019 I'm sitting here waiting for one of those "l33t" clan to join dutch or poland and paint the map to show me how it's easily done ?
Angus MacDuff Posted May 3, 2019 Posted May 3, 2019 5 minutes ago, Sir Texas Sir said: On average I get about enough money that half of it goes to paying my repairs when I pop back into port. While I can run a little delivery mission and make 20-100k a trip and some Tim’s get 1k doubloons. I only been killing hostility and open world ships lately but feel the real reward is way to low compared to delivery missions. I personally would prefer to just live off of the income I get from hunting, but I fear that if I want to do my own crafting, i'm gonna have to trade. I do get some enjoyment out of bringing in a big cargo, but I feel like we have lost that because the missions are far more easy and lucrative. I was much happier when I could bring in two Indiamen and triple my money (or lose it!). 1
admin Posted May 3, 2019 Author Posted May 3, 2019 11 minutes ago, Sir Texas Sir said: On average I get about enough money that half of it goes to paying my repairs when I pop back into port. While I can run a little delivery mission and make 20-100k a trip and some Tim’s get 1k doubloons. I only been killing hostility and open world ships lately but feel the real reward is way to low compared to delivery missions. agree and we are going to update battle rewards next week making combat activities more rewarding 10
Gregory Rainsborough Posted May 3, 2019 Posted May 3, 2019 (edited) 2 minutes ago, admin said: agree and we are going to update battle rewards next week making combat activities more rewarding Will trading also have more rewards because now it's more efficient to just do delivery missions? Edited May 3, 2019 by Gregory Rainsborough 6
o Barão Posted May 3, 2019 Posted May 3, 2019 6 hours ago, Admiral Isy said: As a new player I've just been locked out of crafting. Was this intended? Yes. The game mechanics in NA are made to give all power to the clans and nothing to solo players. 1
Gregory Rainsborough Posted May 3, 2019 Posted May 3, 2019 5 minutes ago, Graf Bernadotte said: struggle with crafting best ships now Step 1. Get alt in Russia. Step 2. Get in Russian clan. Step 3. Build your ships in Russian ports. So really, who is the loser here? You grind for us to have nice things. Your hard work is much appreciated. 2
Steele OooOoOOoOOOooooOOOO Posted May 3, 2019 Posted May 3, 2019 can we have a shipyard just for building traders and trader missions for the harder items to aquire,like rare woods,upgrade Materials,(example)Cartegena
Guest Posted May 3, 2019 Posted May 3, 2019 54 minutes ago, Graf Bernadotte said: Then the best will win. You have a big mouth since you joined the winning side again. Winning team joiner lol.
o Barão Posted May 3, 2019 Posted May 3, 2019 36 minutes ago, John Hill Regard said: Please dev Remove Nation. Shoot all casual and solo player's Remove Clan Allow 2 choice's the blue or the red with a dictator ahead and release your 50 player game.... You are doing shit update after update ..... In other words. Develop and release Naval Action Legends.
mikawa Posted May 3, 2019 Posted May 3, 2019 Under historic preconditons one may feel that the current system fits best in this game. But my opinion is quite contrary: The current system gives the biggest clan the most power. This is a design fault "par exellance". The small clans and small nations must have the same chance to get a port as a huge nation. The most simple mechanic would be: give every nation a bunch of ports around their capital which are not conquerable and which provide all basic materials for ship building. This is a must, even if clans are able to do port investments, every nation must have a native way of crafting - just forever without fear of losing these ports to enemies. Uopn this predicament there would be many many others things urgently needed to ensure that all players would have fun again with this game. If they are constantly frustrated, they will quit. But maybe this game aims at 10 vs 10 players which can play night and day. It's probably enough but then I strongly recommend to shrink the map to 10% of its current size and considering the devs wallet I also strongly recommend to publish the main game for 100€ plus additional content for 300€. Good luck. 2
Hullabaloo Posted May 3, 2019 Posted May 3, 2019 I am a bit slow on the uptake but the impact of this Patch has only now fully dawned on me: I won't go into details here but as most of you would have realised, the current Port bonuses means that we are now seeing ships with 5 built in elite upgrades (in fact elite+ in some cases). Add the 3 more to that makes 8, standard. Plus the possibility of trim and extra slots this can go up to 11 (eleven). Always best woods. Only limit to qty is CMs which, with one of those ships to farm in, is hardly any limit at all. Imo this has the following impact on Naval Action: PvP: There is no point in streaming, posting battle results, bragging rights, leaderboard. All meaningless. Moscalb, Liq, Hachi et al? All nobodys now. All their skill has gone. Fighting them, win or lose, means nothing. All that matters is the Port in which the ship was built. RvR: Fleet tactics, strategy. PB fleet theory crafting, Captain skill, Training. Gone. No longer required. The only competition left in this game is the effective gathering of resources. Through good clan cohesion, number of alts, recruitment. Nothing else really matters. I would ask a favour of Anolytic and my old friends in REDS. Please can you do some real rigorous testing for us? Take every single capturable County Capital on the entire map asap and before release please, it should be relatively straight forward and will expose this idiocy before it's too late. PS. I can't make Les Cayes tonight, which is a shame cos I was looking forward to witnessing your boarding/reloading/tank 13 knot monster L'Ocean fleet. REDS is a great clan with some very good players so it's a real shame that you cannot win tonight. It's simply not possible. The only possible outcome is the pointless ritual of taking the Port or the embarrassment of somehow messing it up. Neither of which I would find very satisfying. Surely you don't want this? 2
Angus MacDuff Posted May 3, 2019 Posted May 3, 2019 1 minute ago, mikawa said: The current system gives the biggest clan the most power. This is a design fault "par exellance". The small clans and small nations must have the same chance to get a port as a huge nation. The biggest clan has always had the most power. Nothing has ever changed that. If you are a solo or a small clan, you can't reasonably expect to get things done at the same speed as a major clan. I believe that everyone should eventually be able to get all the resources he needs, but expecting it to happen at the same speed is not reasonable. We do have the ability to ride the coat tails of a big clan by being on their friends list. Not my favourite option because it demands permission from another player and I'm against that. But it will get you there. In addition, I have seen small clans taking the satellite ports (with the help of outside players. These ports still fall under the protection of the county capitol as they can't be attacked 1st. There is a lot of good in the new system and it is not completed yet. They just need to tweak it under my direction to make it right 2
Angus MacDuff Posted May 3, 2019 Posted May 3, 2019 3 minutes ago, Hullabaloo said: I won't go into details here but as most of you would have realised, the current Port bonuses means that we are now seeing ships with 5 built in elite upgrades (in fact elite+ in some cases). Add the 3 more to that makes 8, standard. Plus the possibility of trim and extra slots this can go up to 11 (eleven). Always best woods. Only limit to qty is CMs which, with one of those ships to farm in, is hardly any limit at all. The biggest problem. The ships are going to be too OP. Plus they haven't nerfed the mods (as they've said). I still have hope for an adjustment. There needs to be caps.
Hullabaloo Posted May 3, 2019 Posted May 3, 2019 (edited) 13 minutes ago, Angus MacDuff said: The biggest clan has always had the most power. This is true. But before it was at least possible to overturn it. I have been in PBs where REDS (small clan then) beat HAVOC (eventually) and I have successfully defended with BASTD against REDS too even with some some quite inexperienced players in the PB fleet. It was still possible to resist mega clans and nations. I don't think this will be possible anymore. The advantage of wealth now is unassailable. It is like a mega capitalist dystopia. Edited May 3, 2019 by Hullabaloo typo 1
Hullabaloo Posted May 3, 2019 Posted May 3, 2019 4 minutes ago, Angus MacDuff said: Plus they haven't nerfed the mods Nerfing mods will reduce the power of ships yes, but will INCREASE the disparity between ships built in mega Ports and normal ships. It will make the problem worse! 3
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