HamBlower Posted April 24, 2019 Posted April 24, 2019 6 minutes ago, rediii said: I agree. some 20 or 25k BR ports are fine but atm they are too many 25k are not able to fill with the current mechanics. The highest ship BR is 900 (L'Ocean and Santi). This means you need more than 27 ships of this ratiing in one PB. With the current limitation on 25 ships per Nation the max BR is 22.500. Even 20k is a BR that seems to high (we need more than 22 L'Oceans or Santis to hit this BR). The portbattle BR is in my opinion the most critical feature to destroy the fun in RVR. I hope that all BR's will be adjusted very soon. The possibility to destroy a smaller nation by simple outgunning them in portbattles is at the moment very high. If you look at the Dutch, the Polish and the Danish you see, that they don't have 20 activ and skilled players to fight such BR's, and to be honest, this is right now also a Problem for Prussia, the Pirates and the French. A frontline concept means that nations are able to attack each other and to move the line. If the fence is as high as it is now, the lines will soon be frozen or only moved by the Zerg Nations. Don't forget, a first rate is right now a very expensive ship (this is good in my opinion) but you need a lot of first rates to have a chance to be succesful. If a enemy fights with a ship-destroying-tactic against the small nations they will be nearly unabale to fight as nation for a long time after one lost battle. This should be considered wisley. 2
Teutonic Posted April 24, 2019 Posted April 24, 2019 (edited) 1 hour ago, rediii said: bigger pbs mean more players participate and are needed so clans will want to groe and gibe people fun. I liked the times of bigger portbattles mord than the elite only pbs we had recently I'd love more people to participate. Show me a group who can get 20-25 people on consistantly to do port battles in the US timezone. Look, I love big battles, but lets be realistic, having every single port require 20 people is the recipe for failure. Edited April 24, 2019 by Teutonic
Isaac Hull II Posted April 24, 2019 Posted April 24, 2019 As i asked in the feedback thread, will the peace server get the same or similar port investment feature (particularly as it affects ship building). Since it was mentioned that mods, books, and ships will be nerfed, presumably with the better quality ships compensating for that (in the war server), I was hoping we (peace server) would get a similar feature.
OjK Posted April 24, 2019 Posted April 24, 2019 That would be good, that with current player numbers, the avg. players required for PB should be around 10 people. And too bad that all counties are the same, and all ports have same BR. It was more interesting when all counties were different. 3
captain smile Posted April 24, 2019 Posted April 24, 2019 Captains stop to complain , there is alot of ways to make solo, or small groups PVP : just start to patrol around 1 island and you will found some players. This is not an easy game and lot of players like it like this , if its too hard for you just go play another easier game and stop to flood the forum with your ideas on « How to improve the game the way I cant sink, without try to improve my pvp skill » 2
Guest Posted April 24, 2019 Posted April 24, 2019 what will happen to fleet composition? new BR Balance? because as i see it now there is no more reasons to bring 3rd rate and 4th rate to a 20k pb. I think you either have to increase the br on the 1st and 2nd rates so they are the Aircraft Carriers of the age of sails as they should be or increase the HP on the lower tiered sols to be right underneath the 1st and 2nd rate in terms of HP wise. You could compensate with increasing the damage of the 42pd and 36pd cannons
captain smile Posted April 24, 2019 Posted April 24, 2019 1 hour ago, rediii said: current patch is broken with the population there is on war server anyway. Russia(and maybe GB) will rule the map alfeady because they are the only nations atm that are able to field the needed fleets atm for 10 or 20k BR pbs. This is not a bad thing however. It is the renewal of the need of national councils. Problem is that people will need a lot of time to realize it and even more time until someone does the national organization. I still hole we get a release soon. RvR is dead anyway now. Apart from AI pbs there wont be happening a lot Dont forget that cause of the final Wipe , nobody really have the motivation to conquer a new Port , i m sure it will change after the final wipe dear captain . 2
znôrt Posted April 25, 2019 Posted April 25, 2019 3 hours ago, no one said: Now i am going to share with you an idea how to make a great NA pvp server, fun and interesting to all. perfect! now you can go on and develop your own game! sounds interesting, keep us posted, alright? meanwhile try not to lecture the developer, it's just embarrassing. 2
Diceman Posted April 25, 2019 Posted April 25, 2019 1 hour ago, Mr. Doran said: Very hard to read!! No heart for you!! #solo-life
Roadkill Posted April 25, 2019 Posted April 25, 2019 1 hour ago, captain smile said: Captains stop to complain , there is alot of ways to make solo, or small groups PVP : just start to patrol around 1 island and you will found some players. This is not an easy game and lot of players like it like this , if its too hard for you just go play another easier game and stop to flood the forum with your ideas on « How to improve the game the way I cant sink, without try to improve my pvp skill » I enjoy your positivity even as an adversary. i agree there are many ways of playing this game to get enjoyment out of it. It will always help to playing in game and learn rather than complain on forums.
Aster Posted April 25, 2019 Posted April 25, 2019 I think on map wipe the neutral ports should have spread out timers all through the day. Giving people of all time zones a chance to get in on the early RVR. 8
Papillon Posted April 25, 2019 Posted April 25, 2019 Still very possible to play solo, in either DLC ships or Admiralty bought vanilla ships. Easier when the future nerfs happen. Crafting ships as solo, yeah that will be more difficult, but honestly it always was a bit harder. So no real change there anyway, unless you buddy up periodically. 3
o Barão Posted April 25, 2019 Posted April 25, 2019 55 minutes ago, znôrt said: perfect! now you can go on and develop your own game! sounds interesting, keep us posted, alright? meanwhile try not to lecture the developer, it's just embarrassing. Embarrassing is to create what could be a great game if it wasn't for terrible gameplay decisions and be stubborn to not understand what needs to be changed. But maybe I am wrong and the game is amazing with thousands players online all the time. Oh wait...
Anne Wildcat Posted April 25, 2019 Posted April 25, 2019 4 hours ago, Teutonic said: 10 man player groups can't fill any port battle anymore. 10 surprises? 1,300 br. 10 1st rates? 9,000 br. No mortar brigs or support? And in the US timezone i think it will be a glaring realization. I like the patch, but a lot of unfortunate side effects... Sorry, I don’t really know RVR, haven’t done a pb since flags. If the BR is 25K, isn’t it ok to have less than that as long as you have the correct class ships?
Aster Posted April 25, 2019 Posted April 25, 2019 15 minutes ago, Anne Wildcat said: Sorry, I don’t really know RVR, haven’t done a pb since flags. If the BR is 25K, isn’t it ok to have less than that as long as you have the correct class ships? You can go with less BR but you will just be at a large disadvantage. With 25k BR you can bring a fleet of 25 first rates. If you fight a fleet of 25 first rates with say 12 firsts and some seconds/thirds, players being remotely competent the 25 first rates should win almost every time. 2
van der Clam Posted April 25, 2019 Posted April 25, 2019 (edited) 16 hours ago, rediii said: current patch is broken with the population there is on war server anyway. Russia(and maybe GB) will rule the map alfeady because they are the only nations atm that are able to field the needed fleets atm for 10 or 20k BR pbs. This is not a bad thing however. It is the renewal of the need of national councils. Problem is that people will need a lot of time to realize it and even more time until someone does the national organization. I still hole we get a release soon. RvR is dead anyway now. Apart from AI pbs there wont be happening a lot RVR will be fine when nations get too close to each other and they start blockading PBs so the enemy can't get into their scheduled PB....but that would take big zerg nations to actually fight each other. 12 hours ago, no one said: Embarrassing is to create what could be a great game if it wasn't for terrible gameplay decisions and be stubborn to not understand what needs to be changed. But maybe I am wrong and the game is amazing with thousands players online all the time. Oh wait... This kind of sarcastic tone is exactly what is not necessary. What is embarrassing is knowing someone in this community has to be such a Edited April 25, 2019 by van der Decken
znôrt Posted April 25, 2019 Posted April 25, 2019 53 minutes ago, no one said: Embarrassing is to create what could be a great game if it wasn't for terrible gameplay decisions and be stubborn to not understand what needs to be changed. But maybe I am wrong and the game is amazing with thousands players online all the time. Oh wait... dunno, even in its present state, and even if there are a few things i would prefer differently, i consider this the best game about the age of sail ever made, and by a huge margin. critizise away, that's always healthy. but keep in mind that what these two guys have achieved so far is truly remarkable. no other company, no matter the size, has gotten so far that i know of. happy to be corrected if you know of any better one, or even similar (and would appreciate). will it be a success on release? well, that depends on what you consider as such. will they get dirty rich? who knows. will it have tens of thousands of players? no idea. will it hit the twitch headlines? probably not. guess what, i don't care about any of those things, contrary to popular belief i don't think any of that, which is basically marketing and celebrity cult, is remotely related to a game being good and enjoyable or not. if the developers are fine with that, personally i'm more than happy with 500 captains on the sea, that would already be a success for me, but i'm pretty confident there will be more than that. this is early access. let them finish, let them give players a clean slate and stability to get involved and we will see how it goes. that said, you very likely know a lot more about RvR than me, im not disputing your vision, at all. it's just that theorycrafting is a lot easier than developing a game, and i'd rather have you contributing than antagonizing and pretending you know better. 5
Sir Texas Sir Posted April 25, 2019 Posted April 25, 2019 49 minutes ago, Anne Wildcat said: Sorry, I don’t really know RVR, haven’t done a pb since flags. If the BR is 25K, isn’t it ok to have less than that as long as you have the correct class ships? 1st rates are 900 BR so you can have 27 of them in a PB and the limit is only 25. The BR needs to be adjusted on 1st rates and or the ports. I would make them 20K BR So that way you have to bring some smaller ships and maybe bump the BR's up a bit more on the ships. 1
Capitalism Posted April 25, 2019 Posted April 25, 2019 (edited) 2 hours ago, Aster said: I think on map wipe the neutral ports should have spread out timers all through the day. Giving people of all time zones a chance to get in on the early RVR. I think, even more simply, that you shouldn’t be able to pull hostility missions from free ports. Allow the natural expansion of nations into more contiguous zones. Note that doesn’t solve the non-EU time zone player bias problem upon wipe, as EU clans will have the first crack at expanding out from nation capital areas.. but hopefully that can be dealt with as more ports captured offer up more opportunities for non-EU clans. Make free port hostility once a month, weekend-only events. This would make hardcore nations truly hardcore. No more Russian bias, make them have to establish themselves after the real nations have a foothold. Edited April 25, 2019 by Capitalism
Dibbler (Retired) Posted April 25, 2019 Posted April 25, 2019 Thing i noticed is that important ports (cartagena for one) are currently so close to freetowns... Surely would make more sense to have them further away. Personally although the new mechanics sounded good at first, now think that they need more thought.
firebool Posted April 25, 2019 Posted April 25, 2019 there is a fault that does not allow to put the boats on sale even if you leave them empty
Vizzini Posted April 25, 2019 Posted April 25, 2019 9 hours ago, rediii said: kill ghe people doing hosti Yep , I get that. However as I stated, according to the patch notes OW hostility points are no longer granted ( due to expolits ? ) when I believe they are. kill the people protecting a hostility area = reduce hostility % kill those trying to protect an area = raise hostility % both of these are OW hostility points and as the patch notes say ... are no longer granted. Admin has already said he will clarify
--Privateer-- Posted April 25, 2019 Posted April 25, 2019 I guess the new permit system was not put in?
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