Captain_Chis Posted January 15, 2015 Posted January 15, 2015 Hello, I just recently downloaded Maya and with a background in Inventor 3d found the difference between the two huge. I have modeled a galleon last night (after making my own terrible ship before that) based on some drawings i used as reference images. Am i correct in saying the only way to model a ship in Maya is to get a shape and then move the faces and vertices around to manipulate it to look like a hull? In Inventor i would create 10 or so 2d sketches of the hull at different intervals and loft them (which gave a bad result which is the reason i went to maya). Is it possible to get more precision in Maya? Also anyone got some simple boat drawings to practice modelling (i don't think a galleon was a good idea for starting so i gave up on it for now). Here is my galleon i modeled, i guess to make a naval action worthy model you would have hundreds of edge loops along the hull to make it perfectly rounded.
Mirones Posted January 18, 2015 Posted January 18, 2015 http://www.piratesahoy.net/threads/ship-hull-modeling-tutorial.17259/ should help you than creating a block and trying to turn it into something. and here something for trying stuff a Sailship has somany curves and lines i dont recomand it for a beginner 1
graphite Posted January 20, 2015 Posted January 20, 2015 What a nightmare unwrapping it For Blueprints: http://www.the-blueprints.com/ For textures: http://www.cgtextures.com/
Captain_Chis Posted January 22, 2015 Author Posted January 22, 2015 http://www.piratesahoy.net/threads/ship-hull-modeling-tutorial.17259/ should help you than creating a block and trying to turn it into something. and here something for trying stuff a Sailship has somany curves and lines i dont recomand it for a beginner Hey thanks for the link, i have no idea how to use the mirror functions or even connect two polygons together lol. So i have been using a long method but the tutorial did help me alot as i did not know the lines had to be relatively consistent with the boat. What a nightmare unwrapping it For Blueprints: http://www.the-blueprints.com/ For textures: http://www.cgtextures.com/ I have no idea what unwrapping is but i assume it is not fun. Anyway i gave up on the galleon after i had zig zag lines going everywhere on the front section (again). So i took a simple viking long boat and the hull turned out okay. Going to give its interior a go at modelling, wish me luck. Edit: oh and i also found out pressing 3 makes the lines smoother! i pressed it when i finished the hull (pic below) should i press 1 to go back to normal un smooth mode while still working on it or is it fine.
graphite Posted January 23, 2015 Posted January 23, 2015 I have no idea what unwrapping is but i assume it is not fun. That's a fair assumption It's basically flattening the model for texturing. Had a surf of the net ... take a look at this, it may help http://www.piratesahoy.net/threads/ship-hull-modeling-tutorial.17259/ cheers
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