Farrago Posted April 18, 2019 Posted April 18, 2019 10 hours ago, admin said: Permits will be updated next patch. Do not spend marks or VMs on permits meanwhile. The following changes will be applied Only 10 ships will remain rare (we want them to be rare and precious), some performance stats for those vessels will be improved (especially rattles, niagara and constitution) Santisima Christian Bellona Constitution Endymion Renommee Rattlesnake Rattlesnake heavy Niagara All other vessels will lose permit requirements and will be crafteable Rare permits will be added to Gold and Silver chests so you can have a chance to earn them in PVE activities. PvP Admiral chest and Captain chest will have a 100% drop chance for one of the rare permits Admiral chest: line ships + 4th rates Captain chest: lightships frigates + 4th rates In addition to that (long overdue) the following ship notes will be added to the admiralty for combat medals for captains who wish to get those ships by in game means. (Prices are not final and might get adapted). Rattvisan - 300 cm L'Hermione - 200 cm Hercules - 150 cm Le Requin - 150 cm If my wife were having a baby today, I'd name him " @admin " but since she's not, your name will just have to be written in honor today in my Captain's Log. Thanks. This sounds like a great advancement. 2
TheLoneWolf Posted April 18, 2019 Posted April 18, 2019 @admin In my opinion, the CM requirements for the ships is still too high. Top level pvp'er are earning 30-40 CM per day. So, you would require 10 days to get 1 ship... You must hope that you do not lose that ship and that is what most will do. Content will suffer. BTW what is the rational to set the bar so high? Also, will we able to cap the DLC ships bought with CM? This change does not address the wood issue. Is there an upcoming fix for that? I want the flexibility to craft ships of different woods not just have oak and fir. Also I want to pvp and not spend all my time looking for that elusive port where I will then need 50k doubloons to get 5k logs and then have to sail these all the way to my shipyard. Lastly, many will do the pve missions to get the permits or CM. The current buff for AI ships is absurd. Playing with a friend who got back in the game. AI 3rd rate shot the entire side and half of structure of a live oak white oak Victory when going side by side. I am using a lo wo Santi with floating battery (max hp) and max reload and I get all shot up against three 3rd rate ships. The AI zoom past you, run away, spin in circles not to mention that they have an insane reload speed. I turn 30 degrees and they spin around. I even had some fire at 90 degrees to standard cannon angle. This is highly unrealistic. I believe many new players will quickly give up and we will be back to where we where pre-wipe. If that is the case, what is the point of the wipe and forcing us to regrind all our xp and restart all over. My friend is giving up on game as there is little content during USA times for pvp and the ai grinding is just insane. I am not far behind BTW.
--Privateer-- Posted April 18, 2019 Posted April 18, 2019 3 minutes ago, TheLoneWolf said: This change does not address the wood issue. Is there an upcoming fix for that? I want the flexibility to craft ships of different woods not just have oak and fir. Also I want to pvp and not spend all my time looking for that elusive port where I will then need 50k doubloons to get 5k logs and then have to sail these all the way to my shipyard. I am wondering about the rare woods as well. We have tried fine woods, and now we have rare woods, neither system worked. RVR is also down because no one knows where the rare woods are, and no one knows where they will be next. We should revert back to the wood system of 4 months ago. 3
William Death Posted April 19, 2019 Posted April 19, 2019 5 hours ago, --Privateer-- said: If the devs are insistent on doing RNG permits, I'd like to see more chests. Maybe a mid-level chest, call it an Officers Chest. Captain's Chest Renommee Rattlesnake Rattlesnake heavy Niagara Mid-Level (Officer's Chest) Constitution Indefatigable Endymion Admiralty Chest Santisima Christian Bellona This way it's still RNG, but we have a way higher chance of actually getting the permit we want. This is the best. I like @admin's plan, but I like this more. Both are solid, but I think adding the extra chest tier makes Privateer's suggestion better. I really don't want to end up with a stack of Indef or Endy permits when what I really want is a Santi or Bellona permit, and although RNG chances might be equal to get those permits, we all know that a Santisima permit will be worth more than Indefatigable permit because the ship it makes is better and more useful. This suggestion would help us, as you say, have a higher chance to get the permit we want. Also, as others said, what about Santa Cecilia and Diana @admin ? I had always envisioned Santa Cecilia (bloody Hermione) being an early access tester only gift ship, and the base (yellow and black) trim Hermione being maybe a permit or DLC ship. That way we (the early access players) have a truly special ship, but its really only cosmetically different from the ship that players can obtain post-release. But really, I just want assurances I will be able to access two of my favorite frigates post-release. 3
Teutonic Posted April 19, 2019 Posted April 19, 2019 Grind harder @William Death ya noob.😗 I will take your unwanted endymion's.
William Death Posted April 19, 2019 Posted April 19, 2019 46 minutes ago, Teutonic said: Grind harder @William Death ya noob.😗 I will take your unwanted endymion's. Whoa I didn't say I don't want them, Endy is one of my favorite frigates too. Just that its nice when RNG isn't such a big part of whether you get the permit you want. If you make it so there are only 3-4 ship permits per chest type, and you can pick what missions you choose (so what chests you get rewarded), then RNG is less of an annoyance. 1
Ligatorswe Posted April 19, 2019 Posted April 19, 2019 6 hours ago, William Death said: I really don't want to end up with a stack of Indef or Endy permits when what I really want is a Santi or Bellona permit, and although RNG chances might be equal to get those permits, we all know that a Santisima permit will be worth more than Indefatigable permit because the ship it makes is better and more useful. This suggestion would help us, as you say, have a higher chance to get the permit we want Sell them! Get cash!
TiGGerDave Posted April 19, 2019 Posted April 19, 2019 22 hours ago, Angus MacDuff said: My friend redeemed a Gold Herc last month. Fir/Fir.....i'm still mocking him Must be a tree Hugging West Coaster.
William Death Posted April 19, 2019 Posted April 19, 2019 8 hours ago, Ligatorswe said: Sell them! Get cash! Uh huh. Just like we sold the additional brake pumps, Cerberus paints, and fine/mastercraft ships, right? “Just sell the stuff you don’t want!” They said. It’ll be fine they said. Of course there will be a market for all permits, because every ship is liked, by someone. That’s not the point. The point is, adding one more chest tier so that the RNG permit comes from a smaller pool of available permits is better, because it’s less frustrating.
Socialism Posted April 19, 2019 Posted April 19, 2019 14 hours ago, Intrepido said: There is a wood problem when a live oak/white oak Ocean requires over 40.000 doubloons. That sure is a lot of trips to the magical ent forest for 1 PB or screening fleet that could be lost in an hour. Why even bother? Time to just make the santi (yuck...) a DLC ship so we can end this charade of a crafting system and get back to losing 1st rates on the OW. 1
Sento de Benimaclet Posted April 19, 2019 Posted April 19, 2019 On 4/18/2019 at 2:41 PM, admin said: Permits will be updated next patch. Do not spend marks or VMs on permits meanwhile. The following changes will be applied Only 10 ships will remain rare (we want them to be rare and precious), some performance stats for those vessels will be improved (especially rattles, niagara and constitution) Santisima Christian Bellona Constitution Endymion Renommee Rattlesnake Rattlesnake heavy Niagara All other vessels will lose permit requirements and will be crafteable Rare permits will be added to Gold and Silver chests so you can have a chance to earn them in PVE activities. PvP Admiral chest and Captain chest will have a 100% drop chance for one of the rare permits Admiral chest: line ships + 4th rates Captain chest: lightships frigates + 4th rates In addition to that (long overdue) the following ship notes will be added to the admiralty for combat medals for captains who wish to get those ships by in game means. (Prices are not final and might get adapted). Rattvisan - 300 cm L'Hermione - 200 cm Hercules - 150 cm Le Requin - 150 cm Thank you very much. I already saw myself without my endys and indes.
John Cavanaugh Posted April 19, 2019 Posted April 19, 2019 On 4/18/2019 at 3:46 PM, Velhelm Von Marrius said: There is no wood problem. Care to elaborate on how you come to this conclusion? Speaking as someone who has alts in several nations, I cannot purchase teak, white oak, live oak in any national capitol to which I have access, nor in any free port. attempts to purchase these rare woods through chat have been failures outside of a Single purchase of only 500 logs. I have amassed more teak through redeeming and breaking down DLC ships than through any other means. I have watched people sitting in capitol protection zones farming AI traders for woods, as this is the only option remaining for many people. Sabicu and Mahogany, once the accepted budget woods, are fetching prices in excess of 1000 reals per log on the rare occasion that they appear on the market - put up for sale by those same people I have watched farming AI traders. No problem with woods? even under the Fine woods patch, fine woods were at least nominally available for purchase on the open market within days of their addition. we are weeks into this new economy and still nothing available for the vast majority of players. If you are to argue for a trickle down system for these woods, wherein the powerful clans sell off their excess, demonstrate it, then tell me how it's not a problem. Currently there exists no market for these woods. Those who have access have a strangle hold, and the doubloon bottlenecking on these woods has resulted in an inflation of value to the point at which there is no reason to sell. When you have universally high demand and NOBODY able or willing to address the market with sales, there is a problem. I would prefer a market in which those in control of Teak were selling it by contract for 10,000 reals a log, rather than one in which there are no sales whatsoever. 5
Socialism Posted April 19, 2019 Posted April 19, 2019 HE might not have issues. Here's a list of the roaming ent forests currently.
--Privateer-- Posted April 20, 2019 Posted April 20, 2019 Look at it this way, an alt in another nation has the same mechanics as a new player in that same nation. Any game mechanic that keeps woods and other resources out of the hands of an alt also keeps the same resources out of reach to new players. And not just new players; solo players, small clans, and small nations are also getting shafted. I'd rather the game be filled with new players and small nations and some alts than have only zerg nations, zerg clans, and a quick turnover rate for new players. Before anyone makes assumptions, I don't have any alts in other nations but I also have no issue with other people having alts in other nations if that's how they want to play. Alts are usually in poorly armed trade ships carrying expensive things sailing around the OW, all I see there is more content. Sure, alts can outbid national players on resources and raise the prices, but under the current no-alt system the price is 10x higher. 4
VirtuallyIdiotic Posted April 20, 2019 Posted April 20, 2019 20 minutes ago, Intrepido said: This distribution is a kind of joke. Some nations have best woods just in front or very close to their capitals. The US for example has almost all the woods in their coastline. Also danes and pirates seem quite favoured. Remember when they were first introduced, France had all except for one of the less favorable rare woods at ports where they were permanent. That is why I suggested in another thread to reduce the cost and amount of the resources for the missions, that way they will move around more often.
van Veen Posted April 20, 2019 Posted April 20, 2019 On 4/19/2019 at 1:51 AM, --Privateer-- said: I am wondering about the rare woods as well. We have tried fine woods, and now we have rare woods, neither system worked. RVR is also down because no one knows where the rare woods are, and no one knows where they will be next. We should revert back to the wood system of 4 months ago. I agree. If there was some feature or mechanism (quest, mission, RNG...) that gave knowledge of the location of the rare woods to foreign players, there would perhaps be a reason for RVR. No info, no RVR. 1
Petrel_ Posted April 20, 2019 Posted April 20, 2019 @admin maybe i missed the information somewhere but i like to ask again how about the LGV Refit, will it be craftable? Thanks Petrel 3
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