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Need help with fully understanding Thickness and Penetration


Question

Posted

So i know Thickness does  let Balls bounce of your Hull with no Damage at all. Bounceing itself depends on the angle of your Ship towards the boadside as well as Cannontype, distance, Woodtype  etc.  Figuring out your ships thickness is easy with https://na-map.netlify.com/.

Waht i cant find is a usefull Caonnon Pen list. the list on na-map gives me, as an example,  an Penetration of 130 with an 18pd medium. But waht does that mean? 130cm Pen on 1m? 100m? Wich angle?

15 answers to this question

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Posted

I dont get the question

Data in my table was taken from the In-game description of the cannon. And NA-MAP is only showing PEN value for 50 Meters. 

I did a suggestion to make changes to cannons section of NA-MAP

 

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Posted
8 minutes ago, Beeekonda said:

And NA-MAP is only showing PEN value for 50 Meters. 

 

 

tahts waht i wanted to know, PEN on mich meter is shown on NA-Map. Thx

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Posted
3 minutes ago, Beeekonda said:

dc81e2d666c824ad6908360b799617c1.png

NA-MAP says PEN value is 134.

We might need to talk to @Felix Victor about his map

i think it has not been updated with the new Damage system, for example, Permit are not accurate at the momen i think

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Posted

Since we are on the topic, does anyone know how the effective thickness is calculated in NA?

something like this maybe?

t=thickness/sin alpha°

o7

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Posted
18 minutes ago, Durin said:

Since we are on the topic, does anyone know how the effective thickness is calculated in NA?

something like this maybe?

t=thickness/sin alpha°

o7

Sounds about right.

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Posted
7 minutes ago, Palatinose said:

Sounds about right.

yeah im sure its pretty close, was just wondering if that is the exact formula? one could imagine other factors (grain orientation in the plankings wood for example should give more thickness on a horizontal angle then on a vertical angle) ;)

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Posted (edited)
4 hours ago, Meraun said:

new Damage system, for example, Permit are not accurate at the momen i think 

Data from the API is updated daily after maintenance (automatically, no manual intervention). This includes information on cannons and permits.

Only a few data for ships (eg. armour and mast thickness) come from Module XML game files which are updated semi-automatically.

What do you think specially is not up to date?

Edited by Felix Victor
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Posted
7 hours ago, Durin said:

Since we are on the topic, does anyone know how the effective thickness is calculated in NA?

something like this maybe?

t=thickness/sin alpha°

o7

eff1d2772d42fae4663527b95abf3167.png

Thickness/cos(angle) seems legit

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