Teutonic Posted April 10, 2019 Posted April 10, 2019 3 minutes ago, HachiRoku said: I think the proposal sounds OK. Let's wait and see what happens. I really have no idea how exactly this will all work. Permits rare woods etc vs imported ships. Its a tiny bit unexpected that trading/hauling ship mats will be reduced but it might be a good thing. The amount of time wasted on building ships is insane so I personally won't fight for that to stay. 1 step at a time I say. Tell you what. If the patch fixes the advantage you will be 1 of the 3 people I gift a rat I don't know man - take the hauling out to craft ships in one port and people still wouldn't want to fight without their preceieved wood advantage/disadvantage. I am willing to try it out - but currently I'd rather we reduce outselves back to the original 4 woods and make them all accessible.
Diceman Posted April 10, 2019 Posted April 10, 2019 3 minutes ago, Meraun said: So we have even less Eco? I disagree. There will always be a market in this game for the PB meta ships, fast traders, chase ships and whatever the flavor of the month hunting ship is... Judging from the forums, DLC ships will never be or remain if by chance they ever were OP ships... the QQ cries for nerf are just to great...
HachiRoku Posted April 10, 2019 Posted April 10, 2019 Just now, Teutonic said: I don't know man - take the hauling out to craft ships in one port and people still wouldn't want to fight without their preceieved wood advantage/disadvantage. I am willing to try it out - but currently I'd rather we reduce outselves back to the original 4 woods and make them all accessible. Permits and woods are something worth discussing but I will wait and see about that. The devs responding to this issue is a good sign and I don't want to overreact to something I have no idea about. 1
p i t Posted April 10, 2019 Posted April 10, 2019 (edited) 23 minutes ago, Diceman said: When are we going to see USS President as DLC??? Lets say a Connie with a modest speed and turning buff... with a different paint scheme ( black with yellow ochre gunstripe).... tweak the armor to bring it back into 4th rate range... I’d buy that... So this game is being taking over by a bunch of rich spoiled brats?? Can’t be bothered to craft. Wow GG, this game is literally replacing vets with dlc happy kids. Bye bye rvr, Econ hello streamline arena Edited April 10, 2019 by pit 6
LeBoiteux Posted April 10, 2019 Posted April 10, 2019 (edited) 40 minutes ago, Barbarosa said: When I don't have time to participate in time consuming RvR frequently I didn't asked for removal of time wall. I just joined whenever I had time. Asking for adjustment to suit me never crossed my mind. If you don't have that much time, you can craft/haul one day and fight another day. Besides crafting and hauling was always very easy. People complaining about crafting never sound genuine to me. Either they are playing a wrong game (this is not MOBA yet) or enjoy ruining others experience, just because they are not competent enough. Correct me if you know a single "time wall removal" advocate who is competent and skilled (ROVER's don't count). The gameplay of a casual gamer is not that of a hardcore gamer who happens to occasionally have little time to play. Different play style, needs and mind sets : A hardcore gamer will rationally plan to 'craft/haul one day and fight another day' (as you wrote) using the mechanics of the game at their best to rationalize his time. A player who occasionally plays does not know as well the game, the latest patches, the good spots, the good trading routes, etc. He will waste time in port, taking a quick mission, earning less money per hour, etc. During his one-hour play, he wants to easily do everything a bit (fight, customize his ship paint, choose his flag, take a quick trade mission...). Ship DLCs are vital for him for a quick and easy access to the game. But I know I speak to a (time) wall. 22 minutes ago, Meraun said: So we have even less Eco? because Eco mainly relies on the players sailing on 6-pders (Mercury...) ? Edited April 10, 2019 by LeBoiteux
Njord Posted April 10, 2019 Posted April 10, 2019 2 hours ago, admin said: Crafting was introduced last, and is a least cooked feature, as all focus was always on combat model, rvr and ROE (lately PVE). Hauling was somewhat forced onto players because some time ago we wanted everyone to be the target 2 hours ago, admin said: Hauling goods for crafting is boring, not exciting, is risky but gives you no real rewards (you make a ship that you will soon lose anyway). I think the main problems with crafting are RNG permits and rare woods. If you would remove crafting completely it would be better, I guess. Or make all 4-7th rates 24h redeem like DLCs and crafting only for 1-3 rates. 2 hours ago, admin said: Now. Here is the rug change that will tie the room together. Port investments will remove hauling requirements for basic resources for all players who play with friends or have friendly clans in the nation. Clans (and you can have a small clan and capture a distant port to use it) will invest into production of all basic resources in their port defenses to protect it shipbuilding to improve ships built in this region. By doing so - player will get ALL basic resources in one location, completely removing hauling requirements out of the picture. Saving time and getting ships by just spending LH and cooperating together to get rare woods if needed. Clan can decide if they want these investments to be available to them only, to friends or to everyone who can build in this port. As a result. Clans who developed the port will be able to get ships with one click. Enemy clans who do not want to spend time developing ports can try to capture the port from the enemies (why build if you can cap). There will be a lot less time wasted on hauling and more fighting. This sounds great but will only help if you can upgrade the ports to grow good woods like teak or whiteoak...Getting the basic resources is not much of a problem, even tho this update is certainly a QoL improvement. The real bottleneck are rare woods.
Teutonic Posted April 10, 2019 Posted April 10, 2019 3 minutes ago, Sovereign said: This sounds great but will only help if you can upgrade the ports to grow good woods like teak or whiteoak...Getting the basic resources is not much of a problem, even tho this update is certainly a QoL improvement. The real bottleneck are rare woods. If we can upgrade/invest ports to have 1 rare resource forest or whatever. Then this is a different story and would be fantastic. A wait and see attitude is best, but i've had enough "wait and see" that I just become frustrated. 2
Angus MacDuff Posted April 10, 2019 Posted April 10, 2019 2 hours ago, admin said: Clans who developed the port will be able to get ships with one click. Enemy clans who do not want to spend time developing ports can try to capture the port from the enemies (why build if you can cap). I've been thinking about this and i'm getting worried. There are several very powerful clans right now and a port that has received a heavy investment will be an extremely attractive target. Knowing this, why would a midsize clan make the effort...knowing it can all be lost when the bullies turn to you? The only option is to join the biggest, baddest clan, right?
Diceman Posted April 10, 2019 Posted April 10, 2019 (edited) 3 hours ago, pit said: So this game is being taking over by a bunch of rich spoiled brats?? Can’t be bothered to craft. Wow GG, this game is literally replacing vets with dlc happy kids. Bye bye rvr, Econ hello streamline arena Work harder at your job and earn more money so you can keep up... not my fault you’re [redacted] I am a crafter in this game. I fight for fun and YouTube video material... I have no problem with DLC ships... they’ve not hurt my crafting one tiny bit!!! All this ruined eco talk is Fake News!!!! Exactly what I’d expect from [redacted] Warning issued mod team Edited April 10, 2019 by resarE 1
Baptiste Gallouédec Posted April 10, 2019 Posted April 10, 2019 (edited) ok, we'll see, but are you working on any change around port battles & hostility ? Cause in the current state, no small clan will ever be able to defend a port in a remote part of the map far from any help. So do you really imagine such clan conquering & investing just to see the port stolen by any strong nation of the moment ? This looks more like a gift for strong & famous clans than anything else. Edited April 10, 2019 by Baptiste Gallouédec
Angus MacDuff Posted April 10, 2019 Posted April 10, 2019 Just now, Diceman said: Work harder at your job and earn more money so you can keep up... not my fault you’re a unemployed, living in moms basement, socialist... I am a crafter in this game. I fight for fun and YouTube video material... I have no problem with DLC ships... they’ve not hurt my crafting one tiny bit!!! All this ruined eco talk is Fake News!!!! Exactly what I’d expect from a unemployed, living in moms basement, socialist! You played the "mom's basement" card"! For shame. I too, enjoy crafting but I can't agree that its fine. I just can't see any reason to craft a ship if I don't have the best mats. The problem with this argument is that we are living in a fake world between the old ways and the wipe. I have plenty of ships from the good ole days and therefor do not need to craft. What will happen at the wipe? Will I have to use second tier (or worse) mats to build my ships? Will I have to cozy up to a clan leader in order to use the mats he controls? Will I just use DLC's? In addition...with these changes to the economy, I feel like there will be a lot less traders in OW. There already is a lot fewer that I can see. 3
Angus MacDuff Posted April 10, 2019 Posted April 10, 2019 (edited) 13 minutes ago, Diceman said: Work harder at your job and earn more money so you can keep up... not my fault you’re a unemployed, living in moms basement, socialist... While in RL I'm pretty conservative, I have to admit in this game I am very socialist. We need easier access to all materials for healthy game play. Multiple ways to make money and buy what you need. No Elites withholding mats from the lower orders. This will put more ships in OW...which is what we all want. Edited April 10, 2019 by Angus MacDuff
Diceman Posted April 10, 2019 Posted April 10, 2019 3 minutes ago, Angus MacDuff said: You played the "mom's basement" card"! For shame. I too, enjoy crafting but I can't agree that its fine. I just can't see any reason to craft a ship if I don't have the best mats. The problem with this argument is that we are living in a fake world between the old ways and the wipe. I have plenty of ships from the good ole days and therefor do not need to craft. What will happen at the wipe? Will I have to use second tier (or worse) mats to build my ships? Will I have to cozy up to a clan leader in order to use the mats he controls? Will I just use DLC's? In addition...with these changes to the economy, I feel like there will be a lot less traders in OW. There already is a lot fewer that I can see. I see your point but the crafter game is to tailor your product to the market. The challenge is to obtain those rare woods... there is the risk and reward for crafters!!! Meanwhile, there is also a market for the not quite good enough ships... those guys just breaking up into a rank that just want a ship... any ship... All part of the fun!!!!
Ligatorswe Posted April 10, 2019 Posted April 10, 2019 18 minutes ago, Teutonic said: If we can upgrade/invest ports to have 1 rare resource forest or whatever. Then this is a different story and would be fantastic. A wait and see attitude is best, but i've had enough "wait and see" that I just become frustrated. Then we will not have a rare commodity. Rare commodities can create a strategic gameplay. I would make teak, live oak and white oak scarce as today and the midranking woods (ceder etc) a a bit easier to get. And theni believe we will se strategic warfare around those three commodities.
Diceman Posted April 10, 2019 Posted April 10, 2019 4 minutes ago, Angus MacDuff said: While in RL I'm pretty conservative, I have to admit in this game I am very socialist. We need easier access to all materials for healthy game play. Multiple ways to make money and buy what you need. No Elites withholding mats from the lower orders. This will put more ships in OW...which is what we all want. Again I see your point but if access to the rare mats was easy then the whole sever would be sailing in meta ships... Keep certain mats rare!!! Be a hero in your nation by “obtaining” those rare mats and you’ll be able to name your price on the market... cha ching!!!
Angus MacDuff Posted April 10, 2019 Posted April 10, 2019 1 minute ago, Diceman said: I see your point but the crafter game is to tailor your product to the market. The challenge is to obtain those rare woods... there is the risk and reward for crafters!!! Meanwhile, there is also a market for the not quite good enough ships... those guys just breaking up into a rank that just want a ship... any ship... All part of the fun!!!! Agreed. But you speak for a few here. Do I think I can manage? Even as a solo? You bet. But just listening to the arguments here and what is said on Global chat in game tell me that there is a large percentage of players who are very unhappy with crafting/trading as it stand and @admin's solution in the Op will make it worse for many. The game needs a healthy trading and crafting sub-game in order to make it whole and it feels like its turning into something else. Remember when the shops were full of player crafted ships? Those days are gone and won't be back with this iteration of the economy.
Angus MacDuff Posted April 10, 2019 Posted April 10, 2019 2 minutes ago, Diceman said: but if access to the rare mats was easy then the whole sever would be sailing in meta ships... Not easy. there needs to be sweat and challenge. But at the moment, for many, it is impossible...and that is damaging.
Diceman Posted April 10, 2019 Posted April 10, 2019 1 minute ago, Angus MacDuff said: Not easy. there needs to be sweat and challenge. But at the moment, for many, it is impossible...and that is damaging. That’s why there is war on the server... to obtain the unobtainable... Nothing is impossible. Those that can’t get access need to fight harder!!! Be sneakier!!! Get better!! And I say this as a member of one of the weaker nations At the moment... 1
Diceman Posted April 10, 2019 Posted April 10, 2019 7 minutes ago, Angus MacDuff said: Agreed. But you speak for a few here. Do I think I can manage? Even as a solo? You bet. But just listening to the arguments here and what is said on Global chat in game tell me that there is a large percentage of players who are very unhappy with crafting/trading as it stand and @admin's solution in the Op will make it worse for many. The game needs a healthy trading and crafting sub-game in order to make it whole and it feels like its turning into something else. Remember when the shops were full of player crafted ships? Those days are gone and won't be back with this iteration of the economy. I am a solo!! I love the challenge! If we could just leave the game be for a bit to see the economy develop... The shops are empty cause we keep resetting... and everyone has to restart everything. I’m back to craft level 1. Do I want to start another grind if they’re just gonna wipe it again? IDK If the admins are happy with this current state of economy then let it run awhile and see what’s what... Remember socialism never works! 1
Mr. Doran Posted April 10, 2019 Posted April 10, 2019 1 hour ago, Barbarosa said: Correct me if you know a single "time wall removal" advocate who is competent and skilled (ROVER's don't count). I want to remove the time wall so hard that we aren't even on an OW game anymore. 3
Diceman Posted April 10, 2019 Posted April 10, 2019 (edited) 3 minutes ago, Mr. Doran said: I want to remove the time wall so hard that we aren't even on an OW game anymore. When will we see your next writings on combat tactics??? I very much enjoyed the first one!!! Edited April 10, 2019 by Diceman Grammer
Georg Fromm Posted April 10, 2019 Posted April 10, 2019 (edited) I would like to take this opportunity to thank the devs for these clarifications. Until now, I was disturbed by NA, that I did not know what was going to happen to this game. As a player who likes to be involved in economics and logistics, the past years have not always been easy to have fun, too little has been done for this area. But there was still the hope that there is still enough to do after release for my type of player. However, according to the DEVS article, I no longer see enough opportunities for me to work meaningfully in the long term. So just deleted the game. However, after 5000 hours and three years I do not want to go to wish all the players and the DEVS much success for the future Sponsored by Google Translator 😊 Edited April 10, 2019 by Georg Fromm 2
Mr. Doran Posted April 10, 2019 Posted April 10, 2019 Just now, Diceman said: When will we see your next Writing in combat tactics??? I very much enjoyed the first one!!! I refuse to write a single word again unless we at least get a duel-room and custom-lobby-room back into OW. These and many other illustrations will rot on my HDD until that day comes. 3
Diceman Posted April 10, 2019 Posted April 10, 2019 1 minute ago, Mr. Doran said: I refuse to write a single word again unless we at least get a duel-room and custom-lobby-room back into OW. These and many other illustrations will rot on my HDD until that day comes. Shame... it’s good stuff!! Maybe there should be less moaning about DLC and more moaning for a dueling room... They could even call it the Mr. Doran Room.
Sven Silberbart Posted April 10, 2019 Posted April 10, 2019 3 hours ago, admin said: ..Now many players say that DLC ships reduce the role of the economy, .. And they are right ..Here is the rug change that will tie the room together. Port investments will remove hauling requirements for basic resources for all players who play with friends or have friendly clans in the nation. Clans (and you can have a small clan and capture a distant port to use it) will invest into production of all basic resources in their port defenses to protect it shipbuilding to improve ships built in this region. By doing so - player will get ALL basic resources in one location, completely removing hauling requirements out of the picture. Saving time and getting ships by just spending LH and cooperating together to get rare woods if needed. Clan can decide if they want these investments to be available to them only, to friends or to everyone who can build in this port. At the moment most of the ports are useless. Nobody want them, only costs, nobody fight for them. I hope with making a port much more valueable and give the clans more control make them more willing to attack a port. So i really want to test that change and hope i works
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