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Posted (edited)

I want to apologize in advance for my poor english. Is not my native language but i will do my best.

 

Short introduction: I have one account in the pvp server and one account in the pve server , however 99.9% of the time i play only in the pvp server. The reason behind this is simple. The pve server lacks features and the exciting around the factor we all see in the pvp server. The risk vs reward factor. So i decided to compile 3 simple ideas that could make the pve server a great game.

 

1- Let's add port battles to the pve server however with different mechanics. In the pve server it would be the faction king ( AI or the devs or it could be the players voting during the week ) that would pick one port per week for each nation to try to capture. Every port battle would always happen at the weekend in a specific hour and would be open for battle for 1 minute. Now what would make this more interesting to the players? To be guaranteed to always have a big battle. To capture or defend a port can be great of course but the idea behind this is to give all players once per week the fun to be part of a big battle if they wish. So how could make it work?

        Details:

        - Every port battle would have 20 vs 20 ships battle.

        - Doens't matter how many players are in each side. The game will always respawn AI ships in the beginning after the first minute so both teams start the battle with a similar BR and 20 ships in each team.

        - And if a port battle is not between a faction and neutral port but between two factions if there are players in both teams of course it will have pvp but only inside the port battle , not in the OW.

 

2- Let's add solo and open to all patrol zones where pvp is allowed. Simple as that. There are no pvp in the OW of course but that doens't mean that players are not interested to participate in some pvp engagements just for fun and to win good prizes.

 

3- Note: This last idea is being updated based on the players feedback in a search to bring a system balanced and fun to all.

Let's bring AI agression to the game in a balance manner.

So i propose this simple mechanic:

- 3 different situations : home waters; open sea ; enemy waters.

- In home waters ( 30k range or less from each friendy port ) the player can't be attacked by AI.

- In open sea the player can only be attacked by pirates AI.

- In enemy waters ( 30k range or less from each enemy port ) the players will always be attacked by that faction AI ships.

- Ai ships and fleets will always take into consideration the BR difference to decide if attacks or not the player.

- Friendly AI ships near your ship will always join the battle.  This will bring more tactical decisions and bigger battles (more fun) to the player when sailing in enemy waters.

 

With this i hope to achieve 3 things.

- To give a relax game experience for all the players that wish to play around the home waters.

- To give the player some exciting when sailing in the OW but not much.

- To give those delivery missions in enemy water or if the player just want to trade in enemy waters a high risk x high reward situation that would bring a fun and exciting gameplay to the players.

 

In conclusion, 3 simple ideas , that i think are easy to implement and i believe that would make the experience in playing the pve server great and amazing fun to all.

 

So i ask the devs and the other members in the forum to share your thoughts about this.

 

Edited by no one
  • Like 2
Posted (edited)

I dont play on PVE server much but i think that proposals 1 and 2 are excellent. VERY good!

Proposal 3 is one i am against. PVE should be more peaceful.

Edited by Ligatorswe
Posted
2 hours ago, no one said:

I want to apologize in advance for my poor english. Is not my native language but i will do my best.

 

Short introduction: I have one account in the pvp server and one account in the pve server , however 99.9% of the time i play only in the pvp server. The reason behind this is simple. The pve server lacks features and the exciting around the factor we all see in the pvp server. The risk vs reward factor. So i decided to compile 3 simple ideas that could make the pve server a great game.

 

1- Let's add port battles to the pve server however with different mechanics. In the pve server it would be the faction king ( AI or the devs or it could be the players voting during the week ) that would pick one port per week for each nation to try to capture. Every port battle would always happen at the weekend in a specific hour and would be open for battle for 1 minute. Now what would make this more interesting to the players? To be guaranteed to always have a big battle. To capture or defend a port can be great of course but the idea behind this is to give all players once per week the fun to be part of a big battle if they wish. So how could make it work?

        Details:

        - Every port battle would have 20 vs 20 ships battle.

        - Doens't matter how many players are in each side. The game will always respawn AI ships in the beginning after the first minute so both teams start the battle with a similar BR and 20 ships in each team.

        - And if a port battle is not between a faction and neutral port but between two factions if there are players in both teams of course it will have pvp but only inside the port battle , not in the OW.

 

2- Let's add solo and open to all patrol zones where pvp is allowed. Simple as that. There are no pvp in the OW of course but that doens't mean that players are not interested to participate in some pvp engagements just for fun and to win good prizes.

 

3- Last but also very important. Let's give AI ships in the OW the abiliity to chase and attack player ships in the OW. The big problem i see in the pve serve is it lacks the risk factor that gives excitement and fun to the game. So with this simple change we could bring excitement to the OW.

Simple AI rules that could implemented:

AI ships and AI fleets will attack players ships if they similar in BR or higher.

AI ships and AI fleets that are 2 ranks higher in comparison with the player ship, will not attack him.

AI ships and AI fleets will never attack a player if he is sailing in a 7rate ship.

AI ships that are attacking will not have the speed nerf and will move with normal speeds. This is important to make the player take important decisions. Do i need a fast ship or a tank build?

 

In conclusion, 3 simple ideas , that i think are easy to implement and i believe that would make the experience in playing the pve server great and amazing fun to all.

 

So i ask the devs and the other members in the forum to share your thoughts about this.

 

ideas are intresting but will couse that War server loses population too much becouse PvE server will now have PvP that is consentional so no ganking,...

Posted

 

I like 80% PVE and 20% PVP, in PVE server I have a 100% PVE and 0% PVP. I think there are more players in my situation. The PVE server needs PVP under the consent of the players:

- A port where one day a week there is a PB and the players of all the factions can go to fight (there could be more weekly battles if there are many interested players).

- A PVP combat zone (like the patrol zone 1vs1). Whoever wants to fight can go and have fun. With those the PVE server would be perfect.

  • Like 1
Posted

 

I like 80% PVE and 20% PVP, in PVE server I have a 100% PVE and 0% PVP. I think there are more players in my situation. The PVE server needs PVP under the consent of the players:

- A port where one day a week there is a PB and the players of all the factions can go to fight (there could be more weekly battles if there are many interested players).

- A PVP combat zone (like the patrol zone 1vs1). Whoever wants to fight can go and have fun. With those the PVE server would be perfect.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I well say yes to what Ivan87 have written in his topic. I like to do pve but also pvp when i whant it, an not now, when you get out of an port you well get gangede .i well say they game should be more like they( game pirat of burning sea ) where when you whant pvp you hoisted an pvp flag on you ship an all could atack you, ore if you whant to have an area/region as a pvp zonen you have to atack an port there an grind they port up fore portbattel.an when you grind they port up you get an red cirkel that get bigger that more point you get on port.

salute talbot martin

  • Like 1
Posted

This topic and many similar to it, have been discussed in detail under "Suggestions" a number of times.

Unfortunately, Game Labs have indicated that it has no intention at this stage, or in the future, of implementing consensual-only PVP of any kind on the PVE server.

 

Posted
2 hours ago, no one said:

Let's give AI ships in the OW the abiliity to chase and attack player ships in the OW. The big problem i see in the pve serve is it lacks the risk factor that gives excitement and fun to the game. So with this simple change we could bring excitement to the OW.

Respectfully,  how can the Peace Server remain peaceful, relaxing  and tranquil if you introduce excitement on your terms.  Many players like the PvE server.   Perhaps you are confusing the War Server with a Peace Server.  Maybe it is best to leave the PvE server alone and let those who enjoy it continue to have fun there.  Let players have some quality of life and good gameplay.  Not everyone can afford to play the game like it's a job.  Newbies need a place that they can avoid getting ganked by NPCs.

  • Like 1
Posted
11 hours ago, Ligatorswe said:

I dont play on PVE server much but i think that proposals 1 and 2 are excellent. VERY good!

Proposal 3 is one i am against. PVE should be more peaceful.

 

57 minutes ago, Macjimm said:

Respectfully,  how can the Peace Server remain peaceful, relaxing  and tranquil if you introduce excitement on your terms.  Many players like the PvE server.   Perhaps you are confusing the War Server with a Peace Server.  Maybe it is best to leave the PvE server alone and let those who enjoy it continue to have fun there.  Let players have some quality of life and good gameplay.  Not everyone can afford to play the game like it's a job.  Newbies need a place that they can avoid getting ganked by NPCs.

Thank you for sharing your thoughts. I took some consideration about this and how could it be possible to have a balance system. A system that would keep the players safe if they wish and also a reward x risk situation if they wanted.   So i will edit the OP with an modification around AI agression . Please continue to give feedback so i can understand better how could it be done in a balanced way for everyone.

 

So i propose this simple mechanic:

- 3 different situations : home waters; open sea ; enemy waters.

- In home waters ( 30k range or less from each friendy port ) the player can't be attacked by AI.

- In open sea the player can only be attacked by pirates AI.

- In enemy waters ( 30k range or less from each enemy port ) the players will always be attacked by that faction AI ships.

- Ai ships and fleets will always take into consideration the BR difference to decide if attacks or not the player.

 

With this i hope to achieve 3 things.

- To give a relax game experience for all the players that wish to play around the home waters.

- To give the player some exciting when sailing in the OW but not much.

- To give those delivery missions in enemy water or if the player just want to trade in enemy waters a high risk x high reward situation that would bring a fun and exciting gameplay to the players.

  • Like 1
Posted
5 hours ago, Ivan87 said:

 

I like 80% PVE and 20% PVP, in PVE server I have a 100% PVE and 0% PVP. I think there are more players in my situation. The PVE server needs PVP under the consent of the players:

- A port where one day a week there is a PB and the players of all the factions can go to fight (there could be more weekly battles if there are many interested players).

- A PVP combat zone (like the patrol zone 1vs1). Whoever wants to fight can go and have fun. With those the PVE server would be perfect.

Exactly.😉

2 minutes ago, Mr. Doran said:

Add a custom lobby and duel room to the PVE server and you will never see my face again on PVP.

I suggested the solo and open to all patrol zones not just because they already exists in the pvp server ( so easy to implement in the pve server ) but to give the players interested to try win great rewards. Different systems but same goal in the end. And yes of course if we had this on the pve server i would say goodbye to the pvp server.

  • Like 1
Posted
6 hours ago, Ivan87 said:

 

I like 80% PVE and 20% PVP, in PVE server I have a 100% PVE and 0% PVP. I think there are more players in my situation. The PVE server needs PVP under the consent of the players:

- A port where one day a week there is a PB and the players of all the factions can go to fight (there could be more weekly battles if there are many interested players).

- A PVP combat zone (like the patrol zone 1vs1). Whoever wants to fight can go and have fun. With those the PVE server would be perfect.

There is an intereviedw with Chris Robertson about PvE and PvP where he talks about why the servers will be 20% Players and 80% AI (I also heard 10/90 mix).  It's cause while PvP is fun you also always have a looser.  When your the same looser over and over it becomes not fun any more.  That is why we are making the servers majority of PvE AI and you won't know the different from players and AI so it can be more fun for all intested of having the same guys always be winners or looser.

Peace server can keep this aspect by allowing a flag for PvP only if both parties has the flag.  Some players can run permanently with a flag if they want or only turn it on when they want to go duel a friend or have a good brawl with some other players.  

2 hours ago, Macjimm said:

Respectfully,  how can the Peace Server remain peaceful, relaxing  and tranquil if you introduce excitement on your terms.  Many players like the PvE server.   Perhaps you are confusing the War Server with a Peace Server.  Maybe it is best to leave the PvE server alone and let those who enjoy it continue to have fun there.  Let players have some quality of life and good gameplay.  Not everyone can afford to play the game like it's a job.  Newbies need a place that they can avoid getting ganked by NPCs.

By making it a choice, they removed this from the war server where a lot of players wanted to  only PvP on there time/terms.  Now they can't grind AI in peace and are force to have to PvP 100% of the time.  We have no middle option, just the extreme PvP or PvE   The Extreme PvP should of been NA:L but we all know how bad that failed or just having lobbies, but there is no middle option for the average players that just want to enjoy all aspects of the game and not forced to PvP every time they log in.  So why not have a flag system where you can only PvP if you have the flag turned on?  This doesn't hurt the guys that only want PvE as they don't have to ever turn the flags on and can keep doing what ever makes them happy.

 

Back to OG the port battles can be keep simple where we can attack neutral ports and fight the 10 AI (20 is to much cause of server pop and small clans).  This allows clans to own ports and give more meaning to them in game.  Reset the map every 4 months and folks will have to recapture ports from AI again.   If you want ports for mission just capture a port or use one of your nation.  There is no reason to have every port used by every one.  Give the players something to do.  

As for loosing players from PvP/WAR server?  So what they wanted to go hard core direction on PvP and that is fine, but give the majority of the players that like this game something they want also.   The numbers on the servers will tell you what the most of the players really want.  Hard core or something in the middle.

  • Like 2

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