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Posted (edited)
33 minutes ago, Baptiste Gallouédec said:

Anyone manage to aim lower than the horizon with the swivels deck ?

also why swivels can t use grape shot? Isn  t it one of their main use ?

swivels already use a shot like grape. at close range it does extra crew dmg.

regarding the possible elevation of swivel guns i was looking for something like this but couldn't find a reference yet

cannon2.thumb.jpg.988398aa8941bace23e3762d88af1a6a.jpg

Edited by z4ys
Posted
On ‎4‎/‎12‎/‎2019 at 10:04 PM, Beeekonda said:

you probly did demasting wrong 

Only if it is wrong to test the vanilla ship and guns. Notice I said mediums with no mods which means that you have to get within 100m to have a chance at penning an LGV main mast.  Just testing different load outs really. Took a Surprise out with long 9s and dismasted it with less hits. 

Posted
On 4/12/2019 at 2:24 PM, Barbancourt said:

I don't understand why the main gun deck isn't always given priority in both of the aiming indicators?  I reallly hate using ships that have partial upper decks where you have to keep wasting critical moments turning the upper decks off/on to see the indicators for the far more important lower/main gun deck. 

 

  In the end I had to turn off the top two decks in every situation except broadside-to-broadside trades at close range.  The unevenly distributed second deck of carronades was also causing me to miss shots that had to be aimed as a sweep, such as rakes and firing during turns.  Landing the main deck of 32 pd carronades has to be the priority, and I guess I'll just load the second deck with cannons specifically for chain and grape situations. 

  But the "fun" doesn't stop there.  I tried to board an LGV and discovered that there is no "fire deck guns" in boarding!  Why is the most potent boarding option not available?  The ship is going to need to be loaded with boarding mods/knowledge to try to offset the lack of "fire deck guns".  What ARE the silly swivel guns doing during boarding?

   It's going to take a while to figure out how to use it effectively in combat, or whether to chalk it up as a suicide ship. 

  Fortunately it's pretty, fairly fast and handles nicely. 

 

 

  • Like 3
Posted

I feel like the Pandora is going to take some skill/specialization to use effectively against other 5 rates. It seems to melt in combat vs AI 5ths but that could be compounded by the fact that I'm not landing as many shots as I would like due to the unique aiming.

But that's not a bad thing. Yet. I like the way she sails and am just hoping to learn how to put more shot on target.

Posted

I like the Pandora. Even a Teak/WO with Cartagena Caulking holds up well against other small 5th rates....except for the Hercules. The Herc just has way too many guns to keep up with. FYI, those 12 swivel guns are just worthless, pure junk. Don't even have them on the ship and save those measly 210 crew. In fact, does anyone at all use those 2 pounders ever? The Pandora against the big boy 5ths like the Essex, Trinc, Endy, is just unusable.

Posted
5 hours ago, van der Decken said:

swivel guns are just worthless, pure junk

I just wish they made them fire automatically or made them a different thing as others already mentioned, so they don't mess up the aiming of the guns that actually need precise aiming.

Posted

Probably that's related to the whole game mechanic: 
I was trying to use cannons on all 3 decs - its really complicated to hit with "double shot"s when 3rd dec is disabled - the shot is going too high and I forced to aim really low (waterline to hit top dec or even lower, depending on the distance). 

As people pointed above - when one dec is disabled it should not affect the rest of the decs. 


Same story when you are mixing different types of cannons. A long time ago I was trying to experiment with mixing meds and logs on 3rd rate and because of different type of cannons, even when dec is disabled -  accuracy was really bad. 

Probably in some arcade game I'd said that ship should automatically adjust cannons to aim the same point (in the case when decs have different cannons), but it looks...hmm. too simple and not so "hardcore, realistic" as I see the game, so probably the way "disabled dec don't affect on a shot trajectory" is perfectly fit. But it's up to you which way is simpler to implement (mb event keep as it is right now, pretty much hardcore even if someone doesn't like it :D )

Posted

@admin in my opinion...

- when a deck is disabled it shouldn't effect aiming of other guns anymore (for all ships so its a general game mechanic change)

- there should be no penalty for deck difference in boarding when the swivel ship is higher ( because swivels can be aimed down)

- swivels shouldn't give extra chain

 

  • Like 1
Posted

Firstly I really like the look of the Pandora. It's small, fast and turns well.  It is weak in the sides and as a fleet ship can be sunk too easily.  It would be nice to get a purple quality drop on premiums as they are a real money bought ship. 

 

Posted
15 minutes ago, Bubba Smith said:

Firstly I really like the look of the Pandora. It's small, fast and turns well.  It is weak in the sides and as a fleet ship can be sunk too easily.  It would be nice to get a purple quality drop on premiums as they are a real money bought ship. 

 

@PG Monkey got a purple pandora. So its possible like for any other ship

Posted (edited)
30 minutes ago, Armored_Sheep said:

Where did the Soviet star on the stern come from? I don' t like it at all. http://gerard.delacroix.pagesperso-orange.fr/expo/expo.htm

If modeling the decorations is too complex than please remove the star pls.

The in-game Pandora model seems to be heavily based on the AotS:  The 24-gun Frigate Pandora. And the plans in the book show this little star.

There´s absolutely no info on how Pandora was decorated, so anything goes. But I much prefer the very subtle (and relastic) decorations of the in-game model compared to the pure fantasy decorations of the model you linked. I mean, a golden figurehead? ffs...

Edited by Malachi
  • Like 2
Posted
15 hours ago, Bubba Smith said:

Firstly I really like the look of the Pandora. It's small, fast and turns well.  It is weak in the sides and as a fleet ship can be sunk too easily.  It would be nice to get a purple quality drop on premiums as they are a real money bought ship. 

 

They should be always purple or gold, hey it is a PAID ship, I mean real silver not pixels. I share your vision! 

Posted
On 4/20/2019 at 1:14 PM, Armored_Sheep said:

Where did the Soviet star on the stern come from? I don' t like it at all. http://gerard.delacroix.pagesperso-orange.fr/expo/expo.htm

If modeling the decorations is too complex than please remove the star pls.

What - really?!

You're American aren't you?

The star in question is questionable, because the colour is in question. It could be red, or it could be a dirty white. 

Devs, please remove the American star from the stern of the Pandora!

Sheesh.

Posted

Does this act as a "premium ship" meaning we can redeem it once a day? Or if we lose do we lose it for good or something? How long is it going to be available to redeem as well? I see 0 mention of it in any patch notes or announcements at all.

Posted
On 4/17/2019 at 11:06 AM, Farrago said:

I feel like the Pandora is going to take some skill/specialization to use effectively against other 5 rates. It seems to melt in combat vs AI 5ths but that could be compounded by the fact that I'm not landing as many shots as I would like due to the unique aiming.

But that's not a bad thing. Yet. I like the way she sails and am just hoping to learn how to put more shot on target.

Historically the Pandora was a sixth-rate post ship (commanded by a post captain) and not officially a frigate, so closer to a Cerberus (an earlier frigate design) in capability than any later, true fifth-rate, which may help explain its comparative combat performance in-game.  I've ignored it until now but am looking forward to giving it a try (as a Teak / Mahogany DLC substitute for my crafted Surprise) this evening.  

Posted

Took some time to test the Pandora... What a mess. The weather deck guns aiming needs to be fixed. It's completely inconsistent with other ships behavior. I mean I am fairly convinced that no one has experienced something as bad as that even on a Santi with 4 decks. Ships behavior needs some consistency, some form of logic. Disabling weather deck solves the problem, but then what's the point of having these guns?

Please, make it consistent with other ships behavior and the Pandora will be fine.

  • Like 3

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