Jump to content
Naval Games Community

Recommended Posts

Posted
16 minutes ago, Abram Svensson said:

DLC ships were implemented with the purpose to quickly get a ship, equip it and get into action. And they fullfill exactly that role.

 

3 minutes ago, Abram Svensson said:

Cant read that anywhere.

I can use that 'argument' too

 

Posted
3 minutes ago, Beeekonda said:

I can use that 'argument' too

You are just trying to find a loophole for you argumentation to get port bonuses on DLC ships.

If it isnt mentioned, it is not included.

Deal with it.

  • Like 1
Posted
On 4/6/2019 at 5:01 AM, admin said:

Dear Captains who had the chance to try Rattvisan or fight against this ship

Please provide feedback on the Rattvisan
What do you like, what you do not like?

We welcome your general comments on performance, combat visuals

Liking the Rattv just fine!! It’s a good ship!

Not liking sailing it undercrewed but it’s all part of the game! My choice, my fault...

Posted
On 6/24/2019 at 1:23 PM, Abram Svensson said:

DLC ships were implemented with the purpose to quickly get a ship, equip it and get into action. And they fullfill exactly that role.

People demanding the bonus want to much again.

I think its a nice balance right now. You dont need to craft it and get the wood of your choice, but it misses the port bonus.

the description mentions the things you get and not the things you dont get.

in your logic you need to add aswell that it doesnt has cannons.

make DLCs craftable with 48hr redeemable permit by DLC owners - solved.

Posted
On 6/24/2019 at 1:44 PM, Abram Svensson said:

You are just trying to find a loophole for you argumentation to get port bonuses on DLC ships.

If it isnt mentioned, it is not included.

Deal with it.

True.

AGAIN: make DLC owners being able to redeem of full ship (even always 3/5 no trim) OR 48hr CD permit to craft her. Still not tradable. VERY easy.

That said. After nerfing to death Herc and Ratt being underpar, Req too is (after being nerfed quite some times) reduced badly due to pirate rig nerf. So another totally subpar ship.

Posted

My first 2c in this topic as I could not make up my mind. I was kinda balancing on both sides.

I DO think that DLC ship should not be over powered or better than craftable ships. Getting port bonuses is a bit over the top for DLC ship. Besides in good hands its still a very formidable force even without bonuses.

However. Port bonuses when they get get maxed up at the port will make Ratt obsolete. It will no longer be competitive. People will stop buying it and at the end devs will make it OP instead (like they do 😏). So at the end we will get another case of SNAFU.

I propose the following:

Option 1:

Let her have the port bonuses, but the last port bonuses (the 4th upgrade) is not applied to her so she will only have 3 maximum upgrades

Option 2:

Let her have port bonuses, but make her suffer 10-20% bonus reduction penalty. In fact all DLC ships should be.

Option 3:

Make another DLC option as Port Connections Upgrade where your DLC ships will have full port bonuses applied (I like this one the least).

Option 4:

Let her have the bonuses, but slightly increase her BR. This will make it harder to spam PBs with it so fleet of Ratts can still be outnumbered. This will have similar effect in the OW. She will get 1 extra ship of lower class joining on the enemy side.

 

Have fun ☺️👍🏻👊🏻

Posted
21 hours ago, Licinio Chiavari said:

True.

AGAIN: make DLC owners being able to redeem of full ship (even always 3/5 no trim) OR 48hr CD permit to craft her. Still not tradable. VERY easy.

That said. After nerfing to death Herc and Ratt being underpar, Req too is (after being nerfed quite some times) reduced badly due to pirate rig nerf. So another totally subpar ship.

I do agree, but CD should be much longer, at least 72 hours, as you can use fleet exploit :) I would prefer even more CD for a 4th rate.

DLC ship is trash against port bonus ships so ...

Posted

I really like the Ratt, it has to be one of favorite ships only below the Bellona and Wasa. I would increase the guns poundage a little as has been mentioned  but the basic layout and handling is really nice. 

 

Posted
On 6/26/2019 at 5:42 PM, koltes said:

My first 2c in this topic as I could not make up my mind. I was kinda balancing on both sides.

I DO think that DLC ship should not be over powered or better than craftable ships. Getting port bonuses is a bit over the top for DLC ship. Besides in good hands its still a very formidable force even without bonuses.

However. Port bonuses when they get get maxed up at the port will make Ratt obsolete. It will no longer be competitive. People will stop buying it and at the end devs will make it OP instead (like they do 😏). So at the end we will get another case of SNAFU.

I propose the following:

Option 1:

Let her have the port bonuses, but the last port bonuses (the 4th upgrade) is not applied to her so she will only have 3 maximum upgrades

Option 2:

Let her have port bonuses, but make her suffer 10-20% bonus reduction penalty. In fact all DLC ships should be.

Option 3:

Make another DLC option as Port Connections Upgrade where your DLC ships will have full port bonuses applied (I like this one the least).

Option 4:

Let her have the bonuses, but slightly increase her BR. This will make it harder to spam PBs with it so fleet of Ratts can still be outnumbered. This will have similar effect in the OW. She will get 1 extra ship of lower class joining on the enemy side.

 

Have fun ☺️👍🏻👊🏻

Its easier to just play the game and Agamemnons with port bonuses without spending $40

Posted
20 minutes ago, Mad Dog Morgan said:

Yes they are almost completely obsolete and near useless already. Port Bonuses are still way too OP.

Are they really? So why do many people use them successfully? The by default fast, agile and firepowered

Hercules for sure doesn´t need to be pimped.

Posted
35 minutes ago, Genevieve Malfleurs said:

Are they really? So why do many people use them successfully? The by default fast, agile and firepowered

Hercules for sure doesn´t need to be pimped.

Herc use to be the above and then it was nerfed and turned into a glass cannon. Try a Herc up against a full Port Bonus Surprise if the captains are of equal experience etc. 

Posted
1 hour ago, Mad Dog Morgan said:

Herc use to be the above and then it was nerfed and turned into a glass cannon. Try a Herc up against a full Port Bonus Surprise if the captains are of equal experience etc. 

Well, what do you expect of that little ship? She still turns quickly, is fast and has plenty of carros plus six chasers in total. That´s by far enough. And yes, the Surprise should be the better ship.

Posted

I am still regularly seeing DLC ships, and the Rat do well, even against Port bonused ships.

To be completely fair, port bonuses up to level 3 are entirely not OP and really give small bonuses similar to book levels. Even looking at level 4 bonuses, the only 1 that strikes me as marginally OP is the sailing 4 bonus now.

It's the sailor manning the ship and fitting it to his liking that has the largest impact on what becomes "OP."

you have players complaining about terrible woods and awful ships, then you watch them fight and understand it's not the wood or the ship, it's the sailing which needs work.

  • Like 3
  • 1 month later...
Posted (edited)

My first PvP in a Rättvisan:

The use of the Raättvisan starts at 6:30

Edited by Aquillas
Posted
On 7/1/2019 at 10:29 AM, Teutonic said:

I am still regularly seeing DLC ships, and the Rat do well, even against Port bonused ships.

To be completely fair, port bonuses up to level 3 are entirely not OP and really give small bonuses similar to book levels. Even looking at level 4 bonuses, the only 1 that strikes me as marginally OP is the sailing 4 bonus now.

It's the sailor manning the ship and fitting it to his liking that has the largest impact on what becomes "OP."

you have players complaining about terrible woods and awful ships, then you watch them fight and understand it's not the wood or the ship, it's the sailing which needs work.

Agree wholeheartedly, but it's been my experience that it's hard to ever get a real even good fight. It's usually a gank, or a counter-gank. Chasing people around. In the PvP zone it can be good sometimes, but people sail differently in there because they only want to do as much damage as possible as quickly as possible.

Posted (edited)
22 minutes ago, CrustyJohnson said:

Agree wholeheartedly, but it's been my experience that it's hard to ever get a real even good fight. It's usually a gank, or a counter-gank. 

Small fast ships are not only more fun but you can also pick your fights. I have yet to sail anything bigger than a Herc since release and haven't been ganked once.

Edited by Dan Morgan
  • 3 months later...
Posted (edited)

Re the Rattvisan.

Could someone advise me please how many perks slots it has.

Is it the normal 3 or does it have the extra 5 I see on some ships.

Also please, does it have the port bonuses 

Many thanks

Edited by contact
Error
Posted
1 hour ago, contact said:

Re the Rattvisan.

Could someone advise me please how many perks slots it has.

Is it the normal 3 or does it have the extra 5 I see on some ships.

Also please, does it have the port bonuses 

Many thanks

 

34 minutes ago, Atreides said:

Random port bonus

Permanent slots are RNG, usually 3, sometimes 4, and very rarely 5

Knowledge slots as per usual.

completely RNG

  • Like 1
  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...