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Posted (edited)
On 4/5/2019 at 3:38 PM, Meraun said:

...The L'Hermoine https://store.steampowered.com/app/1045190/Naval_Action__LHermione/

and the  Rättvisan https://store.steampowered.com/app/1054071/Naval_Action__Rttvisan/

Are soooooo expensive only very, very few Players will actually buy them.

loool 

euro isnt Ruble Rättvizan cost in russia like 7 to 8 Usdollars... (incredible expensiv just for not Russians....)

Edited by Knuddel
Posted
50 minutes ago, Knuddel said:

loool 

euro isnt Ruble Rättvizan cost in russia like 7 to 8 Usdollars... (incredible expensiv just for not Russians....)

I advise you to check Steam policies and taxes per country before making 1:1 comparisons.

It is the same with ALL steam games, with ALL EpicGameStore games, with ALL Slitherine games, with ALL GoG games...and so on.

 

 

  • Like 1
Posted (edited)
22 minutes ago, Hethwill said:

I advise you to check Steam policies and taxes per country before making 1:1 comparisons.

It is the same with ALL steam games, with ALL EpicGameStore games, with ALL Slitherine games, with ALL GoG games...and so on.

I believe it’s the ratio of the DLC costs to the main game that people are taking issue with, and that’s set by the developer no?

Edited by Capitalism
Posted
9 minutes ago, Capitalism said:

I believe it’s the ratio of the DLC costs to the main game that people are taking issue with, and that’s set by the developer no?

Read what I wrote. Steam, Gog, Epic, etc regulationes per country and the country where you live in and the taxes you pay for products reflect end price. Read what I wrote, not what you want reality to be.

In some countries 2/3 of the price of a steam product is tax. :) 

Posted
6 minutes ago, Hethwill said:

Read what I wrote. Steam, Gog, Epic, etc regulationes per country and the country where you live in and the taxes you pay for products reflect end price. Read what I wrote, not what you want reality to be.

In some countries 2/3 of the price of a steam product is tax. :) 

What part of what I said makes you think I misunderstood what you wrote? I hate to be pedantic, but the tax rate of individual countries on individual stores, or the rake that the store takes for each country is irrelevant to the difference in the ratio between the DLCs and the main game within each country, right? It’s just distributive multiplication at that point.

The only thing that would complicate this is if DLC content is taxed at a different rate than the main game, or if Steam’s rake is different between sales types, but I find that extremely unlikely given that in all tax codes I’m familiar with an online sale is an online sale of electronic goods or services...

 

  • Like 1
Posted

*yawn*

If i'm a US fellow i'll pay 69 dollah for a certain product. But if i'm a certain EU country i'll pay 69 euro ( 69 euro is NOT 69 dollah "my dude" ). And actually will pay less in rubles, 45 if i'm not mistaken.

The only thing complicated is your attitude towards prices in other countries for the same product.

The only thing complicated is also - you either want and can, or you want and cannot. And that is on you. No one else, let alone Steam international transaction departments.

Posted
1 hour ago, Hethwill said:

*yawn*

If i'm a US fellow i'll pay 69 dollah for a certain product. But if i'm a certain EU country i'll pay 69 euro ( 69 euro is NOT 69 dollah "my dude" ). And actually will pay less in rubles, 45 if i'm not mistaken.

The only thing complicated is your attitude towards prices in other countries for the same product.

The only thing complicated is also - you either want and can, or you want and cannot. And that is on you. No one else, let alone Steam international transaction departments.

Math is hard and boring, I understand, but you don't have to be patronizing or snide if you don't understand it. But developers set the prices of their products and so it's not very complicated to understand that US and EU players are paying significantly more, relative to the cost of the entire game, for DLC content. 

Look at my name: I don't care whether the developers try to make a buck or cash out in any way they see fit.  But it shouldn't be surprising that non-Russian Steam store users feel a little hard done by, is it, especially when DLC ships are quickly becoming the only way to compete?

Posted
9 minutes ago, Capitalism said:

especially when DLC ships are quickly becoming the only way to compete?

It's beneath anyone who can add two and two together to be so trite.

Posted
37 minutes ago, jodgi said:

It's beneath anyone who can add two and two together to be so trite.

I can certainly add up the kills and captures from my three gold Requins of various builds (two Fast, one Very Fast, all with Elite Pirates) if you like? They seem kinda pay-to-win to me since there's literally not an engagement that I can't pick or leave if it's not advantageous to me? Can anyone compete with those?  Not really... I'll run from nearly anything that could sink me, and kill or cap anything that can't.  Those are wins in anyone's book.

Can you name another ship that's nearly invulnerable that's as combat effective?

I don't think my above response fits the definition of "trite," then does it? Especially once you consider the ramifications of putting a stake in ship crafting just so people can save time. And especially now that you have something with as heavy a broadside weight as a Ratt that anyone can click out with zero time invested.  It may feel fine for someone like you who would rather have a lobby based game and considers spending time on anything econ a complete waste. But the way DLC ships are implemented is literally at odds with everything that an Open World sandbox is about, and it hugely punishes players that don't have DLC because to get something as combat effective as a T/Wo or Lo/Wo Ratt it literally costs days of grind and even worse, RNG for permits.  Even if the player with the Ratt dies at a rate 15:1 compared to the player-crafted 4th rate du jour, it's literally still a win for them in terms of pain and time invested in the game. And I find that sad for those players that can't or don't buy the DLC.

I know you don't engage in RvR but a screening fleet of Ratts vs. an outrageously expensive port battle fleet of meta, crafted ships?  Who cares if they are sunk 10:1 if they get even one Bellona or Aggie with mods on them through luck or numbers alone?  That's a huuuuuge win for the DLC fleet in terms of time invested/lost in the game between those players.

 

  • Like 1
Posted
On 4/13/2019 at 5:02 PM, Farrago said:

A bit oversimplified, don’t you think?

I don’t make the randomness of whether I have certain books and mods.

I don’t make the randomness of ship construction. After spending days gathering everything needed to make a ship it can vary greatly in its quality, value, and capabilities.

I can not make many ship permits. They happen randomly.

I don’t make whether I will ever find woods decent enough for a competitive ship. I can not create other players, extra clans, a bigger player population or capture ports by myself to grab resources from others.

I can not make economic activity around trade goods matter to my nation and it’s war effort.

So you see, it’s not really in a “if life gives you lemons, make lemonade” scenario. We have no lemons.

I want complexity and difficulty, not brick walls.

Seems to me you just described several things that are complex and difficult to overcome. And you’re complaining, why???

Posted
15 hours ago, Capitalism said:

I know you don't engage in RvR but a screening fleet of Ratts vs. an outrageously expensive port battle fleet of meta, crafted ships?

You're right if those condition exist. Your example won't ever happen as all big RvR fleets with supporting screeners will be mixed. Find me a nation or clan without alts and I'll start caring about eco subversive DLC power.

15 hours ago, Capitalism said:

That's a huuuuuge win for the DLC fleet in terms of time invested/lost in the game between those players.

I thought you liked investing time in eco activities? I never wanted to invest time in secondary activities so I acutely feel the pain in lost grinding time.

You'll never get me aboard the idea that everyone must suffer equally. You want eco sandbox, go suffer quietly.

Posted
7 hours ago, Routan said:

Well the new port management could actually be what finish of dlc ships. If only crafted ships gets the buff from the port, Well that will be the same as nerfing the dlc ship. 

 

How dare you ruin the anti-DLC narrative!? Are you an arena degenerate too?

Posted

To much qq cause of a 4th rate ship that is actually worse than the other ones..but on my mind make the crafting easier will solve the problem... if they make dlc ships..who cares? There is way different situations...look..i have like 3 hours every day for play NA im not going spend 2h sailing for craft a single ship i just bought the 4th dlc and im having my fun around without bother...we had a thread before about OW Speed some complained for make OW travelling faster others said for dont make OW speed faster but reduce its travelling speed ..now the dudes complaining about 2-3h sailing for craft a ship were the ones crying about OS travelling speed buff i will keep what i posted before change OW speed..make things faster NA dont have much players more speed on OW will make players hunt around the map lets say if brits are fliping Puerto Espana and you are a pirate pvper your closer free town is La Mona..you wont bother to sail there for 1 hour or more for thing about a fighting...more OW speed will bring more action and crafting will be seriously faster not sure what is the community opinion over that again..for me the game would be perfect if these changes happen 😉😁

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