GIBZ Posted March 30, 2019 Posted March 30, 2019 (edited) Yesterday, 2 fellow players decide to quit the game, it happening in all nation, every day. Probably a few noobs also quit after a painful first week of getting constant ganking. I don't have a miracle solution to keep them and I'm afraid the game is in risk to be a DoA game at this rate. But I have a few suggestion if you want to listen. Be clear in your communication, respect you customers in chat, do not change your promises all the time, keep your deadlines. AND GIVE US A RELEASE DATE Respect your community and their different play style, I feel you listen more to the one who think like you, (PvP hardcore into absurdum) and tell the customer who don't agree to constant ganking to move to PvE . Save the noobs, protect your new customers, give them the time to adapt and learn, give them advice and be crystal clear about RoE , protect them from gankers at all cost or they will quit the game in one week. don't forget that an happy customer may attract 2 new, a piss-off one will make you loose the potential of 6-8 new ones. Kill the multiple accounts, I know you love their money, but they contribute to the decline and corruption of the game. Ruining the economy system by monopolizing the resources a placing contract in several nations, using "alt" to spot and gank with other account. it creates so many frustration and kill the game I love. Edited March 30, 2019 by Ptigibus typos 8
Angus MacDuff Posted March 30, 2019 Posted March 30, 2019 I agree that noobs should be protected. I never had an issue with the R Zones and liked them best when you got two 1st Rates for every attacker. The statistic we are going to see is that there is more PVP with them gone, but that is seal clubbing PVP and not good for the long term. 4
DFIL3 Posted March 30, 2019 Posted March 30, 2019 (edited) The developers could introduce a limitation: no ganking is possible if the attacked captain doesn't have the rank/xp making him able to command a 5th rate. Under this rank he should be considered a newbie and he has to be given time to learn. Otherwise, the war server will be limited only to 200 veterans soon. Edited March 30, 2019 by DFIL3 2
King of Crowns Posted March 30, 2019 Posted March 30, 2019 Just now, DFIL3 said: The developers could introduce a limitation: no ganking is possible if the attacked captain doesn't have the rank/xp making him able to command a 5th rate. Under this rank he should be considered a newbie and he has to be given time to learn. Otherwise, the war server will be limited inly to 200 veterans soon. PVE server- no ganking possible. enjoy. "Otherwise, the war server will be limited inly to 200 veterans soon." already is. 2. game was like this at first release and people did just fine and made it. 6
Hawkwood Posted March 30, 2019 Posted March 30, 2019 People leaving game, because losing ships, knowing that wipe is coming upon us, and everything has no value? Lol. 2
Meraun Posted March 30, 2019 Posted March 30, 2019 i hear of many people wich just take a break until release in about 2 months
Sang Noir Posted March 30, 2019 Posted March 30, 2019 (edited) 55 minutes ago, DFIL3 said: Otherwise, the war server will be limited only to 200 veterans soon. Lol you mean 20 hardcore veterans and their 10 alt accounts. 😉 Edited March 30, 2019 by Jean de la Rochelle 6
Cetric de Cornusiac Posted March 30, 2019 Posted March 30, 2019 (edited) 1 hour ago, Ptigibus said: Kill the multiple accounts, I know you love their money, but they contribute to the decline and corruption of the game. Ruining the economy system but monopolizing the resources a placing contact in several nations, using "alt" to spot and gank with other account. it creates so many frustration and kill the game I love. Yeah. Once and for all cut out the cancer of 'Alts'. They feel so secure they even boast about having "eight accounts" on this forum. Metastasis now even found to spread on PvE peace server (sic!), though still not to that terrible degree as on war server. Edited March 30, 2019 by Cetric de Cornusiac 2
Hawkwood Posted March 30, 2019 Posted March 30, 2019 1 hour ago, Ptigibus said: Kill the multiple accounts, I know you love their money, but they contribute to the decline and corruption of the game. Ruining the economy system but monopolizing the resources a placing contact in several nations, using "alt" to spot and gank with other account. it creates so many frustration and kill the game I love When alts had the opportunity to join port battles, this was an issue. It isn´t anymore for a long time. Spying is not an issue, and it is a part of the game. What might "ruin" the economy is CLAN based monopoly on resources and recent decisions to PRESS all single players into huge clans, so they can have an access to valuable resources. Alt accounts aren´t an issue for a long time. Guess you have missed some things which were fixed even before i´ve started to play. 3
jodgi Posted March 30, 2019 Posted March 30, 2019 33 minutes ago, Cetric de Cornusiac said: Yeah. Once and for all cut out the cancer of 'Alts'. They feel so secure they even boast about having "eight accounts" on this forum. Metastasis now even found to spread on PvE peace server (sic!), though still not to that terrible degree as on war server. I'd love for alts to be completely useless or "illegal" and it being possible to enforce clean single account play. But that is an extremely naîve dream. It is a bit weird to watch sandbox players wishing for the impossible. Sandboxes are by design set up for alt-play, it's like you've never been near other alt-infested sandbox games.
Socialism Posted March 30, 2019 Posted March 30, 2019 (edited) Wait....I thought everyone was leaving the war sever because of forum and global toxicity? Is this fake news? What I’m seeing here is players are leaving because of the uncertainty of game develop, dev treatment of players and poor game mechanics leaving folks to be slaughtered over and over. How could this be? The community has only been echoing these sentiments for a year or 2. Hmmm... Anyway I agreee with most your points. I’ve grown tired of “soon” meaning 6 months from the devs. At the end of Feb it was announced that the game is moving towards release. So far we’ve had 1 DLC come out and 3 more “planned” ones announced. Progress I guess. Removal of the safe zones will finish off the war server until release I think. Safe zones were a good idea that were implemented lazily and only acted as a half measure. They could of been infinitely better and actually seen as an asset in the game with proper ROE and mechanics behind them. Edited March 30, 2019 by Socialism 3
Aquillas Posted March 30, 2019 Posted March 30, 2019 I am using several accounts because of limitations in numbers of outposts and buildings. These limits are way too small. Never spying, rarely using two accounts of different nations at the same moment. What do you have to reproach to players who can support game development? 6
Slim McSauce Posted March 30, 2019 Posted March 30, 2019 NA is not a sandbox. If it was a sandbox we would have piracy, citizenship, non combatants, and we wouldn't hard limit buildings, outposts, AND dockspace. Whatever philosophy, principle or core ideas this game is supposed to be based on, they're not followed consistently which is why population is shaky. 4
Salty Sails Posted March 30, 2019 Posted March 30, 2019 Players leaving NA since the release on steam. Admin said: Playerbase doesnt matter in the early access phase... its enough to test mechanics with only few players. But is he right? I dont think so. A lot of players are tired from testing broken game mechanics, RVR and Trading. Sure, its important, that it will works fine after Release. But, will it ever happen? I dont think so. Most players, will take a break, till release i guess. Maybe a few will return and take a look at the released version. For me, i can say, i love this game. But i m not sure if i will love the finished game. Trading, Crafting should be a big part or a age of sail game... but will it still be a part of this game, if they bring more and more DLCs? I dont think so. I played NA since Dec. 2015 with 2400 Players and a quere of more than 1 hour to join a server, i played NA with 300 Players online on EU primetime. Now, after they announced the release on spring 2019, not sure what spring means in ukraine. Maybe SOON maybe Winter, dont know and i dont really care anymore about coming updates. I m sick of testing their 2 steps forward/1 step backward development. I tested so many damage models from broken mast after 4 shots till cannons cant penetrate ships. I still have good till very good ships in my yards, but i cant motivate myself to play and test the latest damage model anymore. 6
Slim McSauce Posted March 30, 2019 Posted March 30, 2019 36 minutes ago, Salty Sails said: Players leaving NA since the release on steam. Admin said: Playerbase doesnt matter in the early access phase... its enough to test mechanics with only few players. But is he right? I dont think so. Wow, who proclaims such nonsense? You truly reap what you sow in life.
Salty Sails Posted March 30, 2019 Posted March 30, 2019 7 minutes ago, Slim McSauce said: Wow, who proclaims such nonsense? You truly reap what you sow in life. Believe it or not, i dont care.
Slim McSauce Posted March 30, 2019 Posted March 30, 2019 Phew, good thing I wasn't talking about you then
GIBZ Posted March 30, 2019 Author Posted March 30, 2019 I see a lot of comments, but nothing from the devs or admin...
Aldeveron Posted March 30, 2019 Posted March 30, 2019 (edited) 6 hours ago, Ptigibus said: Yesterday, 2 fellow players decide to quit the game, it happening in all nation, every day. Probably a few noobs also quit after a painful first week of getting constant ganking. I don't have a miracle solution to keep them and I'm afraid the game is in risk to be a DoA game at this rate. But I have a few suggestion if you want to listen. I can only speak for members of my clan on PvP - most of whom have left in disgust and exasperation at the changes that Patch 27 and 30 brought - especially Patch 30. When Commadores and Rear Admirals lose their prized SOL, it is now truly disheartening and far to difficult to replace. It seems tlike the @devs are intent on destroying their own game. Exactly, why, is beyond me. As you say, players are leaving in droves, but in my experience, it's mostly because of the Patch 30 changes - not because of any anticipated wipe. If the @devs are the least bit concerned about making this game a success, and attracting positive Steam reviews, they need to (IMO): 1) Give us back ship notes (for most ships, if not all) that can be bought from the Admiralty, affordably, with Reals or Doubloons. 2) Make upgrade-crafting materials (copper ingots, greenheart logs, Cartagena tar, etc) more widely available 3) Scrap the 20-minute window that allows anemy players to muscle in on our battles (especially our battles against AI ships) 4) Devise some protection against ganking. After all, the game needs new players - especially ones who leave positive reviews. Edited March 30, 2019 by Aldeveron
Salty Sails Posted March 30, 2019 Posted March 30, 2019 43 minutes ago, Slim McSauce said: Wow, who proclaims such nonsense? You truly reap what you sow in life. 2
Dibbler (Retired) Posted March 30, 2019 Posted March 30, 2019 (edited) 😂🤣😂 Wasn't this the situation before R zones were brought in? Oh my circles within circles, I watch with interest . Instead of Rienforcement zones maybe open up small part of map (Pacific) for players to master and commander, and when the hit M+C rank they progress to open world would be compromise. Make Pacific training ground (PvP) max 5th rate ships maybe, max rank master and commander and when dock get orders to be stationed atlantic, and no RvR,. Baby PvP/learning area. Edited March 30, 2019 by Dibbler
qw569😳 Posted March 30, 2019 Posted March 30, 2019 (edited) 2 hours ago, Ptigibus said: I see a lot of comments, but nothing from the devs or admin... According data (01/Jan/2017 - 01/Mar/2019) of my friend Vasya, there is a low chance that you will see post from developer in Sat or Sun. Day 2017 2018 2019 Total post by day % Sunday 104 78 31 213 2.54% Monday 718 575 69 1362 16.26% Tuesday 779 584 97 1460 17.43% Wednesday 776 631 84 1491 17.81% Thursday 726 780 119 1625 19.41% Friday 1044 671 63 1778 21.23% Saturday 280 137 28 445 5.31% Total post 4427 3456 491 8374 Edited March 30, 2019 by qw569 7
Aquillas Posted March 30, 2019 Posted March 30, 2019 Devs are free to take a stay during weekend, as everyone. For us, this is a hobby, for them not... We've just to keep cool and take a beer. Abbaye de Leffe is not (yet) a DLC. 5
TheLoneWolf Posted March 30, 2019 Posted March 30, 2019 I think the game is better without the protected zones. This is a PVP server after all. It is also up to nations to protect their new players. If you really want to protect the new players, implement a new player perk (or option - like old smuggler) that is activated in port and automatically activated when you start new account. Perk will be limited to 1st 3 ranks and limited to 6 and 7 rates. Perks give unlimited hull and rig repairs and rum like on basic cutter. Perk does not permit any cargo to be carried on ship. Only loot from captured ai (not other players) can be carried. Perk does not allow player to attack enemy ships, be pulled into battle or join pvp battles. New player with the perk can join group missions with other players providing they also have the new perk and same limitations apply. 3
LIONOFWALES Posted March 30, 2019 Posted March 30, 2019 New players need to do the tutorial fully and learn the game before entering the PVP arena... I generally recommend newer players to complete the final Exam before moving into the open world... they will get a lot of combat... they will learn a fair portion about manual sailing... they will learn these lessons without loss on their own part... the noob is not so much of a noob if they pass the Final Exam... and they immediately obtain the rank required to sail many 5th rates. The Tutorial is made very well... it should be used by all newer player, I highly recommend it. I also agree that the game sees more action without the protected zones... risk makes the game fun... we have cut throats, naval officers, we have traders and plunderers, we have patrollers and we have scalley wags all playing the same game... There will be risk, there will be loss, and there will be gain. All newer players should go through the rigorous training involved with the Tutorial Missions and complete the Exams, these were implemented for this purpose... its not unlike a winnable Curibashi Marou scenario... they don't lose anything from doing the tutorials and they gain some valuable experience... I also tend to advise newer player to stay away from PVP hot spots around the map... explaining that the trade hubs in game are places where noob killers generally get their fill of combat... also the newer player need to be told that the Capitols are not the safest zones to operate from... while they have more players there... the hard core hunters love to patrol these areas in hopes of getting kills. Players must spread out... so that the patrollers and raiders must sail further for their quarry. We need our players to be willing to take the time required to teach these new players the ropes... offer combat... plan scenarios with each other if that's what it takes... the rouge hunter will always be out there.... but this just adds to the excitement of the game. Three cheers for the frigates and their gallant Captains!
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