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Posted (edited)

 

 Not meant as a dig,  more as finding reasons why is so.

 Over weekend PvP server hit maybe 300-350 in peaktime that is big % down on before,  just wondering reason why.  Some people i chatted to said is due to upcoming wipe, but we always known is testing and will happen. Also had stuff happen in past like overpowered ships,  badly fated changes tested etc but never seen pop so low as now.

Sorry if been asked before took a break and came back to new damage model, which am getting head round.

 

 I ask people to try and keep civil as is an attempt to maybe convey to Admin what issues are and maybe to flag problems that not been forseen.  Of course many people will give different reasons but asking this way at least will give devs a feedback of some type (with ofc unfounded whinging after all we all human). :)

 

Btw someone mentioned my pic - It is a seal clubber :D

 

 

 

Edited by Dibbler
  • Like 2
Posted (edited)

Wipe.

Players moving to the PvE server waiting for wipe/release. (because PvE server is not getting wiped, so folks like the fact they won't lose their stuff/effort)

Players bored that others aren't playing so they themselves stop and wait. (either upset at changes, or no pvp, or whatever floats your boat)

Pick any of these or all of them and they'd all probably be the right answer. 

Edited by Teutonic
  • Like 6
Posted (edited)
8 minutes ago, Teutonic said:

Wipe.

Players moving to the PvE server waiting for wipe/release. (because PvE server is not getting wiped, so folks like the fact they won't lose their stuff/effort)

Players bored that others aren't playing so they themselves stop and wait. (either upset at changes, or no pvp, or whatever floats your boat)

Pick any of these or all of them and they'd all probably be the right answer. 

 

 Odd as they all knew would be wipe as we all did,  changes i can understand some but has just changed what you can kill/not kill and extreme consequence of trying now.

 Thankyou for answer though :) .

 

 

Edited by Dibbler
Posted (edited)
10 minutes ago, Koveras said:

Actually they did state that xp, crafting xp would be safe... But I really believe it's the new crafting walls that has been implemented - who knew that making it hard/impossible to replace a ship would mean that ppl don't sail.. huh?

 

 Just looking at crafting ships, and yes some of permit choices i think bit odd but can/may change over time i guess. 

 Main odd thing about crafting 5ths for instance i saw is permits for weaker ships like surp, while endy and bigger broadside weight ships are fine. Maybe is due to surp now able to shallow water so wall for 6th rates but still would have expected permit wall to be for higher poundage broadside ships.

As for wipe whatever happens we will all be in same position,  but can see perhaps why people lowering time ingame.

 

 

Edited by Dibbler
Posted

Main reasons I think are wipe and new damage model - those are at least my reasons.

Before wipe there's no reason to care for anything you have or build, you loose meaning.

On the other hand I would still stay if old damage model was working. I have ships to sink after all. New damage model is not appealing to me so much though. I'll try it and give it one more chance, but after wipe.

I think many may have similar reasons.

Posted
20 minutes ago, Koveras said:

 

 

 Players go and cool down as I did, at my age i am resistant to change but also recognise in self that break is needed.  Takes so much time to gather things is understandable as Na is time heavy to get things done (moreso now...). 

 People get stressed out because they care about game, so i would expect a good number to come back on release but is just my humble opinion - nobody knows for sure.  

As forum has emails of people who not playing as regular perhaps some kind of poll from devs would be useful in getting feedback from people not playing now.

  • Like 1
Posted

Part of the goal of shipbuilding (at least a few years ago) was it was easy to build ships, therefore you could PvP and not worry about losing a ship because it's easy to replace. I remember spending time on the east coast of Fl, building Connies, fighting in those Connies, losing in those Connies and rebuild them again, all without clan help. Now that it takes a clan, 2 hours of traveling to get that rare wood, and a week to gather resources, it's no surprise people aren't willing to lose ships they craft or craft themselves. 

  • Like 1
Posted

Wipe and apathy towards the new damage model.  Devs have a keen ability to announce wipes WAYYY before they should and end up tanking the server pop for months. 

 

  • Like 2
Posted

On break since january, logging in occasionally, was on testbed (daily, for two/three weeks) to see how the new damagemodel works. After three years (and 3000 hours), i think i deserve one? 😉 Real life is taking more time ... and has to have priority ... and trying to stay in game will just burn me out, breaks are necessairy.

I don't mind the wipe, but with limited playingtime, it just doesn't make much sense to allocate a lot of time to NA to gather resources, try to craft (my docks are full anyway, don't need upgrades (have some stock on most of what i need) or find a fight. Given the permitstuff that made things more difficult to replace (apart from the rarety of decent woods (and yes, i'm one of those that sailed captured ai-ships or crafted oak/oak-ships and sailed and fought with them (and sometimes even won against metaships))) i see little point in 'wasting' time when it'll get wiped next week (or the one after that).

New damagemodel seems fine to me, more dlc-ships does not, more balancing is needed but that is also normal.

I geuss i'm just on a break, checking/logging in on occassion, following the forums (and maybe jump in game to see for myself what you guys are saying). I'll probably be back at some point, could be next week, could be in 6 months, life will dictate when.

Posted

personally im busy with work and RL, days are getting longer again

also don't want to re grind economy twice, so not crafting ships until Wipe / Release I guess. Living with what I got left

  • Like 3
Posted
9 hours ago, JG14_Cuzn said:

Wipe.    Most players are just sitting around waiting for this to occur.

 

And the problem is last time they announced a wipe which should of been in a few months, didn't happen until almost 6 months later.  Folks get tired of that.  I really don't feel like working on getting all my resources back just to have it wipe or wait half a year for them to finaly do the wipe cause they keep changing crap.

 

Though the main reason I'm not around a lot is cause I work 3rd shift job now and busy.  So I don't get a lot of free time and there are so many other games that are out or comming out that been stealing my time when I don't pop on to check things out or show up for a battle here or there.  

Posted

Devs infromed us about wipe and that we are where going to go through several more wipes before release, that is 2 mounts away.  So it is hard to defend why I'm still online trading etc.. When ever there is a WIPE (OMG!) announcement we get a hug  drop in active players. 

 Ignore trying to blame the ROE, damage model, toxic players etc, wipe was announced and this happens, EVERY TIME!

Only reason I'm still playing is because I need to use some stuff before it get wiped.

  • Like 2
Posted

Seems I'm going a bit against the trend, then. I have started logging in again after a 6 month break, driven by RL and other games.

Just doing a few battles, PvE and PvP, to faimiliarise myself with how the game plays now. I will probably keep this low intensity until the wipe, and then start again for real.

  • Like 5
Posted (edited)

I'm playing more than ever.

Don't think the wipe will matter much.  Ive always imagined that I would lose everything someday.  My rank isn't important so the wipe shouldn't be a big deal.

I like small ships.  Enjoy trading, as much as I can with other players.  Trading between shops is okay to make quick Reals, but it is way more fun to find stuff for other players.  Trading could get boring real fast if I did it all the time between port shops.

But most of all I like sailing, navigating, and keeping a ship's log.

I mentioned in chat tonight that I enjoy the game, and was called a freak.  I think it's reasonable for players, that don't enjoy the game, to stop playing.  Hard to understand why players stay, in game or on these forums, after they decide that they don't like the game.

I keep hearing players say they like the game but are waiting for the wipe.

Edited by Macjimm
  • Like 4
Posted
1 hour ago, Macjimm said:

I'm playing more than ever.

Don't think the wipe will matter much.  Ive always imagined that I would lose everything someday.  My rank isn't important so the wipe shouldn't be a big deal.

I like small ships.  Enjoy trading, as much as I can with other players.  Trading between shops is okay to make quick Reals, but it is way more fun to find stuff for other players.  Trading could get boring real fast if I did it all the time between port shops.

But most of all I like sailing, navigating, and keeping a ship's log.

I mentioned in chat tonight that I enjoy the game, and was called a freak.  I think it's reasonable for players, that don't enjoy the game, to stop playing.  Hard to understand why players stay, in game or on these forums, after they decide that they don't like the game.

I keep hear players say they like the game but are waiting for the wipe.

Agree with you Mac.  I still hope we can get @admin to see the light on the rare goods issue (remove the word 'rare") and the crazy long ROE timer.

Posted

must be all the extra available pvp and battles brought about by the introduction of the patrol zones

pre release wipes won't help

boredom

dlc ships not being welcomed by all

 

Posted (edited)
On 26 March 2019 at 4:09 PM, Dibbler said:

Over weekend PvP server hit maybe 300-350 in peaktime that is big % down on before,  just wondering reason why. 

Because with Patch 30, the @devs pretty much killed the game for many players (including most of my fellow clan members). I believe that is the main reason for the dwindling player count on PvP and the now Mostly Negative Steam rating. 

To bring back the swathes of disheartened, exasperated and angry players, I believe the devs need to make line ships more easily available again. Bringing back ship notes for most ships would be one way (if they can be made affordable, and buyable with Doubloons or Reals, rather than combat medals).  

Making upgrade-crafting materials (Cartagena tar, greenheart logs, copper ingots etc) more widely-available, would be another step in the right direction.

Edited by Aldeveron
Posted

-PvP fights on War server are so rare for me these days as i don't cross any players outside nassau "ganksquad" patrol, La "cutthroat" Tortue and Capital campers squads sitting in lineships i can't sustain to throw any ships at.

-all the rest of the War server map already looks like the peace one to me.. i've even been in front of KPR multiple times last weeks and met absolutly zero adequate targets. 

-RvR is dead until wipe & bc i'm not playing brit or Ru.

 

 

 

 

 

Posted

Honestly if they allowed us to attack ports and capture them as clans and reset the Peace server map every 3 months I prob move over there cause with my work I don't have the time for full blown RvR and lack of PvP means we are pretty much playing Peace server.  IT's just to boring and bland over there.  Clans should still have options to capture ports and own them even if they only fight against AI.

  • Like 2

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