sterner Posted March 25, 2019 Posted March 25, 2019 Hello Admirals and Generals, We would like to introduce you a video of landing operation. 18
Anolytic Posted March 25, 2019 Posted March 25, 2019 Looks great! But isn't it a bit much to carry 300 marines/soldiers on what looks distinctly like a Brig? Quote Usual brig crews ranged from 60 to 150 people depending on the sizeConditions were very cramped and people slept in shifts.
Henry d'Esterre Darby Posted March 25, 2019 Posted March 25, 2019 Depends. If you were ferrying troops a relatively short distance to conduct a landing operation you might pack the ship to the gunn'ls with troops. Bear also in mind that in operations of this nature, the ship's marines and sailors also took part in the landing and fought. That's not to say that 300 is too many for a brig. 1
sterner Posted March 25, 2019 Author Posted March 25, 2019 33 minutes ago, Henry d'Esterre Darby said: Bear also in mind that in operations of this nature, the ship's marines and sailors also took part in the landing and fought. You can land crew from any ship. But other ships supported the landing with guns. If to send sailors to coast, then reloading of guns will be problematic. When landing zone is captured and secured, then any man is needed to finish the mission. 1
Vernon Merrill Posted March 25, 2019 Posted March 25, 2019 I'll open Pandora's Box here.... We need this coded for Naval Action.... OKTHANKS! Very Nice Work, gentlemen!! 2
Salty Sails Posted March 25, 2019 Posted March 25, 2019 The idea looks very promising, but, i still dont like the scale of ships, troops and landscape. Ships looks way too much oversized. 3 brigs have the size of almost the half of the beach? Seems to be very easy to land on a beach from enemies. Its not Omaha beach, i know, but, yeah... could be kind of tutorial.
pandakraut Posted March 25, 2019 Posted March 25, 2019 It would be really nice to have a UI option to change the color of firing arcs of land units to something more visible. With the new graphics they are even harder to see on dark terrain than than they are in UGCW. Looking very promising, keep up the good work.
Henry d'Esterre Darby Posted March 25, 2019 Posted March 25, 2019 And to be clear @sterner, this game looks like it will be a TON of fun. 3
HDTM Posted March 26, 2019 Posted March 26, 2019 WOW! What a gem you are doing!!! Can't wait to try it
Archer11 Posted March 26, 2019 Posted March 26, 2019 Now that's absolutely AWESOME! Only thing: after watching the video, my boys asked, if we will be able to play against each other. Told them, it's single player. Will get it anyway, but still hoping of 1v1.
akd Posted March 26, 2019 Posted March 26, 2019 Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries). 2
DeRuyter Posted March 26, 2019 Posted March 26, 2019 3 hours ago, akd said: Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries). Or run aground.
Koro Posted March 26, 2019 Posted March 26, 2019 6 hours ago, akd said: Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries). I agree with this. The ship look like toy ships because they are oversized. Perhaps playing the game will be different.
JaM Posted March 27, 2019 Posted March 27, 2019 looks good, only issue i saw there was kinda lack of fire discipline, which was perilously enforced by officers in 18.century.. British infantry was particularly well known for this, soldiers being not allowed to fire at will.. so, it would look a bit better if only light infantry was allowed to fire from skirmish/open order, while Line infantry should always use double rank formation for delivering volleys.
Jean LaPointe Posted June 12, 2019 Posted June 12, 2019 On 3/25/2019 at 10:00 AM, Henry d'Esterre Darby said: Depends. If you were ferrying troops a relatively short distance to conduct a landing operation you might pack the ship to the gunn'ls with troops. Bear also in mind that in operations of this nature, the ship's marines and sailors also took part in the landing and fought. That's not to say that 300 is too many for a brig. Remember a number of ships ferrying soldiers these SOL ships were "en flute", i.e. removing most of their cannons and serving as transport ships. 9 Ships of the Line have been know to ferry 3,650 soldiers across the Atlantic to Quebec which equals about 405 persons being transported per ship. The convoy would have been escorted by four additional, fully armed SOLs. So, 300 people on a brig would be overloaded. IMHO
Bellaco Posted July 8, 2019 Posted July 8, 2019 (edited) I have just played the tutorial scenario of landing operations. I know that is a tutorial but I would like to say some things about these kind of battles that I would like to see in the game: The naval detachment information is wrong, it was created by Charles I, King of Spain (Emperor Charles V) in 1537. https://en.wikipedia.org/wiki/Spanish_Marine_Infantry In the introduction it says that you have to conquer an Spanish Island "covering the trade routes from the colonies to the metropoly. You have to capture it" The fortified position is a fort with 2 cannons of 6 pd which could fire only to the sea.In the game, not in the tutorial, if you have to attack this kind of important island of the spanish trade routes you should try to conquer a fortress that protects a city, not a fort. This fortress it should have a lot of 32pd, 24pd or 18pd cannons. A complete square fortress like there are still in San Juan de Puerto Rico https://en.wikipedia.org/wiki/Castillo_San_Felipe_del_Morro , La Habana, Cartagena de Indias, Portobello or Veracruz for example.This fortress can shoot its cannons to the sea and to land, by its four or more sides. Just another thing, I know that i am asking too much, but I tried to help you to make a better game. Please, in the tutorial of naval battle, it should be more clear that it is a clear act of piracy to attack spanish ships to get the silver or gold coins during peace time. Many thanks and congratulations for the game!!! Edited October 10, 2019 by Bellaco 1
WETCOBBER Posted July 10, 2019 Posted July 10, 2019 I would like to see a bomb ketch. Hope we get one. Game looks great.
Dhoondiah Waugh Posted July 13, 2019 Posted July 13, 2019 A cool battle scene from the show “Black Sails”.
LeBoiteux Posted July 13, 2019 Posted July 13, 2019 (edited) On 7/8/2019 at 6:54 PM, Bellaco said: The naval detachment information is wrong, it was created by Charles I, King of Spain (Emperor Charles V) in 1537. https://en.wikipedia.org/wiki/Spanish_Marine_Infantry Ancient Greeks then Ancient Rome with their embarked troops or Venice and its marine corps created by the Doge Dandolo during the 4th crusade (ca 1200) and later renamed "Fanti da Mar" could also be considered as the ones who 'created' naval infantry. But I'm sure the first Homo Sapiens had this very idea to put warriors on boats or trunks 😉 Edited July 13, 2019 by LeBoiteux 1
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