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Posted

I am sailing around looking for the one pvp opportunity there is out of 100. Finally I attack a heavier indef with my endymion. Since I know I am in a very light build ship I need to disable the indef. So I spend 15 minutes dismasting chaining and what happens? A pirate aggy jumps into the battle 15 min later, sails over to the indef in what seemed to be a fir fir boarding aggy. Captures the ship and takes it from me. It was a very difficult battle since I forgot to put any books or anything on the ship either and I got ****all for that risk. GG Gamelabs you did great as usual. I would like to say I told you so but it doesn't matter. 

ScyajQs.png

 

 

  • Like 10
Posted (edited)

even the ROE in patrol zone is ***ed up! we attack a AI pavel with an aggy an nobody can join, said "Frigate patrol" max rank 4th, br 3000 but the battle is lock

Nicely done preventing content game lab!!

Edited by Carlos_Condell
Posted

problem is it only says frigate patrol battle in the OW icon... No where seen on the map or in the missions/events tab so i thought a wasa would be fine... now i am sitting around there uselessly...

  • Like 1
Posted
43 minutes ago, Socialism said:

Less DLCs and more ROE changes please.

though really, he was just doing what pirates should be doing 🙂

I dont blame him. 

Posted
14 hours ago, HachiRoku said:

I am sailing around looking for the one pvp opportunity there is out of 100. Finally I attack a heavier indef with my endymion. Since I know I am in a very light build ship I need to disable the indef. So I spend 15 minutes dismasting chaining and what happens? A pirate aggy jumps into the battle 15 min later, sails over to the indef in what seemed to be a fir fir boarding aggy. Captures the ship and takes it from me. It was a very difficult battle since I forgot to put any books or anything on the ship either and I got ****all for that risk. GG Gamelabs you did great as usual. I would like to say I told you so but it doesn't matter. 

ScyajQs.png

 

 

Do you really want to know what game labs thinks? They already accepted that NA is dead. They are just running against time to release the game and put the only 2 devs  working on it to focus in their other project. They dont care anymore for the viability of NA and just finishing the plan B. Maybe after release a couple of patches and it is done.

And the biggest mistake they did: to listen the “elite” few players of that community. The vast majority of the anonimous player base will miss what could have become an great game.

  • Like 7
Posted
1 minute ago, HachiRoku said:

its not dead to me. The elite hate the roe more than anything

It is comercially dead for them. I know what you and lots of players feel about it, including me, but they just giving up.

Posted

20 min is realy to long i think 5 mins  would  be enouth but 20 min are to long i had the same when i was lvl m yvicroy had a fight against 4 npcs and short befor the last sunk a russia player jump in and had a easy game becaus i was realy damaged from the npcs....

  • Like 2
Posted
2 hours ago, Teutonic said:

I've said it before.

Attacker should not get the reinforcement RoE perk.

so if I attack a trader a bellona should be able to leave port and join battle 10 min later? Makes sense. Im not getting any pvp now really.

  • Like 4
Posted
7 minutes ago, HachiRoku said:

so if I attack a trader a bellona should be able to leave port and join battle 10 min later? Makes sense. Im not getting any pvp now really.

i made a suggestion that would suit perfectly around it but i havent gotten any feedback on it from admin other then several likes from other players, so i've just given up at this point

Posted
14 minutes ago, HachiRoku said:

Im not getting any pvp now really.

You're doing God's work, keep on reporting what long timers are doing and have done before.

  • Like 1
Posted

We're back to the myth that they become these ever-expanding running battles with people joining on both sides.... The reality is that that RARELY happens.

  • Like 6
Posted

+/-1.5x BR is the way and I've been saying it forever.

You can have long timers where people can reinforce one side if they're in trouble

But the force that is able to join will never overpower the battle, justifying the timer. 

Best of both worlds, really. If you don't like you it you probably don't know a better way to do it.
Let alone explain why it's better, the only argument against BR balanced ROE is it removed over-ganks.
Imagine defending over-ganks as a solvent feature that makes the game more enjoyable. It doesn't.

Posted
3 hours ago, HachiRoku said:

so if I attack a trader a bellona should be able to leave port and join battle 10 min later? Makes sense. Im not getting any pvp now really.

Happened to me last night.  Tagged a trader and after ten (ish) minutes, a Wasa joined.  Had to bail.  Net result, no PVP kills.

Posted
3 hours ago, HachiRoku said:

so if I attack a trader a bellona should be able to leave port and join battle 10 min later? Makes sense. Im not getting any pvp now really.

what you're talking about is the drawback of instanced battles.

Let's assume for a minute that battles in NA weren't instanced and took place in real time on the OW.  If you're fighting for a length of time in a certain patch of sea that is in a busy area, it wouldn't be uncommon for others ships to come in view and see the battle taking place.  And maybe help.  IRL this was a common thing in the shipping lanes and patrol craft were sometimes able to assist even though they didn't initially see the battle start.  Joining an instanced fight x amount of minutes after it starts is the equivalent of this.  Battles where you can spend 2 hours fighting and sailing and then pop out in the very same spot on the OW doesn't really make much sense either are they?  But we have them.      

Personally I'm more in favor of the 5min join timer for all sides and then the battle closes.  Seems more fair for everyone involved.  

  • Like 1
Posted
12 hours ago, La bouche said:

Do you really want to know what game labs thinks? They already accepted that NA is dead. They are just running against time to release the game and put the only 2 devs  working on it to focus in their other project. They dont care anymore for the viability of NA and just finishing the plan B. Maybe after release a couple of patches and it is done.

And the biggest mistake they did: to listen the “elite” few players of that community. The vast majority of the anonimous player base will miss what could have become an great game.

 

sorry guys for off topic but this myth need to be debunked

1 There are 2 programmers (devs) on the project for the last 2.5 years, At its peak before release and some time after there were 3 programmers. 
2 Naval Action was always an indie game done by 2 programmers, and compared to other indie games done by 2 programmers is already awesome. 
 

  • Like 11
Posted
14 hours ago, HachiRoku said:

I am sailing around looking for the one pvp opportunity there is out of 100. Finally I attack a heavier indef with my endymion. Since I know I am in a very light build ship I need to disable the indef. So I spend 15 minutes dismasting chaining and what happens? A pirate aggy jumps into the battle 15 min later, sails over to the indef in what seemed to be a fir fir boarding aggy. Captures the ship and takes it from me. It was a very difficult battle since I forgot to put any books or anything on the ship either and I got ****all for that risk. GG Gamelabs you did great as usual. I would like to say I told you so but it doesn't matter. 

ScyajQs.png

 

 

This would happen and was happening before as well, with 2 min timers. And it did not happen less (stealing ships or loot)  before compared with now.
Think of the Aga; he got pvp while previously it would never see this battle and think the world is emptier.

We are still watching the data and based on data it looks very positive. PVP activity increased since introduction of this feature (open battles). We do not want to dismiss it because of occasional kill denials.

PS It was always happening more in the pirate nation compared to other nation (based on the reports)
Time to switch to Britain ;)?

Posted (edited)
4 hours ago, admin said:

We are still watching the data and based on data it looks very positive. PVP activity increased since introduction of this feature (open battles). We do not want to dismiss it because of occasional kill denials.

Gee wiz, if you count ganking as PVP activity then yeah I bet there has been a pretty decent stimulus to the PVP numbers. 

4 hours ago, admin said:

This would happen and was happening before as well, with 2 min timers. And it did not happen less (stealing ships or loot)  before compared with now.

Do you want to know how many of my battles were EVER interrupted by people I did not want on MY team when we had two-minute timers? Absolutely zero. You want to know why? Because I could SEE who was around the instance when I started it.  

4 hours ago, admin said:

PS It was always happening more in the pirate nation compared to other nation (based on the reports)
Time to switch to Britain ;)?

So your sarcastic answer is for me to pay for some DLC to "avoid" some nonsense that could otherwise be totally avoided to begin with if the system were designed logically?

 

 

 

 

 

I like this guy more:

a6e8f25e90d23a2f7fefbc6f1a7b9df8.png\

 

Edited by Mr. Doran
  • Like 2
Posted
4 hours ago, admin said:

This would happen and was happening before as well, with 2 min timers. And it did not happen less (stealing ships or loot)  before compared with now.
Think of the Aga; he got pvp while previously it would never see this battle and think the world is emptier.

We are still watching the data and based on data it looks very positive. PVP activity increased since introduction of this feature (open battles). We do not want to dismiss it because of occasional kill denials.

PS It was always happening more in the pirate nation compared to other nation (based on the reports)
Time to switch to Britain ;)?

  1. Hachi is dane. The Aggy that joined is pirate.
  2. The pirate didn't get "PvP". According to Hachi'd description he just joined a battle and boarded an already derelict ship to steal the rewards from the peron that won the fight.
  3. The much bigger problem with this current RoE is the fact that in combination with ship speeds as they are, any light ship can just tag and slow down whatever they want and then wait 10 minutes for the massive gank fleet to join! The attacker should never get that open timer. Attack what you can kill, when you can kill it.

Can you not see that dedicated solo hunting is effectively killed with the current RoE? As a lone hunter you have the option to attack and potentitally be swarmed by enemies, or only attack tragets in stronger ships than you which is an enormous risk with current damage model.

  • Like 3
Posted

98c6f3986b5927636e711336ce4e6bfb.png

30fb4110585124523cb0a8d809a00eb9.png

5 hours ago, Aerospace said:

And their precious DATA!!! 

Forget about it guys, accept or move on. 

 

But the DATA indeed. I agree, the data is basically a BTFO-gg-no-re. Might as well forget about anything. Nothings wrong here.

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