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Posted
17 hours ago, Sovereign said:

Pretty flawed logic anyways, I can't be forced to go through the same boring grind / pseudo "content" twice just to please some whiners who couldn't be bothered during the first round that actually helped improving the game. If books are wiped too, I'll simply wish the devs all the best with their project and future endeavours and look for another game. I won't even leave a negative review ( tho not a positive either with such lack of respect for loyal EA testers ) , others will surely do it however...

I have said it several times and I will say it again. Book wipe would have nothing to do with new players. It's just a bunch of moaners who couldn't be bothered to put time into the game prior to release and let others do the testing / help with development and now they claim it would be "unfair to new players", when in reality they think it would not be fair to themselves... but it is, they didn't put in the time during EA and the loyal testers did.

They simply begrudge loyal testers for getting to keep their books, when they clearly earned and deserve them. Nothing but pathetic.

The rank xp wipe was a rather deceitful and shady move but in my opinion it can be forgiven, because it makes sense. Nobody should start with enough crew for a SOL or multiple indiamen on day 1 of release. So the rank xp wipe is understandable. Book wipe makes no sense at all and would just piss off the loyal playerbase even more.

Flawed is allowing a handfull of selfish players hurt the game as a whole at launch. Book wipe makes perfect sense if you have the interest as a game at heart, instead of wanting to be dominate at the start.

I've put my time in, maybe not 3-4k hours( about 1200 ish), and unlike you and whatever group you sail with my idea of fun is not going around ganking noobs so I can see why you would be against a wipe.

Posted
12 minutes ago, Justme said:

Flawed is allowing a handfull of selfish players hurt the game as a whole at launch. Book wipe makes perfect sense if you have the interest as a game at heart, instead of wanting to be dominate at the start.

I've put my time in, maybe not 3-4k hours( about 1200 ish), and unlike you and whatever group you sail with my idea of fun is not going around ganking noobs so I can see why you would be against a wipe

Hurt the game?  A veteran with or without books will crush a noob in no time.  If you're going to make a valid argument, fair enough, but saying keeping books will hurt the game is a very broad and inaccurate statement.  Don't forget that possession of the books is meaningless until slots are opened on the ships, so they won't even have an immediate effect. 

  • Like 3
Posted
15 minutes ago, Angus MacDuff said:

Hurt the game?  A veteran with or without books will crush a noob in no time.  If you're going to make a valid argument, fair enough, but saying keeping books will hurt the game is a very broad and inaccurate statement.  Don't forget that possession of the books is meaningless until slots are opened on the ships, so they won't even have an immediate effect. 

There's many things wrong with this posiiton. The most obvious being if the problem is that a experienced player will always crush a new player with less than 10 hours 1v1, then why wouldn't you take steps to fix that? If your game isn't competitive then the majority aren't going to bother themselves fighting these experienced players, there's no use getting crushed repeatedly by players who you will lose to every time.

  • Like 1
Posted
14 minutes ago, Slim McSauce said:

There's many things wrong with this posiiton. The most obvious being if the problem is that a experienced player will always crush a new player with less than 10 hours 1v1, then why wouldn't you take steps to fix that? If your game isn't competitive then the majority aren't going to bother themselves fighting these experienced players, there's no use getting crushed repeatedly by players who you will lose to every time.

Exactly, that is the main issue. Pirates of the Burning Seas died for the very same reason. Only few would have patience and persistence required to catch up with experienced players. It is no fun to be dominated all the time while there are many other games you can enjoy. 2-3 months after release and we will go back to magical 400 number, including alts.

All the game design was done to ensure dominance of few and promote it under the name "skill based".  

The main focus should be "economy" not pvp or rvr, pvp or rvr could be one of the ways to reach it.

You are a "pvp player" only till you constantly start loosing. 

  • Like 2
Posted (edited)
41 minutes ago, Slim McSauce said:

There's many things wrong with this posiiton. The most obvious being if the problem is that a experienced player will always crush a new player with less than 10 hours 1v1, then why wouldn't you take steps to fix that? If your game isn't competitive then the majority aren't going to bother themselves fighting these experienced players, there's no use getting crushed repeatedly by players who you will lose to every time.

Fair enough, but how do you fix the ability delta.  Upon release, there will be a player with 5000 hours in a cutter.  He can kill any noob he encounters.  No books, mods, woods or POODs would make that any different.  Plus we will all be M&C within a few hours.

Edited by Angus MacDuff
  • Like 2
Posted (edited)
26 minutes ago, Angus MacDuff said:

Fair enough, but how do you fix the ability delta.  Upon release, there will be a player with 5000 hours in a cutter.  He can kill any noob he encounters.  No books, mods, woods or POODs would make that any different.  Plus we will all be M&C within a few hours.

More realistic combat most likely. Remove all things artifical, return to fights to being desperate conflict between not just the ships, but men aboard which you command. Things like on board musketry, swivel loadouts, things that are crew focused and captains decisions like full sail at risk of higher mast stress, or a fire lighting up your hanging sails, reduced cannon accuracy and reload as well as say a reduction in whole of the influence of mods and repairs in combat. It's easier to balance 30 something ships with subtle variations than thousands of crazy variations of the same ship a mod can create, turning the same ship into something it may not or should not be, like 15knt 1st rates, indestructible masts or whatever other ludicrous thing mods let you do to a ship that isn't considered normal.

Edited by Slim McSauce
  • Like 2
Posted
4 hours ago, Justme said:

Flawed is allowing a handfull of selfish players hurt the game as a whole at launch. Book wipe makes perfect sense if you have the interest as a game at heart, instead of wanting to be dominate at the start.

I've put my time in, maybe not 3-4k hours( about 1200 ish), and unlike you and whatever group you sail with my idea of fun is not going around ganking noobs so I can see why you would be against a wipe.

You got really amazing idea how to finish off the game. I dont think there is good option, there is bad option and even worse option. Full wipe would do more harm than good for the game, if you ask in the game anyone about the wipe, most of the ppl will tell you to keep the books))

  • Like 1
Posted
On 3/20/2019 at 12:23 PM, Justme said:

Because giving the large clans an advantage at the beginning so they can decimate the new players and have complete control from the start is so much better for everyone right?

It would be nice to get @admin to address this concern, but given my history I would über stand if I'm ignored on this lol.

from your comments and reasoning so far it seems to me you are not in a clan nor  have you bothered  ot made an effort  undertake the gtind toget these books and upgrades in the first place

your just using the wipe to drag everyone doen to your level,  if everything is wiped you will probably play for a bit thinking you can compete but as soon a the experienced players sink you a few times and you have to put the effort into the grind you will leave

however your bitching may have lead to some players quitting on release that have kept this game going during testing. and the game  will be worse for it

but hey what do you care it was a level playing field for a week or so

Posted

My opinion to shipknowledge and XP wipe at release ... 

But first a question: Why is leveling a ship a good thing and what is it good for?

My answer: Good for the player who is new on this ship and need to lern sailing with the strenght and weakness of this ship. He will be a better player on this ship after some hours of leveling or switch to an other ship if he don't like it.

My opinion: Wipe of ship knowledge and player- and crafting-XP is useless and boring. Experienced players have leveled this ship already and will not be better after leveling once more. Its just a waste of time. Leveling ships should not be the final game content. (same for crafting an player XP)

About the fairness to new players argument ... a good experienced player will teach new players of the same nation better in PVP/PVE if he is not forced to waste his time with leveling ...  and stupid experienced players with to much free time will farm new players anyway.

So my suggestion @devs : Bring new content in the game in terms of new ships, new missions, trading options and diplomacy. 

Balance ship parameters and bring some nice events during the year ...

No pay to win DLCs ...  but some thing to let the players customize their ships, their clans and ports.

only my opinion ...

cheers

Berend

  • Like 3
  • 2 weeks later...
  • 2 months later...
Posted (edited)

What really does a wipe have to do with the peace side, we do not fight each other, So what ships we have should not matter, as for having more money, well that is just like starting a business there is always someone out there competing with the new guy, why do you think so many small business,s fail, because they do not have the finances, they do crappy business or they don't know what they are doing. and in this game here anyway in my opinion it dies not matter as long as you have the tenacity to play on the peade side you never really lose it is just a matter of putting in the time. I make most of my Xp in trading, although it is nice to go out once in a while and be a commerce raider, but again it is just against The Bot Ships as there is no fighting between players in the peace server. So I ask again why is the wipe really needed there at all. When I started it was against players who had a lot of money and i have survived some might say even thrived. So IMO the wipe is unnecessary and just something the DEVS want to do on the Peace server and is really not a necessity at all

Edited by mac
Macdevious read admiral

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