GIBZ Posted March 15, 2019 Posted March 15, 2019 (edited) the lower BR rule with allow the lower BR side to enter the battle in OW during 20 minutes creates major problem for XP grind in higher ship class. In combination with the new damage system, I feel really unsafe (i'm still a noob, I know..) to attack with a 1 rate more than maybe bello+1 or so without the need of multi-repair and so. the RoE make it safe to attack higher target, but the risk is high to get wreck by multiple IA on focus fire and mega penetration, I don't feel confi to attack alone a Santi+1 in my Ocean at all. issue: BR uncertainty before attacking. Is the Bello+1 are 2 bello 500+500 br or not, is the Surprise+6 more or lower than my BR? do I need to know all the median BR of 5th rate, before choosing to attack or not. Solution? Get the total and Exact BR of the AI fleet indicated, or to know before attacking if the 20 minutes rules apply or not in this specific case? To start a AI battle i Higher tier is like russian roulette, with the risk a an EP coming after 10-15 minutes in the combat with a fresh boat and nuke you. very difficult to XP the ships to get then ready 4 RvR in those conditions. Today to help new clan member to grind higher ship for RvR, you need a "babysitter" def tag ship on the zone or pray for the best and I'm not even talking about new-players getting gank because they don't know about the RoE and dont have a clue about BR system Edited March 15, 2019 by Ptigibus
Tiedemann Posted March 15, 2019 Posted March 15, 2019 At the very least should the highest BR ship in the fleet should be the one that is visible as in OW. Now it is super annoying when we attack a Victory with ships in fleet, and those fleet ships are L'Oceans and Santissimas.. 😒
Thonys Posted March 16, 2019 Posted March 16, 2019 20 hours ago, Tiedemann said: At the very least should the highest BR ship in the fleet should be the one that is visible as in OW. Now it is super annoying when we attack a Victory with ships in fleet, and those fleet ships are L'Oceans and Santissimas.. 😒 i think that everything should be visible to the other side. 1. the: br, 2.the clan, 3.and the ships types also, 3 first rates in fleet or 4 is not possible by the shortcomings of total men. they can barely set sail. its poverty what we have now. for a game, it's a restriction we should not have in the first place, and hope it will change in the future. but i do not know if this is purely an engine based issue if so, it is trouble before the journey started, and that's not a good sign.
Aerospace Posted March 16, 2019 Posted March 16, 2019 (edited) 16 minutes ago, Thonys said: 1. the: br, (for sure) 2.the clan, (against the fact why we can not see anything currently, but if enemy accepts he can reveal name etc. that is what I want) 3.and the ships types (same reason, but at least NPC fleets should list, and all fleet should show total BR) Attacks to NPC should close after 2 minutes, 20 minute rule only when both sides are players and if attacker has low BR only 2 minutes rule is valid. A hercules can attack and keep anyone in battle for 20 minutes, any ship can sail from port and join the battle to finish the job, 20 minutes is tooooooo long. *** 20 minutes rule is the dream of hardcore gankers ! *** Edited March 16, 2019 by Aerospace 1
Thonys Posted March 16, 2019 Posted March 16, 2019 (edited) 47 minutes ago, Aerospace said: Attacks to NPC should close after 2 minutes, 20 minute rule only when both sides are players and if attacker has low BR only 2 minutes rule is valid. A hercules can attack and keep anyone in battle for 20 minutes, any ship can sail from port and join the battle to finish the job, 20 minutes is tooooooo long. *** 20 minutes rule is the dream of hardcore gankers ! *** oke make a proposal make it simple 5 or 10 minutes for all ROE (both sides and even AI n pc ) and throw the BR overboard. i would go for 5 minutes Edited March 16, 2019 by Thonys
Aerospace Posted March 16, 2019 Posted March 16, 2019 2 hours ago, Thonys said: i would go for 5 minutes I agree, however make a secondary circle when tagging which is double, pulls your group into battle instantly. If battle starts anyone can join for 5 minutes but spawns far away according to compressed time in OW. So you can join 4 minutes later after battle starts, but you will be 10 minutes(example) away from where battle started , or your gank squad should be in the bigger join circle when tagging.
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