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Posted

I'd like to suggest patrolzone DLC ships:

Nassau is always a vibrant and living patrolzone and I recon it's because the le req and the herc is easy to replace, fun to sail and there's a lot of decent battles in the patrolzone at Nassau. I haven't got the same notion about Tumbado, La Mona, Hispaniola etc and I recon it's because ppl simply don't want to waste the time sailing in order to replace the ships lost. So my suggestion is:

Make DLC ships for each of the patrolzones.

Fx.:

6th rate: Rattlesnake, redeemable every 24h

5th rate: Endymion (I may be biased, I love the ship), Indefatigable, redeemable every 24h

4th rate: Agamemnon, redeemable every 36h

3rd rate: The generic 3rd rate? (Or the Bellona), redeemable every 48h

2nd rate: Christian (I'm a dane, and I love it - but perhaps the Bucentaure?), redeemable every 96h

1st rate: Should never, ever be a DLC.

 

The hope is that the patrolzones will come to life in the other zones and not just in the shallow water area.

Posted

Your idea is crazy.

But I'm seriously sitting here pondering how I'm going to make it past the second coming of austerity patch and upcoming final wipe.

It won't happen as you suggest, but the struggle and possibly desperation is real.

  • Like 1
Posted
3 minutes ago, jodgi said:

Your idea is crazy.

But I'm seriously sitting here pondering how I'm going to make it past the second coming of austerity patch and upcoming final wipe.

It won't happen as you suggest, but the struggle and possibly desperation is real.

As I see it the econ and crafting is broken and I simply don't believe it will be fixed. What I really want is PvP and Nassau is by far the most popular and I theorize that it's because of the availability of cheap replacements.. As I see it - DLC the shit out of some of the generic ships in each class, I don't think anyone would state that the endymion or the indefatigable is overpowered or that the Agamemnon or 3rd rate is.. Arguably the aga is best in class overall but as far as I know the connie is the most popular, the SoLs should perhaps not be DLCs but the point is to get the PZ populated and with woods and crafting being as expensive and rare as it is - I simply don't see a whole lot of PvP in the future.. I know ppl rail against the thought that some don't PvP in anything but the best ships, but the fact is - woods gives you an advantage, modules advances that advantage to the point where a 1v1 is not decided by skill but by the equipment. So in order to get ppl into PvP zones you need to make a steady and easy resupply of PvP oriented ships. If the ship is easily replaced then ppl don't care about the mods - Nassau shows this.

Posted
33 minutes ago, Israel Hands said:

What I really want is PvP

Lol...be careful with your wishes. They can become true, but not the way you expect...the PZs are really sanatorium filled with all sorts of individuals with serious mental disorders...

To believe that pzs can save this game is already putting another stone to seal the tomb.

 

Posted
1 hour ago, Israel Hands said:

I'd like to suggest patrolzone DLC ships:

Nassau is always a vibrant and living patrolzone and I recon it's because the le req and the herc is easy to replace, fun to sail and there's a lot of decent battles in the patrolzone at Nassau. I haven't got the same notion about Tumbado, La Mona, Hispaniola etc and I recon it's because ppl simply don't want to waste the time sailing in order to replace the ships lost. So my suggestion is:

Make DLC ships for each of the patrolzones.

Fx.:

6th rate: Rattlesnake, redeemable every 24h

5th rate: Endymion (I may be biased, I love the ship), Indefatigable, redeemable every 24h

4th rate: Agamemnon, redeemable every 36h

3rd rate: The generic 3rd rate? (Or the Bellona), redeemable every 48h

2nd rate: Christian (I'm a dane, and I love it - but perhaps the Bucentaure?), redeemable every 96h

1st rate: Should never, ever be a DLC.

 

The hope is that the patrolzones will come to life in the other zones and not just in the shallow water area.

No , that will be too easy.

Posted
9 minutes ago, La bouche said:

Lol...be careful with your wishes. They can become true, but not the way you expect...the PZs are really sanatorium filled with all sorts of individuals with serious mental disorders...

To believe that pzs can save this game is already putting another stone to seal the tomb.

 

I haven't said that PZs will save the game in any way, shape or form. But to limit the ships to hundreds of hours of AFK sailing is imo a shitty game. We can see the numbers, the more we make the game "hardcore" (although I really don't see what hardcore there is about afk sailing) the less ppl are actively playing the game. The PZs is a symptom of the problems in the game that you're basically fencing in PvP into small zones but they are at least content.

 

7 minutes ago, Thomas Fremantle said:

No , that will be too easy.

I don't see how the current system is difficult. It just take a lot more hours and I don't count afk sailing as content.

Posted
5 hours ago, Israel Hands said:

I don't see how the current system is difficult. It just take a lot more hours and I don't count afk sailing as content.

DLCs to spawn ships will kill the economy in other places. More ship-faucet DLC is not the solution.

  • Like 1
Posted
5 minutes ago, Isaac Le Maire said:

DLCs to spawn ships will kill the economy in other places. More ship-faucet DLC is not the solution.

I've never had enough cash to buy ships from crafters anyway, ever. I'll have even less cash going forward as they've snuck in austerity patch MkII. So me running around in real cash ships has zero impact on the price gouging crafters' market.

Posted (edited)
22 minutes ago, jodgi said:

I've never had enough cash to buy ships from crafters anyway, ever. I'll have even less cash going forward as they've snuck in austerity patch MkII. So me running around in real cash ships has zero impact on the price gouging crafters' market.

P2W ships where u lose (almost) nothing when you sink is not the solution to economy problems. Either ships are valueable or they are not, but not both.

 

Imo 5th rates should be dirt cheap so that everyone can derp around in them without feeling bad if they sink (not talking about Oak Oak trash btw). More action, while big powerful ships are still expensive and valueable.

Edited by Father of Dragons
  • Like 2
Posted
56 minutes ago, Father of Dragons said:

Imo 5th rates should be dirt cheap so that everyone can derp around in them without feeling bad if they sink (not talking about Oak Oak trash btw). More action, while big powerful ships are still expensive and valueable.

I agree, but the current trading system and drop of rare woods will not promote more expensive ships, it'll just stiffle an already non-existent PvP state. As far as I can tell, mods killed half the PvP on the server and this patch along with the combat medals needed for basic permits for ships killed whats left. The only reason it haven't shown yet is because devs for some reason let us keep the ships we already had - which means we won't see the effects on crafting/PvP untill the losses are starting to hurt and then ppl won't sail oak/oak trash, they just won't sail at all. We've seen this before with the fine woods fx. the only reason why the outrage this time is absent is partly what must not be discussed and partly due to the fact that we kept out ships in the interrim period.

Posted (edited)

While your idea is intriguing to me, I have to say immediately that I feel very strongly that having DLC ships of rate 4 through 2 would be a bad idea. The DLC ships in my opinion should be limited to Frigates and smaller ships.

The dangers of DLC line ships are relevant here, DLC line ships could also severely damage certain aspects of the in game economy for ship builders. And being able to just throw away a line ship and get it back with in a few days seems too easy. A line ship sunk should be very painful in game. I think it feels just about right where it stands. The line ships are Capitol ships, meaning... very very expensive and out of reach generally for the public unless you are part of a clan that does port battling and wargaming. Otherwise the more single and tactical players should stay in generally smaller ships... like privateers and corvettes or frigates.

All this being said, I know your feeling, I was here once too, I eventually got a line ship. It took around several months time of gameplay to acquire the wealth required to purchase one 1rst rate. And then a few months more as a solo player to rank up. I owned the ship for around 3 months before I could underman it. But you know what? After I got the 1rst rate ship, I realized I liked smaller ships a lot more. Big ships are just too expensive for my economy to replace. So, I have developed my own game play, not around the biggest possible ship I can run, but instead around what my current economy can support and replace. When I take a larger ship out, it will only be because its replacement can be afforded by another, especially if the said ship is very heavy and slow.

So in my opinion, I believe that all DLC ships should be kept smaller than larger. Besides players generally will play better if they feel like they need to protect that which they own in game. If the ships everyone is running could just be a cool down to replace we will have more scuffles. But the economy in game will be hurt. 

Anyway, that's it, these are may concerns regarding implementing Higher ranked DLC ships.

Edited by LIONOFWALES
Posted
33 minutes ago, LIONOFWALES said:

While your idea is intriguing to me, I have to say immediately that I feel very strongly that having DLC ships of rate 4 through 2 would be a bad idea. The DLC ships in my opinion should be limited to Frigates and smaller ships. In general I agree.. I can't really tell wether or not the impact on RvR would be good or bad tho, I think we'd see more PBs but on the other hand it would end up in a situation where P2W could be a legitimate concern.. Fifth rates impact on the gameplay of others are more limited.

The dangers of DLC line ships are relevant here, DLC line ships could also severely damage certain aspects of the in game economy for ship builders. And being able to just throw away a line ship and get it back with in a few days seems too easy. A line ship sunk should be very painful in game. I think it feels just about right where it stands. The line ships are Capitol ships, meaning... very very expensive and out of reach generally for the public unless you are part of a clan that does port battling and wargaming. Otherwise the more single and tactical players should stay in generally smaller ships... like privateers and corvettes or frigates. Agreed, I don't dislike the permit costs for SoL atm, you can get a permit for 15 combat medals which in time I believe is fair, but the limit on rs just means you have to sail endless hours in order to get one from decent woods and let's face it - nobody sails to a PB in a shabby ship.

All this being said, I know your feeling, I was here once too, I eventually got a line ship. It took around several months time of gameplay to acquire the wealth required to purchase one 1rst rate. And then a few months more as a solo player to rank up. I owned the ship for around 3 months before I could underman it. But you know what? After I got the 1rst rate ship, I realized I liked smaller ships a lot more. Big ships are just too expensive for my economy to replace. So, I have developed my own game play, not around the biggest possible ship I can run, but instead around what my current economy can support and replace. When I take a larger ship out, it will only be because its replacement can be afforded by another, especially if the said ship is very heavy and slow. Atm I got about 35 SoL ranging from 3rd rates to 1st rates so it's not so much on my own behalf but more a concern going forward. The game seems to move in an increasingly restrictive way and I don't think the games pop will benefit from limiting gameplay to players with clans or (like myself) alts.

So in my opinion, I believe that all DLC ships should be kept smaller than larger. Besides players generally will play better if they feel like they need to protect that which they own in game. If the ships everyone is running could just be a cool down to replace we will have more scuffles. But the economy in game will be hurt. 

Anyway, that's it, these are may concerns regarding implementing Higher ranked DLC ships.

I don't consider the larger 5th rates as OP or gamebreaking in anyway.. the first day of the econ patch I made 1.2 million on my main and about half that on each of my alts, the issue I see is that firstly it took me a few hours that I basically spent watching series on TV, and secondly - I got alts which means I can always pay for the rare woods, but the casuals? I want more ppl ingame that I can sink, not fewer. I do agree on your notion of limiting DLC's to 5th rates tho.. I just like the looks of the aga - prettiest 4th in the line.. 

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