Teutonic Posted March 8, 2019 Posted March 8, 2019 (edited) A. Parallel B. Convergence waterline Edited March 8, 2019 by Teutonic 9
Beeekonda Posted March 9, 2019 Posted March 9, 2019 2 hours ago, Teutonic said: A. Parallel B. Convergence waterline But where is the Random Firemode? Nice drawing btw
Teutonic Posted March 9, 2019 Posted March 9, 2019 (edited) 1 hour ago, Beeekonda said: But where is the Random Firemode? Nice drawing btw the best that office quality pens and post-it notes can offer. Edited March 9, 2019 by Teutonic 2
Raekur Posted March 9, 2019 Posted March 9, 2019 4 hours ago, Beeekonda said: But where is the Random Firemode? Nice drawing btw Different option from the original question. You have one selection for Range and one for Order of fire. Random is part of Bow, Stern, Random selection which is for where to begin firing from (bow to stern, stern to bow, or random) The other selection (Distance) is 100 meters, 250 meters, Parallel, and Waterline. Which is for where the shots converge.
admin Posted March 9, 2019 Posted March 9, 2019 13 hours ago, Teutonic said: A. Parallel B. Convergence waterline I would add that its not waterline. but literally water. Balls converge into one point when they graze (Hit) water. So if you use water convergence - if you aim high - they will fly and then converge at the point where they hit water at the distance if you aim low - they will converge right on water in front of you (depending on cannon angles and ship lengths) When using meter convergence (like 100m) then balls always converge at 100m irrespective where you aim vertically Convergence water allows you to move the convergence point closer or farther away from your ship by changing vertical angle of your guns (they will converge when they fall into water) 8
Sir Texas Sir Posted March 9, 2019 Posted March 9, 2019 11 hours ago, Beeekonda said: But where is the Random Firemode? Nice drawing btw While I don't know who much of this is true, but from many times using it for such it seems to get better results. Random fire doesn't fire in an order from Stern to Bow or Bow to Stern. What I found it's good for is when your broad side to broad side with another ship you switch to random and it spreads the damage out over the ship. Thus getting more chance to hit multi hit box's (crew, cannons, other things) and get more crits. I use it when I'm about to board and getting crew down (need to try it now we can fire in boarding but not sure you can change that part). If I'm not planing to board I'll do it also cause of the cannon crit hits takes cannons out on that broad side of ship. Other wise just stick to Bow to Stern and Stern to Bow fire. 1
SS Minnow Posted March 9, 2019 Posted March 9, 2019 (edited) Glad we are discussing this...it is really important to make make the aiming controls 'crystal clear' and less frustrating. Ultimately we have to simplify this. This aiming control is basically setting the focal distance to a fixed number (100m, 250m, Max. cannonball distance, infinity). How did we end up with these 4 choices (arbitrary)? Can we eliminate some confusion and just call it 'focal distance' ? Can we give more choices for 'focal distance' ? 1 hour ago, admin said: If you aim low - they will converge right on water in front of you (depending on cannon angles and ship lengths) So we see what a struggle it is to define...lol. I don't think the focal distance changes when you aim high or low with convergence selected...it stays fixed. The focal distance as you describe here seems true: 1 hour ago, admin said: if you aim high - they will fly and then converge at the point where they hit water at the distance Perhaps the 'convergence' focal distance can be defined as the the maximum distance the selected cannon will fire. Each deck may have different cannons and therefore different maximum firing distances (perhaps this is happening now). So I still don't really know how to technically define the convergence selection. Would it be simpler to make the focal distance (convergence point) variable from the minimum (controlled by the maximum horizontal cannon angle) to the maximum of infinity. I would bind that control to my mouse wheel. Then I would be able to tighten my aim at any distance making aiming less frustrating. Anyone else like the idea of a 'more' variable focal distance? Edited March 9, 2019 by SS Minnow
Kpt Lautenschlaeger Posted March 14, 2019 Posted March 14, 2019 Slightly off topic question: As I need to learn mast-sniping (or indeed any single aimed shots); what is the best convergence setting to place single shots on target?
Zlatkowar Posted March 16, 2019 Posted March 16, 2019 Hahahah this drawing is the best explanation I have seen in a while 😛 By the way, what's the point of the "random" firing mode? I have used it about 3 times, all by mistake...
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