Iroquois Confederacy Posted March 8, 2019 Posted March 8, 2019 I've been thinking of the fairly unused "scrap ship" feature. Essentially, scrap a ship, get a few logs, maybe an iron ore or two, and that's it. It is, by my understanding, never worthwhile to scrap a ship - it is in all cases better to sell it to the admiralty for some reals instead. What I propose is a multi-faceted approach to scrapping ships. 1. Increase the amount of resources gained by scrapping to some percentage of what it would take to make that vessel. To use a number, 25% of the materials it would take to make that ship would be recovered in scrapping. (This is subject to whatever makes for best gameplay, without overcoming more typical econ players.) 2. Include a percent chance to recover a permit to make that vessel. 3. Include a percent chance to recover one random, permanent module. What this accomplishes is that it adds a method for more combat oriented players to gather resources, if a bit more slowly - and in particular another path, though again, a bit more slowly, to gathering "rare" woods. For example, if someone were to scrap a Mahogany/Crew Space Frigate and scrap it, they would get 25% of the materials (or whatever number might be settled upon) to make that same vessel - including the Mahogany Logs. This is not outside of the realm of history, either. Plenty of ships have been scrapped, and their materials have gone into new vessels. I would take this a step further and add two more bullet pointed ideas: 4. Add in a perk to increase the amount of materials gathered from scrapping a vessel. This allows for a slightly more specialized player. 5. Add in a port improvement for scrapping vessels, which would also increase those same materials. Those ports that are so improved would of course have higher maintenance costs to them, however, they would also serve as hubs, gathering players, and of course, PvPers, adding another dynamic layer to the game. 13
Teutonic Posted March 8, 2019 Posted March 8, 2019 I'd love this. Many times i'd love to scrap a ship for resources, but it is currently not worth it.
VirtuallyIdiotic Posted March 8, 2019 Posted March 8, 2019 Yeah this 100% sounds like an excellent idea.
Macjimm Posted March 8, 2019 Posted March 8, 2019 The recovery value from breaking up a ship should increase with the amount of labour hours used to scrap it.
Aster Posted March 8, 2019 Posted March 8, 2019 I would be ok with spending labor hours to scrap ships is scraping them gave a meaningful amount of mats back.
Custard Posted March 8, 2019 Posted March 8, 2019 As someone who likes to build ships I agree however all it is doing is shortening the path to Gold/Purple ships
Aster Posted March 8, 2019 Posted March 8, 2019 From the little I know it seems like the rare woods are going to be hard enough to get that it will be very rare for a clan to mass build rare wood ships for that small chance at purple/golds.
Dalai Lama Posted March 8, 2019 Posted March 8, 2019 2 hours ago, Custard said: As someone who likes to build ships I agree however all it is doing is shortening the path to Gold/Purple ships with the permits, marks and balloons required to build ships now (lets assume you dont get those back) it will be a huge waste and very expensive.... of course requires a bit of balancing. I think it will be way more effective to sell them and build another from old-school mined resources...
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