MCGartner Posted March 28, 2019 Posted March 28, 2019 Hello so I am a bit confused right now and dont have time to read the entire thread. So when will what get wiped? Does it make any sense to play till then?
Yehoodi Posted March 28, 2019 Posted March 28, 2019 1 hour ago, Velhelm Von Marrius said: I think Vernon hit the bear right on the nose. Needs tweaking to balance out the value. I would also include the PvP Medals as well need to revert back a bit. This is how I see it. Delivery Missions should get you reals with at times little doubloons. PvP Missions should stay the same. Kill missions should reward you with little PvP Medals. Rest of combat missions should revert back to pre-March 28th patch. Victory marks are ideal as is. @admin. This way the access to these currencies is viable rather than a few rare currencies and currencies that should hold value significantly reduced. Also will DLC be coming out this upcoming hotfix or next week? I hear what you are saying, but if 5000 logs of rare wood is going to cost 50,000 dubs, then these woods are just going to be much more rare and/or valuable if there is no reasonable way to get dubs. I think overall there needs to be a relative balance on all levels and i agree with you. I do agree that delivery mission gave too many dubs, but if 5k wood cost 50k dubs, then there is a balance there, a person spends 8-10 hours of sailing to get the 50K dubs to get 5000 rare wood, so on that level there was a balance. It remains to be seen if folks can generate enough CM to keep the ship building going. And too like the fact that some of the mission now are giving reals.
Dibbler (Retired) Posted March 28, 2019 Posted March 28, 2019 (edited) Personal experience has been that of playing from a standing start, no ships only herc dlc, no reals, no dubloons, no buildings, only medium cannons. This was mainly due to changing nation, giving ships to players and not logging in for a while (took break on red dead redemption) and boy are you guys supporting things as they stand currently in for a treat and "fun". I admit though that the change on transport missions to give more reals has stopped some the Euro truck sim syndrome i experienced (good move but rewards in reals to high i think), and of course there is time yet so perhaps things will be tweaked some. I would say to people try it as if you just come back after main wipe and see what things would be like as things stand, has been quite illuminating. Of course after final wipe everyone will be in same position discounting effect of DLC's but sure will be a culture shock i think for people. Only way you can get a true feeling of how will be is by stripping yourself bare, and if you think that DLC will effectively replace the pre change ships people have at moment think will give a fair idea how will be. Can't wait for the big wipe and see the griping on forum about only oak/fir if things remain as they are, dlc's killing me all the time , etc from same people that think all is fine (while they have nice ships). Perhaps i'm wrong but i will laugh heartily at the salt when it comes. . My suggestion would be to remove woods that lets face it will never be requested back to port production model (sabicu, mahogany, cagarian) as no sane person would pay 50k dubs to get 5k of these woods. People will however pay price for tk, white oak, live oak (maybe bemuda cedar) but will mean the woods mentioned previously (sab/mahog etc) would never get used/be requested. This way would also give access by smaller clans/independant captains to 2nd class materials to have a hope of combating the constant churn of DLC and bigger well stocked clans in port battles in my opinion. I don't mind wipe btw was expected and also have nothing against new DLC ships (devs have to eat), and think after final wipe will restore some balance to game as peoples current fleets are vapourised and will no longer distort image of data. Edited March 29, 2019 by Dibbler 4
Vibrio Cholerae Posted March 28, 2019 Posted March 28, 2019 5 hours ago, admin said: reals - trading and hauling (sometimes doubloons as delivery missions sometimes give doubloons too) + sinking NPCs and players. doubloons - looting NPCs + challenges and group missions + looting sinking players combat medals - hunting players and doing open world PVE hunts and search and destroy missions I can only speak for the PVP server BUT I find that CM can be farm in PVE is ridiculous! The fact that you could only win this CM inside PVP mission and killing players motivate players to some PVP and that increases the chance of finding a fight. But now the player only needs to stay safe somewhere on the map and farm his PVE to get some? Why are you encouraging player to do PVE inside a PVP server! @admin 1
Vernon Merrill Posted March 28, 2019 Posted March 28, 2019 34 minutes ago, CanorJax said: I can only speak for the PVP server BUT I find that CM can be farm in PVE is ridiculous! The fact that you could only win this CM inside PVP mission and killing players motivate players to some PVP and that increases the chance of finding a fight. But now the player only needs to stay safe somewhere on the map and farm his PVE to get some? Why are you encouraging player to do PVE inside a PVP server! @admin Because those players are on the OW and quite liable to be attacked by other players as they are doing those missions. More targets in the OW=more PvP. There's nothing like the salt of a player who gets his mission jumped into.... 2
Sir Texas Sir Posted March 28, 2019 Posted March 28, 2019 8 hours ago, Angus MacDuff said: You build a level 3 shipyard before a wipe? I had them there before hand, but you never know when you need new ships. Pluss at the rate of these devs the release/wipe won't be until next year. I mean didn't they say a month or two and it's been a month or two? It's all ways a month or two and ends up 6-9 months later so don't hold you breath. 8 hours ago, Teutonic said: Knowing him - he has had that shipyard for a long time. More like 5 of them and they did not give you reals to comp for the doubloons. So that sets folks behind. For me I don't care I got over 100 ships sitting on my chars, but for some solo casual players it means they pretty much set back big time. Than removing doubloons from the trade/delivery missions means they have no resources of getting them other than depending on sales. I bought 4K doubloons in CT and that was it on the market, hardly any one sales them. I have one level 3 ship yard put up on my crafter now just in case some one wants to or needs a ship made that I don't have on stock to give them. 6 hours ago, admin said: we have not found that R zones gave any positive benefit for online growth, retention or number of pvp battles. And by the way: on release people were generally happier (even with camped capitals) and we did not even had capital protected areas then. You mean the "GANK FREE ZONES?" Your exact words you call them. You never made them to work properly with how easy it was to gank folks in them or use ships like LRQ that can so easly escaped. The zones where and have always been a joke @admin. The only folks that didn't like them where folks that think every one has to play full blown PvP 24/7. You need casuals or you have no players. 300 players in EU prime time is all time low...something isn't working with that low of a player count. 6 hours ago, admin said: reals - trading and hauling (sometimes doubloons as delivery missions sometimes give doubloons too) + sinking NPCs and players. doubloons - looting NPCs + challenges and group missions + looting sinking players combat medals - hunting players and doing open world PVE hunts and search and destroy missions So your forceing folks to play combat style only? Folks should be able to trade and make it too. I like that you bump up the reals for delievery, but you should make it more a balance of both rewards. Any enemy ports you get Doubllons too, any friendly it's just reals. 5 hours ago, Teutonic said: Can anyone actually put some screenshot of the new rewards for delivery missions? I want to see if they are even worth doing. I seen around 20-170K reals with the largest one being 1K doubloons too. That is LR to Crown Haven Cargo Delivery. The cargo is 800 so you can't use a T Lynx any more. I like the Reals bump as I was finding it really hard to get reals even with ship grinding to support my econ (and I'm only running it on one char right now). 5 hours ago, Captain Reverse said: "Post about save zone" The Russian Empire does not have safe zones and is the most active pvp nation - this is a fact. Poland is a small country, but there again, all the players very often go to pvp. Prussia is again basically a pvp nation. (I will not remember about the timer, but yes, mostly there are pvp players) Coincidence? don't think and all this nation dont cry about dangerous life. Becouse we pick PVP server, not PVE. and ok, its hardcore nation, ok... But not hardcore nation have Capital Protected area, where all newsplayers have 100% DEFF zone. RUSSIA, POLAND, PRUSSIA are HARDCORE NATIONS you pick to play them. Other nations need to be new player friendly and help retain players. Getting farmed every moment is not how you retian players. I remember how US coast line was when we didn't have zones. I was killed 22 times in my basic cutter trying to go to missions to level up by Brits and Pirates. 22 FREAKING TIMES before I made it to a mission. If I wasn't so stubborn and knew this game was just starting back than (and it was when we had over 1K players on EU server) I would of quite, but instead i moved over to the US/PvP2 server where it was less populated and you didn't get farmed as bad. This is toxic play that runs players off not keeps them. I mean hell our numbers are at 300 right now on EU prime time. That is US old prime time numbers. PvE server is hitting higher numbers than the War server at certain times and they use to barely crack 150 players max. 4
Angus MacDuff Posted March 28, 2019 Posted March 28, 2019 7 hours ago, admin said: we have not found that R zones gave any positive benefit for online growth, retention or number of pvp battles. And by the way: on release people were generally happier (even with camped capitals) and we did not even had capital protected areas then. When I joined the game, the R-Zone gave you 2 1st rates for every enemy that attacked you. Once I figured it out, I felt pretty safe and it helped me to level up, stay in the game and become the player (for what it's worth) that I am today. I don't hunt in the R-zones and I have never had a problem with people having a safe area to cower in. They all come out eventually. 6
greybuscat Posted March 28, 2019 Posted March 28, 2019 I won't miss R-zones. In my experience, they were mostly used to troll nearby enemy ports that somehow existed on the edge of the zone, a la St Mary's. They were never very effective at protecting, say, unescorted traders. As for "new players," everyone I've sailed with tends to let people go if they are low rank, with storebought ships, etc. Failing that, we've offered to give them the ship back. And I'm sure some of those are just alts slipping through the cracks because, honestly, how many "new players" have we really been getting the past few months. "Seal-clubbing" isn't really seal-clubbing if the seal is a Rank 8 in an Indefat who refuses to leave the kiddie pool. "I'm not confident at PvP" and "I don't like being ganked" are not the same as "I just got here and am learning." 1
Zlatkowar Posted March 28, 2019 Posted March 28, 2019 5 hours ago, Yehoodi said: The cargo deliveries have now become something that augments trading, which kind of makes sense as it is cargo. And frankly the money is pretty good given what i looked at this morning in reference to weight/distance/money. and one could just throw it in one trading route and take 8 less items of a trade good. What kind of extra do you get from those cargo missions VS a regular ressource trade then? It just feels redundant... The letter delivery thing felt quite innvoative in comparison.
Sneakyfinger Posted March 28, 2019 Posted March 28, 2019 2 hours ago, Angus MacDuff said: When I joined the game, the R-Zone gave you 2 1st rates for every enemy that attacked you. Once I figured it out, I felt pretty safe and it helped me to level up, stay in the game and become the player (for what it's worth) that I am today. I don't hunt in the R-zones and I have never had a problem with people having a safe area to cower in. They all come out eventually. You are correct, sir. As a newer player I found the R zones helpful, which caused me to stay and play longer, allowing me time to learn the game and build confidence. Eventually we all come out of the safe zone to play, but as a noob (as we all were at some time) I can hardly think of a better way to get people to quit than setting them up to be gang raped by experienced veterans the moment they leave the docks.
Canaris Posted March 28, 2019 Posted March 28, 2019 well i think there is bug at the delivery missions .If u abandon the mission when u delivery the cargo u get only 1 doublon instead the 1000 doublon . u get the corect amount of reals. Ty.
Archaos Posted March 28, 2019 Posted March 28, 2019 (edited) 4 hours ago, Zlatkowar said: What kind of extra do you get from those cargo missions VS a regular ressource trade then? It just feels redundant... The letter delivery thing felt quite innvoative in comparison. Well now there is no point bothering trading goods or even doing the cargo missions to earn Reals. I made over 1 million Reals in 6 hours today just leisurely going round in my super fast T. Lynx doing passenger deliveries. The game will now be flooded with Reals and anything priced in Reals will be subject to rampant inflation. I used to be one of the biggest supporters of the changes made with the clan resource missions and went to great lengths to try and explain to people how even solo players could access rare woods, because with the rewards for delivery missions being doubloons as long as you could spend some time doing the runs you could make the doubloons to get the missions. The only difficulty you would have was getting a clan to let you join temporarily to do the mission. I did mainly delivery missions on one of my alts from the day the changes were made and without any help from clan members I was able to harvest 30k WO, 10k LO and 15k Sabicu, which works out at 450k doubloons, I also traded 40k doubloons for 40 combat marks, so without doing a single bit of PvP I got combat marks that would have taken me several sessions in the patrol zone with the loss of a few ships. So as a solo player I was able to keep pace with the big clans. But with the changes today the rewards have changed to Reals with a few missions giving you 1k doubloons in addition. Yes they are great for earning Reals, but after only 6 hours and getting over 1million Reals, I think to myself whats the point? I am not aiming for a goal, I'm just amassing Reals and yes I could buy Doubloons/CM's/VM's or even ships with the reals, I know that it is just as easy for others to do the same which will push the Reals price for those items higher and higher. At least with the doubloons I knew that each 50k doubloons I got would allow me get another stack of rare resources. Many others could not be bothered to put the time and effort into doing the runs for doubloons so doubloons retained some value. I felt the balance was correct, because exchanging a stack of 50k doubloons for 5k White Oak, even if you sold the White Oak at 200 Reals per log meant you were getting a reasonable 20 Reals per Doubloon. Sure, if you wanted to you could sell your doubloons at a higher price (I saw people selling for 35 Reals per doubloon) but there still was a trading range. Now Doubloons will become scarce and it will be interesting to see what the price will go up to and as people amass more Reals will it push even higher. Previously you needed to put trade ships out on the OW to earn Reals, now you can zip around in a T. Lynx for a few hours and earn much more that you would on a trade run, so less big traders out there, less purchase and sale of trade goods, less port income from tax and all the changes to the economy are down the pan. This hotfix has been really bad. Edited March 29, 2019 by Archaos 5
admin Posted March 28, 2019 Author Posted March 28, 2019 4 hours ago, Sir Texas Sir said: PvE server is hitting higher numbers than the War server at certain times and they use to barely crack 150 players max. reinforcements or safety has no retention correlation (we tried everything. Rookie zones, rookie waters in bahamas with new capitals, reinforcements, protection, capital etc.. it has ZERO effect. War server must be war server. On online You are totally right. In fact in the last sale more 2 players out of 3 were picking peace server instead of war server. Lets all be honest why Reasons? Proper naming and constant whining (sorry for direct description) Proper naming causes hesitating players to pick peace server. There are less players interested in War Constant whining causes players to switch nation, server or leave the game. (yes some things are not perfect but they are good enough for an indie game, but the whining exceeds all those things and people leave because they think they made a wrong choice buying or picking server). New players do not know if they made a right choice picking the server. Players are making the choice between servers on online numbers, chat friendliness and general goals. On Peace server they see a friendly chat. On war server they read how everything is horrible and everyone is unhappy and how DLC ships ruined repair business and leave the server. If this continues PVP server will continue to lose people. It is just choking itself in toxic fumes towards the game. Players do not feel that they made a right choice and leave. We are not going to find artificial reasons to bring players to war server. Previously we did it with some clever naming (Caribbean vs PVE. EU vs PVE) or work focus (only RVR and PVP). Now we work on PVE and see the benefits (even with simplest features) while some PVP players are very unhappy about almost anything not to their taste (like they are some kind of hardcore vegans) Its the same for the buyers who have not yet picked the server. This is how buyers read the reviews: Ships look great Combat is great and beautiful, PvP is horrible , NPC are hard (this is great for pve) DLC are killing RVR Timers and nighflips Gankers admin man BAD - collusion and violation of whatever. Obvious choice after reading the reviews is to pick PVE. Why? Because you care about ships and combat they are fine. You do not care about RVR or other shit on PVE. And your DLC does not interfere with anyone. Verdict Online on Peace server will continue to grow and will continue to stagnate on the PVP server (or even fall). To start growing the server PVP server players will have to actually do some work - report toxic assholes, give good reviews, teach new players and protect their waters. Game is not going to do that. We will help but we wont do it alone. 24
admin Posted March 28, 2019 Author Posted March 28, 2019 15 minutes ago, Captain Woodpecker said: @admin When the R zone is removed, will the taxes at non-capturable national ports still be 10% ? Since there is no R zone protection why pay so much tax? So they cant be captured. But this is not final too. Maybe they should be captured too. 2
admin Posted March 28, 2019 Author Posted March 28, 2019 43 minutes ago, Archaos said: Well now there is no point bothering trading goods or even doing the cargo missions to earn Reals. I made over 1 million Reals in 6 hours today just leisurely going round in my super fast T. Lynx doing passenger deliveries. The game will now be flooded with Reals and anything priced in Reals will be subject to rampant inflation. reals are not final but reals are better reward for delivery missions. rampant inflation can happen if costs go with inflation if costs do not go with inflation it will happen slower. (Oak price in building is fixed, and doubloon supply is unlimited just like reals) For your numbers some trade routes were already making 1 mln reals per 1.5 hour trips (3 times faster than your casual route). But people were complaining they COULD NOT FREAKING MAKE MONEY. Deliveries were tuned to make a bit less compared to trade routes. But now everyone sees them. passenger missions should be cut i think. Or they should carry baggage. 3
Vernon Merrill Posted March 28, 2019 Posted March 28, 2019 (edited) @admin, I know people often get chat bans for in game messages... But has anyone actually gotten an account ban for them? Its annoying to see people bragging openly about how they just change their account name and continue doing the exact same thing... Perhaps its time to set an example? Reporting toxic chat in game gets frustrating when you just see them doing the same under a different name within minutes..... Or maybe just an account re-set? Something to try and make being toxic actually hurt.... Edited March 28, 2019 by Vernon Merrill
admin Posted March 29, 2019 Author Posted March 29, 2019 5 minutes ago, McKillen said: So correct me if I'm wrong, you have completely given up on the PvP server and now will only tend to your gorgeous PvE flowers? Won't last long, poor @Vernon Merrill won't have anyone to use his 9pd prince on. Forthcoming port investments is a pure RVR/PvP feature. 5
Archaos Posted March 29, 2019 Posted March 29, 2019 The reason the PvE server is doing so well is that there is a wipe coming and they have been told there will not need to be a wipe there. Many people are not invested in the PvP server now because of the planned wipes, which could be more than one and various parts for various reasons. Its hard to get people motivated when there is that hanging over them. Some people are using up their stock of ships. The problem is that with this apathy the new systems being introduced are not being fully tested to find the flaws. 3
admin Posted March 29, 2019 Author Posted March 29, 2019 40 minutes ago, McKillen said: Can I ask what is wrong with being a vegan? As an actual vegan (surprisingly i haven't told anyone, im one of a kind) that's pretty darn rude. Work less hard on offending people on forums and more on developing. Nothing wrong of course, in fact many know that being a vegan is very healthy. I did not mean to offend you It was a metaphor, it's just many people believe there is no such thing as a quiet vegan . Maybe it is a wrong belief. Same with some hardcore players - they are very vocal.
Sir Texas Sir Posted March 29, 2019 Posted March 29, 2019 28 minutes ago, admin said: reinforcements or safety has no retention correlation (we tried everything. Rookie zones, rookie waters in bahamas with new capitals, reinforcements, protection, capital etc.. it has ZERO effect. War server must be war server. On online You are totally right. In fact in the last sale more 2 players out of 3 were picking peace server instead of war server. Lets all be honest why Reasons? Proper naming and constant whining (sorry for direct description) Proper naming causes hesitating players to pick peace server. There are less players interested in War Constant whining causes players to switch nation, server or leave the game. (yes some things are not perfect but they are good enough for an indie game, but the whining exceeds all those things and people leave because they think they made a wrong choice buying or picking server). New players do not know if they made a right choice picking the server. Players are making the choice between servers on online numbers, chat friendliness and general goals. On Peace server they see a friendly chat. On war server they read how everything is horrible and everyone is unhappy and how DLC ships ruined repair business and leave the server. If this continues PVP server will continue to lose people. It is just choking itself in toxic fumes towards the game. Players do not feel that they made a right choice and leave. We are not going to find artificial reasons to bring players to war server. Previously we did it with some clever naming (Caribbean vs PVE. EU vs PVE) or work focus (only RVR and PVP). Now we work on PVE and see the benefits (even with simplest features) while some PVP players are unhappy about almost anything (like they are some kind of hardcore vegans) Its the same for the buyers who have not yet picked the server. This is how buyers read the reviews: Ships look great Combat is great and beautiful, PvP is horrible , NPC are hard (this is great for pve) DLC are killing RVR Timers and nighflips Gankers admin man BAD - collusion and violation of whatever. Obvious choice after reading the reviews is to pick PVE. Why? Because you care about ships and combat they are fine. You do not care about RVR or other shit on PVE. And your DLC does not interfere with anyone. Verdict Online on Peace server will continue to grow and will continue to stagnate on the PVP server (or even fall). To start growing the server PVP server players will have to actually do some work - report toxic assholes, give good reviews, teach new players and protect their waters. Game is not going to do that. We will help but we wont do it alone. You ever think that it's the changes to making PvP server more and more hardcore and changes that encourage toxic play is why folks leave it? I mean all you had to do is make all the green zones like the capital so folks can do what ever they want in peace in them and I know a lot of players would stayed. You can't force folks to PvP, it will never work, but you need those numbers and bodies or the server goes bland and dead. Each time you make changes you do them to make a small 10% Hardcore PvP players happy while you piss off the majority of your main causal players. I mean you even called the zone "GANK FREE ZONES" that shows how much it was a fail the way you made it. And reporting does nothing if they are still the main players still around and camping the capitals killing casuals and newbs. You just gave them the front role seat of the beffet by removing all green zones. PURE PVP doesn't work that why this game isn't a lobby game (where PURE PVP works). If you have PvE element you need to have zones where folks can level up and have fun without the toxic players, instead you remove those zones and encourage even more toxic play. I know a lot of folks that are talking about going to PvE but they do enjoy PvP and RvR, but they don't enjoy the toxic players that don't make it fun for others. Your game changes keep encouraging them to stay and be more and more toxic to the mass majority cause your trying to make them happy. Instead why don't you stop trying to please the 10% minority of the hard core PvE and PvP guys and work on a game that will please the majority of the players you have. You wonder why retention rate is so bad, well this is why, you try to pleaswe a few guys while ignoring the large majority of your game purchersares and player. 4
Archaos Posted March 29, 2019 Posted March 29, 2019 28 minutes ago, admin said: For your numbers some trade routes were already making 1 mln reals per 1.5 hour trips (3 times faster than your casual route). But I am making it with little to no risk, at most I risk losing a T. Lynx, but I could do the missions in a basic cutter if I chose as long as they were between nation ports. The problem with the cargo deliveries and with normal trade goods is that the ships become too slow to go into enemy waters unprotected and you cannot protect them solo because you cannot enter enemy ports with a warship, so you either choose a quiet time or an area of the map less frequented. And please do not make the passenger missions too heavy otherwise it will kill that too. 3
Sir Texas Sir Posted March 29, 2019 Posted March 29, 2019 6 minutes ago, Archaos said: The reason the PvE server is doing so well is that there is a wipe coming and they have been told there will not need to be a wipe there. Many people are not invested in the PvP server now because of the planned wipes, which could be more than one and various parts for various reasons. Its hard to get people motivated when there is that hanging over them. Some people are using up their stock of ships. The problem is that with this apathy the new systems being introduced are not being fully tested to find the flaws. Not to mention it's hard to get them invested when a wipe is said to be in the next few months. Than a few months pass, a few more and than a few more than next thing we know it's been 9 months and we get a wipe. All the while devs keep changing things that wasn't broke and not fixing the broken stuff. I'm not joking when I tell folks I still think Star Citizen will be released before this game. 1
Yehoodi Posted March 29, 2019 Posted March 29, 2019 2 hours ago, Zlatkowar said: What kind of extra do you get from those cargo missions VS a regular ressource trade then? It just feels redundant... The letter delivery thing felt quite innvoative in comparison. yes there is an overlap now with the cargo and normal resources mission . . . at the same time there are some differences Cargo is Free to purchase (no stress if you loose it) Limited options on where you can go Trade goods You have to pay for the goods and so there is a risk of loss You can do short trips and choose the destination from many ports. So some differences, but likely folks might lean towards deliveries and may not trade as much. I will still do both. 1
Dibbler (Retired) Posted March 29, 2019 Posted March 29, 2019 (edited) 1 hour ago, Archaos said: Well now there is no point bothering trading goods or even doing the cargo missions to earn Reals. I made over 1 million Reals in 6 hours today just leisurely going round in my super fast T. Lynx doing passenger deliveries. The game will now be flooded with Reals and anything priced in Reals will be subject to rampant inflation. I used to be one of the biggest supporters of the changes made with the clan resource missions and went to great lengths to try and explain to people how even solo players could access rare woods, because with the rewards for delivery missions being doubloons as long as you could spend some time doing the runs you could make the doubloons to get the missions. The only difficulty you would have was getting a clan to let you join temporarily to do the mission. I did mainly delivery missions on one of my alts from the day the changes were made and without any help from clan members I was able to harvest 30k WO, 10k LO and 15k Sabicu, which works out at 450k doubloons, I also traded 40k doubloons for 40 combat marks, so without doing a single bit of PvP I got combat marks that would have taken me several sessions in the patrol zone with the loss of a few ships. So as a solo player I was able to keep pace with the big clans. But with the changes today the rewards have changed to doubloons with a few missions giving you 1k doubloons in addition. Yes they are great for earning Reals, but after only 6 hours and getting over 1million Reals, I think to myself whats the point? I am not aiming for a goal, I'm just amassing Reals and yes I could buy Doubloons/CM's/VM's or even ships with the reals, I know that it is just as easy for others to do the same which will push the Reals price for those items higher and higher. At least with the doubloons I knew that each 50k doubloons I got would allow me get another stack of rare resources. Many others could not be bothered to put the time and effort into doing the runs for doubloons so doubloons retained some value. I felt the balance was correct, because exchanging a stack of 50k doubloons for 5k White Oak, even if you sold the White Oak at 200 Reals per log meant you were getting a reasonable 20 Reals per Doubloon. Sure, if you wanted to you could sell your doubloons at a higher price (I saw people selling for 35 Reals per doubloon) but there still was a trading range. Now Doubloons will become scarce and it will be interesting to see what the price will go up to and as people amass more Reals will it push even higher. Previously you needed to put trade ships out on the OW to earn Reals, now you can zip around in a T. Lynx for a few hours and earn much more that you would on a trade run, so less big traders out there, less purchase and sale of trade goods, less port income from tax and all the changes to the economy are down the pan. This hotfix has been really bad. I guess the pay rates we see will change over next few weeks , the deliveries do seem high reward for reals to be honest and should be lower so trading makes much more if in fleet of trade ships. Enough so new guys will find them useful to get buildings up with some work and initial reals, but not so much that players who can trade are doing them. Will give new guys a way to make some reals if struggling to get initial ship/cannons is way i think should be (although after econ wipe am thankful gave me a break from hours of convoy) Basically enough pay in reals so they can deliver to get first trade ships if that route they want to follow, and to get initial cargo after doing them for a day or 2 perhaps. Also have letters maybe for reals so is a difference between cargo (dubloons) and letter (reals), make letters low weight so can be done in cutter and cargo as is (800 weight) so need trade ship. Means players new to game can see a basic progression? Edited March 29, 2019 by Dibbler
admin Posted March 29, 2019 Author Posted March 29, 2019 19 minutes ago, Borch said: Oh, stop blaming your players for all the wrong things happening in game. Sure they are guilty of some but you worked hard yourself to get rid of more PvE focused players from Your reply is the example of misrepresenting and toxicity some players are experiencing. We never blamed players in the post. Yet you position our post as blame. Do not do that. Mentioned are just reasons arising of long series of changes and early access fatigue. Some players of course are negative and of course it is because of us. All the patches if you looked at them were trying to make a game better, and many did not work. Too many changes of the same thing. Constant changes cause fatigue, they stopped at the end of last year, UI, localization, pve content, missions, were they only big things. Negativity arising from this fatigue stops new players from staying on War server too. (remember that they have already passed through the reviews still wanting a game) But we indeed stopped supplying peaceful players to wolves. Peaceful players are directed to peace server by all means possible. And because of that we have no plans to provide protection to wolves and their cubs. Sinking near capital means your wolves do inadequate job and if you do not like it you move to peace server. Protection of their national water is players responsibility. War server means war server. Resources have to be fought for, ships have to be earned and areas must be protected (new roe allows to even out battles and they do even out based on data if you know what you are doing). Despite lower numbers there is more pvp. So stop complaining and start fighting. Or move to peace servers. they are also awesome. You should better direct your reasoning to players who openly disrupt the pvp server experince - like to those who planned to gank newbies on release near capitals as a flashmob. 5
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