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Posted
On 3/25/2019 at 5:20 PM, Sir Loorkon said:

Easy access to ships will not at all change the mind set of the ships captain

Can you remember how many players where online and hunting in OW?

Now compare with today!

Posted
On 3/26/2019 at 5:20 AM, Sir Loorkon said:

That is wrong. We had this. Easy access to ships will not at all change the mind set of the ships captain. People that want to fight will fight in any ship, people that do not want to fight (or learn to) will run in every ship. It does not matter if the ship is rare or not. 

Or what could have been wrong was the “interpretation” of less pvp from "easy access" to sustainable ships! (in simple terms, there could have been another (major) reason for a lack of pvp).

Posted (edited)
On 3/27/2019 at 1:08 AM, Dibbler said:

 

 

you need the woods and permits, then exchange the true ones, deliver the twisted pairs, mindlessly attack dozens of merchant ships to try to get woods via rg ... man that headache.

 

 

I completely agree with what you say ... but above all on this point ... it is extremely difficult to build ships and get woods ... even poor woods like sabicu / caguarian / mahogany

Edited by Fumadrago
Posted (edited)

logged on after long break probably about patch 26/27. went 3 port looking for hull repairs, none found. logged out.

Edited by Smithy
  • Like 2
Posted
10 minutes ago, Smithy said:

went 3 port looking for hull repairs, none found. logged out.

Oooof, yes. It's super duper annoying with no upshot.

Posted (edited)

Yesterday evening, I found a very exceptional situation. I met a player out of the patrol zone! 

The guy immediately took the necessary corrective action, he went to the closest ports and hid in. Probably afraid of my Lynx. 

Lynx is OP. Please nerf or prevent use by another lottery screen!

Edited by Eleazar de Damas
  • Like 1
Posted

Hotfix is being deployed today 28th March

Contents of the hotfix 

All buildings were wiped this patch

  • Port changes
    • Former free towns (like la navasse) added to nearby counties. As a result all standard resources changed positions in those counties
    • As a result, All buildings were wiped, to avoid confusion with inability to produce resources if the resource has moved.
  • Group missions are back. Number of enemies reduced, rewards slightly rebalanced
  • Hunt and Search missions are rebalanced. 
    • As they are encouraging player to hunt in the open world they now provide combat medals for their fulfillment.
  • Tutorial exams now have short descriptions
  • Trader snow is now available from NPC ship traders
  • Delivery missions rewards and distances adjusted
    • Short but somewhat profitable missions added in all ports so captains unlucky in PvP can quickly recover losses by fulfilling orders from the admiralty
    • Letter delivery replaced with cargo delivery
    • Delivery missions now mostly grant Reals (and occasionally doubloons)
  • Crafting rebalanced
    • Redundant levels abandoned - game now has only 8 levels
    • Thresholds changed
    • XP rewards for crafting ships changed.
  • BR difference which determines if battle is equal or not is slightly increased (from 10% to 13%) so battles like endymion vs indefatigable are considered equal.
  • Reduced the fire spread by additional 20% (lets see how it goes)
  • Tuned the volume of powder in the magazines based on ship guns and weights of powder (sustained DPS)
  • Battle Rewards Manager rework and final fixes
    • Fixed the bug that lost your rewards if you switched to enemy ship and back (previously the system considered this ship yours) 
    • Fixed rewards for sinking derelects (ships with white flags) now reward manager properly knows if that ship belonged to NPC or a player (granting rewards for a sinker)
    • Fixed all bugs with friendly kills
    • Added new cases to reward manager (especially taking into account multiple ship switches during battle)
  • Added the ability to preview the NPC ships stats
  • Fixed the bug that you cannot split guns on non selected ships
  • Fixed bugs and lightning sources in port visuals 
  • Fixed the bug with Ropes on RTX cards (thanks @ElegantWay and @Grunf)
  • Tuned the bug with acceleration on Rattlesnake and Rattlesnake Heavy
  • Fixed the bug that lost player rewards for ships if he switched to the captured ship and back 
  • Bots no longer can sail trough land (please report the cases if you find bots sailing through land again)
  • Fixed the bugs that stopped NPC ships from firing at close distances
  • Fixed the bug that did not allow to print ";" in chat

Another very important announcement. 
Reinforcement zones are getting removed (capital protected area will remain).
The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions. 

  • Like 12
Posted
5 minutes ago, admin said:

Hotfix is being deployed today 28th March

Contents of the hotfix 

All buildings were wiped this patch

  • Port changes
    • Former free towns (like la navasse) added to nearby counties. As a result all standard resources changed positions in those counties
    • As a result, All buildings were wiped, to avoid confusion with inability to produce resources if the resource has moved.
  • Group missions are back. Number of enemies reduced, rewards slightly rebalanced
  • Hunt and Search missions are rebalanced. 
    • As they are encouraging player to hunt in the open world they now provide combat medals for their fulfillment.
  • Tutorial exams now have short descriptions
  • Trader snow is now available from NPC ship traders
  • Delivery missions rewards and distances adjusted
    • Short but somewhat profitable missions added in all ports so captains unlucky in PvP can quickly recover losses by fulfilling orders from the admiralty
    • Letter delivery replaced with cargo delivery
    • Delivery missions now mostly grant Reals (and occasionally doubloons)
  • Crafting rebalanced
    • Redundant levels abandoned - game now has only 8 levels
    • Thresholds changed
    • XP rewards for crafting ships changed.
  • BR difference which determines if battle is equal or not is slightly increased (from 10% to 13%) so battles like endymion vs indefatigable are considered equal.
  • Reduced the fire spread by additional 20% (lets see how it goes)
  • Tuned the volume of powder in the magazines based on ship guns and weights of powder (sustained DPS)
  • Battle Rewards Manager rework and final fixes
    • Fixed the bug that lost your rewards if you switched to enemy ship and back (previously the system considered this ship yours) 
    • Fixed rewards for sinking derelects (ships with white flags) now reward manager properly knows if that ship belonged to NPC or a player (granting rewards for a sinker)
    • Fixed all bugs with friendly kills
    • Added new cases to reward manager (especially taking into account multiple ship switches during battle)
  • Added the ability to preview the NPC ships stats
  • Fixed the bug that you cannot split guns on non selected ships
  • Fixed bugs and lightning sources in port visuals 
  • Fixed the bug with Ropes on RTX cards (thanks @ElegantWay and @Grunf)
  • Tuned the bug with acceleration on Rattlesnake and Rattlesnake Heavy
  • Fixed the bug that lost player rewards for ships if he switched to the captured ship and back 
  • Bots no longer can sail trough land (please report the cases if you find bots sailing through land again)
  • Fixed the bugs that stopped NPC ships from firing at close distances
  • Fixed the bug that did not allow to print ";" in chat

Another very important announcement. 
Reinforcement zones are getting removed (capital protected area will remain).
The fix removing the reinforcement zones will be deployed on friday 28th march. Please take necessary precautions. 

will we get any compesation for lost buildings?

  • Like 1
Posted (edited)
13 minutes ago, admin said:

All buildings were wiped this patch

  • Port changes
    • Former free towns (like la navasse) added to nearby counties. As a result all standard resources changed positions in those counties
    • As a result, All buildings were wiped, to avoid confusion with inability to produce resources if the resource has moved.

All buildings in the former Free Towns, all buildings in the counties, where the former Free Towns are added, or simple just all buildings in the whole map?

Edited by Malcolm3
Posted

Happy to see the progress but wondering if we get some compensation for the buildings in order to have chance to test the economy otherwise it will be difficult for many players i guess.

Posted
2 minutes ago, Malcolm3 said:

All buildings in the former Free Towns, all buildings in the counties, where the former Free Towns are added, or smple just all building in the whole map?

all buildings everywhere. 
Compensation of building costs will be provided in reals (except for doubloons: doubloon compensations for buildings requiring doubloons will not be provided)

Posted
28 minutes ago, admin said:

 

Another very important announcement. 
Reinforcement zones are getting removed (capital protected area will remain).
The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions. 

Nice!

  • Like 1
Posted
45 minutes ago, admin said:

Tuned the volume of powder in the magazines based on ship guns and weights of powder (sustained DPS)

All very good and appreciated. Even if I fear PvE/casuals reaction to cancellation of R areas.

But the part I quoted: what does it mean? Thank you.

 

Posted (edited)
7 minutes ago, Licinio Chiavari said:

All very good and appreciated. Even if I fear PvE/casuals reaction to cancellation of R areas.

But the part I quoted: what does it mean? Thank you.

 

Why i already see Enemy ships in R zones and they ignore me and i ignore them... i play on Peace server.😁

Well casuals/PvE players may quit the game or go to Peace server

 

 

Edited by Lovec1990
  • Like 1
Posted
3 minutes ago, Licinio Chiavari said:

But the part I quoted: what does it mean? Thank you.

The more DPS a ship can output (# guns x reload) the bigger the magazines and risk of explosion is tied to magazine size? Along those lines...?

  • Like 2
Posted
10 minutes ago, Licinio Chiavari said:

All very good and appreciated. Even if I fear PvE/casuals reaction to cancellation of R areas.

But the part I quoted: what does it mean? Thank you.

 

ship powder can explode. strength of explosion previously depended on weight of ships
Now ship explosion depends on volume of powder taking into account the guns the ship can carry. 42lb gun needs more powder. So ships with heavier guns (even lighter ships) will have bigger explosions.

  • Like 6
Posted
1 hour ago, admin said:

Reinforcement zones are getting removed (capital protected area will remain).
The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions. 

You had mentioned earlier that Capitol zone would be increased in size when this happened..  Did you go ahead with this also?

 

  • Like 1
Posted
1 hour ago, admin said:

all buildings everywhere. 
Compensation of building costs will be provided in reals (except for doubloons: doubloon compensations for buildings requiring doubloons will not be provided)

Really?  So crafters get shafted once more?  Level 3 shipyards aren’t cheap and you took away a easy source of them for crafted with the missions changes.  Think I’m just going to wait for release.  Tired of grinding stupid stuff out. If your going to wipe stuff than do it properly.

And still no proper map reset that is needed?

Going have to see how much numbers drop now therr is no longer any gank free zones.  Guess we all can go to level up over on the peace server since crafting

Posted
1 hour ago, admin said:
  •  Another very important announcement. 

Reinforcement zones are getting removed (capital protected area will remain).
The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions. 

dear admin, all good, thanks, but I'm worried about that!

This change will bring new salt and toxicity to the game., chats will again be full of players complaining that they have been attacked just outside the capital!

I can live with this, indeed being very lazy I will go back to sit at the dock to wait for the enemies comfortably, but how many new players will be frustrated in the first weeks of play?

For the sake of the game do not delete the reinforcement zones, instead make them available only to new players, make sure they can "acclimatize" to the pvp server, it is not fun to be sunk without having understood how the game works!

As always for the success of your / our game!

  • Like 5
Posted
2 minutes ago, MassimoSud said:

This change will bring new salt and toxicity to the game., chats will again be full of players complaining that they have been attacked just outside the capital!

I'm actually thinking that this might push newer players away from the capitol.  

Posted
1 hour ago, admin said:

Another very important announcement. 
Reinforcement zones are getting removed (capital protected area will remain).
The fix removing the reinforcement zones will be deployed on friday 29th march. Please take necessary precautions. 

I've no problem with the removal of reinforcements, which were useless anyway (not used by new players, not the best mechanism for vets).

But I failed to understand what "necessary precautions" players have to take for preparing. Make relax exercises? 

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