Jump to content
Naval Games Community

Recommended Posts

Posted
2 часа назад Слим МакСоус сказал:

 

its for you and other crab people - Go to the pve server because you are sitting on the pvp server in the green zone under the fort

  • Like 3
Posted
15 minutes ago, Gringo69rus said:

its for you and other crab people - Go to the pve server because you are sitting on the pvp server in the green zone under the fort

People are going to the pve server because pvp doesnt promise anything special besides the same lobby esque patrol battles, and lobby esque port battles which are on the same timers still. It's all makeup to make you feel like you have control but really the server you play is as wide as an ocean and shallow as a puddle. That's how I would describe it, how many years and still no raids, still no blockade missions? What's the point of an open world if you dont use it. 

  • Like 1
Posted (edited)
17 minutes ago, Slim McSauce said:

People are going to the pve server because pvp doesnt promise anything special besides the same lobby esque patrol battles, and lobby esque port battles which are on the same timers still. It's all makeup to make you feel like you have control but really the server you play is as wide as an ocean and shallow as a puddle. That's how I would describe it, how many years and still no raids, still no blockade missions? What's the point of an open world if you dont use it. 

If you would play the game you might learn that this is not the case. The playerbase is to low but it is still possible to find PvP outside those patrol zones. You just have to take efforts. But I am glad you find an other focus. Instead of multirepairs it is raids and blockade missions now. 

Edited by Sir Loorkon
  • Like 3
Posted
33 minutes ago, Slim McSauce said:

Люди идут на сервер pve, потому что pvp не обещает ничего особенного, кроме тех же лобби-патрульных баталий, и лобб-эск-портовых боев, которые все еще продолжаются. Это все макияж, чтобы заставить вас чувствовать, что вы имеете контроль, но на самом деле сервер, на котором вы играете, такой же широкий, как океан, и неглубокий, как лужа. Вот как бы я это описал, сколько лет и еще никаких рейдов, все еще никаких блокадных миссий? Какой смысл в открытом мире, если вы им не пользуетесь. 

On 3/4/2019 at 2:26 PM, Banished Privateer said:

 

Znalezione obrazy dla zapytania watching meme

  • Like 2
Posted (edited)

Peace server gaining players coz on PvP everything is clan based there is no room for solo player adventurer traider.

CLANCLANCLAN RNG.... enough of these!

@Devs don't push player into PvP for stuff! PvP should be fun itself and no needed for doing PvP to get stuff from admiralty!

Let us build all ships without damn permits with new affordable ships there will be no fear of loosing ship this leads to funny pvp you don't need to tell players what to do!

Edited by Shrez
  • Like 3
Posted
18 minutes ago, Routan said:

Think you are right that PvP is where there heart is.Just don’t think you should dismiss PvE so fast

I may have communicated effectively.

I am not dismissing anything.

I understand that the Devs have prioritized PvP, and very vocal players will complain if the very limited dev hrs are spent creating PvE content.

Personally I would like to see interesting PvE features added and improved, but doubt it will happen.  There are only 2 on the dev crew.

Posted (edited)
1 hour ago, Gringo69rus said:

its for you and other crab people - Go to the pve server because you are sitting on the pvp server in the green zone under the fort

:D

Let me remind one quote

Quote

No sheep = no wolves
Happy sheep = happy wolves 
That is a very deep and profound discovery from last 12 Months of experiments. Its the way its going to be now.

 

Without sheep almost all pvpers will leave from the game :D

Edited by qw569
  • Like 3
Posted

There are no sheep left on PvP...  It's ALL wolves at this point.  Nobody is trading, doing econ since there's no need to before the great wipe....

If you see a ship now, you can be 90% sure its an experienced captain in a well-fitted out ship.

  • Like 1
Posted
1 minute ago, Vernon Merrill said:

There are no sheep left on PvP...  It's ALL wolves at this point.  Nobody is trading, doing econ since there's no need to before the great wipe....

If you see a ship now, you can be 90% sure its an experienced captain in a well-fitted out ship.

I wouldn't go that far.  I killed 4 Indiamen yesterday... one without guns. 

Posted (edited)
7 minutes ago, Angus MacDuff said:

I wouldn't go that far.  I killed 4 Indiamen yesterday... one without guns. 

maybe it was a sheep in wolf's skin :D

Edited by qw569
  • Like 3
Posted
Just now, Angus MacDuff said:

I wouldn't go that far.  I killed 4 Indiamen yesterday... one without guns. 

damn.  I even sailed from LT to San Juan to the hidden islands to Harbor Island and finally to Shroud and ended up with one battle with a Herc that popped a sail rep and disengaged.

You hit the jackpot!  Let me guess....  Somewhere near Baracoa?

 

  • Like 3
Posted (edited)

Peace server is more popular than the War server because the development team have been systematically turning this game away from casual players with their hardcore PVP winner take all mindsets.  

Astonishingly enough, folks don't really enjoy losing their 1st rates in 5 to 1 ganks after it took them 2 weeks to grind up the doubloons  + woods (or currently, permits) for them.  Who could of guessed that?  They also like to haul cargo around unmolested and make money.  Your average player cares little for the RVR world and the eventual ebb and flow of zergs.  They don't give a shit about the gank fests of the patrol zone.  They want to log on for a couple hours after work, haul some cargo or sink some bots.....and log off.  Maybe even dodge a PVP fight or fight off a solo hunter.  Naval Action now requires an increased amount of time to simply do anything, even craft.  When you can lose a weeks worth of work in a matter of minutes to an uneven gank, why on earth would they continue to repeat the process of the PVP server?

Full Loot Open World MMOs (Which is what NA is) need to achieve a simple formula that keeps players engaged and coming back for more.  Amount of Effort - Risk = Fun.  Right now NA is in the negative and has been for a long time.  It's not fun.  The amount of time investment required to do simple tasks like crafting is overshadowed at the ease you could lose that investment.  For some unknown reason that baffles me, we keep making ships harder to craft and easier to lose.  It's a absurd combo.  

There's a screenshot that was posted on the Naval Action discord yesterday.  Basically 1 guy in a frigate (probably on an alt) out looking for PVP.  This is what he found.

unknown.png?width=731&height=400

I post this not to shame anyone, but to show an example of what typical PVP is in this game.  I don't blame FENIX in this instance, or anyone really.  I've been on both sides of this many times.  This isn't even as lopsided of an encounter that one would consider common.  Fights like this, aren't fun.  But in a full loot MMO, this stuff happens.  The problem is it that this type of engagement is the rule, not the exception and that is what's killing the war server.  That's why they are moving over to the peace server. 

The quality of PVP on the War Server is so poor that they are willing to simply do without it. 

Edited by Socialism
  • Like 8
Posted
4 minutes ago, Socialism said:

Мирный сервер популярен больше, чем военный, потому что команда разработчиков систематически отвлекает эту игру от случайных игроков с их жестким PVP-мышлением.  

Удивительно, но людям не очень нравится терять свои 1-ые ставки в 5 к 1 ганке после того, как им потребовалось 2 недели, чтобы размолоть дублоны + леса (или в настоящее время, разрешения) для них. Кто бы мог это догадаться? Они также любят перевозить грузы без денег и зарабатывать деньги. Ваш средний игрок мало заботится о мире RVR и возможном приливе и отливе зергов. Они не насмехаются о гангстерских фестивалях зоны патрулирования. Они хотят войти в систему на пару часов после работы, перевезти груз или потопить ботов ... и выйти из системы. Военно-морские действия теперь требуют большего количества времени, чтобы просто сделать что-нибудь, даже ремесло. Если вы можете потерять работу в течение нескольких недель за несколько минут из-за неравномерности, зачем им продолжать процесс PVP-сервера?  

ММО с полной лутой в открытом мире (что и есть NA) должны получить простую формулу, которая позволит игрокам вовлекаться и возвращаться снова и снова. Количество усилий - риск = веселье. Прямо сейчас АН находится в минусе и был в течение долгого времени. Количество времени, необходимое для выполнения простых задач, таких как создание, затмевается тем, насколько легко вы можете потерять эти инвестиции.  

Есть скриншот, который был выложен вчера на дискотеке «Морское действие». В основном 1 парень во фрегате (вероятно, на альте) ищет PVP. Это то, что он нашел.

unknown.png? ширина = 731 & высота = 400

Я публикую это не для того, чтобы позорить кого-либо, а чтобы показать пример того, что типичный PVP в этой игре. Я не виню FENIX в этом случае, или что-нибудь еще. Я был на обеих сторонах этого много раз. Это даже не такая односторонняя встреча, которую можно было бы считать обычной. Подобные бои не веселые. Но в MMO с полной добычей такое происходит. Проблема в том, что этот тип сражения более распространен, чем бой 1 на 1, и это нетипично, и это убивает военный сервер. Вот почему они переходят к серверу мира. Качество PVP на War Server настолько низкое, что они готовы просто обойтись без него. 

its OPEN WORLD dont cry!!! not rules you have 1 to 1 go solo patrol or send it global chat. only OW random fight not preparing for duels ship.

Posted
8 minutes ago, Socialism said:

The amount of time investment required to do simple tasks like crafting is overshadowed at the ease you could lose that investment.  For some unknown reason that baffles me, we keep making ships harder to craft and easier to lose.  It's a absurd combo. 

Very true.  Give players easier access to all the stuff and there will be more ships in OW.  Simple math...More ships = more PVP

  • Like 3
Posted
5 minutes ago, Gringo69rus said:

its OPEN WORLD dont cry!!! not rules you have 1 to 1 go solo patrol or send it global chat. only OW random fight not preparing for duels ship.

Perhaps something is lost in translation... But yea, read my post.  

  • Like 1
Posted
5 hours ago, Meraun said:

Warserver as 320+ every night

If you consider that PvP has all of the content available and all of devs focus too while PvE eats the crumbs, I think it is safe to say that PvE is doing fairly well. There's no need to play the "mine is bigger" game.

Anyway. Here's a request regarding Gold Chests :

Before the wipe, these chests used to give ship notes. They now give ship permits instead, which still require resources to craft em, unlike notes, which would give you the ship with the wood of your choice. May I suggest adding a certain amount of rare woods in gold chests to compensate for the removal of notes and to make these chests a little more appealing again? Because right now they are just bad...

Posted
2 hours ago, Routan said:

Don’t worry. R- zone and C-Zone proberbly will be gone soon. Forts will for sure unless ppl want to pay for them. All will be fine then. The 200 that want PvP can have it and the 400 that want PvE can have it on Peace server.

Thats great. Better to play with 200 players that want to fight against other players than to sail along people unwilling to fight and lurking around at forts and in zones. 

Posted
1 hour ago, Angus MacDuff said:

Very true.  Give players easier access to all the stuff and there will be more ships in OW.  Simple math...More ships = more PVP

That is wrong. We had this. Easy access to ships will not at all change the mind set of the ships captain. People that want to fight will fight in any ship, people that do not want to fight (or learn to) will run in every ship. It does not matter if the ship is rare or not.

Posted
14 minutes ago, PenguPirate said:

Ooof so paint is now a DLC? Blatant cashgrab as you try to shove the game off a cliff? About damn time I say. This game needs to be put out to pasture

Oh?! I thought cosmetic DLCs were good and DLC ships evil? Why must so many people have so many wildly different opinions?!... IT'S TEARING ME APART!

  • Like 3
Posted

Dispersal of fleet upon interception is a key maritime principal.  Currently players,  as I saw this morning, are faced with OW single ship attacks upon each of their fleet no matter how well they defend in the battle instance.  If they manage to successfully have their fleet disperse and escape the instance it makes no difference.  The game suddenly and in inexplicitly spawns them back at there starting point right next to the enemy ship/s.  There is no separation based on the maneuver in the instance. 

I know that they used to go to nearest ports and I am sure the PVP players cried to high heaven they were not given the chance to sink all of a players traders or fleet ships.  However, in real if on ship attacked three and they scattered the attacking ship would have opportunity at one not suddenly three in a row if there was a successful scatter and disengage maneuver executed by the defending fleet.  So it is not only immoral that PVP players are given a free chance at chasing the rabbit over and over from the same spot it is not realistic . 

  • Like 3
Posted
1 hour ago, PenguPirate said:

Ooof so paint is now a DLC? Blatant cashgrab as you try to shove the game off a cliff? About damn time I say. This game needs to be put out to pasture

Paints can still be acquired in game without using the DLC.

  • Like 1
Posted
On 3/25/2019 at 6:11 AM, Sir Loorkon said:

Thats great. Better to play with 200 players that want to fight against other players than to sail along people unwilling to fight and lurking around at forts and in zones. 

Problem is they don't want to fight against other players.  They just want to slaughter easy peasy lambs. 

  • Like 5
Posted

 

 Sorry to say but have given it almost a week under changes and cannot play anymore.   Will give feedback from my perspective why below, but ofc different people enjoy different things (strokes for folks).

 

*   Economy - The amount of trading/letter delivery etc required to build buildings, get resources, permits, ships is way to time consuming now and really has done my head in. There are only so many films i can watch while logged in until i ask myself why am i even bothering to play days afk trade/delivering to build a ship that will last a few battles as rare woods now are impossible to get.

* New damage model -  Only ships i have been able to use are ones capped or hercules to cap AI ships to use so have been limited to 5ths and below.   Damage is far to great on same class to class ships, AI have demasted me most times have fought them,  one or 2 broadsides and have to run and repair over and over again. Found it both annoying and boring compared to old model that worked well.   Against bigger class ships now is suicide, it was kinda comical first time i got caught to a 4th rate broadside in a herc however when 5th rates do same again has become facsile and pointless.

* Time/costs to build ships - Again everything seems out of whack (confused logic),  you need combat medals and victory marks for permits but only way to get them is via pvp and RvR.  Every PvP encounter i have had this week has been with speed build 4th- 3rd rates that stole my coconuts and  either sunk or ran off my lowly 5th rates, apart from Nassau there are no smaller ships out there pvp-ing now you have created a meta for bigger ships. Thats fine but to get bigger ships to compete... you need the woods and permits, so trade for reals, deliver for dubs,  attack mindlessly scores of trade ships to try get woods via rng... man what a ball ache.

 

 Not saying everything is bad like missions are ok, and more trade goods are good, but new damage model means bang per time invested in faffing around to build a ship is just to much in my humble opinion. Also as i said damage levels are way to high as things stand, even having issues with AI lol.

Hope all gets sorted out for release but am out of patience as things stand.

All the best Dibbler. 

 

  • Like 3
Guest
This topic is now closed to further replies.
×
×
  • Create New...