DeRuyter Posted March 21, 2019 Posted March 21, 2019 On 3/20/2019 at 10:15 AM, admin said: They are firefighting in shifts. Ship width does not allow all of them to get to fire AT THE SAME TIME. Only a 100 can get directly to fire at one point of time, too crowded. Not every crewman on firefighting duty was at the fire location. For example you had crew manning the pumps or otherwise getting water/sand from locations all around the ship.
van der Clam Posted March 21, 2019 Posted March 21, 2019 @admin I can say that I truly love the status of the game, as it is now. Certainly, I believe things need tweaked like two ships need dropped back to their respective rates, Missions need to reward reals and dbls randomly, raids need implemented with the highly anticipated new Port Autonomy patch, etc, etc, etc. However, one thing seriously needed is much, much more information on particular items when mousing over them: Paints need an image of the ship with the pain on it Items in Clan Warehouse need mouse-over information same as it works if item is in own warehouse And absolutely ALL NOTES and BLUEPRINTS need more information on them that includes its use and how to use it and what all is required for it All this info is seriously needed on particular items we might come across....image below...otherwise people are just going to throw them away or sell them, not knowing their purpose and real value. PLZ and TY 2
van Veen Posted March 21, 2019 Posted March 21, 2019 (edited) 6 hours ago, rediii said: We need more SOL's aswell. If 3rd rates and bigger will be king of the sea's then we should have more ships to choose from. We have two 3rd rates in the game as 4th rates: the Ingermanland and the Agamemnon were both historically 3rd rates. But as compensation we have the super frigates now as SOL Edited March 21, 2019 by van Veen 1
LIONOFWALES Posted March 22, 2019 Posted March 22, 2019 (edited) Hey, I got the paint DLC... just found out Renome requires a permit to build... ? Belle Poule does not require permit!... is this a mistake? It seems to me that the light corvettes should not require permits to build... if you know what I mean. I could see any ship that mounts 24 pound guns or larger to require a permit to build , but not 18 pounders minus. Of course the guns I am talking about are medium or long guns... not the carros. And I really look forward to seeing how many more paints come available through the DLC. Edited March 22, 2019 by LIONOFWALES
LeBoiteux Posted March 22, 2019 Posted March 22, 2019 (edited) 2 hours ago, LIONOFWALES said: Hey, I got the paint DLC... just found out Renome requires a permit to build... ? Belle Poule does not require permit!... is this a mistake? It seems to me that the light corvettes should not require permits to build... if you know what I mean. I could see any ship that mounts 24 pound guns or larger to require a permit to build , but not 18 pounders minus. Of course the guns I am talking about are medium or long guns... not the carros. OP says 'Best ships in every class will now require permits to craft them'. There are 6th rates that requires a permit such as the Rattlesnake (light), the Niagara or the Prince of N. Among the 9-pdr ships, La Renommée and HMS Surprise need a permit. 🙂 Edited March 22, 2019 by LeBoiteux
Sir Texas Sir Posted March 22, 2019 Posted March 22, 2019 17 hours ago, Teutonic said: I'd honestly prefer new Non-DLC ships at this moment. but..if you had to choose, I would choose the Hermione. I would prefer more to craft or allowed to craft also. @van der Decken I know they leave a lot of words off the tool tips cause of locilization of multi languages 1
Angus MacDuff Posted March 22, 2019 Posted March 22, 2019 Please give us the ability to examine a captured ship before we sink it or decide to keep it. I know this has been asked for many times, but it's extremely annoying to not know what you've got until you own it and it's no longer sinkable for the CMs
Tom Farseer Posted March 22, 2019 Posted March 22, 2019 54 minutes ago, Angus MacDuff said: Please give us the ability to examine a captured ship before we sink it or decide to keep it. I know this has been asked for many times, but it's extremely annoying to not know what you've got until you own it and it's no longer sinkable for the CMs Seeing as you talk about combat medals I assum that you want to check player owned ships. Those can be checked. Has been that way since I started playing over a year ago. Although I would very much like the same functionality to be added for AI ships where it is missing for some reason I don't know...
Angus MacDuff Posted March 22, 2019 Posted March 22, 2019 Just now, Tom Farseer said: Seeing as you talk about combat medals I assum that you want to check player owned ships. Those can be checked. Has been that way since I started playing over a year ago. Although I would very much like the same functionality to be added for AI ships where it is missing for some reason I don't know... Really? Shit. I capped a player Frigate last night and just sunk it cause I didn't think I could check it. I don't normally board Players...
Tom Farseer Posted March 22, 2019 Posted March 22, 2019 19 hours ago, van der Decken said: Huh? Sorry for Off-Topic but have I missed something? That is obviously Felix' Map but I never saw a dark color scheme. How did you get that? Want 1
van der Clam Posted March 22, 2019 Posted March 22, 2019 3 minutes ago, Tom Farseer said: Sorry for Off-Topic but have I missed something? That is obviously Felix' Map but I never saw a dark color scheme. How did you get that? Want I use Chrome and it is the Dark Reader extension: https://chrome.google.com/webstore/detail/dark-reader/eimadpbcbfnmbkopoojfekhnkhdbieeh?hl=en-US It's very helpful on the eyes and you can turn it on and off for any site. 1
admin Posted March 22, 2019 Author Posted March 22, 2019 17 minutes ago, Tom Farseer said: Although I would very much like the same functionality to be added for AI ships where it is missing for some reason I don't know... yes i think its coming 1
Thonys Posted March 22, 2019 Posted March 22, 2019 (edited) 20 hours ago, rediii said: We need more SOL's aswell. If 3rd rates and bigger will be king of the sea's then we should have more ships to choose from. i agree completely but. if i cant build a Dutch ship, I don't have to paint it also so no need at the moment for PAINT DLC on the side note: almost every dutch captain thinks about it that way. they are not going to waste their brushes* on it. * ping ping.. Edited March 22, 2019 by Thonys
Lovec1990 Posted March 22, 2019 Posted March 22, 2019 20 hours ago, rediii said: We need more SOL's aswell. If 3rd rates and bigger will be king of the sea's then we should have more ships to choose from. we are waiting for temerarie/montañes/wreker al three are 3rd rates SOLs
admin Posted March 22, 2019 Author Posted March 22, 2019 7 minutes ago, admin said: yes i think its coming actually i take it back its already in game NPC Ship stats can be determined after capture To find out NPC ship stats you have either 1) switch to NPC ship and back after boarding 2) add it to fleet and close window after that opening the inspect window will allow you to check stats. 1
Vizzini Posted March 22, 2019 Posted March 22, 2019 4 hours ago, Sir Texas Sir said: I would prefer more to craft or allowed to craft also. @van der Decken I know they leave a lot of words off the tool tips cause of locilization of multi languages the ability to craft an un-tradeable ship on a daily basis only, not a dlc but something you have to supply the mats for. An ultra rare recipe perhaps Something to strive for now paints are available for all
Thonys Posted March 22, 2019 Posted March 22, 2019 4 minutes ago, admin said: actually i take it back its already in game NPC Ship stats can be determined after capture To find out NPC ship stats you have either 1) switch to NPC ship and back after boarding 2) add it to fleet and close window after that opening the inspect window will allow you to check stats. perhaps a" inspection the ship" button can provide more info what shows a window as if it is placed in the fleet (coding solution wise) 3
Tom Farseer Posted March 22, 2019 Posted March 22, 2019 (edited) 34 minutes ago, admin said: actually i take it back its already in game NPC Ship stats can be determined after capture To find out NPC ship stats you have either 1) switch to NPC ship and back after boarding 2) add it to fleet and close window after that opening the inspect window will allow you to check stats. One question: Why? Why not just align the functionality with the way it works on pvp encounters. Edited March 22, 2019 by Tom Farseer 2
Angus MacDuff Posted March 22, 2019 Posted March 22, 2019 10 minutes ago, admin said: ?? If you sink it you get the reward. if you do not sink it and take it out to OW you do not get the reward Switch ships and back Check if you like it Sink or keep As soon as you put crew aboard (which you must do to inspect it), it becomes yours and sinking it then give no rewards. We would like to be able to inspect it before we put crew aboard. 2
admin Posted March 22, 2019 Author Posted March 22, 2019 38 minutes ago, Angus MacDuff said: As soon as you put crew aboard (which you must do to inspect it), it becomes yours and sinking it then give no rewards. We would like to be able to inspect it before we put crew aboard. we will fix the rewards. removing the switch ship penalty. you will be able to switch inside the instance and later if you sink the ship you get the reward. But for instance switching should not affect the rewards. (Both for pve and pvp) 10
Angus MacDuff Posted March 22, 2019 Posted March 22, 2019 Just now, admin said: we will fix the rewards. removing the switch ship penalty. you will be able to switch inside the instance and later if you sink the ship you get the reward. But for instance switching should not affect the rewards. (Both for pve and pvp) Cheers!
Zlatkowar Posted March 22, 2019 Posted March 22, 2019 Few days ago we went on a 2 VS 11 1st rates hunt, and as I was just not as good at getting the kills, I got 11 assists. I did damage, I set ships on fire, I stil got around 8k xp from the fight altogether, but zero registered kills on missions. Any chance we could have assists counted in Hunt/S&D missions? This would really encourage teaming up and playing together.
Sir Texas Sir Posted March 22, 2019 Posted March 22, 2019 20 minutes ago, admin said: we will fix the rewards. removing the switch ship penalty. you will be able to switch inside the instance and later if you sink the ship you get the reward. But for instance switching should not affect the rewards. (Both for pve and pvp) The other issue with switching your ships like that is it removes your ship knowledge for either ships until you get back into port and can set them for the main. It would be nice if you can actually set ship knowledge for your ships and fleet and it stays like that until reset. 3
van der Clam Posted March 22, 2019 Posted March 22, 2019 6 minutes ago, Sir Texas Sir said: The other issue with switching your ships like that is it removes your ship knowledge for either ships until you get back into port and can set them for the main. It would be nice if you can actually set ship knowledge for your ships and fleet and it stays like that until reset. It seems to also remove the books for all of the same ships in all of your ports. I have noticed if I capture a ship with one Indef, and change the crew back, that all of my Idefs have lost their books. So I've made it a point to ALWAYS check each ship before leaving port. 😕
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