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Posted
1 hour ago, Lovec1990 said:

rewards are not fine system should reward fighting to the end currently only rewards winning

True, but that was implemented as a way to keep ppl from farming one another..

Posted
54 minutes ago, Hawkwood said:

Rewards are fine. The winner should be awarded properly, not the loser.

There should be no charity for lost battles. Insurances should cover about 60% of the ship value, in reales AND combat marks. That would do.

That would be a proper reward for those which lose.

Insurance shouldn't give reales but the woods the ship was crafted from.

Posted
53 minutes ago, StuntPotato said:

Can't comment on games I haven't played, looks like you have. Maybe you should try and make long post highlighting what worked and what didn't in those games?

 

I have played elite though, and that game is just, sterile. Loved it before they changed the movement though.

You missed the entire thread of posts then. I am not commenting on any game other than Naval Action. So i'm not commenting on them.

But apparently the incessant commenting on EvE is a trademark of many.

The incessant search of the "wowowo!!!!" nostalgia somewhere else than EvE...

Well, glad we all have different paths that led us to NA, hence it would be a boring boring entertainment product.

  • Like 1
Posted
17 minutes ago, StuntPotato said:

Printing Money: Yes it injects money into eco, you need some, but not too much, a very difficult thing to get right. But what I meant to convey (poorly, as I was misunderstood) is that running that trade NPC trade route, is just burning time for me, it's not exciting, and the only thing I am left with at the end, is some money. But running rum and repairs to a freeport, that is exciting to me. Will it sell? Will someone undercut me when I am not paying attention? And when I claim my sold contract I know that someone, somewhere are using that to play their game. Both net me money, but I still run rum and rigs even if it is more work and pays less. Because I enjoy the connection to the gameworld.

You need an easy way for devs to control inflation yet still make everyone able to compete. By making trading goods craftable you can basically control inflation by controlling the amount of LH that goes into every item. You could even make a more finely tuned econ fx. gold + gems (harvested, LH+reals) = jewels (crafted, LH+reals+jewellery worksshop), this way low-level or casual players could opt to harvest the ressources sell them to someone else who'd rather want to use those LH to refine those ressources - Only important thing is to make the different workshops prohibitively expensive so as to encourage players to slowly progress towards the more advanced industries.

All can still be regulated by devs in terms of LH req to do the tasks if the inflationary tendency goes out of hand.

  • Like 1
Posted
2 minutes ago, Hethwill said:

You missed the entire thread of posts then. I am not commenting on any game other than Naval Action. So i'm not commenting on them.

But apparently the incessant commenting on EvE is a trademark of many.

The incessant search of the "wowowo!!!!" nostalgia somewhere else than EvE...

Well, glad we all have different paths that led us to NA, hence it would be a boring boring entertainment product.

I got to agree with the other one Hethwill. There's a reason why other MMOs attract a wide range of players, and there's a reason why NA doesn't. You can't say that the econ doesn't need a lot of work mate, and to take inspiration from other games that has actually made it work isn't imo a disservice to NA. To censure discussions simply because they don't only take point from NAs current state of econ is honestly arrogant and rude.

I prefer a game that caters to many players that I can then sink. In order to get this we need a game that actually involves many different aspects other than combat, which has been the ONLY thing to work fine in the past 2 years and yet the only thing devs seem to tune again and again. There's nothing inherently 'new' to the current econ patch, it's still sail from point a to point b and print your own money, players with alts and lots of time will get excessively amount of reals and players without alts or perhaps pressed for time will find it to be unable to compete because inflation, again, will run rampant through the server.

  • Like 2
Posted

:) that's your reason and what you take out of the NA hobby.

Your own experience. Your own. Not everyone's. It may be shared by others but is your own and you cannot say it is the same for absolutely every single one out there.

And bringing the name of some game that many did never EVER play ( we have players that barely play PC games, so think about that for a second... guys and gals that barely played anything else on a PC other than NA... )

Thing is... and please stop and think for a second...you played some games where you really had fun. Others didn't. But still both sides are in Naval Action and none share the same views of "your game" nor you of "their game".

Having you as a veteran of some fantasy realms MMO doesn't make you more right than a historical world war 2 air combat MMO or a sci fi die hard MMO guy.

Why should it ? 

Accepting that NA shares some aspects with a lot of games is one thing. Wanting that NA is tailored, square and ruler, to what those games are is another thing.

I'll show you one example:

- players love to have their own collection of ships right ?

Well man, i'm going to completely oppose that. Because you see, that's not the BEST in my opinion and I can come up with a lot of games where I know they had much better yadda yadda yadda and therefore

- one player, one character, one ship, one career.

Live and die by cannon and cutlass.

... Does this makes me right or wrong ? Well... neither. Is just my experience and point of view.

But bringing some game ALL the time to serve as compass serves nothing and serves no one justice. It only suits that individual that makes such a post.

IS NA great ? yes.

Can it be better ? very much so.

What would I do to make it better ? definitely a lot. some would like ti, some wouldn't.

And these 3 questions fit to any single one of us NA testers/players of early access.

 

  • Like 1
Posted

Not certain where best to post this, but  can you please make the PvP Zone be more random. Today it is in Nassau, yesterday it was La Navasse, the two nights before that it was also in the Bahamas. So 3  out of 4 nights the PvP Zone has been in the Bahamas, unless I missed a night. If randomizing does not work, can you just make it cycle through regularly? La Mona, Aves, and Tumbado need some love.

BTW, why are there two PvP Zones in the Bahamas anyway?

Posted
9 minutes ago, Routan said:

Because Nassau was the one where players went. Thats why Deadman came in. But look at it like this. 

We have 2 shallow, 2 4 rate and 3 1 rate,  so seams resonable enough. Do though think Nassau is more often then the rest.

Agreed that Nassau seems to happen to often. It just doesn't feel spread out enough between them all. I certainly could be wrong tho. Now that 1st rates are becoming more rare (as they should IMO) perhaps they could change the 3 1st rate ones and change one of them to 4th rates. BTW, what are the 3 1st rate ones? Actually, what are all the zones? I know of:

Aves - 4th rate (I think, but can't remember because it's so rare)
La Mona - 1st rate? (also rare)
Les Cayes - 1st rate
Tumbado - 4th rate
Nassau - 6th rate?
Deadmans - 6th rate?

Posted
10 minutes ago, Routan said:

Aves 1 rate

la Mona 4 rat

Tumbardo 1 rate

Nippes 4 rate 

Nassau, deadman 3 5 rate can join 

It how I remember them. But also must say I honnestly mainly go to Nassau.

I know Tumbado is 4th rate, because I attend that one regularly when it pops.

Posted

What if we know the weekly schedule, like active: Nassau / Aves / Deadmans / Tumbado / Hispaniola / La Mona/ Leogane. Yes I know, I want too much, impossible to code...

Posted (edited)
23 hours ago, victor said:

So ... here is your answer: devs always talk about hardcore/sandbox/PVP referring to this game ... well, EVE online was born as a "small" MMO hardcore/sandbox game and - through the years - has developed into a "big" very succesful game, blending in one server PVP, RVR, missions, trade, craft, exploration and a lot of others things.

Since a lot of us (I mean players liking MMO of that kind) have been playing EVE (and some still play) and think that Naval Action could borrow from EVE a lot of good concepts and mechanics in order to grow into a successful game, we refer to EVE online features as a possible example about how NA could be a better game, while keeping its hardcore/sandbox/PVP flavour.

The only thing they have in common is that they are mmos. One game has sailing ships and the other game has ftl spaceships. The reason naval action struggles with certain mechanics is because of the sandbox instance issue. Economy wise I don't really think you can compare them either since eve has and always will have a way bigger playerbase. That being said I dislike the economy in na too since in hindsight I believe play production buildings were a mistake. It doesn't force people to go out and spread over the map looking for resources. In hindsight everything is easy to judge however... Naval action will unfortunately never be big like eve. It's just the wrong genre. Look at the exploration alone. In space you have no idea what the next cluster, star galaxy or planet will look like.

Edited by HachiRoku
  • Like 1
Posted (edited)

Some feedback as a new player on impossible nation.

It is great to start in shroud, next to pz and a lot of AI for those new players. plenty of fights and fun. Although it is great, with the current permits required for all ship and the impossibility to access admiralty it comes with two major disadvantage:

- cannot reset perk (in shroud we fight only, sextant is a waste of perk)

- cannot get permits for surprise/renomee/cerb?/niagara/heavy rat

- cannot buy basic books

- cannot access pvp mods

This means you are left with mercury as the best ship to go pz and eventually in the idea of a fresh start after a wipe, it will be difficult as a clan to even get a decent fleet for a port battle.

I understand it is meant to be impossible nation, but, with the new permit thing, any new player will be extremely frustrated not being able to craft the biggest ship they can sail.

 

Maybe admiralty should be accessible from open port and neutral port for all nations. Consider if a port is open or neutral, all nations have a consulate or something.

Edited by RKY
suggestion
  • Like 1
Posted
2 hours ago, HachiRoku said:

The only thing they have in common is that they are mmos. One game has sailing ships and the other game has ftl spaceships. The reason naval action struggles with certain mechanics is because of the sandbox instance issue. Economy wise I don't really think you can compare them either since eve has and always will have a way bigger playerbase. That being said I dislike the economy in na too since in hindsight I believe play production buildings were a mistake. It doesn't force people to go out and spread over the map looking for resources. In hindsight everything is easy to judge however... Naval action will unfortunately never be big like eve. It's just the wrong genre. Look at the exploration alone. In space you have no idea what the next cluster, star galaxy or planet will look like.

Why would you want to force someone to do anything in a game? EvE is great because it doesn't force you to do anything, it just presents opportunities you can exploit. And the new tutorial they have there is just great. Someone from the dev team should make an account and play through the tutorial and see if there is something there they can use to make the new player experience better.

I would like to add that EvE has those features now because they had a solid base game on launch.

Posted
2 hours ago, HachiRoku said:

The only thing they have in common is that they are mmos. One game has sailing ships and the other game has ftl spaceships. The reason naval action struggles with certain mechanics is because of the sandbox instance issue. Economy wise I don't really think you can compare them either since eve has and always will have a way bigger playerbase. That being said I dislike the economy in na too since in hindsight I believe play production buildings were a mistake. It doesn't force people to go out and spread over the map looking for resources. In hindsight everything is easy to judge however... Naval action will unfortunately never be big like eve. It's just the wrong genre. Look at the exploration alone. In space you have no idea what the next cluster, star galaxy or planet will look like.

Also an important part of combat in eve is instanced - PVE missions are instanced in example - and also there the instances are open to non consensual PVP. Also in EVE traders are subject to gank in particular points. Moreover if you are killed you loose your ship and the killer can loot part of your your goods and also part of the fittings of the ship. And there are also other similarities.

I do not know if you play EVE or not, but if you do you should see quite some similarities in the general features of the game.

But, as someone told before, what EVE could teach to Naval Action  in my opirnion is that a MMO sandbox game is able to gather and retain a lot of players not when it FORCES everyone to play in one way but when LETS any kind of player to have fun in the things he prefers doing.

  • Like 1
Posted
1 minute ago, victor said:

Also an important part of combat in eve is instanced - PVE missions are instanced in example - and also there the instances are open to non consensual PVP. Also in EVE traders are subject to gank in particular points. Moreover if you are killed you loose your ship and the killer can loot part of your your goods and also part of the fittings of the ship. And there are also other similarities.

I do not know if you play EVE or not, but if you do you should see quite some similarities in the general features of the game.

But, as someone told before, what EVE could teach to Naval Action  in my opirnion is that a MMO sandbox game is able to gather and retain a lot of players not when it FORCES everyone to play in one way but when LETS any kind of player to have fun in the things he prefers doing.

I have played eve. I would not consider it a good game but then again game quality has really little to do with success. Eve cannot have the time compression issue naval action has for example. It's impossible. That is my point when I talk about instances. 

Fyi. There Is no such thing as ganks in open sea. 

Posted
2 hours ago, StuntPotato said:

Why would you want to force someone to do anything in a game? EvE is great because it doesn't force you to do anything, it just presents opportunities you can exploit. And the new tutorial they have there is just great. Someone from the dev team should make an account and play through the tutorial and see if there is something there they can use to make the new player experience better.

I would like to add that EvE has those features now because they had a solid base game on launch.

And a subscription to support the development. Last time I played anyway. I don't know is it f2p now? 

  • Like 1
Posted
12 minutes ago, HachiRoku said:

And a subscription to support the development. Last time I played anyway. I don't know is it f2p now? 

it is F2P up to a certain degree. 

it's like if NA was free for players up to 5th rates, but 4th rates and higher would require you to buy the game or subscribe.

  • Like 2
Posted
1 hour ago, Teutonic said:

it is F2P up to a certain degree. 

it's like if NA was free for players up to 5th rates, but 4th rates and higher would require you to buy the game or subscribe.

Might not be a terrible idea for naval action to be fair. 

  • Like 3
Posted
1 hour ago, HachiRoku said:

Might not be a terrible idea for naval action to be fair. 

It might not, have the sub cost doubloons, and sell doubloons for real money, have the sub cost like five dollars. Would give the team a steadier cash flow and it won't fleece the playerbase.

  • Like 1
Posted

Hotfix was deployed today 19th March

Contents of the hotfix

  • PvP Missions
    • Hunt tasks are now given in groups of ships instead of individual class
      • 1-3rd rates
      • 4-5th rates
      • 6-7th rates
    • rewards are still in the process of balance
  • Tutorial changes
    • Endurance exam player ship replaced from brig to Rattlesnake
    • Endurance exam spawn distance increased from 500 to 800m
    • Final exam player ship replaced from Cerberus to Surprise
  • Fire changes
    • Fire damage to hull and structure reduced
    • Fire spread from getting hit by cannonballs increased
    • You will see ships explode more under focused fire, and they will burn out much slower.
  • Lootable chests contents rebalanced and slightly improved. PVP chests are now the fastest way to acquire books and combo book parts.
  • Solo patrol radius decreased
  • Fixed the bug that occasionally blocked entry to patrol battles (especially in shallow low BR patrol battles)
  • Like 6
Posted
24 minutes ago, Teutonic said:

Some good changes.

Anything on group missions? I would love them back.

Anything about the speed of lineships?

Admin has said they look into SoL-Speed

  • Like 1
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