LIONOFWALES Posted March 17, 2019 Posted March 17, 2019 9 hours ago, Routan said: pretty sure they want the game to succed. But if we look at Numbers only in the test fase as a criteria. Should they not have stopped years ago, when there where full servers and a que to log in. That must be the game ppl want. Even if we make the game easier will it be what it was at that time. It is before I started to play. Well... I know many players are anticipating a release soon... and a few big clans are waiting to rejoin once the game is finished, at least this is what I have heard. All the players did not quit, many of those not playing right now are just abiding time until the game is completed. 1
LIONOFWALES Posted March 17, 2019 Posted March 17, 2019 9 hours ago, victor said: Back in the days - before all this austerity/hardcore frenzy - we had some like 800 players EU prime time. This is true to a point... we need to remember that many players left at the last merge and intend to rejoin us later when the game is finished, many people will try a game in development for a short time, then once the game is finished and full release occurs, many of those players come back to play again. 1
LIONOFWALES Posted March 17, 2019 Posted March 17, 2019 On 3/15/2019 at 7:11 AM, angriff said: This does not negate what I wrote above. and about live in NA, i play 4 hours+- every day, except Sunday. for some reason I am sure that most of those present here devote the same amount of time to computer \ games. so stop cry, If the game is very difficult for you, I think you should think about Sims 3 I only generally play for between 1/2 - 1 hour... you must have a lot of time on your hands indeed.... so jealous.
LIONOFWALES Posted March 17, 2019 Posted March 17, 2019 On 3/15/2019 at 8:00 AM, Sir Texas Sir said: Permit for a 1st rate costs 10 victory marks. You are right, this is not hard. It is impossible for majority players in one lifetime. Line ships were Navy run super giants... we should try to remember this... only the most powerful will likely be able to run them and replace them readily in the future. It took me around 6 months to collect all the resources and permit for a Victory. I am happy.... I worked really hard for that ship. Then I sailed it... it was too slow and couldn't turn... its really only much good for Port Battles anyway... so I sold it. I like my frigate a lot better, I can replace it easily, I can catch other players in it, and all in all I have more fun in my frigates than ever in a line ship, win or lose, this is the game for me.
LIONOFWALES Posted March 17, 2019 Posted March 17, 2019 On 3/15/2019 at 2:58 AM, John Hill Regard said: We have player's leaving the PVP server for the PVE server ....Why ?? Because the dev are wrong , they are killing the open world on the PVP server , they are dreaming (may be some hard core player are dreaming for them ) that all player are hard core PVP gamer looking all day long for PVP fight ..and that's wrong a lot of player's like PVP server because it's a little bit riskie and like also PVP battle's sometime's... Why don't you do for Hard core pvp gamer a special server where they could fight each other (like in world of warship) bye this way they won't be frustrating asking for more and more PVP opportunity's on PVP server..... Right now we have player's who can't acces ship (because of your stupid permit reserved to a minority...) so they sail in shittie boat when shark's player's are sailing best one.... No better way to disgust them ...... Please Forget all this difference betwen money make everything accessible to everybodies ...increase reward for PVP kill to make a difference if you want but don't make difference between an hard core trader or a hard core PVP'er on the server everything should be accessible to all. If you want to attract and keep player's open world and what you can do should be attractive and offer pleasure for all...You decided to please only hard core RVR or gamer's or PVP gamer's and i really thing you are wrong. I am not hard core and I love the PVP server. I only play for around 1/2- 1 hour a day mate... are players really this disalusioned about how this game was intended to be?
Mr. Doran Posted March 17, 2019 Posted March 17, 2019 8 hours ago, El Patron said: Why is everyone talking about eve online?? This is naval action! We ask ourselves the same all the time man..... 1
victor Posted March 17, 2019 Posted March 17, 2019 (edited) 19 minutes ago, Mr. Doran said: We ask ourselves the same all the time man..... So ... here is your answer: devs always talk about hardcore/sandbox/PVP referring to this game ... well, EVE online was born as a "small" MMO hardcore/sandbox game and - through the years - has developed into a "big" very succesful game, blending in one server PVP, RVR, missions, trade, craft, exploration and a lot of others things. Since a lot of us (I mean players liking MMO of that kind) have been playing EVE (and some still play) and think that Naval Action could borrow from EVE a lot of good concepts and mechanics in order to grow into a successful game, we refer to EVE online features as a possible example about how NA could be a better game, while keeping its hardcore/sandbox/PVP flavour. Edited March 17, 2019 by victor
Hethwill, the Red Duke Posted March 17, 2019 Posted March 17, 2019 9 hours ago, El Patron said: Why is everyone talking about eve online?? This is naval action! Because some want a age of sail eve and not naval action. Is really confusing for all the others that have no idea what they talking about. ( nostalgia factor is the most important - they want to feel the same as they did with that game in another game - and they cannot understand that will not happen. Given they refuse to accept that fact they keep ranting on and on and on... So, make peace with your past game experience and simply stick to what is and what will come and things become much better and simpler and save everyone a lot of posts ) 5
victor Posted March 17, 2019 Posted March 17, 2019 2 minutes ago, Hethwill said: Because some want a age of sail eve and not naval action. Is really confusing for all the others that have no idea what they talking about. NA is a work in progress, and each game developer looks at the features of precedent (succesful) similar games. You should therefore not be cofused: you should just try to understend what they are talking about in order to see if it could be good for the development of the game. 1
Hethwill, the Red Duke Posted March 17, 2019 Posted March 17, 2019 12 minutes ago, victor said: NA is a work in progress, and each game developer looks at the features of precedent (succesful) similar games. You should therefore not be cofused: you should just try to understend what they are talking about in order to see if it could be good for the development of the game. I'm not confused. I know exactly what NA is at the present. And while I look to many games in the past that did have a strong impact on my hobby time, and not only computer stuff - actually most are not computer related, I also know for certain they had their time and they are not coming again. What you love nowadays is the idea of the great experience you remember back in the past with whatever game. Happens to all of us and everyone has amazing stories about how fun this or that game was. That's what i was referring to. Hence we go through libraries and shelves of games to try to find that "wow!!" moments again while discovering new games all the same. ( that's how i discover new games ). You talk about "how the game felt to you back then" Looking to the present game objectively leaves no leeway to romanticized nostalgia of "oh that was the perfect game". Glad we can share our differences. 2
StuntPotato Posted March 17, 2019 Posted March 17, 2019 9 minutes ago, Routan said: Who knows where the game ends. But are pretty sure that the Caribbean will be a fighting place. But who knows they might make small nations dlc, that give acces to a small map with 5-10 ports, where ppl can do there PvE, so an intregated part to the Caribbean. Think we in time slowly will see more dlc expantions that will bring more debt to all players. But first we need to get NA the last step to release. And I outlined some easy changes (contracts) that I believe will make the game vastly better on release and for a long time after. Hauling grain from sweden to denmark is just printing money, it doesn't affect the game at all, there's no connection to the game world, just busywork. Sailing to La Mona with a cargo of rum and selling it there affects the world in a meaningfull way, and for me, that is important. Giving players the tools to play the game as they want is important, hamstringing industry and trade minded people with only ten contracts makes zero sense to me, giving industrious players competition on goods from the AI makes zero sense to me. We should want more meaningfull stuff and less busywork. And forcing players to participate in pvp won't cure them of carebearitis, it will drive them off. So a safe are must be established. The fact that the hungry pvp wolves are angry because they can't get to the fat sheep doesn't bother me one bit, and it shouldn't bother the devs. PvP needs to be consentual, and the line of consent must be firmly drawn. It should be possible for a player to never leave the capital zone and still play the game in a meaningfull way. But the rewards for leaving should be enticing, something that will eventually draw them out into the open world. This is also an easy fix to implement. Btw, some will never leave the safe area, and that is fine. They will enjoy the fun npc combat, building and trading in the ports of the capital zone. Remove ship notes, they diminish the value of noble woods. The devs are going to do what they do. But I would like to see what their vision of the game is.
StuntPotato Posted March 17, 2019 Posted March 17, 2019 53 minutes ago, Hethwill said: I'm not confused. I know exactly what NA is at the present. And while I look to many games in the past that did have a strong impact on my hobby time, and not only computer stuff - actually most are not computer related, I also know for certain they had their time and they are not coming again. What you love nowadays is the idea of the great experience you remember back in the past with whatever game. Happens to all of us and everyone has amazing stories about how fun this or that game was. That's what i was referring to. Hence we go through libraries and shelves of games to try to find that "wow!!" moments again while discovering new games all the same. ( that's how i discover new games ). You talk about "how the game felt to you back then" Looking to the present game objectively leaves no leeway to romanticized nostalgia of "oh that was the perfect game". Glad we can share our differences. Diminishing feedback, given free of charge and with the best intention as rosy eyed nostalgia is rude, offensive and non-constructive. If you don't like it, say what you don't like, why you don't like it and if possible offer a different vision. And the biggest MMO, (WoW) hit off all time didn't introduce a single original feature on relase, it just offered polish and accesibility. Naval action has it's unique feature, excellent combat, responsive controls and enough depth so that one can grow as a player. Take a que from other games on the rest. Especially since it's a two-man team doing the work. EvE is known for excellent industry, economy and player trade, not seriously looking at their work is hubris.
Lovec1990 Posted March 17, 2019 Posted March 17, 2019 eh if devs would just give us proper reward system more players would PvP 1
Hawkwood Posted March 17, 2019 Posted March 17, 2019 3 minutes ago, Lovec1990 said: eh if devs would just give us proper reward system more players would PvP Rewards are fine, even renamed... Woods are the main problem. Still no solution in sight, although suggested. 3
Lovec1990 Posted March 17, 2019 Posted March 17, 2019 rewards are not fine system should reward fighting to the end currently only rewards winning 4
La bouche Posted March 17, 2019 Posted March 17, 2019 5 minutes ago, Lovec1990 said: rewards are not fine system should reward fighting to the end currently only rewards winning Agree. Those who lost the battle but fought bravely should receive even just a little need to get some compensation and this will boost incentive. Even in real life are rewards like “wounded in battle”. Here should be the same. 1
Lovec1990 Posted March 17, 2019 Posted March 17, 2019 devs would say you get insurance but still game should reward fighting as well 1
StuntPotato Posted March 17, 2019 Posted March 17, 2019 6 minutes ago, Lovec1990 said: devs would say you get insurance but still game should reward fighting as well Don't they do that now? You get pvp marks for damage done, or is that only awarded if you sink it. Maybe you should get marks if you get sunk too?
Lovec1990 Posted March 17, 2019 Posted March 17, 2019 currently you get marks and reals if you sink or damaged enemy and won it should be reward for doing damage and lost 1
StuntPotato Posted March 17, 2019 Posted March 17, 2019 Just now, Lovec1990 said: currently you get marks and reals if you sink or damaged enemy and won it should be reward for doing damage and lost So award on ship loss to another player? Damage only might be too easily exploitable. What if you get boarded?
Hawkwood Posted March 17, 2019 Posted March 17, 2019 (edited) 37 minutes ago, Lovec1990 said: rewards are not fine system should reward fighting to the end currently only rewards winning Rewards are fine. The winner should be awarded properly, not the loser. There should be no charity for lost battles. Insurances should cover about 60% of the ship value, in reales AND combat marks. That would do. That would be a proper reward for those which lose. Edited March 17, 2019 by Hawkwood
Hethwill, the Red Duke Posted March 17, 2019 Posted March 17, 2019 1 hour ago, StuntPotato said: Diminishing feedback, given free of charge and with the best intention as rosy eyed nostalgia is rude, offensive and non-constructive. If you don't like it, say what you don't like, why you don't like it and if possible offer a different vision. And the biggest MMO, (WoW) hit off all time didn't introduce a single original feature on relase, it just offered polish and accesibility. Naval action has it's unique feature, excellent combat, responsive controls and enough depth so that one can grow as a player. Take a que from other games on the rest. Especially since it's a two-man team doing the work. EvE is known for excellent industry, economy and player trade, not seriously looking at their work is hubris. Why Wow and Eve ? Why not Dark Age of Camelot ? Why not World War 2 Online ? Why not Elite Dangerous ? Why not Ultima Online or Anarchy Online ? Hell, why even only MMOs ? ... I know... That's the ones you like, the others may say nothing to you. That's great, we share common differences that brought us to Naval Action. 1
StuntPotato Posted March 17, 2019 Posted March 17, 2019 Just now, Hethwill said: Why Wow and Eve ? Why not Dark Age of Camelot ? Why not World War Online ? Why not Elite Dangerous ? Why not Ultima Online or Anarchy Online ? Why even only MMOs ? ... I know... That's the ones you like, the others may say nothing to you. Can't comment on games I haven't played, looks like you have. Maybe you should try and make long post highlighting what worked and what didn't in those games? I have played elite though, and that game is just, sterile. Loved it before they changed the movement though.
StuntPotato Posted March 17, 2019 Posted March 17, 2019 (edited) 22 minutes ago, Routan said: You are right abouth trading. It is just printning money. But the fact is also you need to put money in to the game, otherweise an econ can not expand. But as have written before, then I would like a more player based econ. A econ where what you the you trade matter both for the players and the game. Well PvP is consent on the War server, you know when you play on it you might end in a PvP fight. The only place where you are safe is in a habor and in the capitol zone. The question should ppl have more ore bigger areas to do safe PvE, trading. You say ppl need a reason to leave Cz.But have devs not with the last patch given ppl a reason to leave? To get acces to wood, more ships and upgrades? We dont know where the game ends up. But I guess soon we will see(When devs are satified with Caribbean). It could easy see some patch, proberbly fixing some of the point you adress. I personally think we will see some dlc that will still to some point be skilled based, witch also fix a finance issue of the game. - Trading, where you can produce own trading goods. That can be upgrades, things town need to funktion, but also for money. - ship building, where your expeetice can make better ships parts. Ppl simply put up a contract and an crafter makes the part they want. - Blacksmith for cannons. all those dlc need to be skill based, so it like being a good PvP player, those above also require personally skills. - Small mini map for each nation, in there home water, 5-10 towns where ppl can level and play PvE free of PvP. - Exploration patch. We have a Big area Down South West, not used. Could be a fine place, make most of it PvE, but small areas to Explorer should be PvP area imo. It should all work as a single game, and you should easy could go from the dlc and to your Caribbea Capitol and back and continue. Some ports where you could teleport from. Thats how I think we end up. PvP server is consent: I agree But there are varying degrees of it, if you stay in Capital zone only, there is a slim chance someone might attack you and sink you. They'll most likely fail, and almost certainly sink in the process. Reinforcement zone; you can be attacked, but if you can stay alive long enough for help to arrive, you might get out of it, high risk for the attacker. Open sea: FFA, anything goes. Expanding on the safe zones might not be a bad idea is what I'm saying. Like your mini-map suggestion (Which I really liked). Printing Money: Yes it injects money into eco, you need some, but not too much, a very difficult thing to get right. But what I meant to convey (poorly, as I was misunderstood) is that running that trade NPC trade route, is just burning time for me, it's not exciting, and the only thing I am left with at the end, is some money. But running rum and repairs to a freeport, that is exciting to me. Will it sell? Will someone undercut me when I am not paying attention? And when I claim my sold contract I know that someone, somewhere are using that to play their game. Both net me money, but I still run rum and rigs even if it is more work and pays less. Because I enjoy the connection to the gameworld. Edited March 17, 2019 by StuntPotato
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