Cabral Posted March 6, 2019 Posted March 6, 2019 Just now, Sir Max Magic said: But instead of tweaking, i would say, get rid of those medals completly ! They were removed in the past, why returned with a different name? 3
Karl_de_Cori Posted March 6, 2019 Posted March 6, 2019 22 minutes ago, admin said: we will see. maybe make at least that the completed missions, before their delivery in the city, no longer occupied the place and it was possible to take another mission.
staun Posted March 6, 2019 Posted March 6, 2019 (edited) 42 minutes ago, Cabral said: We had PvP marks in the past, was removed for reasons, now they returned again? I just don't understand this anymore, really... Look at permit. Proberbly only the start. We end up with either you do PvP(in PZ)/RvR ore buy the proberbly new dlc ships. Ore you will have to sail a Basic cutter. But just my guess. Edited March 6, 2019 by staun 1
Sir Max Magic Posted March 6, 2019 Posted March 6, 2019 3 minutes ago, Cabral said: They were removed in the past, why returned with a different name? Yeah...me too dont understand this We just have established a up to this point still quite instabile balance between Reals and Dubs... (with Dubs raining down and Reals are hard to get in my opinion) ! So no need to introduce another currency which outshines the others 2
Neads O'Tune Posted March 6, 2019 Posted March 6, 2019 (edited) 32 minutes ago, Cabral said: They were removed in the past, why returned with a different name? Because people complained that there was no reward exclusive to pvp. Something to do with a superiority complex I assume Edited March 6, 2019 by Neads O'Tune 1
Guedo Posted March 6, 2019 Posted March 6, 2019 One thing that can be said for sure is you can't please everyone. With that being said it is my understanding that CM can be won in either Patrol or missions but no where else?
Suppenkelle Posted March 6, 2019 Posted March 6, 2019 3 hours ago, jodgi said: How do you get cash to buy stuff? (You got me; I should have written eco/PvE) I've been able to craft ships and mods to be almost on top of things as far as being competitive is concerned. If I didn't set up my own crafting universe I would be out of cash within 5 average "go out and risk it" sessions. Eco (crafting, not trade goods hauling) is actually the lesser evil compared to PvE grinding, so I chose that. I bet you guys think I'm being a smartass for the sake of it. I'm not. I AM a smartass, but it's not for the sake of it. With the loss of my xp and craft level I'm frantically searching for ways to endure things I can't really endure in order to keep my presence here. I love NA and I'm desperately searching for sustainable ways of making it despite my utter and bottomless distaste towards pve and eco. Seriously, pls halp! Join HRE! We’ll take care of your needs. We’re doing so for quite a bunch of players you’re welcome any time! 1
Teutonic Posted March 6, 2019 Posted March 6, 2019 1 hour ago, Cabral said: We had PvP marks in the past, was removed for reasons, now they returned again? I just don't understand this anymore, really... 26 minutes ago, Neads O'Tune said: Because people complained that there was no reward exclusive to pvp. Something to do with a superiority complex I assume I also dislike that combat medals (pvp marks) are back. I'm not sure of the goal apart from what @Neads O'Tune stated. I'd prefer if we just stuck with reals, doubloons and victory marks as the only 3 currencies we dealt with. 2
Angus MacDuff Posted March 6, 2019 Posted March 6, 2019 17 minutes ago, Intrepido said: You need to make pvp missions that covers ship types: shallows, frigates, SoL. If not, due to the limit on missions, we wont get combat medals in a reasonable time. And really, the chest for completing a PVP mission (10 kills), should be gold. A basic Mission Chest is worthless. I throw out the rewards from Mission Chests generally. 3
admin Posted March 6, 2019 Author Posted March 6, 2019 34 minutes ago, Angus MacDuff said: And really, the chest for completing a PVP mission (10 kills), should be gold. A basic Mission Chest is worthless. I throw out the rewards from Mission Chests generally. Captains and Admiral chest will be added tomorrow to missions 4
Neads O'Tune Posted March 6, 2019 Posted March 6, 2019 @admin is there any chance you will be revisiting the rare woods mechanics before release? Because right now it is very much "keep the rich people rich and keep the poor people poor" system. I know you say that you can just take the port from them. But is it not that simple. Right now the option for most people is oak/oak ships. You can NOT use oak oak ships to take a port from people who are using live/white or even teak/white ships. Even cag or sab woods do not compare. And I know there are the finite forests but they will take months to deplete with the current system and amounts. Perhaps you could tell us which nations currently have access to which woods/forests when the server went online today and how many of each they have please just to prove that the system.isnt as one sided as it seems on the surface at least
Neads O'Tune Posted March 6, 2019 Posted March 6, 2019 24 minutes ago, admin said: Captains and Admiral chest will be added tomorrow to missions Do these have a new loot table or are they new names for gold and silver chests? 1
Angus MacDuff Posted March 6, 2019 Posted March 6, 2019 13 minutes ago, Neads O'Tune said: @admin is there any chance you will be revisiting the rare woods mechanics before release? Because right now it is very much "keep the rich people rich and keep the poor people poor" system. I know you say that you can just take the port from them. But is it not that simple. Right now the option for most people is oak/oak ships. You can NOT use oak oak ships to take a port from people who are using live/white or even teak/white ships. Even cag or sab woods do not compare. And I know there are the finite forests but they will take months to deplete with the current system and amounts. Perhaps you could tell us which nations currently have access to which woods/forests when the server went online today and how many of each they have please just to prove that the system.isnt as one sided as it seems on the surface at least I think we need to test this. I certainly don't have high hopes right now and as a solo player, im feeling kinda depressed that I will have to count on someone else to put me on their list. Thinking that the best bet is stealing it from those who have it. Certainly not a steady supply, however. 1
CdrNexoe Posted March 6, 2019 Posted March 6, 2019 Santa Cecilia delivered WHEN? (Whole patch launched now, is it not?)
DeRuyter Posted March 6, 2019 Posted March 6, 2019 On 3/5/2019 at 7:32 AM, admin said: US Super frigates were built so tough so they could be considered third rates - we finally came to peace to this (US players will remember heated discussions about it). Superfrigates = third rates Indefatigable has such high DPM and HP so it does not make ANY sense to be called a 5th rate. It's not a 5th rate. Just leaving some stats from Three Decks here: USS Constitution 1812: 881lb broadside (32lb carros). USS United States: 888 (42 lb carros). 1576 tons burthen. 175' on the gun deck. HMS Agamemnon 1794: 678 lb broadside. 1383 tons. 160'. (only 8 carros on QD) HMS Bellona : 781 lb. 1615 tons. 168' (no carros) HMS Ajax, a large 74 gun 3rd rate. 865lb. 1953 tons. 182' (no carros) HMS Indefatigable: Razee (64): 437lb (26x24lb 6 32 carro). 1384 tons. 160' So yes US 44s as large as a 3rd rate and throwing a comparable close range broadside with the caveat that the 74 has no carronades (historical). But not designed as a line ship nor designed to fight one, rather to run from one. Of course in game a LW/WO Connie would be easily caught and sunk by an Oak (or worse Fir) Bellona armed with poods. In the end though they are still frigates and as @Banished Privateer noted there are unintended consequences with books when uprating them from 4 to 3rd rate. On 3/5/2019 at 7:36 AM, Jan van Santen said: Hmmm, and what about that 6th rated Xebec frigate ? At least mine has enough power to deal with any 280 crew frigate easily.... I gues it's unfair than to use it in 6th rated SP or the weekly 6th rate contest ? Le Requin was classed as a 5th rate in the French navy. On 3/5/2019 at 8:05 AM, Tom Farseer said: You are correct in that historically HMS indefatigable was a 5th rate frigate. Historically, she also never carried 22 friggin 42 pound carronades on each side. With that setup she easily outclasses other frigates on close range and built with a bit of speed in mind (T/W or T/Bermuda) can take on any 4th rate. So with her current ahistorical armament, in my opinion she deserves her ahistorical ingame rating. Exactly. This is the issue with using historical ratings in game since we have ships using carronades and poods that never used them or never had them on the main gundeck. That and the timeline which is why correct BR is important. But I think BR should also reflect mods and armament used in a dynamic way. Also IMO we should reevaluate carronades and poods and limit their use to more historical levels. I understand the gameplay balancing to allow older ships, like Ingermanland to mount them, but 42 lb carronades as the main battery on the Indy really changes the balance. 2
Guest Posted March 6, 2019 Posted March 6, 2019 5 hours ago, Sir Max Magic said: I agree... ...but getting medals for every OW Kill, will point a big crosshair on every newbie sailing in OW and we would end up with sealclubbing new players...and drive them out of the game maybe thats the reason for the restriction ? But instead of tweaking, i would say, get rid of those medals completly ! what if a pvp zone is generated around a port that has set a PB. *Suggestion Intensifies*
jodgi Posted March 6, 2019 Posted March 6, 2019 4 hours ago, Suppenkelle said: Join HRE! We’ll take care of your needs. We’re doing so for quite a bunch of players you’re welcome any time! Thank you very much! I could fly "sildesalaten" with you guys 1
LeBoiteux Posted March 6, 2019 Posted March 6, 2019 (edited) 14 hours ago, DeRuyter said: Le Requin was classed as a 5th rate in the French navy. No. I guess you're talking about Louis XIV's first classification made in... 1669 when French 30-gun ships were then considered as 5th rates. But as soon as 1689, Louis XIV made a second classification where 5th Rates had at least 36 guns. Then, this classification has not much meaning in the 18th century when Le Requin was built. Frigates, Corvettes, Brigs, Xebecs and alike were classified in terms of caliber. Thus, Le Requin was classified as a 'xebec of 8pdr' in the French Navy when she was sailed (1750-1770) . The big difference with the game : LRQ never carried carro IRL. However, with 24 guns 8-pdr IRL, I guess she can't be considered as a 5th rate in any Navy. Especially in NA that mixes ships from several periods. (edit) As you can see, Threedeck.org uses this old 17th century French classification that did not make quite sense already in the 18th century (certainly because it is an Anglo-Saxon website that cherishes the system of Rates) : As for French XVIIIth century Sols, there were classified by their exact standardized number of guns : a 64-gun ship, a 74-gun ship... Given the standardization of the 18th cent. French ships, Rates were useless. Edited March 7, 2019 by LeBoiteux 2
Slim McSauce Posted March 6, 2019 Posted March 6, 2019 11 hours ago, HachiRoku said: You're kidding right? If pvp had nothing to do with willingness people would not be hiding on the docks for 30 min waiting for a smaller ship to gank on the way to port. I watch people doing it all the time. I undock with a trinco. Bellona tags me. I dock up and get Bellona. This time I tag to get equal fight but the enemy Bellona docks up. People are willing to win but not willing to fight. So he's willing to fight you, just not on equal terms. That's a gank mentality and a ROE problem. That's what happens when you make ganks 90% of pvp. 2
staun Posted March 6, 2019 Posted March 6, 2019 50 minutes ago, Slim McSauce said: So he's willing to fight you, just not on equal terms. That's a gank mentality and a ROE problem. That's what happens when you make ganks 90% of pvp. Nope, that what happens when ships got expensive and you got a highly skill based game. bet they would fight him if ships was free of cost and the outcome was decided by rock, sisor and paper.
Slim McSauce Posted March 6, 2019 Posted March 6, 2019 (edited) 1 minute ago, staun said: Nope, that what happens when ships got expensive and you got a highly skill based game. bet they would fight him if ships was free of cost and the outcome was decided by rock, sisor and paper. The would've fought him if there was no other choice. He had a choice to go back to port and pick up a bigger ship. Gank meta has trained people to take battles with the least risk, regardless of fun. Edited March 6, 2019 by Slim McSauce 3
staun Posted March 6, 2019 Posted March 6, 2019 (edited) 4 minutes ago, Slim McSauce said: The would've fought him if there was no other choice. He had a choice to go back to port and pick up a bigger ship. Gank meta has trained people to take battles with the least risk, regardless of fun. I just disagree. Dosen't really see players like Reverse, Hachi, Rediii ore my alltime favorite dreammakerdo gank. Do they not fight under the same RoE? Edited March 6, 2019 by staun
Slim McSauce Posted March 6, 2019 Posted March 6, 2019 (edited) 2 minutes ago, staun said: I just disagree. Dosen't really see players like Reverse, Hachi, Rediii ore my alltime favorite dreammakerdo gank. Do they not fight under the same RoE? You don't have to agree, the guy pulled a larger ship to fight a smaller ship. That's a gank mentality that's been engrained into player behavior. Why do you think patrol zones are plagued with 10v1's? The majority of people don't care about balance, they just want the shiny at the end of the battle even if the battle itself is soul destroyingly boring. Edited March 6, 2019 by Slim McSauce
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