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Posted
50 minutes ago, Dibbler said:

 

 Thats almost same as pvp server yesterday where max pop hit just over 300 or so :D .

Might come over for a while :) .

I been popping in setting stuff up.  With the direction main server is going and so little time with work right now I might have more fun over there solo than on war.  

Posted
4 minutes ago, Sir Texas Sir said:

I been popping in setting stuff up.  With the direction main server is going and so little time with work right now I might have more fun over there solo than on war.  

i olready swiched too peace server

Posted
5 hours ago, BuckleUpBones said:

NPCs everywhere

Yet something has changed compared to last week, and it's dreadful.

On the exact same locations where I could just happily roam around and pick targets last week I have spent lots of evenings circling for hours and finding nothing this week. Something has changed, and if it's not an ingame change then it's due to population. Population rise, movement and nation proportion must be taken into account when balancing NPC count...

Posted (edited)

I leave here my two cents about some possible (but not too deep changes) that could be made in order to improve the game experience from the POV of a quite average and not pariculary skilled player. I will subit them in groups under a title that summarizes the purpose of all of them included in the same groups. Some of these suggestions are not "original" (they are taken from ideas of other testers), so in a lot of cases I did not invent anything new, but I thought that it could have been a good thing summarizion in one post my feedback for sake of synthesis.

 

To induce also non elite and non full PVP players to roam around in open sea and to make the game more affordable also for quite unskilled players 

1) put a lot of more NPCs roaming in the open sea (at least out of safe zones) in lonely 5th rates and trading ships;

2) give a few doubloons and/or combat marks also to the loosing players of a PVP combat, based on damage dealt to the winning part (or either just grant a small doubloons or one combat mark flat prize, just for having been part of a PVP fight).

3) disseminate in the OS - both near the coasts and in deep sea - causal wrecks (with a heavy load of good loots that can be picked up also just partually by the same player in different trips or by different players) that are visible to every player but disappear for everyone after having been fully looted.

4) To help beginners, in case of death in a PVE fight grant him a buff (stacking in case of further consecutive deaths) in the next PVE fight of the same player, provided that the fight is against an NPC (or group of NPCs) that have a Battle rating almost equal (or higher) than the one of the enemies in the last fight where the player was sunk.

 

To fuel the economy and crafting, that is now suffering IMO to a low sales of player crafted goods (mainly ships)

1) put a 30-40% raise in the payoff for trading national and regional goods in the short/mid range routes 

2) include in the game specific delivery missions (some sort of public contracts available only in national capital cities that ask a national player to deliver some specific goods - not necessarily goods that are in the capital zone - in some far away port and that grant a huge payoff in terms of reals, ship building permits, rare blueprints, books or resources)

3) double the real rewards for sinking ships in the open sea

4) avoid putting ships crafting permits behing the RNG wall, instead put them (eventually at very high cost) in admiralty.

5) ask victory marks or combat marks just for 2nd and 1st rates crafting permits and/or for a few very PVP focused ships, then asking just dobloons for the rest of ships/permits and, in particular, for the most used ships in PVE ship. Alternatively just leave at least one ship for each rank (and ideally the sturdiest one, except for first rates) craftable without permits.

 

To incentive competitve PVP 

1) grant the weak side of a fight  (in terms of battle rating) some sort of dynamic buff to stats (reload and/or hit poins for warships and speed for trading ships), that partly mitigates his weakness in that combat and that becomes higher the higher is the difference in BR.

2) eventually put in the game a PVP reputation systems that affects high ranked players with (progressive) some random debuffs in battles against lower ranked players (or, the other way around, that grants some ramdom buffs to the lower ranked players): the more the difference in the ranks, the more effective the buff/debuff may be.

Edited by toblerone
  • Like 1
Posted
6 hours ago, admin said:

will check on info improvements.

Were you trying to create a battle in the solo zone or general patrol zone?

we also need a damage change in the patrol zone. 500k damage is too much in the shallow patrol zone.

Posted

@admin one for my clan mate just open a Captain chest!! 

And, ARE WE A JOKE FOR YOU GUYS??? 

Explanation: 

To find the permit of one of those ship: Bello, Santi, Endy, Indéf, Christian, you need to do PVP chest! OK, until that I’m following you!! What you don't tell is that you have a NRG chance of looting any permit!!! which mean you have 9/20 chance to drop a "rare" permit!!!

 

DEV are you asking us not only to farm PVE but also PVP??

Posted

When capturing a ship above 5th you cannot take it with you. but unfortunately you can transfer crew and when you leave battle you leave crew behind. This is nonsense and a bug.

  • Like 1
Posted
1 hour ago, Routan said:

Might be a strech to say. But think it is great if ppl go peace indted of stopping.

- War we know all get wiped, Peace it stays, might have something to say.

But if peace get good Numbers I am sure some new content will be put in to it, witch I think is great.

is this true did @admin said it?

Posted
1 hour ago, Routan said:

But if peace get good Numbers I am sure some new content will be put in to it, witch I think is great

Pretty sure the focus of NA is, and will always be, PvP.  Devs will spend time to create opportunities for players to combat other players, often, and with minimal waiting between fights.  Trading and PvE is, and will be, just a minor effort.

I seriously doubt that game development will include any significant improvement to the PvE server.   So many players would scream and wail if the Devs dedicated time to anything other than battling.

Posted
2 hours ago, Routan said:

Might be a strech to say. But think it is great if ppl go peace indted of stopping.

- War we know all get wiped, Peace it stays, might have something to say.

But if peace get good Numbers I am sure some new content will be put in to it, witch I think is great.

Although I havent played the Peace server for several years, I am glad that it is growing. I wonder if is because @admin did say it would be unnecessary to wipe Peace so players who are normally on the War server are using this time as an opportunity to build characters there since War will be wiped. They can return to the War server after the wipe. Might as well build for the future during this transition time. 

Posted
9 hours ago, Father of Dragons said:

Interesting that at 3 server time PvE and PvP have the same online numbers while at prime time its still pretty different.

0300 server time is 9pm cst for me. That is pretty much US prime time. 

Posted
2 hours ago, Macjimm said:

Pretty sure the focus of NA is, and will always be, PvP.  Devs will spend time to create opportunities for players to combat other players, often, and with minimal waiting between fights.  Trading and PvE is, and will be, just a minor effort.

I seriously doubt that game development will include any significant improvement to the PvE server.   So many players would scream and wail if the Devs dedicated time to anything other than battling.

 if after the wipe Peace server has more population than War server devs will need to deal with this either find the way to bring population back too War server or focus more on Peace server

Posted
9 minutes ago, Lovec1990 said:

 if after the wipe Peace server has more population than War server devs will need to deal with this either find the way to bring population back too War server or focus more on Peace server

I read guarantee that PVE server will exist for at least 18-24 months after official release

Has anyone seen such guarantee about WAR server?  :D

  • Like 3
Posted

these days you cannot trust @admin they also said there will not be XP wipe on war server and his changed. Well Peace server si weirdly gaining population so closing PvE and expecting players will just go on War server is just delusional

Posted
11 hours ago, qw569 said:

The PEACE server is becoming more popular than the WAR server. :D

23-24 February 2019

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23-24 March 2019

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Funny. Every time i have visited the peace server there has been less than 10 online.

Posted
14 minutes ago, Ligatorswe said:

Funny. Every time i have visited the peace server there has been less than 10 online.

lowest i saw was 60 online i think Peace server comes alive later after server downtime and during weekends when i saw 200+ online

Posted
11 hours ago, qw569 said:

 

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It's funne because it's not even that peace server is better than war but war server is so trashed and missing the main content like, ahem, raids, deck musketry, and small arms, blockades, pirates/outlaw mechanic*, clan warfare, faction alliance warfare* and so on. There's little reason for pvp because it's so basic, go to patrol rinse repeat, it's a lobby game and it's being embraced by the devs because they don't try to be ambitious and of course the people who are use to the throwaway freeport battles are gonna stay but the people who want MMO are going to reject it. Obviously the population shift is a sign to stop adding RNG to everything and actually make the features correctly with purpose like there's a plan here and stop throwing darts at the wall because all you're hitting is more gimmicks and its tiresome even for someone who's on break to watch the appearance of negative progress being made once more is not a surprise but holy hell, how many times do we have to mess up before we get it right? Chances are the first best idea is good for the now, and in a month or three the best long term idea is created by a community member and we have the resources for neither. So what do we do? RNG everything because why not.

  • Like 1
Posted
On 3/24/2019 at 12:49 PM, BuckleUpBones said:

Feedback…

I’ve been back playing for a few hours, Peace Server...

NPCs everywhere, players everywhere (280+), clans abuzz and chat smoking, and that’s just prime time Oceania.

The fun meter is rising!!! :)

 

yes the peace server is getting more interesting might start playing there 

 

  • Like 2
Posted
2 hours ago, Slim McSauce said:

There's little reason for pvp because it's so basic, go to patrol rinse repeat, it's a lobby game and it's being embraced by the devs because they don't try to be ambitious and of course the people who are use to the throwaway freeport battles are gonna stay but the people who want MMO are going to reject it. Obviously the population shift is a sign to stop adding RNG to everything and actually make the features correctly with purpose like there's a plan here and stop throwing darts at the wall because all you're hitting is more gimmicks and its tiresome even for someone who's on break to watch the appearance of negative progress being made once more is not a surprise but holy hell, how many times do we have to mess up before we get it right?

As many fair points as you might have it's many things, but obvious or logical, mmh I don't know..bet there are loads of players who would never play NA on peace server, but hey,  who am I to know that to be obvious. On the other hand, who are you? Oh yeah, the voice of the people..

  • Like 4
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