Teutonic Posted March 14, 2019 Posted March 14, 2019 I wish combat medals would go - I don't know why doubloons weren't good enough. More specifically I wish combat medals wouldn't bar players from getting certain ships/mods. PVP rewards should be cosmetics. 4
Marquês do Bonfim Posted March 14, 2019 Posted March 14, 2019 (edited) 1 hour ago, Teutonic said: I wish combat medals would go - I don't know why doubloons weren't good enough. More specifically I wish combat medals wouldn't bar players from getting certain ships/mods. PVP rewards should be cosmetics. Could not agree more. PVE exchanges should also have cosmetic sales, to balance out the difference between PVP~PVE. Since we can't actually pvp, or we can simply move those rewards towards patrol rewards and missions. Edited March 14, 2019 by Portuguese Privateer
Slim McSauce Posted March 14, 2019 Posted March 14, 2019 6 hours ago, Teutonic said: I wish combat medals would go - I don't know why doubloons weren't good enough. More specifically I wish combat medals wouldn't bar players from getting certain ships/mods. PVP rewards should be cosmetics. Same, again I don't see the benefit to splitting up the currencies every chance you get, I don't know of any other MMO that tries to do that, probably because it end up being extra convoluted when you can just have 1 monetary currency and say a reputation type currency that works for pvp rewards. Oddly enough the devs are quick too add another currency type but have never explained the benefit of doing it which leads me to believe it's one of those "trust us, we don't know what we're doing" type deals 1
Vibrio Cholerae Posted March 14, 2019 Posted March 14, 2019 @admin Once you have read the comment about the holy permit, are you planning to make some change or are you going to continue with this new policy ?
van Veen Posted March 14, 2019 Posted March 14, 2019 22 minutes ago, Slim McSauce said: Same, again I don't see the benefit to splitting up the currencies every chance you get, I don't know of any other MMO that tries to do that, probably because it end up being extra convoluted when you can just have 1 monetary currency and say a reputation type currency that works for pvp rewards. Oddly enough the devs are quick too add another currency type but have never explained the benefit of doing it which leads me to believe it's one of those "trust us, we don't know what we're doing" type deals Admin gave an explanation in this thread here... In my job statements like "proven industry fact" immediately triggers a request to submit corresponding documents for review and approval. And if you can't deliver, well... But I guess gaming industry does not work like that.
Zlatkowar Posted March 14, 2019 Posted March 14, 2019 There's something deeply wrong with crafting labor contracts. Think it takes something like 4 tools (1 tool costs 1500 reals), 300 provisions and 500 labor hours to craft one, which in return gives you... 500 labor hours. Right now with current refresh rate, crafting those became rather pointless. Is this working as intended? And if so, what are we supposed to do with em?
admin Posted March 14, 2019 Author Posted March 14, 2019 5 minutes ago, Zlatkowar said: There's something deeply wrong with crafting labor contracts. Think it takes something like 4 tools (1 tool costs 1500 reals), 300 provisions and 500 labor hours to craft one, which in return gives you... 500 labor hours. Right now with current refresh rate, crafting those became rather pointless. Is this working as intended? And if so, what are we supposed to do with em? you sell them to those who need them. It's just the way to sell those labor hours to others. 1
admin Posted March 14, 2019 Author Posted March 14, 2019 Patchnotes updated Hotfix 14th March. PvP kills now grant combat medals for kills and assists (base on damage dealt). Fixed the bug that was counting kills in tutorials for hunt missions Clan delivery missions now deliver to your ship hold if you have no outpost int he city, even if you do not have enough hold space (this way you won't ever lose them if you exit the port by mistake). We also plan to add trading ship to basic NPC ship sales so you can buy it and add to fleet if to split resources between you fleet ships. 7
Guest Posted March 14, 2019 Posted March 14, 2019 2 minutes ago, admin said: Patchnotes updated Hotfix 14th March. PvP kills now grant combat medals for kills and assists (base on damage dealt). Fixed the bug that was counting kills in tutorials for hunt missions Clan delivery missions now deliver to your ship hold if you have no outpost int he city, even if you do not have enough hold space (this way you won't ever lose them if you exit the port by mistake). We also plan to add trading ship to basic NPC ship sales so you can buy it and add to fleet if to split resources between you fleet ships. Will the prices for the rare woods be reduced someday? they are very high
Angus MacDuff Posted March 14, 2019 Posted March 14, 2019 3 minutes ago, admin said: PvP kills now grant combat medals for kills and assists (base on damage dealt). And we still have the PVP missions on top of that?
Angus MacDuff Posted March 14, 2019 Posted March 14, 2019 1 minute ago, Intrepido said: Please pvp missions by type of ships instead of class. Nooooooo! Why? We already have too few mission slots 1
Guest Posted March 14, 2019 Posted March 14, 2019 15 minutes ago, Intrepido said: Please pvp missions by type of ships instead of class. remove pvp hunt mission we get medals now for kills and assists we dont need pvp hunt mission anymore.
Vibrio Cholerae Posted March 14, 2019 Posted March 14, 2019 18 minutes ago, admin said: Patchnotes updated Hotfix 14th March. PvP kills now grant combat medals for kills and assists (base on damage dealt). So why on the first place did you remove the pvp mark? @admin 2
Vibrio Cholerae Posted March 14, 2019 Posted March 14, 2019 Just now, El Patron said: remove pvp hunt mission we get medals now for kills and assists we dont need pvp hunt mission anymore. We need this mission to obtain the permit of some ship
LeBoiteux Posted March 14, 2019 Posted March 14, 2019 (edited) 16 minutes ago, Intrepido said: Type of ship: Lineship, frigates and shallows. +1 or better : Small ships (4pdrs and 6pdrs) 9-pdr ships : Niagara, LRQ, Hercule, Cerberus, La Renommée, Pandora and Surprise. Bigger frigates Sols Edited March 14, 2019 by LeBoiteux 1
Meraun Posted March 14, 2019 Posted March 14, 2019 Waht? So 21 minutes ago, Intrepido said: Type of ship: Lineship, frigates and shallows. So wahts the Indea for you? and the Connie? They are Frigates. and but to Strong for 5th rates
LeBoiteux Posted March 14, 2019 Posted March 14, 2019 (edited) 4 minutes ago, Intrepido said: Very few people actually sail those ships regularly. Really ? But, so many are talking about them though. How many posts about LRQ, Surprise, Herc, Ship DLC, shallows, etc. compared to those about Sols ? 🙂 Edited March 14, 2019 by LeBoiteux
Angus MacDuff Posted March 14, 2019 Posted March 14, 2019 You're trying to fix something that is not broken. missions are by rate and its fine. There are far bigger issues.
Guest Posted March 14, 2019 Posted March 14, 2019 17 minutes ago, CanorJax said: We need this mission to obtain the permit of some ship We need the mission for permits? Wtf.
LeBoiteux Posted March 14, 2019 Posted March 14, 2019 4 minutes ago, Intrepido said: I was talking about pickle, privateer, lynx, cutter, yatch. We are talking about missions. PVE missions would be nicer with non-Sols divided as such : Small ships (4pdrs and 6pdrs) 9-pdr ships : Niagara, LRQ, Hercule, Cerberus, La Renommée, Pandora and Surprise. Bigger frigates It'd be interesting to know whether 6th rate kill missions are popular among PvE-ers on both servers.
Aerospace Posted March 14, 2019 Posted March 14, 2019 52 minutes ago, CanorJax said: So why on the first place did you remove the pvp mark? @admin I laughed hard , a very good question. Let's think ... 2
Sir Texas Sir Posted March 14, 2019 Posted March 14, 2019 1 hour ago, Intrepido said: Type of ship: Lineship, frigates and shallows. I"m pretty sure they are broken up like that. Since it use to say 1st rates and such....now it says Rank 1, 2, 3 I assumed they just put 1 2 3 instead of linship, frigates and shallows for localization.
Vibrio Cholerae Posted March 14, 2019 Posted March 14, 2019 (edited) 1 hour ago, El Patron said: We need the mission for permits? Wtf. You need the pvp chests for santi christan indefatigable bellona and endymion.... Edited March 14, 2019 by CanorJax
Zlatkowar Posted March 14, 2019 Posted March 14, 2019 1 minute ago, CanorJax said: You need the pvp cheats for santi christan indefatigable bellona and endymion.... Meanwhile on PvE.... xD
Sir Texas Sir Posted March 14, 2019 Posted March 14, 2019 14 minutes ago, Intrepido said: Nope, there are up to 7 pvp missions, same as rates. yah I just removed them and added new ones and noticed. @admin Thought you said you where going to fix this? Some time soon?
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