Tom Farseer Posted March 6, 2019 Posted March 6, 2019 @admin Can you elaborate on "with 4 ships"? Did you test in on a testbed with more players or do you mean someone succeeded in a 6 people mission with 4 ships? 1
Neads O'Tune Posted March 6, 2019 Posted March 6, 2019 7 minutes ago, Sir Texas Sir said: With 4 ships? I thought you can only bring 3 in the group? Who was the 4 long term vets? If they lost a ship than casuals and new players will end up wiped out. i haven’t tried one yet cause of the group entry bug, but we alll ready have hard epic missions so these shouldn’t be There are 6 man missions in Freeports
Neads O'Tune Posted March 6, 2019 Posted March 6, 2019 1 minute ago, Tom Farseer said: @admin Can you elaborate on "with 4 ships"? Did you test in on a testbed with more players or do you mean someone succeeded in a 6 people mission with 4 ships? And how many tried to get in to start with?
staun Posted March 6, 2019 Posted March 6, 2019 (edited) 40 minutes ago, Sir Texas Sir said: With 4 ships? I thought you can only bring 3 in the group? Who was the 4 long term vets? If they lost a ship than casuals and new players will end up wiped out. i haven’t tried one yet cause of the group entry bug, but we alll ready have hard epic missions so these shouldn’t be Think it was Reverse with friends. One told it to me on ts. Said it couldnt be right, since group is 3. But it was grp. But grp aperantly also is in sizes of 4. Do think he said 2 sunk and not 1. Should be the link. Starts around 2.21 Edited March 6, 2019 by staun 1
admin Posted March 6, 2019 Author Posted March 6, 2019 42 minutes ago, Neads O'Tune said: And how many tried to get in to start with? yes. they wanted to do a 6th ship mission but due to bug only 4 got in. that's why we are switching them off today - to fix the entry and balance the enemies and enemy spawns. THANKS for the feedback on group missions - we are listening))) 2
admin Posted March 6, 2019 Author Posted March 6, 2019 main post updated with todays hotfix information. 3
staun Posted March 6, 2019 Posted March 6, 2019 Best ships in every class will now require permits to craft them 4 minutes ago, admin said: main post updated with todays hotfix information. Permits can be acquired in the admiralty for Combat Medals All permits will be attainable from Captain or Gold chests for free Reason for this change is simple: the only way to make certain ships rare is to get them attainable only through certain activities important to the game. (this does not apply to Peace server as all ships are capturable there) 'Why not just take the final step and say all ships above 7 rate takes a permit. So either ppl do PvP/ RvR ore they will have a hard time to go on bigger ships?
Slim McSauce Posted March 6, 2019 Posted March 6, 2019 26 minutes ago, staun said: Why not just take the final step and say all ships above 7 rate takes a permit. So either ppl do PvP/ RvR ore they will have a hard time to go on bigger ships? because the problem with pvp has never been willingness, it that pvp only happens outside of a handful of ports other wise it takes hours to find a battle. RVR has no niche and is still just a single battle as apposed to a war or conquest. Timers reflect this, a RVR system that relies on such small time and numbers is flawed.
RKY Posted March 6, 2019 Posted March 6, 2019 Nice to have wasa and christian craftable!! Now can we increase the hold size of both wasa and wapen? @admin Also carro range needs to be shorten by half and dispersion increased, damage is fine. looking forward to how eco will work following this wipe) 1
HachiRoku Posted March 6, 2019 Posted March 6, 2019 7 minutes ago, Slim McSauce said: because the problem with pvp has never been willingness, it that pvp only happens outside of a handful of ports other wise it takes hours to find a battle. RVR has no niche and is still just a single battle as apposed to a war or conquest. Timers reflect this, a RVR system that relies on such small time and numbers is flawed. You're kidding right? If pvp had nothing to do with willingness people would not be hiding on the docks for 30 min waiting for a smaller ship to gank on the way to port. I watch people doing it all the time. I undock with a trinco. Bellona tags me. I dock up and get Bellona. This time I tag to get equal fight but the enemy Bellona docks up. People are willing to win but not willing to fight. 7
Tom Farseer Posted March 6, 2019 Posted March 6, 2019 10 minutes ago, HachiRoku said: You're kidding right? If pvp had nothing to do with willingness people would not be hiding on the docks for 30 min waiting for a smaller ship to gank on the way to port. I watch people doing it all the time. I undock with a trinco. Bellona tags me. I dock up and get Bellona. This time I tag to get equal fight but the enemy Bellona docks up. People are willing to win but not willing to fight. You like hard, fair fights. That makes you rarity in any non-matchmaking game. Wish there were more of you (though the game would need to be reated R because of chat then :P) 1
Aquillas Posted March 6, 2019 Posted March 6, 2019 52 minutes ago, staun said: Why not just take the final step and say all ships above 7 rate takes a permit. So either ppl do PvP/ RvR ore they will have a hard time to go on bigger ships? Because people having hard time will leave the game. Imposing a playing style, even my preferred one, would just give us back an empty server. 1
Karl_de_Cori Posted March 6, 2019 Posted March 6, 2019 1 hour ago, staun said: Think it was Reverse with friends. One told it to me on ts. Said it couldnt be right, since group is 3. But it was grp. But grp aperantly also is in sizes of 4. Do think he said 2 sunk and not 1. Should be the link. Starts around 2.21 I play BF and I know that these four players are very good. They have all the rare books, they have played a lot of hours and have good ships. They can not be guided as an indicator of the complexity of group missions. 2
staun Posted March 6, 2019 Posted March 6, 2019 3 minutes ago, Eleazar de Damas said: Because people having hard time will leave the game. Imposing a playing style, even my preferred one, would just give us back an empty server. Well we can't know that. Why do you think devs keeping restricting more and more from ppl that don't do PvP/RvR? Simply because if you want to play this game you have do do PvP/RvR. Witch then ofc gives more PvP/RvR. There will be plenty of captains, dont worry. They know what they do.
staun Posted March 6, 2019 Posted March 6, 2019 4 minutes ago, Karl_de_Cori said: I play BF and I know that these four players are very good. They have all the rare books, they have played a lot of hours and have good ships. They can not be guided as an indicator of the complexity of group missions. I haven't said anything on the group difficulty. I just linked so ppl knew what admin was refering to. But if 4 of them could take a 6 man mission, should 6 average players not be able to do the same?
admin Posted March 6, 2019 Author Posted March 6, 2019 24 minutes ago, RKY said: Nice to have wasa and christian craftable!! Now can we increase the hold size of both wasa and wapen? @admin i think they were updated (holds) to hold 3 sets of each repairs + guns. Can you please give us details on what is the problem with them?
admin Posted March 6, 2019 Author Posted March 6, 2019 4 minutes ago, staun said: I haven't said anything on the group difficulty. I just linked so ppl knew what admin was refering to. But if 4 of them could take a 6 man mission, should 6 average players not be able to do the same? Group missions should be for the masses - they should be hard but doable by everyone after some practice. Current numbers of enemies turned them into a hard sweaty event requiring 150% concentration and precision in focus fire and damage control. Which basically must require MUCH better reward than 12 chests (6+6), or must require reduction in enemies. 5
staun Posted March 6, 2019 Posted March 6, 2019 Just now, admin said: Group missions should be for the masses - they should be hard but doable by everyone after some practice. Current numbers of enemies turned them into a hard sweaty event requiring 150% concentration and precision in focus fire and damage control What? Think you yesterday said they should be hard to prepare ppl for PvP, where did the masses come from now. You have clearly often again and again said this game is not for the masses. That you want a game for hardcore players.
jodgi Posted March 6, 2019 Posted March 6, 2019 12 minutes ago, Eleazar de Damas said: Imposing a playing style, even my preferred one, would just give us back an empty server. Everyone seems fine with pushing out pure-PvPers by forcing eco on them, but the minute PvP is required there is an uproar!? I LOVE that some things are behind a PvP wall, it sends an appropriate message to all who choose war server. 2
admin Posted March 6, 2019 Author Posted March 6, 2019 8 minutes ago, Borch said: - Peace server - If you're making conversion to dubloons then medals are not needed at all. This change just add unnecessary barter. How about keeping barter but adding possibility of acquiring medals by feats of courage like defeating enemies against the odds ( something like group missions but a lot easier dammit ) - ok until its done there should be the way to get them on the Peace server
Neads O'Tune Posted March 6, 2019 Posted March 6, 2019 5 minutes ago, staun said: What? Think you yesterday said they should be hard to prepare ppl for PvP, where did the masses come from now. You have clearly often again and again said this game is not for the masses. That you want a game for hardcore players. I think there is a language barrier issue here. I think he means he wants the missions to be possible to do for everyone in the server. Not just the top 5% with the best mods and ships
Sir Texas Sir Posted March 6, 2019 Posted March 6, 2019 6 minutes ago, jodgi said: Everyone seems fine with pushing out pure-PvPers by forcing eco on them, but the minute PvP is required there is an uproar!? I LOVE that some things are behind a PvP wall, it sends an appropriate message to all who choose war server. How are they forced Econ? They can just buy stuff off the crafters. 1
staun Posted March 6, 2019 Posted March 6, 2019 1 minute ago, Neads O'Tune said: I think there is a language barrier issue here. I think he means he wants the missions to be possible to do for everyone in the server. Not just the top 5% with the best mods and ships That I doubt. He told that they had monitored them and they could see they was to easy, thats why they made them harder, when ppl then complained he clearly said they where ment to make ppl ready for PvP. Just how he clearly defends them by saying 4 man could do a 6 man. Never have he talk abouth they should be for avarage Joe. Never.
Karl_de_Cori Posted March 6, 2019 Posted March 6, 2019 15 minutes ago, staun said: I haven't said anything on the group difficulty. I just linked so ppl knew what admin was refering to. But if 4 of them could take a 6 man mission, should 6 average players not be able to do the same? This is not entirely true. I consider myself an average player who makes mistakes and does not yet have a lot of rare game content. Before the changes, I could accomplish alone a group mission for ships of the 5th rank, where I had to defeat 1x4 and 3x5. But because my frigate has 42 carronades and he is live / white (now he is already 4th rank). It was not very difficult. It is not right. But to sink the 1st rank even in three is already a problem, one volley - and you can lose the ship.
admin Posted March 6, 2019 Author Posted March 6, 2019 4 minutes ago, staun said: Never have he talk abouth they should be for avarage Joe. Never. 21 minutes ago, admin said: Group missions should be for the masses
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