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Posted
3 minutes ago, admin said:

US Super frigates were built so tough so they could be considered third rates - we finally came to peace to this (US players will remember heated discussions about it). Superfrigates = third rates
Indefatigable has such high DPM and HP so it does not make ANY sense to be called a 5th rate. It's not a 5th rate. 
 

USS Constitution BR is 400. IIRC a 1st rate is 900 ?

BR values still under review ? ( lethality/staying power of a 1st rate in comparison to a 3rd rate is definitely more than 4:9 ratio )

 

  • Like 1
Posted (edited)
5 minutes ago, admin said:

They just grow. They are growing NOW, and will be discovered in some time in the future. You can grow things too 
You can try it yourself Woodpecker. You can grow tomatoes in your yard, and someone can discover them, given time

Will you be introducing a time limit for a clan to strip the resource? Say two weeks? Curenttly, a clan can access 1 million units of that resource. what is to stop them harvesting 900k units (which will take a long time anyway) and then not harvesting anymore to prevent another nation/clan getting the wood spawn in there ports

Edited by Neads O'Tune
Posted
8 minutes ago, Captain Woodpecker said:

Funny you said that cause I grow tomatoes every year. My clan owns 1 port what are the chances a rare wood forest is now growing in my port?

Because it is easier to capture than to grow and nurture. Just look at the third world oil countries. You can theoretically create oil, but it is slow making it easier to declare war, or depose the government. 

  • Like 1
Posted
2 minutes ago, Malachi said:

Oh, really? The 300.000 dollars Connie cost would have bought you 1 1/2 74-gun ships built in a royal dockyard in GB at the time.

And the historical rating is nonsense anyway. How can you compare a 5th Rate built in 1750 with one built in 1800?

Sigh: The Brits built 3rd rates en masse using standardized blocks on all of them eg(reducing costs)....

 

Posted
6 minutes ago, Neads O'Tune said:

Will you be introducing a time limit for a clan to strip the resource? Say two weeks? Curenttly, a clan can access 1 million units of that resource. what is to stop them harvesting 900k units (which will take a long time anyway) and then not harvesting anymore to prevent another nation/clan getting the wood spawn in there ports

Joke
Thats why you can change that status quo in 3 simple steps

  1. Raise hostility in that port
  2. Win the port battle
  3. Take the city
  4. [Optional] Hear the lamentations of their women in global chat.

You probably dont even have to wait for so long. You can just take it right away when you find out they have it.

On the serious note.
If you know where resource are you can take it. The clan owners will decide what they do with it. We won't tell them what to do. It's theirs. Part of the game.
 

  • Like 6
Posted
Just now, Jan van Santen said:

Sigh: The Brits built 3rd rates en masse using standardized blocks on all of them eg(reducing costs)...

Since you´re such an educated fellow, please elaborate on this. And what does 'block' mean in this context?

Posted (edited)
4 minutes ago, admin said:

Thats why you can change that status quo in 3 simple steps

  1. Raise hostility in that port
  2. Win the port battle
  3. Take the city
  4. [Optional] Hear the lamentations of their women in global chat.

You probably dont even have to wait for so long. You can just take it right away when you find out they have it.
 

And for the nations that lock their ports behind night timers?

Edited by Neads O'Tune
Posted
1 hour ago, admin said:

The partial fix was applied - it will be easier to get in. Full fix this or next week.

Easier!!!!! It should be in or out...simples! And rather than reducing rewards and increasing the difficulty and also taking out the indef,the join as a group should have had priority to fix.

Reducing rewards i can understand,but increasing the difficulty??? Really? For average players like myself,these group missions were very tough and very very enjoyable,it was a close call on every occasion! and the times when 1 group member didn't get in the others just left the battle rather than lose their ships. You added a very enjoyable addition to the game....and a few days later you have destroyed it for many many average players :(

  • Like 3
Posted (edited)
8 minutes ago, Malachi said:

Since you´re such an educated fellow, please elaborate on this. And what does 'block' mean in this context?

 

https://en.wikipedia.org/wiki/Block_and_tackle

https://en.wikipedia.org/wiki/Portsmouth_Block_Mills

The Portsmouth Block Mills form part of the Portsmouth Dockyard at Portsmouth, Hampshire, England, and were built during the Napoleonic Wars to supply the British Royal Navy with pulley blocks. They started the age of mass-production using all-metal machine tools and are regarded as one of the seminal buildings of the British Industrial Revolution. They are also the site of the first stationary steam engines used by the Admiralty.

 

 

 

Edited by Jan van Santen
  • Like 1
Posted
4 minutes ago, admin said:

If you know where resource are you can take it.

The problem will be that there is no "IF", everyone will know where the resource is as the data is available in the API and will appear on 3rd party maps. This detracts from what would have been exploration content.

  • Like 2
Posted
9 minutes ago, Chieftain said:

the join as a group should have had priority to fix.

 

it is a priority to fix but it will take time so partial fix is better than none

Posted

Maybe we should have a certain threshold for the forests.

Below a certain amount of supply the forest cannot sustain itsself anymore and will whither away over time.

So if 1 million is our current supply then the forest will start to whither away when there is less than 200k. The process would take 1 month. After 1 month the forest dies.

This of course is all under the assumption that you must despawn the forest to get another one somewhere else. From what admin says, forests are still "growing" or something?

Posted
2 minutes ago, admin said:

it is a priority to fix but it will take time so partial fix is better than none

But WHAT is a partial fix? what is the problem in the first place. If you tell us we can do our best to avoid the problem or at least work around it

  • Like 1
Posted
2 hours ago, admin said:

based on its hp and firepower its a 4th rate.

i've agreed with many of your arguments, but this i dont get it. Being crafted in late 18th century i would assume the agamemnon to be a light 3rd rate, and as the uss heavy frigates would never engage any lineships because they were more sturdier. Then why wouldnt it be more logical having the indef at 9k hp, connie and united states at 11khp and the old 4th rates at 13k hp and agamemnon at more or less same hp as the 3rd rate?

Posted
9 minutes ago, Jan van Santen said:

 

https://en.wikipedia.org/wiki/Block_and_tackle

https://en.wikipedia.org/wiki/Portsmouth_Block_Mills

The Portsmouth Block Mills form part of the Portsmouth Dockyard at Portsmouth, Hampshire, England, and were built during the Napoleonic Wars to supply the British Royal Navy with pulley blocks. They started the age of mass-production using all-metal machine tools and are regarded as one of the seminal buildings of the British Industrial Revolution. They are also the site of the first stationary steam engines used by the Admiralty.

 

 

 

Why are you even so furious about the rate change? It means nothing for the ship ingame, it is just a balancing decision due to Solo Patrol and 5th rate group missions.

The ship itself didnt change at all.

Posted
27 minutes ago, Jan van Santen said:

If you mean Royal Navy by RN: it rated Indefat a 5th, as quoted in my post above.

You are correct in that historically HMS indefatigable was a 5th rate frigate. Historically, she also never carried 22 friggin 42 pound carronades on each side.
With that setup she easily outclasses other frigates on close range and built with a bit of speed in mind (T/W or T/Bermuda) can take on any 4th rate.
So with her current ahistorical armament, in my opinion she deserves her ahistorical ingame rating.

  • Like 3
Posted
2 minutes ago, Wyy said:

i've agreed with many of your arguments, but this i dont get it. Being crafted in late 18th century i would assume the agamemnon to be a light 3rd rate, and as the uss heavy frigates would never engage any lineships because they were more sturdier. Then why wouldnt it be more logical having the indef at 9k hp, connie and united states at 11khp and the old 4th rates at 13k hp and agamemnon at more or less same hp as the 3rd rate?

In game HP is based on hull dimensions and quality of build. Constitution is almost equal in HP to Bellona. 

Posted
44 minutes ago, Malachi said:

Posting wiki entries won´t get you anywhere. The question is whether the in-game rating does make sense or not.

Ship rating in classes is very coarse w.r.t. fighting power. For this we have BR in game. 

Posted
3 minutes ago, Abram Svensson said:

Why are you even so furious about the rate change? It means nothing for the ship ingame, it is just a balancing decision due to Solo Patrol and 5th rate group missions.

The ship itself didnt change at all.

But its relvence and use HAS changed dramatically

  • Like 1
Posted
3 minutes ago, Abram Svensson said:

Why are you even so furious about the rate change? It means nothing for the ship ingame, it is just a balancing decision due to Solo Patrol and 5th rate group missions.

The ship itself didnt change at all.

Furious ? 

You havent seen me like that, yet :)

What you witnes here is plain logic: If Indefat is balanced because of SP Zone than why do we still see LReq vs Niagara in the 6th rate SP ?

Either the argument is valid for all classes in SP, or none.

somebody already pointed out  to simply exclude it from the 5th rate SP would have reached the same w/o bending history and balance in the 99% of game outside SP

Posted
9 minutes ago, Abram Svensson said:

Why are you even so furious about the rate change? It means nothing for the ship ingame, it is just a balancing decision due to Solo Patrol and 5th rate group missions.

The ship itself didnt change at all.

It is nerf, cause your skillbooks lose their power for 1-3 rates :)

  • Like 1
Posted
Just now, AeRoTR said:

It is nerf, cause your skillbooks lose their power for 1-3 rates :)

wrong ship mate 😃
I think he was arguing about the indef being 4th rate, which effectively changes nothing apart from the missions stated above

  • Like 2
Posted
4 minutes ago, Jan van Santen said:

Furious ? 

You havent seen me like that, yet :)

What you witnes here is plain logic: If Indefat is balanced because of SP Zone than why do we still see LReq vs Niagara in the 6th rate SP ?

Either the argument is valid for all classes in SP, or none.

somebody already pointed out  to simply exclude it from the 5th rate SP would have reached the same w/o bending history and balance in the 99% of game outside SP

Almost every game bends history for gameplay. Besides you are mostly talking about Indef and her rate. Start to talk more about the Requin then.

 

5 minutes ago, AeRoTR said:

It is nerf, cause your skillbooks lose their power for 1-3 rates :)

We are talking about the Indef and not the Conni until this point.

  • Like 1
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