admin Posted February 28, 2019 Posted February 28, 2019 Captains Battle UI has been updated this patch. Please report your feedback and issues with new battle UI in this topic. 3
Angus MacDuff Posted February 28, 2019 Posted February 28, 2019 Battle UI: I see that you kept L & R on our damage indicators …. C'mon @admin, it's gotta be P & S. Make us all proper sailors! The hit counter (top centre of screen) is way too small. I actually had to look for it and it doesn't stand out. There is plenty of room out there and this is one of the more important indicators. It doesn't stay up for long so we need to see it easily without taking too much attention away from our other tasks (maneuvering etc). 8
Carlos_Condell Posted February 28, 2019 Posted February 28, 2019 (edited) Hit counter can be placed bellow timer or even better down near the buttons UI cause is really confusing beeing shure if you hit or not and when you look up there you lose your aim and awareness in battle... That annoys me a lot Edited February 28, 2019 by Carlos_Condell 1
Hullabaloo Posted February 28, 2019 Posted February 28, 2019 3 hours ago, Angus MacDuff said: The hit counter (top centre of screen) is way too small I think you can adjust the size in the options? but it will increase the size of everything not just the hit counter. 1
DeRuyter Posted February 28, 2019 Posted February 28, 2019 I am with @Angus MacDuff on the Port and Starboard language - it is a naval game. Left and right should stay on land. 😎 4
Hullabaloo Posted February 28, 2019 Posted February 28, 2019 I never got used to it either and it's not necessary, but its a naval game, should be Port and Starboard 2
van der Clam Posted February 28, 2019 Posted February 28, 2019 "Port" is short 4 letters just like "left". By deduction the opposite must be starboard. I'd personally prefer proper terminology. Despite ppl not being used to proper terminology, ya'll are still beasts at the game.
Angus MacDuff Posted February 28, 2019 Posted February 28, 2019 I'm not asking for "Abaft the Beam" here , or Red and Green (yes we use it) Just P&S. Or Port & Stbd. 2 hours ago, Hullabaloo said: but it will increase the size of everything not just the hit counter. Yeah, I wouldn't want to change all sizes. Devs need to do this, not the options menu. 2
Teutonic Posted March 1, 2019 Posted March 1, 2019 I like the looting UI interface. I like the UI in battle, clean and easier to see/read. haven't tested boarding
Mindfield Posted March 1, 2019 Posted March 1, 2019 Remove Hit Counter. What is the point of it anyway? There are visual clues if you hit or not. 2
HachiRoku Posted March 1, 2019 Posted March 1, 2019 I don't like fire from bow from stern. Rolling front and rolling back sound cooler. Is there a reason you changed this? I also think it was better when the words reload shock, rigging shock etc appeared. I know what the symbols mean because I know when you get difference shocks but it will be confusing for new players. Overall I really like the battle UI. 3
VirtuallyIdiotic Posted March 1, 2019 Posted March 1, 2019 Havent had any issues with battle ui. Although I have not really done anything extensive with it. Plan to do that tonight.
MassimoSud Posted March 2, 2019 Posted March 2, 2019 I like the new battle UI, but I would like to suggest bigger symbols and in the event of shock I would also prefer the description of the shock! Good work! 5
Sir Loorkon Posted March 2, 2019 Posted March 2, 2019 (edited) I like the new UI. Only criticism is that the indication of hits on the top of the screen is to small. I am a little old and my eyes are not as good as they where 30 years ago. It would be very nice to have those important information in a larger typing. Edited March 2, 2019 by Sir Loorkon 6
DevsGoFluckYourselves Posted March 12, 2019 Posted March 12, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount
Sparkydog Posted March 12, 2019 Posted March 12, 2019 1 hour ago, JoeForKyo said: I like the new UI indeed, although , interaction with chat box ( holding CTRL ) is wonky, sometimes, a black bar appears top screen, much like a command line. Releasing CTRL and doing commands to steer or fire, causes stuff like enabling f11 bug report, or chat character size selection appear. This happens to me as well- after using control and chat box then going to single fire with space bar- other windows will pop up in center of screen.
admin Posted March 13, 2019 Author Posted March 13, 2019 18 hours ago, JoeForKyo said: I like the new UI indeed, although , interaction with chat box ( holding CTRL ) is wonky, sometimes, a black bar appears top screen, much like a command line. Releasing CTRL and doing commands to steer or fire, causes stuff like enabling f11 bug report, or chat character size selection appear. 16 hours ago, Sparkydog said: This happens to me as well- after using control and chat box then going to single fire with space bar- other windows will pop up in center of screen. can you guys write the exact steps to reproduce the bugs (specific actions you did to have this problem appear) We are trying to find it but were not successful so far.
Guest Posted March 13, 2019 Posted March 13, 2019 i cant see the info anymore when a ship is sunk in battle chat
DevsGoFluckYourselves Posted March 13, 2019 Posted March 13, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount
Marquês do Bonfim Posted March 14, 2019 Posted March 14, 2019 (edited) Only problem that I have right now is that we cannot decrease UI scale, only increase it. And yeah, I agree, it should be Port & Starboard instead of Left and Right. Also, I never understood why you guys still keep that terrible black line on the top screen with useless data information displayed. Can't it simply be turned off or something? Get a cleaner screen. Decreasing scale UI would also clean a lot more the screen. There should be an option to turn off the map in battle instance, leave just the combat UI + be able to decrease the ship knots/sails and information scale down with the menu option, like everything gets smaller. Edited March 14, 2019 by Portuguese Privateer
Aerospace Posted March 14, 2019 Posted March 14, 2019 I like to purpose some modifications and additions. 1) Change of gun icons layout like picture below, grouping battle and survival icons together and putting cannons in proper shape of the ship. 2) Very important ! Big warning messages for FIRESHOCK/LEAKING/RELOAD SHOCK etc. Not only as a icon but a big warning message. A sailor shouting "Fireshoock" "Rigging Shock captain! etc. 3) Implentation of if battle is closed, if battle is still open for which side. ( funny I have to check felix map to see and calculate ship BR when in battle) 4) Selecting the map during battle instance, map remembers to show ship stats on or off. I need to see ship hp etc., it used to be like that before. 2
Michiel the Ruyter Posted April 1, 2019 Posted April 1, 2019 On 3/14/2019 at 12:51 PM, Aerospace said: I like to purpose some modifications and additions. 1) Change of gun icons layout like picture below, grouping battle and survival icons together and putting cannons in proper shape of the ship. 2) Very important ! Big warning messages for FIRESHOCK/LEAKING/RELOAD SHOCK etc. Not only as a icon but a big warning message. A sailor shouting "Fireshoock" "Rigging Shock captain! etc. 3) Implentation of if battle is closed, if battle is still open for which side. ( funny I have to check felix map to see and calculate ship BR when in battle) 4) Selecting the map during battle instance, map remembers to show ship stats on or off. I need to see ship hp etc., it used to be like that before. I do partially agree with 1) that guns should be grouped like that. Amount of guns is wrong in your suggestion (look like you have 12 bow- and sternchasers now :-). Please rotate damage indicator (top left) 90 degrees to the left, so bow is in front, stern is in back: makes it very obivous. Stances should stay the way they are now and not split. I do fully agree with 2) that important messages should be displayed at your screen and your crew must say words according to what happenend. I do fully agree with 3), that battle opening timer and BR rating should be displayed in battle. Maybe add an indicator of joinable zones in screen and/or in the map as well (to see where allies and enemies are able to join). I do fully agree with 4). More options, more variations, more happy people.
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