angriff Posted March 3, 2019 Posted March 3, 2019 I have a question. I dropped off some passengers off at Santa Maria frome Belize. I found them at Batabano wanting to go back to Belize. Is there some sort of tit for tat return passenger missions or are they totally random? I noticed that they do not regenerate if you use them up in a port they seem to stay depleted. Is this a daily reset thing?
VirtuallyIdiotic Posted March 3, 2019 Posted March 3, 2019 1 minute ago, angriff said: I have a question. I dropped off some passengers off at Santa Maria frome Belize. I found them at Batabano wanting to go back to Belize. Is there some sort of tit for tat return passenger missions or are they totally random? Random. Had a mission from Gustavia to Philipsburg. There was no return mission.
angriff Posted March 3, 2019 Posted March 3, 2019 (edited) 17 minutes ago, Velhelm Von Marrius said: Random. Had a mission from Gustavia to Philipsburg. There was no return mission. did you read it .. it was a port next to the port not directly But I suspect random too just wanted to ask for a real answer. But it would be nice if you could set up regular routes. Sort of waterborne train game.. lol Edited March 3, 2019 by angriff
Sir Texas Sir Posted March 3, 2019 Posted March 3, 2019 7 hours ago, Teutonic said: I personally think the new trading routes, trade goods and their locations have been a large success. I am noticing a lot more ports making tax revenue then ever before. I'm just hoping next week when they reset the econ stuff they reset the map too. We can't rightfully test things if it's not all reset. Just means the same clans keep those ports and if there isn't a strong enough clan to take it they keep it and game grows stale until release. Though I got a good feeling that upon release we are going to see the same clans owning all the inifiniity ports and most of the major ones with goods. They can keep hold of that resource by not burning it up fast or letting others buy it. The biggest issue comes to number of players and having others strong enough to give a fight. Other wise when folks loose every time they get tired of it and leave the game. Strong nation/clans should be fighting other strong nations clans and small/weak ones should be fighting other weak/small. Instead we tend to see the same strong nations/clans only fighting wearker nations clans and avoiding good equal fights. I been a big one for map resets every so often to keep the game from getting stale.
Suppenkelle Posted March 3, 2019 Posted March 3, 2019 Hmmm, Mangoes, Grapefruit, Pineapples, delicious! And some good European books. Have to learn Arabic now! I like it!
Teutonic Posted March 3, 2019 Posted March 3, 2019 5 hours ago, Sir Texas Sir said: I'm just hoping next week when they reset the econ stuff they reset the map too. We can't rightfully test things if it's not all reset. Just means the same clans keep those ports and if there isn't a strong enough clan to take it they keep it and game grows stale until release. Though I got a good feeling that upon release we are going to see the same clans owning all the inifiniity ports and most of the major ones with goods. They can keep hold of that resource by not burning it up fast or letting others buy it. The biggest issue comes to number of players and having others strong enough to give a fight. Other wise when folks loose every time they get tired of it and leave the game. Strong nation/clans should be fighting other strong nations clans and small/weak ones should be fighting other weak/small. Instead we tend to see the same strong nations/clans only fighting wearker nations clans and avoiding good equal fights. I been a big one for map resets every so often to keep the game from getting stale. If nothing else, we are expecting a "full" wipe in a month anyway. 2
VirtuallyIdiotic Posted March 4, 2019 Posted March 4, 2019 Noticed that if you capture letters and passengers you cannot trade them forcing you to either take them where you need to go or simply burn the letters and execute the passengers. Would be nice if they are captured to be able to trade them. Although with alts this would be exploitable. 2
Archaos Posted March 4, 2019 Posted March 4, 2019 2 hours ago, Velhelm Von Marrius said: Noticed that if you capture letters and passengers you cannot trade them forcing you to either take them where you need to go or simply burn the letters and execute the passengers. Would be nice if they are captured to be able to trade them. Although with alts this would be exploitable. If they were tradeable you would find the higest reward mission and then get multiple friends and alts to take the mission and trade the items to you do deliver multiple in one go with the only limitation being hold slots. There was an exploit which I pointed out on the test server where if you went outwith a mission in a basic cutter you could be attacked by a friend from another nation and if you surrender straight away without damage it does not register with the combat clerk and the item can be picked up. If multiple people did this then you could still end up with one person delivering multiple of same mission. I have not checked yet if they closed this exploit before releasing patch on the main server. 1
angriff Posted March 5, 2019 Posted March 5, 2019 18 hours ago, Archaos said: If they were tradeable you would find the higest reward mission and then get multiple friends and alts to take the mission and trade the items to you do deliver multiple in one go with the only limitation being hold slots. There was an exploit which I pointed out on the test server where if you went outwith a mission in a basic cutter you could be attacked by a friend from another nation and if you surrender straight away without damage it does not register with the combat clerk and the item can be picked up. If multiple people did this then you could still end up with one person delivering multiple of same mission. I have not checked yet if they closed this exploit before releasing patch on the main server. Ya I suggested that they be held for ransom but the reply was capture and deliver for your own reward. I suppose stealing them was enough after all it is big change in coding to make them missions that can be traded. I did mention that the gender in the picture did not match and then they changed it to two people of different gender covering all bases and instances which was nice 😄.
angriff Posted March 5, 2019 Posted March 5, 2019 (edited) So how does livestock delivery affect the production/drop of Versaille Terra Cotta in a port like Les Cayes that also produces Livestock? Edited March 5, 2019 by angriff
Teutonic Posted March 5, 2019 Posted March 5, 2019 6 minutes ago, angriff said: So how does livestock delivery affect the production/drop of Versaille Terra Cotta in a port like Les Cayes that also produces Livestock? has that feature been implemented already? I was under the impression that it was not yet in the game.
angriff Posted March 5, 2019 Posted March 5, 2019 36 minutes ago, Teutonic said: has that feature been implemented already? I was under the impression that it was not yet in the game. Barter added (but not yet tuned properly – will be fixed in the next hotfix). It will increase supply of trading goods not sure if livestock is Barter items or trade 1
Teutonic Posted March 5, 2019 Posted March 5, 2019 48 minutes ago, angriff said: Barter added (but not yet tuned properly – will be fixed in the next hotfix). It will increase supply of trading goods not sure if livestock is Barter items or trade Interesting. Something to look for then. I assume barter items are not properly labelled to be able to tell the difference yet though.
angriff Posted March 5, 2019 Posted March 5, 2019 2 hours ago, Teutonic said: Interesting. Something to look for then. I assume barter items are not properly labelled to be able to tell the difference yet though. Other Barter commentary around; Barter resources are now spawned during the day (not immediately after maintenance) Cities will produce more goods if supplied by basic resources from local county cities e.g. Brining grain or maize to a certain county capital will help it to spawn more white oak or copper For example - bringinglivestock from the nearby ports to the trading hub will help the port to produce more white oak. Common European goods will be introduced and will provide modestly profitable trading opportunities based on distance (horses, porcelain etc.) Rare more... So I am assuming it will help the port make more drops like Cartagena Tar in Cartagena 1
Archaos Posted March 5, 2019 Posted March 5, 2019 Discovered another exploit in the delivery missions have F11'ed it. You can trade a ship with the delivery item in the hold, so multiple people can take the mission and trade their ships to a single person who can then load all the items in one ships hold and go and deliver them with the only limitation being the number of ships slots available.
angriff Posted March 6, 2019 Posted March 6, 2019 3 hours ago, Archaos said: Discovered another exploit in the delivery missions have F11'ed it. You can trade a ship with the delivery item in the hold, so multiple people can take the mission and trade their ships to a single person who can then load all the items in one ships hold and go and deliver them with the only limitation being the number of ships slots available. Well is that an exploit if the items go to the person who has them? They items get to the ports they want. I think it is not much of an exploit but then there is killing your alt to get XP or Combat Medals. If you want Doubloons or Reals there is some work being done. Work can be measured of how high you move an object not who does it.
Archaos Posted March 6, 2019 Posted March 6, 2019 2 hours ago, angriff said: Well is that an exploit if the items go to the person who has them? They items get to the ports they want. I think it is not much of an exploit but then there is killing your alt to get XP or Combat Medals. If you want Doubloons or Reals there is some work being done. Work can be measured of how high you move an object not who does it. Somehow I do not think it is intended that you can find a delivery mission that pays out close on 3k doubloons and be able to load up a single trader lynx with 24 of the items to deliver in one run netting you over 70k doubloons.
Teutonic Posted March 6, 2019 Posted March 6, 2019 2 minutes ago, Archaos said: Somehow I do not think it is intended that you can find a delivery mission that pays out close on 3k doubloons and be able to load up a single trader lynx with 24 of the items to deliver in one run netting you over 70k doubloons. i don't even think a t.lynx has the space to sail with all those doubloons back
Archaos Posted March 6, 2019 Posted March 6, 2019 (edited) 17 minutes ago, Teutonic said: i don't even think a t.lynx has the space to sail with all those doubloons back Thats not the point, its the fact that it is possible to make so many doubloons on a single run. In fact is a single t.Lynx can carry 50k doubloons without the hold optimization perk and 60k doubloons with the perk and when you count the 10k in the wallet you can get 70k doubloons with a single T.Lynx. Also remember you can have more in fleet as well. Edit: and here is a screenshot showing it 😋 Edit 2: BTW I did not use an exploit to obtain these doubloons. Edited March 6, 2019 by Archaos 1
admin Posted March 6, 2019 Author Posted March 6, 2019 7 hours ago, Archaos said: Thats not the point, its the fact that it is possible to make so many doubloons on a single run. In fact is a single t.Lynx can carry 50k doubloons without the hold optimization perk and 60k doubloons with the perk and when you count the 10k in the wallet you can get 70k doubloons with a single T.Lynx. Also remember you can have more in fleet as well. Edit: and here is a screenshot showing it 😋 Edit 2: BTW I did not use an exploit to obtain these doubloons. rewards and weights are not final obviously and we are carefully monitoring the situation.
admin Posted March 6, 2019 Author Posted March 6, 2019 13 minutes ago, rediii said: Isn't the problem that you can get multiple items to deliver and make multiple missions in one sail? The question is simple. Should this item be capturable or should belong only to the quest taker. if it is capturable then it can be given to friends - which means one friend can spend his time to deliver it for you, then from the games perspective it does not matter who delivers as long as he sails the required route (ps. reward and post weight is not final) 1
admin Posted March 6, 2019 Author Posted March 6, 2019 Just now, rediii said: If they should be captureable then reward should be according to weight of the item so the person that delivers it has to use big ships that are catchable in the OW (traders lynx isnt realy that ship) Then the reward would be tied to risk. Else it becomes alt-meta to do this kind of stuff in uncatchable ships. (uncatchable because it is very unlikely a fir fir prince with speedmods sails around where you are) maybe those passengers should come with baggage indeed 3
Angus MacDuff Posted March 6, 2019 Posted March 6, 2019 (edited) 32 minutes ago, Borch said: Post and passengers were traveling in fast ships exactly for the reason to get deliver them fast. @rediiiI can already see you sailing with 4 T lynxes to grind 70k dubloons. Are you going to do that? No? Why? Is it taking a lot of time and it's boring like crazy? It is indeed and not everyone is going to do that. @adminthis is again the case of trying to fix the alt problem but in fact is going to make the life of normal, 1 account players harder and the alts are going to sail no matter what limits you do here. Yeah, how about saying "so what?" to this one. If someone really wants to exploit this and get a bunch of doubloons, let them. It's a really good way for new or average players to get the cash they need and in my opinion, no resources should be difficult to obtain. Players with lots of good stuff means that there are more players out in OW. Edited March 6, 2019 by Angus MacDuff 1
admin Posted March 6, 2019 Author Posted March 6, 2019 40 minutes ago, Borch said: @adminthis is again the case of trying to fix the alt problem but in fact is going to make the life of normal, 1 account players harder and the alts are going to sail no matter what limits you do here. there is no problem with alts on passenger contracts. You can use friends and give them all your passengers. This is what is being discussed.
Angus MacDuff Posted March 6, 2019 Posted March 6, 2019 3 minutes ago, admin said: there is no problem with alts on passenger contracts. You can use friends and give them all your passengers. This is what is being discussed. (Imagines self capturing TLynx full of doubloons....)
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