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Posted

Why would you ask a player to travel four hours with nothing to do but look at the stern of his ship, for a profit that at best is two and a half times what he invested? Are trying to widdle down the already minimal content? Do you honestly believe that anyone without an alt account will waste that kind of time staring at essentially a screen saver? Go back to your original system if this is the best you can come up with.

Posted
10 minutes ago, rediii said:

It tells me I can get it in George Town for 3056 but checking George Town I can get it for 544 in George Town.

The tool is there and provides wrong info making people think trading is shit.

 

If there is a tool people expect it to work. If the tool does not work please remove it

We announced many many times that trading tool is not supported and was planned for removal. I have no idea
The new trading like beans might not be working well with the trading tool. There are several george towns too. Are you looking at the proper george town?

Posted

The rewards for the econ missions into enemy territory could use a buff.  I haven't seen any mission chests or silver and gold chests as rewards for any of the econ missions.  Chests would be more of an incentive to do any of these, especially the long ones.  As it is, I see little point in doing any of them.

Posted

Delivery Missions:
As mentioned on the Testbed posts, please change the Check Mark to Green once we have reached port so we know which mission it is. Otherwise, the check mark is useless on Delivery Missions. TY

wlUA0Y1.jpg

Posted

Sorry guys...shat. Total shat, with  a chance of rain. You want me to sail for hours on end for a BS profit. You want me to sail blindly around with a belly full of paid for goods...this is idiotic. Only a moron would do business this way. Half your game is traders and you just shat all over them...congrats. This is not the answer, back to the drawing board...this is shat.

  • Like 1
Posted (edited)

the delivery missions I think aren't worth their reward at the moment.

It is possible to make it worth it with sailing other goods to sell, but I believe the rewards should be higher.

EDIT: after some discussion. I realize that you spend nothing for these missions except time. they seem to be in a good place.

Edited by Teutonic
Posted
4 minutes ago, Teutonic said:

the delivery missions I think aren't worth their reward at the moment.

It is possible to make it worth it with sailing other goods to sell, but I believe the rewards should be higher.

STOP EDITING!!!! 

 

Delivering missions as I was explaining to you in Discord before your edit, give enough reward for what they are. Sailing from point A to point B with no cost and no fighting. Simply sail out in a direction in the cheapest ship you can find. 

Posted

Had to sail a ship up North from LT today...  So I just went from free-town to open town picking up delivery missions that were en route.  Ended up making about 5k doubloons for a trip I had to make anyways.   

  • Like 2
Posted

So did a slightly major trip last night from Gustavia to Bluefields in a fully loaded Indiaman with a speed of 11.17kn tops. I was given a research grant from @Teutonic of 400k to purchase 40 arctic fox pelts at Gustavia. The cost of those pelts was $240,040. After what was around little more than a 2 hour and a half trip I sold the arctic fox pelts for a total of $585,080. The difference being $345,040. From Bluefields I have grabbed 40 Olmec Stone Masks for a cost of $230,280. Estimated (not factoring in taxes) return would be $489,960. Adding that to what I currently have in reals on person would be estimated at $906,063. So a little more than 5 hour trip I doubled my reals and then a little extra with a profit of around $506,093. This is money that I could have earned pre-patch from Gustavia to Christensted pretty easily (before lack of trade goods). Now I am not saying I am upset by this. Actually I kind of like this. I remember when money was no issue at all and even the early days of doubloons money was still not an issue after players adjusted their selling rates. This new market system based upon distance I think will help keep inflated prices down and costs more reasonable, while having players (not including alts) take more care of their reals managing their spending on the increased costs of building resources, crafting, increased use of repairs, etc. 

  • Like 1
Posted
14 hours ago, Draymoor said:

The reward is pretty poor for advanced players though. It seems adequate for a new player to be encouraged to explore and go to ports they don't normally go to. 


Not sure this is really the case, considering that they are stackable to a degree. As far as a return on your time investment, PvP and combat PvE for doubloons are mostly a sucker's bet, and this meets or outpaces hunting AI traders for them, which easily beats out the dedicated PvP zones. It also carries less risk than all other methods and is probably more consistent.

It might be boring to the "advanced" players, but it's at least as or more efficient. If your goal is having enough doubloons to subsidize RvR or PvP, efficient is a good thing.

Posted

Two issues around economy missions:

a) Wou can stack delivery missions by abandoning the missions after taking while still being able to deliver them. The intention probably is to make the missions capturable. Stacking could be prevented by deleting the symbol in the hold as well if the player himself abandons the mission.

b) Make economy missions visible in enemy ports. This way we don't need an alt spy to identify the enemy's ports with valuable rare woods.

  • Like 2
Posted (edited)

Is it possible to see or assume by any indication (will not be port tax because doubloons are payed) where the ports that drop economy Mission are? If not, how should a nation know where to attack to get such a port?

Edited by Sir Loorkon
Posted (edited)

letters/passengers:

What hapens  to delivery time limits when server is down ?

Trade profit: Right now seems mediocre. I did 3 traderuns w 3-4 Indiaman with medium to high priced goods each about 400-500K distance. Would have to wait for the refill rate of these goods to make a final judgement. Right now the only way to get a decent profit seems to be to combine high value goods w fedex missions.

 

Edited by Jan van Santen
  • Like 1
Posted
3 hours ago, Sir Loorkon said:

Is it possible to see or assume by any indication (will not be port tax because doubloons are payed) where the ports that drop economy Mission are? If not, how should a nation know where to attack to get such a port?

I think thats random.  Everyday another Port. 

Posted
17 hours ago, rediii said:

you have to search for them in missions -> Economy

image.png.f377b40a7e3a3f029dd5c1048ff7e79c.png

Is it possible to buy the rare woods without Mission?

 

Posted

I think spawning of rare woods in random ports with limited quantity is quite a good idea. Will be happy to test it, but I have a few questions:

1) How many ports are affected? Is it 1 port per wood type or 2, or random? Just trying to figure out chances here, no judgement. 

2) What happens when the supply is depleted? Is there a cool down or is it re-opened immediately somewhere else?

As far as I understood the "Clan Delivery" line in economy mission tab is the only way currently to identify such a special port. 

3) Who is able to see the "Clan Delivery" line in economy mission tab? Only clan members of the owning port? Also the members of friendly clans?

4) How can non-clan members and foreign traders identify a port having a rare woods stock? 

 

Posted
1 hour ago, Hennessy said:

I think china tea is bugged.

You can buy it for 7600 in every port and sell it for 4370 in any port according to trade tool.

The problem will be fixed within the upcoming wipe, just sell the leftovers (if you have any) and ignore this resource for now

  • Like 1
Posted
5 hours ago, Jan van Santen said:

letters/passengers:

What hapens  to delivery time limits when server is down ?

Trade profit: Right now seems mediocre. I did 3 traderuns w 3-4 Indiaman with medium to high priced goods each about 400-500K distance. Would have to wait for the refill rate of these goods to make a final judgement. Right now the only way to get a decent profit seems to be to combine high value goods w fedex missions.

 

It will take time for the player based economy to adjust. The wipe will help. Values should level out accordingly though just like the introduction of reals from the original currency.

Posted

Do I understand rare woods correctly:

1. One port always has it, so if your nation owns that port you can harvest it. 

2. There will be one or more random ports that will have that wood type until the supply is exhausted. A clan can pay for a mission to go to one of those random ports and pick up that wood. 

3. AI traders may have it and you could get a lucky drop. 

 

Posted
10 minutes ago, DeRuyter said:

Do I understand rare woods correctly:

1. One port always has it, so if your nation owns that port you can harvest it. 

2. There will be one or more random ports that will have that wood type until the supply is exhausted. A clan can pay for a mission to go to one of those random ports and pick up that wood. 

3. AI traders may have it and you could get a lucky drop. 

 

All correct, yes you assume correctly.

#2 - multiple ports have limited supplies.

The owning clan and any friendly clans on their list have access to being able to pay doubloons for the rare resource/wood.

Posted (edited)

I do not know if this feedback fits into this thread but it copes with buying ship notes so I think it is trading feedback. The pvp medals you earn for PvP missions should be buffed. You have to sink 7,5 Wasas to get 1Wasa note. Thats feels way to high. Maybe the relation should be 1:3, not 1:7,5. 

Edited by Sir Loorkon
  • Like 3
Posted

I love the pickup and delivery of passengers and letters.  It offers a great duplicate effort to long trade hauls and removes the AI grind for doubloons.  I stop in many ports to check out what passengers or letters need to move and see if they are on my current route.  If you use a lynx then great people will have to start sailing Le Reqs and privateers to catch them if they want to intercept.  It is no different than moving expensive cargo that way which is what I do in all high risk areas.  Large lumbering Indiaman ships are only for long safe outside distribution runs.  I would rather make 15 trips with a lynx bringing across an indiaman cargo stored at a distance to hot spots than lose the entire investment in one gank. 

Finally a game that plays the way I do.

  • Like 1
Posted (edited)

Livestock appears to be a generic gift to any player with a contract not much more.  That is it appears a port will drop an item like white oak or indigo more often if you bring it livestock.  However, if you do that you will likely need a contract in place and the highest bid.  That way you supply livestock it drops more indigo and your contract is fulfilled.  If you are lower bid or just a traveller you will not benefit from bringing livestock as someone else might find the higher drop first  and move it.  You arrive and nothing is there.  Livestock is not a personal means of insuring anything.  I suspect it will fall out of disuses except in Clan Monopoly Towns for the Clans purposes only.   

It appears I cannot increase my iron production if I bring livestock to my iron mine.  Let me know if I am incorrect in this assumption.

Edited by angriff

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