Teutonic Posted March 20, 2019 Posted March 20, 2019 Just now, Intrepido said: 5 hours AFK trading runs are pure boredom. I've done 2 now - I still don't feel like the money I get makes it worth the time...
Wookie Posted March 20, 2019 Posted March 20, 2019 (edited) 3 minutes ago, Intrepido said: 5 hours AFK trading runs are pure boredom. That is true I am new to Naval Action and ive gotten 10 hours in one sitting done the tutorials now im running around trading but it does not seem to make much profit is this due to the trading prices being controlled by players? ⚓ Edited March 20, 2019 by Wookie
Angus MacDuff Posted March 20, 2019 Posted March 20, 2019 1 minute ago, Teutonic said: I've done 2 now - I still don't feel like the money I get makes it worth the time... yes, i'm doing short runs with 2 Indiamen and making 50k-60k each way. I'm just not enthusiastic about trading as it stands. I'd rather be doing something else, but you need the big bucks to pay for stuff. Low income, plus high expenses is a buzz kill. Over 100k for a copper plate. Extracting resources costs a fortune. And because things like Mods and ship sales are player driven, we can't hope for lower prices there. Profits must increase. Not that long ago, you could triple your investment on certain runs....those were good times. Did anybody complain about having too much money? No they, spent it and put people out in OW. 1
Teutonic Posted March 20, 2019 Posted March 20, 2019 5 minutes ago, Wookie said: That is true I am new to Naval Action and ive gotten 10 hours in one sitting done the tutorials now im running around trading but it does not seem to make much profit is this due to the trading prices being controlled by players? ⚓ trade good prices are not controlled by players - they are based on distance from the originating trade good (except for some). the farther you go, the more a trade good sells. What is frustrating is that the profit you make is not really worth it. Actually in some cases you can buy a good and sell it somewhere that supposedly "buys" the good at a higher price and still lose money because of taxes... I don't like that
admin Posted March 20, 2019 Author Posted March 20, 2019 letter delivery will be replaced by cargo delivery very soon heavy cargo good profit in reals for a manageable short route to provide for 100% losses in PvP if you urgently need cash. 8
Cabral Posted March 20, 2019 Posted March 20, 2019 You guys are not using the right trade routes. Look at route between Bermudas and San Juan, observe those ports profits. And you don't need to make that travel, just hunt their traders half way. 6
Njord Posted March 20, 2019 Posted March 20, 2019 1 minute ago, admin said: letter delivery will be replaced by cargo delivery very soon What is wrong with letter delivery? Kinda seemed nice to have a quest type that is perfect for ships like lynx... 6
Aerospace Posted March 20, 2019 Posted March 20, 2019 19 minutes ago, admin said: letter delivery will be replaced by cargo delivery very soon heavy cargo good profit in reals for a manageable short route to provide for 100% losses in PvP if you urgently need cash. great back to old trading missions ! They were great, hope to see them coming back just like pvp marks or combat marks.
Aerospace Posted March 20, 2019 Posted March 20, 2019 20 minutes ago, Sovereign said: What is wrong with letter delivery? Kinda seemed nice to have a quest type that is perfect for ships like lynx... cause it profited too much ? Easy mission without damage with tylnx and good profit. I do not say it is bad but ...
Palatinose Posted March 20, 2019 Posted March 20, 2019 @angriff I somehow understand your grief concerning low margins, but I don't get why clans are to blame for it? As Teutonic, Angus and others said already: the trade profits are not the players fault. The possibility to raise 10% taxes are not the players fault. You talk much about peasants, Bourgeoisie and elites - perhaps it's the system, not the classes or individuals you have to blame? But I give you that: NA is designed primarily around and for clans. That's because they have the biggest lobby, which they have because it's most peoples preferred playstyle. One could compare it to german politics in regard of families: families, especially those in marriages are supported in many ways by the state. It's firstly cultural and secondly simple maths, as most people are still in family units, providing large amount of votes.
Vernon Merrill Posted March 20, 2019 Posted March 20, 2019 40 minutes ago, Cabral said: You guys are not using the right trade routes. Look at route between Bermudas and San Juan, observe those ports profits. And you don't need to make that travel, just hunt their traders half way. Shhhhhhhhhhh 1
Vernon Merrill Posted March 20, 2019 Posted March 20, 2019 42 minutes ago, admin said: letter delivery will be replaced by cargo delivery very soon heavy cargo good profit in reals for a manageable short route to provide for 100% losses in PvP if you urgently need cash. Actually, I thought the letter delivery missions were a great way for newer or low-level players to get their hands on some money relatively quickly for a low-cost investment. Perhaps the rewards needed a bit of tweaking, but it was nice to see some players feel some sense of accomplishment early on in the game. Just my observations. 10
Njord Posted March 20, 2019 Posted March 20, 2019 31 minutes ago, Aerospace said: cause it profited too much ? Well, not like you can not adjust / lower profits? Seemed like a nice mission type for new players. Low profit but hard to get killed in ships like lynx. 1
Macjimm Posted March 20, 2019 Posted March 20, 2019 53 minutes ago, admin said: letter delivery will be replaced by cargo delivery very soon heavy cargo good profit in reals for a manageable short route to provide for 100% losses in PvP if you urgently need cash. Why remove the letter delivery? What is it hurting? It allows players to earn Doubloons and encourages players to sail about. Could you not add heavy cargo delivery for Reals AND keep letter deliveries. 1
van der Clam Posted March 20, 2019 Posted March 20, 2019 1 hour ago, admin said: letter delivery will be replaced by cargo delivery very soon heavy cargo good profit in reals for a manageable short route to provide for 100% losses in PvP if you urgently need cash. Keep letters, keep persons, add cargo...and please make them have random rewards....some reals some dbls. 7
Anne Wildcat Posted March 20, 2019 Posted March 20, 2019 I’m guessing there will still be passenger delivery. 4
Teutonic Posted March 20, 2019 Posted March 20, 2019 56 minutes ago, Anne Wildcat said: I’m guessing there will still be passenger delivery. hopefully. 3
angriff Posted March 20, 2019 Posted March 20, 2019 (edited) 4 hours ago, Palatinose said: @angriff I somehow understand your grief concerning low margins, but I don't get why clans are to blame for it? As Teutonic, Angus and others said already: the trade profits are not the players fault. The possibility to raise 10% taxes are not the players fault. You talk much about peasants, Bourgeoisie and elites - perhaps it's the system, not the classes or individuals you have to blame? But I give you that: NA is designed primarily around and for clans. That's because they have the biggest lobby, which they have because it's most peoples preferred playstyle. One could compare it to german politics in regard of families: families, especially those in marriages are supported in many ways by the state. It's firstly cultural and secondly simple maths, as most people are still in family units, providing large amount of votes. Clans are at fault only because the mechanics are built around their actions. The Devs have created them as game Nobility. Much of their actions are benign but the intemperance in lists for Port Battles [access to victory points], Rare Wood Missions [best ship builds] and the addition of indifferent Taxes infects their ranks. They could drop taxes to 4 percent but they dont. Why is that unless only their indulgence? Edited March 20, 2019 by angriff
Slim McSauce Posted March 20, 2019 Posted March 20, 2019 5 hours ago, admin said: letter delivery will be replaced by cargo delivery very soon heavy cargo good profit in reals for a manageable short route to provide for 100% losses in PvP if you urgently need cash. good, cargo makes more sense.
derekticus Posted March 20, 2019 Posted March 20, 2019 I have traveled extensively and found 5 of 6 wood types by contract because our Clan are friends w/ many Clans. But I can't find the 6th wood type, and it is a critical one. Our Clan has both, no way of knowing which enemy Port to target to get this remaining rare wood, and, no way of knowing which "unfriendly" Clan might potentially hold the rare wood forest Port within our Nation. Maybe ALL of these rare wood forests should be on a "timed" timer rather this just a "volume extracted" timer? That way they move around quicker, giving more opportunities to more Players/Clans/Nations to procure these woods. And maybe when a Player enters a Port with a rare wood forest, they are told "Here lies a rare wood forest," regardless of which Nation or Clan they belong to. This would increase the likelihood of enemy Port Battle attempts on said Ports, and other such "jostling" for control of these forests. Additionally, Players NOT associated with any Clan should also have access to the forests' visibility. Solo play should NOT be thusly discouraged. 1
angriff Posted March 21, 2019 Posted March 21, 2019 What is the reasoning for waiting 24 hours for a wood clan mission? I mean come on there is enough delays an long sails to do anything in this game without this 1
Palatinose Posted March 21, 2019 Posted March 21, 2019 11 hours ago, angriff said: Clans are at fault only because the mechanics are built around their actions. The Devs have created them as game Nobility. Much of their actions are benign but the intemperance in lists for Port Battles [access to victory points], Rare Wood Missions [best ship builds] and the addition of indifferent Taxes infects their ranks. They could drop taxes to 4 percent but they dont. Why is that unless only their indulgence? Okay let's put it differently: players will search for the highest profit at lowest time effort. You can't blame people for not behaving "morally correct" in a game. If it's a big issue, set rules, if it isn't: accept or leave. To speak in your class picture: if a peasant came to riches, you think he would share it amongst his class or try to rise to Bourgeoisie?
van Veen Posted March 21, 2019 Posted March 21, 2019 10 hours ago, derekticus said: Our Clan has both, no way of knowing which enemy Port to target to get this remaining rare wood, and, no way of knowing which "unfriendly" Clan might potentially hold the rare wood forest Port within our Nation. And this needs to be solved by providing such information. I have suggested this already, but I think the devs want you to "explore" the map for it.
Meraun Posted March 21, 2019 Posted March 21, 2019 11 hours ago, derekticus said: I have traveled extensively and found 5 of 6 wood types by contract because our Clan are friends w/ many Clans. But I can't find the 6th wood type, and it is a critical one. Our Clan has both, no way of knowing which enemy Port to target to get this remaining rare wood, and, no way of knowing which "unfriendly" Clan might potentially hold the rare wood forest Port within our Nation. Maybe ALL of these rare wood forests should be on a "timed" timer rather this just a "volume extracted" timer? That way they move around quicker, giving more opportunities to more Players/Clans/Nations to procure these woods. And maybe when a Player enters a Port with a rare wood forest, they are told "Here lies a rare wood forest," regardless of which Nation or Clan they belong to. This would increase the likelihood of enemy Port Battle attempts on said Ports, and other such "jostling" for control of these forests. Additionally, Players NOT associated with any Clan should also have access to the forests' visibility. Solo play should NOT be thusly discouraged. Wait a second, why dont you just sail the the Fix Rare Wood Ports in a Tradeship and buy them normal?
angriff Posted March 21, 2019 Posted March 21, 2019 3 hours ago, Meraun said: Wait a second, why dont you just sail the the Fix Rare Wood Ports in a Tradeship and buy them normal? Two problems with this type of scenario. Rare woods are now locked up in only a few ports. If the port is owned exclusively by a foreign country you cannot place a contract to buy the wood which would certainly be in demand at the contract level. This is true of rare minerals like copper and cartagena tar. (Example in game New Orleans produces the only free purchase white oak, currently it is exclusively Russian and a contract list 10 long. If you sail to it as a foreign power trader you cannot place a contract to get it as it is set up as Russian only by the owning clan ). Rare woods are also available now in clan mission contracts. As an example this requires you to place 10s of thousands of Doubloons up for the 5, 000 wood logs. The catch is that you must be on the owning clans friends list. (as a same nation clan you can't capture the port so that option is out) If you are not in a clan or are not on the clan's friends list then the mission will not appear to you in the missions list. (This selective friends list scenario is now found by one of the most prolific clans in the game tying up mostly half of the nations resources)
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